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Bucketrider
04-08-2005, 11:45 AM
Salute!
Any helpful hints from all you zero drivers out there? I've been flying on the Warbirds server for sometime now and I can't hit a **** thing in the Zeke...just a handful of "love tap" leakers, but no kills or even smokers yet.
And can't see **** through the webbed gunsight. So what's the trick?
Cheers!

Bucketrider
04-08-2005, 11:45 AM
Salute!
Any helpful hints from all you zero drivers out there? I've been flying on the Warbirds server for sometime now and I can't hit a **** thing in the Zeke...just a handful of "love tap" leakers, but no kills or even smokers yet.
And can't see **** through the webbed gunsight. So what's the trick?
Cheers!

JG53Frankyboy
04-08-2005, 12:20 PM
go close, no........... closer http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
set confergence to 150m.

dont forget, these Grumman Cats are tough http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
P-40s and P-39 are much easier, aim for engines

Saunders1953
04-08-2005, 01:36 PM
Yes, and even closer. I have some luck aiming for the outer third or so of the wing--cannon will chop it off a lot of the time. Otherwise engines or cockpit.

Bucketrider
04-08-2005, 02:41 PM
Roger that! Thanks for the help...figured as much. Just too used to setting up a firing solution from 300 yds...using 50's.

EnGaurde
04-08-2005, 04:52 PM
yeah i fly the Zero almost exclusively, unless the balance is ridiculous and im forced to fly red.

set your mg convergence to 500m, and your cannon to 150.

you have a thousand rounds in your nose, so use it in taps to register hits on any opponent.

yes, its just more love tapping, but most cant tell the difference between a 7.7mm hit and a 20mm hit, and will panic accordingly.

i do literally close to 100m or less before i use cannon. Just dont use it as maybe ammo. Thats what the mgs are for.

this is how close you need to be getting:


http://img153.exs.cx/img153/1918/howclose2bm.jpg


when the p40s or whatever are getting away? rain mg down on them, aiming a tad higher as they extend, so as the tracer will arc over them.

most, not all but most pilots will break when they see tracer near them. Then you gain that little extra. http://forums.ubi.com/images/smilies/59.gif

unless its a deflection shot, i aim at wings. I get much more ammo / kills when the cannon chops off a wing or removes an airleron, or just drops their top speed down xloser to yours.

dont fly the zero like the allied fighters. Fly to avoid getting shot, otherwise you wont last long.

the cannon is slow and limited, but fantastic for nailing engines.

Fire early with the mgs, and judge when the aircraft will pass thru a point in front of you. Dont just blindly nose after him in maneouver. Scissoring is the zeros domain, reverse when he goes past the centre line of your cockpit, that way when he reverses back you can lift the nose, fire along his flight line and have shells waiting for him when he arrives.

Ive managed a good number of dead pilot or engine fire kills this way and actively seek scissoring for the 30 to 45 degree deflection shots at the aircrafts topside it provides:

http://img27.exs.cx/img27/8263/scissorsresult6ke.jpg

its just so satisfying to walk shots along an aircrafts nose to tail.

probably the best thing to do is to record your kills like i have here. Then, look at your gunnery and what went wrong. Most problems for me stemmed from not enough lead. When i started shooting further in front for deflection, i began firing up warhawks (which to me is just such a sweet poetic justice... http://forums.ubi.com/images/smilies/784.gif ), which ive noticed is rare, but clearly can be done.

analyze your results in tracks, and adjust your aiming accordingly.

3.JG51_BigBear
04-08-2005, 05:10 PM
What's already been said I guess. There's a real temptation to take parting shots at the enemy that is rapidly moving away. Often times German cannons and .50s will still do some damage but the muzzle velocity on Japanese cannons is so slow the rounds "fall" so fast they often never even hit the target. Just need to be right on top of them I guess. I've found using the nose guns to shoot at the sides of the cockpit works really nice. Just get a little to one side or the other and kick the rudder hard to bring the croshairs just forward of the cockpit and open up. If you time it right the rounds will walk back across the relatively weak areas ont he side of the cockpit and take out the pilot or destroy the office so much that it makes it that much harder for him to come back at you.

Atomic_Marten
04-09-2005, 09:45 AM
Well I don't like Zero too much.. but the guys are right. If you want to deal some serious damage you must be close to your target. Why? Because your chance to hit are higher. If you can hit from 400 m with cannons don't hesitate, but generally you won't be able to do that effectively.

If you start to shoot and hit with cannons, believe me, no more than 2 sec. burst and everything goes down (conv. set to 150-180m the less the better.For Mg's u can have it on up to 250m doesn't really matter) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Also with Grummans (Wildcats, H-Cats) I love to aim at their wings (wing canopy area) -- their controls (aileron) are disabled very quickly that way. After that it is child's play.

The main mistake that I have observed online (since I mostly fly F2As and F4Fs online vs. Zekes) is lack of nerves in Zekes pilots http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. They chase me and if cannot close on me and they start to use cannons on .75k.. Geez what a mistake. They run outta cannon ammo in no time. And as far as I'm concerned, I can set my throttle to 50% after that since there is no way my Cat is goin down except for ram http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

LEBillfish
04-09-2005, 11:08 AM
I used to fly the Zero quite a bit before it became not quite the challenge I sought anymore. Not because it's boring, it just really can dominate an area so became "easy" due to being such an excellent plane.

However, and this goes for dogfighting with other fighters, bomber/ground attack I'd set farther..maybe 300m........However, for air to air dogfights I'd say take it down to 150-200m MAXIMUM..

The reason clear, contrary to what most think that is when you have a clear view of your opponent....400m????....No way, you're shooting at a spec and most of your rounds will miss. Now don't get me wrong, I will at times tap out a couple of rounds to make my opponent panic. When they panic, they jink, when they jink they slow, and when they slow, I've caught them.

Yet I want my rounds to do their job, and cannot count the number of wildcats/p38/p39/p40/on and on that I've killed with 7.7 rounds vs. the cannon....far more in fact as you can cripple them easily, then let their failing engines down them as they run, let them run out of fuel, get head shots, or simply as they realize they must kill you unable to flee out manuever them till they fall.

Set your guns to do their job, and seeming contrary to above to make quick work of them. 300-400m shots are the lucky golden BB's we all hope for, but I'd never count on.