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View Full Version : Is it only me who feel difference in AI in AEP?



TooCooL34
03-08-2004, 10:00 AM
In FB, even Me-262 TnBed desperately against I-16 when it's on six to shake it. No consideration in speed and agility, all planes turned hard to shake or chase. Result was always terrible, RTB Me-262 was one or two out of 8. (one was always me! )

But after AEP, something is chaged, I think. It seems like AIs are comparing type to type. Even AI P-51 didn't turn against zero on his six like before. They just accelerated and kept going straight until some separation was made. This happened about three times for me.
(he was my wingman and AI level was just veteran! he ran opposite way from me to secure himself. )

So, I think AEP has tiny but huge difference for offline play, AI compares his type and foe's type and decide maneuver from it.

Did anyone notice it? Is it my sweet illusion again? http://ubbxforums.ubi.com/images/smiley/crazy.gif


=815=TooCooL34 in =815=Squad, South Korea

TooCooL34
03-08-2004, 10:00 AM
In FB, even Me-262 TnBed desperately against I-16 when it's on six to shake it. No consideration in speed and agility, all planes turned hard to shake or chase. Result was always terrible, RTB Me-262 was one or two out of 8. (one was always me! )

But after AEP, something is chaged, I think. It seems like AIs are comparing type to type. Even AI P-51 didn't turn against zero on his six like before. They just accelerated and kept going straight until some separation was made. This happened about three times for me.
(he was my wingman and AI level was just veteran! he ran opposite way from me to secure himself. )

So, I think AEP has tiny but huge difference for offline play, AI compares his type and foe's type and decide maneuver from it.

Did anyone notice it? Is it my sweet illusion again? http://ubbxforums.ubi.com/images/smiley/crazy.gif


=815=TooCooL34 in =815=Squad, South Korea

Bill_Lester
03-08-2004, 10:41 AM
You may be on to something here. I noticed this when flying an A6M2 against a P-39. In three fights, the AI Airacobra driver tried to dive and outrun, never using the rudder until he "thought" he was a safe distance away.

"It seemed as though the only way a Thunderbolt could be shot down was if its pilot were asleep in its comfortable cockpit." Grumman test pilot Corky Meyer

TooCooL34
03-08-2004, 10:45 AM
You saw it too?
Wow, then it's a HUUUUUGGEEEE improvement for offline play, not just difference.
http://ubbxforums.ubi.com/images/smiley/11.gif


=815=TooCooL34 in =815=Squad, South Korea

Bearcat99
03-08-2004, 12:29 PM
Have you noticed how the AI is even more tenacious? I had a 109 that was smoking and he was on me like glue... even after I managed to shake him he got back on my tail spewing black smoke all the way.... it ewas only when he explodes that i lost him.

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Lunix
03-08-2004, 12:35 PM
Im not much of a AI player and I havent played a mission other than QMB for testing since FB came out but I am quite suprised at the AI's behaviour I am seeing.

I have noticed the AI constantly getting "locked" into this high AOA low airspeed thing. Often just drifting into the ground. The most suprising though was me323's doing hammerheads and barrel rolls as evasive maneuvers.

http://members.shaw.ca/corn/il2sig2.jpg

sfbaytf
03-08-2004, 01:46 PM
I played a quick mission P-38 vs a Zero. I got on the Zeros tail and it did 2 barrel rolls before excuting a sharp turn to throw me off. All in all I do see some improvement in the AI.

SeaFireLIV
03-08-2004, 02:06 PM
This is the kind of news I`ve been waiting to hear. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

SeaFireLIV...

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Soon... Very soon....

BaldieJr
03-08-2004, 02:12 PM
The AI seems far more 'human' to me. Very enjoyable, compared to its machine-like qualities before AEP.

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eXtra_Corrosiv
03-08-2004, 02:20 PM
This news sucks!



only because I can't geet AEP

politically motivated and racially based signatures will not be tolerated
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sobolan
03-08-2004, 02:42 PM
Yeap, the AI in AEP changed.
Now it will not just try to kill u from the head on, but it will try to be in your six as soon as possible.

In FB, after shaking the AI and aproaching on it's tail, at EXACTLY 300m it started doing barel rols and just rolls like a mad man, while aplying the "brakes".

Now...it goes into the swetest scissors possiblehttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Often finished by geting into those high AOA gliding...

Well, it's a little easier to defeat them now...yo-yos and then dive on it when it's out of E.

http://www.ruf.rice.edu/~socrate/b17.jpg

lindyman
03-08-2004, 03:08 PM
I take it the AI pilots still haven't learned how to make emergency landings (or give up and bail out,) but true to their tradition, still head for the nearest forrest to explode in?
_
/Bjorn.

boohaa
03-08-2004, 03:12 PM
I notice a difference also.Didnt Oleg say that there was to be a to totally revamped AI.The box has no mention of any AI tweaks though.

It does state Enhanced Flight Dynamics thoughhttp://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

VW-IceFire
03-08-2004, 03:21 PM
Oleg mentioned that some AI updates would be made...mostly I thought in terms of navigation although Patch 1.22 featured some more impressive AI abilities I thought. They still do silly things sometimes but they are a tough opponent and I fly online and offline about the same percentage.

Its certainly nice that people are having a good time with the AI. Oftentimes its not given the credit it desrves.

One thing about Oleg...sometimes hidden goodies like this tend to sneak up on us. Thats just OK by me http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

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reddevil49
03-08-2004, 03:42 PM
Just picked my copy of AEP today and started a new campain. The first thing that I noticed is the improved bnz of the LW drivers. It also seemed that the formations are more spread out now. But I am finding it hart to get used to the new german gun sight with the bigger circle. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

BfHeFwMe
03-08-2004, 06:50 PM
They don't seem to barrel roll as rediculiously wide and flat around the sight as before, looks like a much more believable roll. Also had to get used to the rookies again, they seem to like to get right on the deck and slow to minimum speed when you threaten them, very hard to get a shot and stay fast. You slow down to match, better watch out for the wingman, good tactic for a rookie in trouble.

icrash
03-08-2004, 07:18 PM
I started the French campaign and a couple of my kills were wacked out. On both, the enemy plane stayed in a left bank forcing me to turn inside to shoot. No evasive nothing, just a steady turn. http://ubbxforums.ubi.com/images/smiley/crazy.gif The second had one of my squad on his 6 (who was doing no shooting at all, just following)and did the same exact thing. It was kind of strange, but the ones later on were acting "normal" in trying to shake me.

Alexi_Alx_Anova
03-09-2004, 01:17 AM
In AEP, does the AI still remain in their plane and crash when they run out of fuel? I was playing a BoE mission the other night and my entire stafel crashed and burned when their planes ran out of fuel! It was a close run thing for me as my engine cut out just as I passed over the threshold. I wonder if Oleg could implement a radio command (under tactical) to order your pilot(s) to bail out?

Alexi

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Drug of choice....coffee

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HARD_Sarge
03-09-2004, 05:56 AM
Well don't know if the AI is better, but just had a mission flying for Finland in a ski Galdiator, had a 1 on 1 duel with a Rat, which lasted some 30 minutes

some of his moves killed my engine (but not his) he seemed to know that the move he was making wasn't going to work, and then extend before I could get a good shot off (I did pepper him decent about 3 or 4 times before the final, and even then had to come back and put more rounds into him to finish him off)

over all would say it was a great fight, but his plane didn't seem to be responding to what should of been major damage, so wasn't a fair fight

still all in all, I was disappointed when he tried to bail at 200 metters and didn't make it

bad part is after the mission, he wasn't an ACE, just some noob flying in the 4 slot

HARD_Sarge

also, don't like the fact that the pilots are sticking to a burning plane, I have lost 5 to 7 kills so far this campaign to my wingmen, who will chase and fire into a burning plane as it is still flying

BM357_ZoD
03-09-2004, 06:21 AM
the only thing i dont like is there eps when u shhot at them if youre not close they wont move if the shots have a chance of hitting they seam to move as soon as u pull the trigger? http://ubbxforums.ubi.com/images/smiley/51.gif

All kneel to ZoD
http://bm357.com/

Bill_Lester
03-09-2004, 08:00 AM
I too had an interesting time in a Finn Gladiator vs. a Rata with a Veteran-rated AL driver. Had to do some interesting "pilot s@#t" to keep from getting flamed. I finally got a burst into his engine that unltimately caused him to conk-out and crash. In all, a MAJOR improvement in AI. Many thanks to Oleg and Co.

"It seemed as though the only way a Thunderbolt could be shot down was if its pilot were asleep in its comfortable cockpit." Grumman test pilot Corky Meyer

Malik_VII
03-09-2004, 10:59 AM
I think that the ai has improved too. I was up against a 109 and he would extend and then come back to line up a shot. They also don't stay on their guns if the shot isn't lined up right.
I did see two just crash into the ground but I have never noticed that the game tells me if I have killed the pilot or not. So who knows maybe some of the ones that ditch are dead.
Over all it's nice not just doing circles trying to get a shot off.

Voskhod5
03-10-2004, 05:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TooCooL34:

It seems like AIs are comparing type to type. <HR></BLOCKQUOTE>


You've noticed that too?! Whoa!

Indeed, it seems as though AI flies differently against you, depending on the plane you're in.

If that is true then it's totally cool!

---------------------------
BlitzPig_Voskhod

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El Turo
03-10-2004, 06:03 PM
Indeed.. the new AI is a great improvement.

My only beef thus far is the ESP factor, wherein even if you are in their blind spot.. as soon as you touch the trigger they immediately perform evasives if you are more or less lined up.

That's kind of gamey but I'll TAKE IT in trade off for the other added features.

Callsign "Turo" in IL2:FB & WWIIOL

TooCooL34
03-10-2004, 06:34 PM
Funny thing is Oleg never mention these great improvements and just grinning behind curtain. http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif
(Just two word 'revamped AI' was given.)

-----------------

=815=TooCooL34 in =815=Squad, South Korea

=815= FB Dedicated Server is coming soon. (with AEP Dedicated Server)
100Mb IDC line, P4 2.8G server.
Full real but limited friendly icon, minimap path.
You can expect something, since I run the server myself. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

_VR_ScorpionWorm
03-10-2004, 07:15 PM
I have to agree as weel AI is improved but two complaints, I was up against an A6m5, he got on my six and I shot through a very thick cloud and started evasives and he stayed there. You couldn't see through any of the clouds but yet he stayed there. I eventually got away and limped home. AI hasn't improved for Bf-110 pilots, just started a campaign and the 5th and 6th plane flew right into a mountain.

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