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boxduty
04-09-2005, 02:54 PM
I mainly used the wide view, but after getting TrackIR I'm finding the normal view, er, more normal for me...it's more immersive.
Without TrackIr I found it hard to handle.

I was wondering if using the normal view is generally the norm?

commie1
04-09-2005, 02:58 PM
Define "normal" plz.

boxduty
04-09-2005, 03:09 PM
the default views, droog...wide, normal or gunsight
(normal is the 'end' key)

(hope I'm not going to get biffed...)

JV44_Wubke
04-09-2005, 04:46 PM
I use wide when I'm scanning and looking, then swith to normal when I spot something

-HH- Beebop
04-09-2005, 05:03 PM
Wide.........for most of the flight.

Normal.......for shooting and landing.

Gunsight.....for trying to find ground targets/movement and when shooting past my convergence settings to see just what part of the plane I'm hitting and to avoid those sharpshooters they put in the tail of enemy bombers.

3.JG51_BigBear
04-09-2005, 05:03 PM
I always use wide.

Capt_Haddock
04-09-2005, 06:08 PM
Normal and Gunsight. Wide very rarely.

Gunsight zoom is excellent for easy landings, by the way.

http://www.haddock.f2s.com/sig/F19bannerh2.jpg

Bamatt
04-09-2005, 06:10 PM
I fly on wide, then switch to normal when I spot a target, then use gunsight when I'm shooting.

Capt_Haddock
04-09-2005, 06:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by commie1:
Define "normal" plz. <HR></BLOCKQUOTE>

Normal = 50 mm lens = 40 deg FOV (aprox.)

Allegedly the actual field of view of the human eye (peripheral vision not included, as it works in a very different way).

http://www.haddock.f2s.com/sig/F19bannerh2.jpg

psychoslaphead
04-09-2005, 09:00 PM
Hey, do you guys know if you can set wide as default in the ini. Most sims have a FOV setting...I can't seem to find a line in the scripts.

F19_Ob
04-10-2005, 04:26 AM
I use wideview mostly when scanning around in normal flight and in close dogfights so I dont lose sight of the enemy.
I dont use the normal view as much in normal flight but when firing at targets beyond 500m.
I may occasionally zoom in on contacts around or beyond 1000m for recognition and on rare occasions I'm zoomed in when firing on a climbing target at 800-1000m.
Only the il-2 can shot on these longest ranges and hit frequently. Most fighters shouldn't fire beyond 500m exept in rare situations.

So for me the most common view is "wide" and second "normal" . I also use the shift+F1 view frequently to see past the cocpitbars.
Wouldn't survive in the il-2 in combat otherwise. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Interesting to see what others prefer...good thread http://forums.ubi.com/images/smilies/25.gif

Monson74
04-10-2005, 06:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Capt_Haddock:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by commie1:
Define "normal" plz. <HR></BLOCKQUOTE>

Normal = 50 mm lens = 40 deg FOV (aprox.)

Allegedly the actual field of view of the human eye (peripheral vision not included, as it works in a very different way).

http://www.haddock.f2s.com/sig/F19bannerh2.jpg <HR></BLOCKQUOTE>

I don't get it - "Normal = 50 mm lens = 40 deg FOV (aprox.)" - this is not 40 FOV in-game, right? 40 FOV is VERY zoomy.

SweetMonkeyLuv
04-10-2005, 07:41 AM
Wide while not engaged, normal once engaged and for deflection shooting, gunsight zoom view (rarely) for tracking shots.

Another question is whether or not to use that thingie that switches you between centerline view and gunsight view when in german fighters. The same control switches your view a bit when in regular fighters that have centerline gunsights.

SpartanHoplite
04-10-2005, 07:56 AM
I always use "wide", except for long-distance shooting and for spotting ground targets, in which case I "zoom". I almost never use "normal".

SH

ImpStarDuece
04-10-2005, 08:50 AM
I use the "head back, wide" view for looking out of the cockpit and spotting targets, particularly in the Spitfire and 190. There are less cockpit obstructions this way.

I use the "head foward, wide" view for checking behind me as the "head back" view brings the headrest more into the screen.

I generally shoot from "head foward, normal" view, unless I am booming at very fast at very low gun convergence figures (150m or less). The later resolution of the LODs in wide view helps me hold my trigger finger until I am certain of the shot.

I use the gunsight view for target idnetification all the time as well as checking for ground targets.

Often in a scissoring or turning dogfight I will switch between the "head foward (gunsight centered)" view and the "head back (unaligned with the site) views to stop from losing targets on the canopy bars and other vision obstructions.

commie1
04-10-2005, 08:54 AM
Yeah, I always use what some call "wide" view, so to me that is "normal".

What some call "normal" is what I call "zoom" view.

I prefer to have the extra peripheral vision and zooming in doesn't improve my accuracy, sadly. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

dieg777
04-10-2005, 09:25 AM
1)takeoff ,cruise and manouver in wide view
2)i.d and alignment of bandits in gunsight
3)attack in normal view
4)fire in normal or gunsight view depending on closure rate and aircraft- need gunsight view more in luftwaffe planes whereas spitfire sight I can judge better in normal view
5)landing in gunsite then normal; as wide doesnt pick up grass airfields well
6)touchdown in wide

guess this switch will be first to wear out on my x45 http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
Id really like to be able to shoot in wide for increased situational awareness but I stink so have to get in close to judge lead