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View Full Version : Attention! Beta 4.09 is out..



TheGozr
12-27-2007, 01:13 AM
http://forum.1cpublishing.eu/showthread.php?t=2462

Download:

http://files.games.1c.ru/il2pict/409b1m.zip

Patch 4.09mBeta

Patch includes:

* New maps:
Bessarabia
Iasi (online)
Odessa (online)
MTO
Slovakia
Slovakia (online)

* New default skins for planes

409b1m.zip contains maps only.
If you want to install replacement skins then download
409b1m_skins.zip and install over the map pack.
fb_3do20.sfs from the map pack have to be overwritten.


***** CHANGES in GRAPHICS ***********************

* Increased buffer size for stationary objects (buildings etc.)
to prevent freezes under some circumstances.

* Colors of water corrected for Water=2,3,4 modes.
Now when looking down it is no more black/dark blue.

* Optimized Shaders for Nvidia 8X00 series video cards.

* Added a new mode for increased visibility distance.
Visibility increased from 36 km to 72km
under "Clear" and "Good" weather conditions.

Note: This mode is not optimized for performance
(freezes and low fps are possible on low-end systems)
This mode is recommended for fast CPUs & powerful video
cards such as Nvidia 8800 series, ATI X1800 series or better.
With 512 MB of video RAM.

This new feature is available only in "Perfect" game graphics mode.

Also, there is a possibility to have problems with clouds and their
shadows at far distances, due to some engine limitations.

Modify your conf.ini string in the [Render_OpenGL] section
to use this mode:

LandGeom=3 (new mode is ON)
LandGeom=2 (back to normal mode).

Chivas
12-27-2007, 01:21 AM
Thanks http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Skycat_2
12-27-2007, 01:26 AM
Great!

But download time (for me) is projected at more than 2 hours with high speed internet.

BTW, this is a 255Mb download.

woofiedog
12-27-2007, 01:41 AM
Mint news! But why only 4.09m Beta?

Waldo.Pepper
12-27-2007, 01:44 AM
Unicorns DO exist!



* Added a new mode for increased visibility distance.
Visibility increased from 36 km to 72km
under "Clear" and "Good" weather conditions.

Isn't this nice!! Merry Xmas.


Advice! Make a backup guys! Instead of crying about it afterwards.

Skins mentioned are here

http://files.games.1c.ru/il2pict/409b1m_skins.zip

Brain32
12-27-2007, 01:45 AM
Originally posted by woofiedog:
Mint news! But why only 4.09m Beta?
Maybe because of the new graphics mode...

CUJO_1970
12-27-2007, 01:49 AM
Yes, definitely make a backup lol.

woofiedog
12-27-2007, 01:54 AM
Brain32... Thank's

* Added a new mode for increased visibility distance.
Visibility increased from 36 km to 72km
under "Clear" and "Good" weather conditions.

This will be a Very Nice added feature for Ground Pounding. http://forums.ubi.com/images/smilies/25.gif

* New maps:
Bessarabia
Iasi (online)
Odessa (online)
MTO
Slovakia
Slovakia (online)

Yes... over all an Excellent Christmas present.

Thank's to all that made this possible.

Feathered_IV
12-27-2007, 02:14 AM
Making a backup install now http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Most unexpected, but very, very welcome. Sincere thanks to all concerned http://forums.ubi.com/images/smilies/11.gif

LEXX_Luthor
12-27-2007, 02:14 AM
I think visibility is the horizon distance -- useful mainly for high altitude flying, so we don't see the circle Earth Pancake below. Fantastic improvement if this is the case!!

hsj41
12-27-2007, 02:15 AM
when do ubisoft release the real patch 4.09

Mysticpuma2003
12-27-2007, 02:18 AM
* Added a new mode for increased visibility distance.
Visibility increased from 36 km to 72km
under "Clear" and "Good" weather conditions.

Well this is the one I am hoping for, please Oleg,please,please,please, let it mean that buildings and smoke are included so that they can appear without the horrible 'pop/draw into view'.

Increased visibility will be great for movie makers no-longer having to place cameras so that the buildings pop-up on the ground.

Of course, I live in hope, but if it is the above, thanks, best Chrimbo ever (in IL2 at least!).

Cheers, MP.

Feathered_IV
12-27-2007, 02:23 AM
Originally posted by hsj41:
when do ubisoft release the real patch 4.09

You know the chorus. I shan't sing it for you http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

18% - Wheee! Tonight I'm going to party like it's 1945 http://forums.ubi.com/images/smilies/partyhat.gif

Brain32
12-27-2007, 02:44 AM
I'm 37% with the main stuff and 22% with new default skins http://forums.ubi.com/images/smilies/winky.gif Ahh well in about an hour or so... http://forums.ubi.com/images/smilies/25.gif

fabianfred
12-27-2007, 02:48 AM
why all the new skins?

I have too many already...and rarely use default ones...if they are all 1 mb ones...it will affect FPS...??

csThor
12-27-2007, 02:57 AM
The new defaults replace the old ones ... so no additional load on memory. As for the why ... Take a look at the old Bf 109 G-6/AS or G-10 ... then look at the new ones. I guess that should answer the question http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Waldo.Pepper
12-27-2007, 02:58 AM
Installed - with skins. No issues. I am staying up all night flying!

Thanks Oleg. Et al.

Brain32
12-27-2007, 02:58 AM
New default skins are optional, they are NOT required, that's why they are a separate download http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
I have a lot of skins too(over 1GB) however I mostly(99,99999%) play online where skin download would clutter gameplay too much, so this new default skins are a great thing for people like me http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

crazyivan1970
12-27-2007, 03:39 AM
Whoever can mirror it, please do so.

Thanks!

Feathered_IV
12-27-2007, 03:41 AM
Seems very much in demand. 28kbs and falling...

joeap
12-27-2007, 03:44 AM
COOL!!! Ummmmm about the skins no worry but doesn't the new visibility distance affect FPS? Is it optional?

hsj41
12-27-2007, 03:51 AM
Beta means testing patch so when do the ubisoft releasing bug free 4.09 patch.I mean when is it ready all done ready for all to download at ubisoft site.[need info]what is this beta patch 4.09 http://forums.ubi.com/images/smilies/blink.gif Is Ubisoft making a new patch 4.09 for 1946 game.

Dustysquareback
12-27-2007, 04:00 AM
Yipee!!! Thanks 1C ! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

crazyivan1970
12-27-2007, 04:09 AM
Originally posted by joeap:
but doesn't the new visibility distance affect FPS? Is it optional?

Yes and Yes... default is LandGeom=2... From what i seen when i originally tested DLLs, LandGeom=3 has same effect on FPS...like.. going from water=1 to 2,3 or 4.. kinda noticable. But looks pretty cool tho http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

EURO_Snoopy
12-27-2007, 04:09 AM
Originally posted by crazyivan1970:
Whoever can mirror it, please do so.

Thanks!

Getting them now, it will take around 3 hours to get them up at M4T maybe someone can upload to Filefront (http://www.filefront.com/) and then I can post some mirrors?

crazyivan1970
12-27-2007, 04:11 AM
Originally posted by hsj41:
Beta means testing patch so when do the ubisoft releasing bug free 4.09 patch.I mean when is it ready all done ready for all to download at ubisoft site.[need info]what is this beta patch 4.09 http://forums.ubi.com/images/smilies/blink.gif Is Ubisoft making a new patch 4.09 for 1946 game.

It means that Devs are inviting you to test with them some fixes and additions for 1946. It is not obligatory for you to participate, you can wait for final release.

crazyivan1970
12-27-2007, 04:12 AM
Thanks Snoop http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

x6BL_Brando
12-27-2007, 05:00 AM
Originally posted by hsj41:
Beta means testing patch so when do the ubisoft releasing bug free 4.09 patch.I mean when is it ready all done ready for all to download at ubisoft site.[need info]what is this beta patch 4.09 http://forums.ubi.com/images/smilies/blink.gif

I expect it will depend on how many glitches are detected, and how long they take to fix them, and then how long it takes Ubi to certify it as OK for release after that.

It's worth noting that this entire patch is (like so many before) Entirely Free! It's being offered in this form so that we can all check for problems, so that the finished patch will be as good as possible.

You can join in the process or not, it's up to you. The more people who test and give feedback, the quicker it'll get done.

B

joeap
12-27-2007, 05:36 AM
Originally posted by crazyivan1970:

Yes and Yes... default is LandGeom=2... From what i seen when i originally tested DLLs, LandGeom=3 has same effect on FPS...like.. going from water=1 to 2,3 or 4.. kinda noticable. But looks pretty cool tho http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Thanks CI...looks like I'll have to wait as the links are down. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif Guess it's time to brave the post-Xmas stores for a bit.

x6BL_Brando
12-27-2007, 05:44 AM
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I see that making a coffee and pecking away a l e t t e r @ a time has made my reply redundant, oh well! At least my slow pace has allowed me the satisfaction of seeing 85% complete down in the task bar http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

So I can now take the time to say a big thank you to everyone involved in pushing this final big patch forward, despite the enormous pressure to bring SoW:BoB forward quickly (and from all the unmentionable stuff!)

It's been a great ride all the way from jumping into that old Shturmovik. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I just got the box out to remind me of the start date....2001....and I noticed a quote on the editorial notes on page#1. It's worth dragging out again, imho.

"Every WWII computer flight simulator I've seen or flown has been more game than simulator. Il-2 is the first one that looks, feels and sounds like the real thing. I've never seen a flight simulator that made you feel like you were really a ground attack/fighter pilot till I flew Il-2. Now when my Grandsons ask what I did in WWII I'll just sit them down in front of the computer and let them see for themselves" by LT Chuck Walters. P-47 Pilot E.T.O. 1943/44.

Like I say, it's been a wild ride over the years since Il-2 first elicited this "straight from the horse's mouth" comment from a veteran of the conflicts portrayed. I believe these statements still hold good for the whole unfolding series.

Happy New Year

Download Complete. CYL http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

B

Mysticpuma2003
12-27-2007, 05:58 AM
* Added a new mode for increased visibility distance.
Visibility increased from 36 km to 72km
under "Clear" and "Good" weather conditions.

Well this is the one I am hoping for, please Oleg,please,please,please, let it mean that buildings and smoke are included so that they can appear without the horrible 'pop/draw into view'.

Increased visibility will be great for movie makers no-longer having to place cameras so that the buildings pop-up on the ground.

Of course, I live in hope, but if it is the above, thanks, best Chrimbo ever (in IL2 at least!).

Cheers, MP.

Anyoned know if this is what it means? No more Smoke and bulding pop-up?

Cheers, MP.

mbfRoy
12-27-2007, 05:58 AM
Mirror courtesy of MaXMhZ from Mission4Today hosted at Filefront. Thank you very much MaXMhz! http://forums.ubi.com/images/smilies/heart.gif

http://hosted.filefront.com/MaXMhZ/

jurinko
12-27-2007, 05:59 AM
Anyoned know if this is what it means? No more Smoke and bulding pop-up?

Cheers, MP.



http://www.letka13.sk/~jurinko/betamap_scr189.JPG

Codex1971
12-27-2007, 05:59 AM
http://heim.ifi.uio.no/~berges/woohoo.gif

EURO_Snoopy
12-27-2007, 06:14 AM
Mirror for Patch 4.091m Beta courtesy MaxMhz at M4T (http://www.mission4today.com/index.php?name=Downloads&file=details&id=3199)

Feathered_IV
12-27-2007, 06:34 AM
Hopefully a mirror to the Skin update will appear too. http://files.games.1c.ru/il2pict/409b1m_skins.zip this one seems overloaded.

TgD Thunderbolt56
12-27-2007, 06:36 AM
Oh my.

Still waking up here, but I've seen a couple posts about 2 seperate downloads. I've started the one from M4T (thanks Max and Snoop http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ) that's 255mb. Is this complete? or do I still look for another with skins and such?

TB

EURO_Snoopy
12-27-2007, 06:42 AM
Skins upload in progress and will appear on a seperate page.
Additional mirrors for patch and skins will follow in the next 2 hours. Will list here when completed.

RxMan
12-27-2007, 06:44 AM
Looks like 2 really big d/ls.
Got the main, cannot get the skins yet.
Any mirrors, please.

OOPS, Thanks Snoopy

MaxMhz
12-27-2007, 06:45 AM
Originally posted by TgD Thunderbolt56:
Oh my.

Still waking up here, but I've seen a couple posts about 2 seperate downloads. I've started the one from M4T (thanks Max and Snoop http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ) that's 255mb. Is this complete? or do I still look for another with skins and such?
TB
The first one, 409b1m.zip 255.34 MB contains the maps and objects. The second one contains the acompanying skins You can do without the skins(maybe), but it IS part of the patch. It'll be uploaded in 15 minutes.the skins is 409b1m_skins.zip 236.97 MB
I would advice to download both.
Unzip 409b1m.zip to the game directory first overwriting the old files, then do the same with 409b1m_skins.zip

edit: Both parts are up now. check M4T http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Skycat_2
12-27-2007, 06:54 AM
My link to the 1C site has been open all night and I'm still only at 71% downloaded.

Feathered_IV
12-27-2007, 06:55 AM
Great stuff MaxMhz http://forums.ubi.com/images/smilies/11.gif

http://files.filefront.com/409b1m+skinszip/;9333350;/fileinfo.html

Swivet
12-27-2007, 07:07 AM
Thanx for the headzup Gozr..Cant wait to get back to the states to check it out http://forums.ubi.com/images/smilies/11.gif

-HH-Quazi
12-27-2007, 07:13 AM
WOW! Thanks Max. Download speed from 1C was running less than 20KB per second. I got the patch from your site at over 1050KB per second! Thanks m8!

JG52Uther
12-27-2007, 07:27 AM
New default skins are a world away from the old ones! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

EURO_Snoopy
12-27-2007, 07:54 AM
Beta skin pack (http://www.mission4today.com/index.php?name=Downloads&file=details&id=3200)

4.09 Beta Patch (http://www.mission4today.com/index.php?name=Downloads&file=details&id=3199)

Platypus_1.JaVA
12-27-2007, 08:14 AM
This is the UBI zoo, come on, where is the first whine? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/typing.gif

Viper2005_
12-27-2007, 08:19 AM
Someone over at the 1c forums has started a torrent

http://home.arcor.de/michael-siryj/zeuch/4.09b1mcomplet.zip.torrent

*edit* But the M4T links are much faster. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Pinker15
12-27-2007, 08:25 AM
Jeez d/l speeds on any one of posted links is below 10kbps. Additional link for russian ver. is also needed.

Viper2005_
12-27-2007, 08:38 AM
I am d/l'ing both the skins and patch simultaneously at ~300 kb/s each from the M4T links... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

MaxMhz
12-27-2007, 08:39 AM
NP - Do download and install both the 409b1m.zip (first)
then the 409b1m_skins.zip (second part of 4.09m beta) the _skins part needs to replace the 3do20.SFS previous put in by 409b1m.zip

MaxMhz
12-27-2007, 08:42 AM
Originally posted by Viper2005_:
Someone over at the 1c forums has started a torrent

http://home.arcor.de/michael-siryj/zeuch/4.09b1mcomplet.zip.torrent

*edit* But the M4T links are much faster. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
That's a very good move! - It won't be long before the torrent is picking up a lot of speed once people start seeding...

Feathered_IV
12-27-2007, 08:46 AM
The new objects are fantastic. Check it out, they even include a 'pocket mortar' crew.

http://i221.photobucket.com/albums/dd119/Feathered_IV/grab0001-2.jpg


At least I think thats what it is...

TgD Thunderbolt56
12-27-2007, 08:53 AM
http://forums.ubi.com/images/smilies/blink.gif

JG52Uther
12-27-2007, 09:03 AM
A couple of the new default skins:
FW190A9
http://img.photobucket.com/albums/v299/JG52Uther/new190A9.jpg
me109E4
http://img.photobucket.com/albums/v299/JG52Uther/new109E4.jpg

roberto13131967
12-27-2007, 09:05 AM
will this beta be compatible with hyperlobby if they are using 4.08?

JG53Frankyboy
12-27-2007, 09:11 AM
Originally posted by roberto13131967:
will this beta be compatible with hyperlobby if they are using 4.08?

no , always the same gameversion is needed by server/host and clients !

Aviar
12-27-2007, 09:11 AM
No. Back up your files before patching.

Aviar

roberto13131967
12-27-2007, 09:13 AM
thx, figured that was so

Viper2005_
12-27-2007, 10:17 AM
The new skins are a massive improvement!

The 109Z is now the only 109 with an ugly skin. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I'm really looking forward to playing online in 4.09 now; everything is going to be soooooo pretty! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

M_Gunz
12-27-2007, 10:20 AM
Beta?

Haigotron
12-27-2007, 10:46 AM
My prediction for when 4.09 coming out was off by two days...but WHO CARES!!?!?@!?

THANKS OLEG AND FRIENDS http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

MERRY FRIGGIN CHRISTMAS...(falls into a tantrum, then stays in fetal position)

TgD Thunderbolt56
12-27-2007, 11:06 AM
As has already been stated, make sure to back up your 4.08 files as there is not yet dedicated server software and you won't be able to fly online with the 4.09 version until there is.



TB

jarkko2004
12-27-2007, 12:03 PM
No new planes?
I am not from Slovakia so why bother downloading?

EURO_Snoopy
12-27-2007, 12:14 PM
How many potential new planes would have been made in Slovakia?

There is a great deal in the patch as you will see if you take the time to read posts about it.

It is a beta, whether you install it or not is up to you. The final version will not have any new aircraft either

joeap
12-27-2007, 12:27 PM
Originally posted by jarkko2004:
No new planes?
I am not from Slovakia so why bother downloading?

Did you read the readme?? I'm not from Slovakia, or Stalingrad, or Pearl Harbor, or Norway, or Leningrad or Helsinki ... you get the idea. New longer viewing distance, new default skins, and some other maps like Odessa and Besserabia. (I'm not from there either).

Oh I give up. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Rjel
12-27-2007, 12:45 PM
Hey, somebody please tell the guy with the "stupid" wife who threw out all of his skins about the skin patch. This should be right up his alley. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

VMF-214_HaVoK
12-27-2007, 12:58 PM
Originally posted by Aviar:
No. Back up your files before patching.

Aviar

Now how long do we need to wait for you to start hosting some of your great COOPs using the new maps!?! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif I only have a couple hours flying time online since mid Oct and Im anxious to get in the mix.

S!

VMF-214_HaVoK
12-27-2007, 01:00 PM
Originally posted by EURO_Snoopy:
How many potential new planes would have been made in Slovakia?

There is a great deal in the patch as you will see if you take the time to read posts about it.

It is a beta, whether you install it or not is up to you. The final version will not have any new aircraft either

+1
Those of us that have been here since the beginning and true fans of the sim can certainly appreciate this patch for all its worth. Patch releases are exciting times around here for some.

S!

Platypus_1.JaVA
12-27-2007, 01:07 PM
Originally posted by jarkko2004:
No new planes?
I am not from Slovakia so why bother downloading?

Why make post about it?

Chris0382
12-27-2007, 01:08 PM
My only issue has been stuttering and the map being zoomed only one way.

Has anyone noticed any smoother game play were choppiness once was?

VMF-214_HaVoK
12-27-2007, 01:20 PM
Originally posted by Chris0382:
My only issue has been stuttering and the map being zoomed only one way.

Has anyone noticed any smoother game play were choppiness once was?

Could be thanks to this: * Increased buffer size for stationary objects (buildings etc.)
to prevent freezes under some circumstances.

S!

Chris0382
12-27-2007, 01:41 PM
Originally posted by VMF-214_HaVoK:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chris0382:
My only issue has been stuttering and the map being zoomed only one way.

Has anyone noticed any smoother game play were choppiness once was?

Could be thanks to this: * Increased buffer size for stationary objects (buildings etc.)
to prevent freezes under some circumstances.

S! </div></BLOCKQUOTE>

I take it a freeze and a stutter is the same thing according to the programmers.

That will change things much for the better. But is was mainly AA and smoke that seemed to cause the stuttering not stationary objects.

So I also assume this frees up memory for non-stationary objects like AA.

VMF-214_HaVoK
12-27-2007, 02:23 PM
I take it a freeze and a stutter is the same thing according to the programmers.

Will if you group several freezes together then you would end up with a stutter. Correct? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

S!

Codex1971
12-27-2007, 02:47 PM
Originally posted by Feathered_IV:
The new objects are fantastic. Check it out, they even include a 'pocket mortar' crew.

http://i221.photobucket.com/albums/dd119/Feathered_IV/grab0001-2.jpg


At least I think thats what it is...

http://forums.ubi.com/images/smilies/88.gif

JG52Uther
12-27-2007, 02:48 PM
As regards the fps loss with the new 'distance' I get this:

4.08
2AA/2AF 3700+ @ stock 2.2ghz/X1950pro 512

2007-12-15 09:36:58 - il2fb
Frames: 7630 - Time: 150000ms - Avg: 50.867 - Min: 21 - Max: 62

4.09b
2AA/2AF 3700+ @ stock 2.2ghz/X1950pro 512

2007-12-27 21:38:55 - il2fb
Frames: 7560 - Time: 150000ms - Avg: 50.400 - Min: 21 - Max: 63

Go figure! http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

Spinnetti
12-27-2007, 02:50 PM
Woo-Hoo!

I never thought it would happen, but I'm always happy for ANY update.. keeps it fresh, and renews interest http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

No complaints from me! - especially the links from mission4today peaked out at 800k/sec - didn't take long http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Thanks!

space_bandit
12-27-2007, 03:21 PM
JG52Uther
What's the frame rate over Berlin like?
does the caching help over built up area's, these were the choppy areas for me.

JG27_Dierk3er
12-27-2007, 03:52 PM
I really love this map!!! http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/59.gif

http://img147.imageshack.us/img147/5510/sloos2.jpg

Especially the airfields. http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

http://img148.imageshack.us/img148/2379/platzgw0.jpg

JG52Uther
12-27-2007, 03:59 PM
Originally posted by space_bandit:
JG52Uther
What's the frame rate over Berlin like?
does the caching help over built up area's, these were the choppy areas for me.

No idea mate! Those numbers above were posted using the Black Death track.

Zeus-cat
12-27-2007, 06:21 PM
Does anyone have a list of the new objects?

Monterey13
12-27-2007, 06:57 PM
Thanks MaxMHZ. I downloaded both at same time and got them in less than 5 minutes! http://forums.ubi.com/images/smilies/11.gif

Spinnetti
12-27-2007, 07:33 PM
First impressions?

I backed up all 11 gig of my iL2 folder, and it installed without a hitch - update and skins.
From a "feel" perspective, feels about the same, so I don't notice any FPS hit (running on a iMac Core Duo 2.0gig, 2gig mem, x1600vid @ 1680x1050 widescreen/perfect mode, High quality water etc. with the new view distance).

Love the new map and all the details! Did a quick test mission. Not sure if the stuff was there before and I never saw it, but now I see little industry (not the big factories), two different kinds of hay stacks, outhouses, graveyards, wood piles, and my favorite: Clotheslines! Good stuff. Water looks good too.

Only graphic anomaly was when watching an explosion from the external view, the shadow of the explosion had some pixelation in it. No biggie, but I did see it:

http://img153.imageshack.us/img153/4600/il232bh1.jpg

Some views of the stuff that looks new to me:
http://img292.imageshack.us/img292/5729/il219yb3.jpg
http://img292.imageshack.us/img292/3130/il220da7.jpg

http://img292.imageshack.us/img292/2222/il221mn5.jpg

Si!

Akronnick
12-28-2007, 12:36 AM
Is it just me, or did anyone else see the the 4.09 Screens and think "when did they put a Bf109 in LOMAC?"

knightflyte
12-28-2007, 01:53 AM
http://i43.photobucket.com/albums/e354/knightgames/FB_003.jpg

http://i43.photobucket.com/albums/e354/knightgames/FB_002.jpg

http://i43.photobucket.com/albums/e354/knightgames/FB_001.jpg

http://i43.photobucket.com/albums/e354/knightgames/FB_005.jpg

http://i43.photobucket.com/albums/e354/knightgames/FB_007.jpg

http://i43.photobucket.com/albums/e354/knightgames/FB_009.jpg

http://i43.photobucket.com/albums/e354/knightgames/FB_010.jpg

http://i43.photobucket.com/albums/e354/knightgames/FB_011.jpg


http://i43.photobucket.com/albums/e354/knightgames/FB_013.jpg



Me 109 is on the Bessabarabia map, and the P 39 is on the Slovakia map.

skarden
12-28-2007, 02:59 AM
K now Iv got the patch,got the new skins (look bloody great BTW) but haveing never used the full mision builder Iv got no idea on how to fly aropund this awsome looking map(slovakia) I'v tried to set up a quick mission but all that happens is that i start on the ground with no ah............. ground n plane n stuff http://forums.ubi.com/images/smilies/35.gif

If someone could give a quick little bit of advice on how to get it workin I'd be soooooo very thankfull,
cheers in advance

stansdds
12-28-2007, 04:08 AM
Originally posted by JG52Uther:
As regards the fps loss with the new 'distance' I get this:

4.08
2AA/2AF 3700+ @ stock 2.2ghz/X1950pro 512

2007-12-15 09:36:58 - il2fb
Frames: 7630 - Time: 150000ms - Avg: 50.867 - Min: 21 - Max: 62

4.09b
2AA/2AF 3700+ @ stock 2.2ghz/X1950pro 512

2007-12-27 21:38:55 - il2fb
Frames: 7560 - Time: 150000ms - Avg: 50.400 - Min: 21 - Max: 63

Go figure! http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
I did not change any of the config settings, but I seem to have lost an average of 1 fps and a decreased number of frames are being rendered. Three records made with each version of Il2 (4.08 and 4.09 beta), The Black Death track used in all records.


Il2:1946 4.08 Black Death

2007-12-27 22:06:16 - il2fb
Frames: 8180 - Time: 153000ms - Avg: 53.464 - Min: 24 - Max: 63

2007-12-27 22:09:06 - il2fb
Frames: 8217 - Time: 153000ms - Avg: 53.706 - Min: 24 - Max: 62

2007-12-27 22:12:20 - il2fb
Frames: 8194 - Time: 153000ms - Avg: 53.556 - Min: 25 - Max: 63

_____________________________________________


Il2:1946 4.09beta Black Death

2007-12-27 21:57:00 - il2fb
Frames: 8029 - Time: 153000ms - Avg: 52.477 - Min: 24 - Max: 63

2007-12-27 21:59:53 - il2fb
Frames: 8053 - Time: 153000ms - Avg: 52.634 - Min: 24 - Max: 63

2007-12-27 22:02:42 - il2fb
Frames: 8038 - Time: 153000ms - Avg: 52.536 - Min: 24 - Max: 63

My computer uses an overclocked Athlon 64 4000+, 2GB PC3200 RAM, Audigy 2ZS sound card, and a 7950GT 512MB video card with the NGO 2.9792 driver.

JG52Uther
12-28-2007, 04:18 AM
Skarden I will try to help,but I am a noob at the FMB!
1)Start the game
2)go into FMB,in the top left hand corner you will see file/edit/view.
3)Click on file,then load map.Pick a map from the drop down menu.Wait for it to load.
4)When the map loads,you will see a 'slider' on the left that you can use to zoom in or out of the map.
4)If you want a ground start,find one of the white airfields on the map.
6)don't click on it yet.Go back to the top l/h corner,and click on view,then object.In the drop down list choose homebase.
7)CTRL + left mouse click on the white airfield.A flashing circle will now appear around it.
8)Go to properties and make it a red or blue airbase (if you want to).
9)in the aircraft box,select remove all,and then put in whatever aircraft you want to.
10)When you are happy,right click on the airbase and choose 'unselect'
11)Go back to 'file' and choose save/save as/play as needed.
Thats just a very quick overview,there are some good tutorials out there,but that should at least get you into it. http://forums.ubi.com/images/smilies/blink.gif

Actually,look what I just googled:
http://www.il2-fullmissionbuilder.com/

skarden
12-28-2007, 04:34 AM
A thousand thank you's sir ~S~ http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I Downloaded a pretty gd PDF on the FMB but it was pretty in depth and I couldn't find the stuff i needed after a quick scan,and after seeing the pics of the slovakia map I was ready to see if smashing my keyboard across my monitor would somehow solve the problem faster http://forums.ubi.com/images/smilies/compsmash.gif http://forums.ubi.com/images/smilies/35.gif

cheers http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

LEBillfish
12-28-2007, 07:28 AM
Were any new "runway" type objects added? Dirt and crushed coral specifically.

Thanks,

K2

csThor
12-28-2007, 07:34 AM
Nope.

RxMan
12-28-2007, 08:28 AM
Originally posted by Zeus-cat:
Does anyone have a list of the new objects?

I uploaded my 409 Objects lists to M4T this morning, just need approval.

crazyivan1970
12-28-2007, 10:34 AM
I guess final DLL was even more optmized, because on the one i was testing i was getting noticable drop of FPS. That`s a good thing. Havent had a chance to fire up 4.09 yet.

As far as any new server side unti-hack measures, i have no confirmation yet whether it will be made or not. Will know more after Jan 9th. Until then, i believe, Russia is out on holidays, starting today http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

JG27_Dierk3er
12-28-2007, 10:43 AM
http://img301.imageshack.us/img301/1276/78122066iy1.jpg

http://img148.imageshack.us/img148/6234/kirchetq8.jpg

voyager_663rd
12-28-2007, 11:56 AM
This is from a pic posted earlier:

Is that a man on a horse?? (follow the arrow)

http://img.photobucket.com/albums/v37/voyager_663rd/il221mn5.jpg

Krizz1972
12-28-2007, 12:49 PM
Originally posted by voyager_663rd:
This is from a pic posted earlier:

Is that a man on a horse?? (follow the arrow)

http://img.photobucket.com/albums/v37/voyager_663rd/il221mn5.jpg

It´s a wooden cart.

x6BL_Brando
12-28-2007, 01:41 PM
Part of a play-with-settings session as I search for the comfort zone http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

AMD 939 x2 4600 (running stock)/ 2 Gb PC3200, 2,3,2,6@1T/ Raptor
Ati x1950Pro-PciE (512Mb) / AA 4x-AF 8x/ V-sync on / Iiyama 451 CRT 1280x960x32@100HZ Drivers: CCC v7.11
Adaptive anti-aliasing enabled=AAA// Supersampling=super// Performance=perf// Quality=Qual//

Running XP Pro 32bit, fully updated

IL2fb 4.09b1m. (LG=* = Land Geometry=*) Water=1

The Black Death track

2007-12-28 19:13:40 - il2fb4.09b---AAA//super//perf//LG=3
Frames: 6736 - Time: 150000ms - Avg: 44.906 - Min: 13 - Max: 102

2007-12-28 19:19:11 - il2fb4.09b---AAA//super//Qual//LG=3
Frames: 6524 - Time: 145564ms - Avg: 44.818 - Min: 16 - Max: 102

2007-12-28 19:31:26 - il2fb4.09B---AAA//super//perf//LG=2
Frames: 7113 - Time: 150000ms - Avg: 47.420 - Min: 18 - Max: 102

2007-12-28 19:25:30 - il2fb4.09b---AAA//super//Qual//LG=2
Frames: 7099 - Time: 150000ms - Avg: 47.326 - Min: 18 - Max: 102

Looks like I'm losing 2.5 f.p.s. using the new land geometry/ visual distance setting. That said, it's hardly noticeable in flight except LG=3 looks noticeably better. I'm still able to support Vsync (or vertical refresh) On and my TrackIR works well.

I'll add Water=2 results when I get to it

B

Spinnetti
12-28-2007, 02:33 PM
Originally posted by voyager_663rd:
This is from a pic posted earlier:

Is that a man on a horse?? (follow the arrow)

http://img.photobucket.com/albums/v37/voyager_663rd/il221mn5.jpg

I still have that mission set up, I could go look, but I think its a cart too. Hey, looking at the new objects, the soldiers have lots of poses.. In fact, it looks like you could have them do the Macarena!

BTW as to your sig, instead of an 1/8th scale Corsair, why don't you build a 1/2 scale one and fly it yourself? Here's me in one (the seat was replaced with a higher one so people can get in and out of it. I used to have the same kind, only a FW190):
http://www.waraircraftreplicas.com/
http://groups.yahoo.com/group/WARbuilder/
http://img84.imageshack.us/img84/2966/2004septatgalonskys065hl4.jpg

Krt_Bong
12-28-2007, 04:19 PM
Originally posted by jarkko2004:
No new planes?
I am not from Slovakia so why bother downloading?
You like to fly, yes? You like to see beautiful views of mountains , towns and villages, rivers and countryside, Yes? then download it. Or would you rather be a fish?

timholt
12-28-2007, 04:38 PM
Is it better to remove the 4 questionable dll's from the patch prior to loading it on the game, or replace them after if there is a problem?

jurinko
12-29-2007, 01:15 AM
Those "questionables" are il2_core.dll and il2_corep4.dll. You can swap them after installation but backup those older first.

timholt
12-29-2007, 02:11 AM
Thanks jurinko - the ones in the patch worked OK.

Redwulf 32 - Nis
12-29-2007, 05:10 AM
Originally posted by timholt:
Thanks jurinko - the ones in the patch worked OK.

Yes, they worked for me too, seems like 1C has incorporated the changes needed for the 8800-series into the new dll's.

rnzoli
12-29-2007, 07:10 AM
Originally posted by Krt_Bong:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jarkko2004:
No new planes?
I am not from Slovakia so why bother downloading?
You like to fly, yes? You like to see beautiful views of mountains , towns and villages, rivers and countryside, Yes? then download it. Or would you rather be a fish? </div></BLOCKQUOTE>
Maybe he meant the Beta 4.09.
In fact, I don't bother downloading it either, because the features/corrections I was most interested in are left out. So there is nothing to test on my side, I will be happy to download the final 4.09.

Chris0382
12-29-2007, 07:40 AM
Im running

Perfect
Water= 2
View Dist = High
LandGeom = 2
1600 x 1200

Using 7600GT, 2GB Ram and 5600+ X2 CPU.

Not bad, only slightly chppy so far and am enjoying it.

Thanks

VMF-214_HaVoK
12-29-2007, 10:51 AM
Originally posted by Chris0382:
Im running

Perfect
Water= 2
View Dist = High
LandGeom = 2
1600 x 1200

Using 7600GT, 2GB Ram and 5600+ X2 CPU.

Not bad, only slightly chppy so far and am enjoying it.

Thanks

View dist=High?

Chris0382
12-29-2007, 03:06 PM
oh

Visability Distance = high

not view distance.

So bo dad.

VMF-214_HaVoK
12-29-2007, 04:18 PM
Originally posted by Chris0382:
oh

Visability Distance = high

not view distance.

So bo dad.

I got ya. I went and looked in config.ini and knew what you meant so more my bad then yours. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

S!

Danschnell
12-30-2007, 08:47 AM
any news on the AI? Are AI planes still faster than human controlled ones?

SeaFireLIV
12-30-2007, 09:47 AM
OK, just getting round at last to d\ling this and seeing what has been changed in the AI plus other stuff not mentioned in Readme ...

Oleg always adds extra little things to his patches that aren`t mentioned, it`s like a tradition...

TG_Gazoo
12-30-2007, 11:41 AM
First of all, I'd like to say these new maps are great and the developers need a pat on the back. Thanks guys.

I know it's a beta and all which means nothing is necesarily 100% but wondered where we might report bugs with the unofficial released maps before they're officially released.

Handlova in the Slovakia map at I-7 for example. It has a beautiful railyard, but no rail lines connecting to it or the city.
*Edit(I see now, Jurinko says it's a mining railway)

Odessa Online map, I built a mission right off the coast of Odessa, and put a couple ships in the harbor that is there.. when I launched the game, there was no harbor.. just my ships. Maybe this is because it's an online map or something, but didn't think you could see what isn't there when you're actually flying the mission.

And something that's not really a bug, but kinda 'bugs' me, is the fact that in the map, the map builder has decided to put some people in and around airbases and such. Personally, if I build a mission that is supposed to be an abandoned airfield, I don't want my participants seeing dudes at the doors of control towers and such. If I wanted the dudes there, I'd like to add them myself.


http://img.photobucket.com/albums/v315/JG26_EZ/JGSig.jpg

jurinko
12-31-2007, 03:40 AM
The mining railway around Handlova goes around the mines but it is too curvy to be modeled properly. Lol I would not expect somebody will notice this http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

SlowBurn68
01-01-2008, 12:09 PM
Quality work done on the new maps - Thanks guys!

http://i7.photobucket.com/albums/y254/0utlier/IL2/Nitra.jpg

AFSG_Weasle
01-01-2008, 04:24 PM
Thanks for the beta release and work!

AFSG_Wez

Tipo_Man
01-02-2008, 01:51 AM
Well, maybe it's a stupid question... but
What is the difference between "Slovakia" and "Slovakia Online" maps?
They look the same to me...
Besarabia online will never go online. It is way too big.
What is the point of creating soooo big online maps?! Sorry to say it to the developers, but they are useless. The majority of online players needs fast action which the new maps can't offer. (not enough airfields cloe to each other)
Please map-makers, have this in mind in future projects...

rnzoli
01-02-2008, 02:02 AM
The majority of online players needs fast action
There is a significant minority of online players interested in historic missions, too, even if they take up to 1-1.5 hours. Maybe this provides a satisfying answer to your question. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

csThor
01-02-2008, 03:34 AM
majority of online players needs fast action which the new maps can't offer. (not enough airfields cloe to each other)
Please map-makers, have this in mind in future projects...

a) These are going to be the last maps for Il-2.
b) Catering to the whims of the "Take-off - Furball - Die - Repeat" crowd is the last thing the map makers need to do. History is the fundament - you can build all kinds of "houses" on it (historical missions, historical DF maps, fun stuff etc). For the "fast action crowd" there are various online maps already available.

SeaFireLIV
01-02-2008, 05:05 AM
Originally posted by csThor:



b) Catering to the whims of the "Take-off - Furball - Die - Repeat" crowd is the last thing the map makers need to do. History is the fundament - you can build all kinds of "houses" on it (historical missions, historical DF maps, fun stuff etc). For the "fast action crowd" there are various online maps already available.

Agreed.

Once you stop thinking about what the sim is about WWII in alll its different environments and the experience and immersion of it and start catering to the just `Quake` online crowd then IL2 will stop being IL2 and become a short term piece of rubbish.

If you don`t like it, Tipo_Man, then shut up, but don`t tell the devs to make tinier `short-change` dumbed down maps just to suit you and what you think the online crowd wants. Some online won`t mind. There are also offline people too.

I hate the selfish, `I don`t like it, so no one else must` attitude.

GREAT work on the map Oleg and devs - keep `em coming. I just need to be able to use them offline in campaign now.

The_AirWolf
01-02-2008, 07:21 AM
Does anyone experience some memory leaks with the beta?

I have got it sometimes when I play in a single player campaign in the game stagnate and I hear my hard disc working and it repeat itself in faster cycles until Sturmovik freezes up and then I' ve got a message that says in some memory addresses it had some access violations.

Win XP 64Bit SP2 4.0 GB Ram
GFX ATI Radeon HD3870
Landgeom =3

Sorry for my poor english http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Redwulf 32 - Nis
01-02-2008, 02:09 PM
Originally posted by The_AirWolf:
Does anyone experience some memory leaks with the beta?

I have got it sometimes when I play in a single player campaign in the game stagnate and I hear my hard disc working and it repeat itself in faster cycles until Sturmovik freezes up and then I' ve got a message that says in some memory addresses it had some access violations.

Win XP 64Bit SP2 4.0 GB Ram
GFX ATI Radeon HD3870
Landgeom =3

Sorry for my poor english http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

That's a major find AirWolf if the beta has a memory leak. It would be great if you could dig up more info and report it (logs, etc). The dev's need all the trouble reports they can get, preferably will lots of info. There's a link somewhere where you can submit a trouble report on the beta.

Rammjaeger
01-02-2008, 02:32 PM
It seems the Bessarabia map is a bit larger than the Gulf of Finland map, although not as large as the Manchuria map.

CzechTexan
01-02-2008, 04:40 PM
I don't have the Beta, I'm waiting for the final thing. I like to see the new screenshots of all the new stuff. Those of us who don't have the Beta really appreciate the eye candy of things to come.

I'd like to see screenshots of each map just to see what areas each one covers on a real map. If anyone can do that then that would be great. And it would give me ideas for plans in the future.

MB_Avro_UK
01-02-2008, 04:57 PM
Hi all,

I'm very impressed with the new map http://forums.ubi.com/images/smilies/25.gif

It's a huge step forward from existing il2 maps.

Took a couple of squad mates up for a spin last night in a A-20 on HL just as a 'Tourist' mission and they were also impressed!

Free virtual beers to the makers...

Best Regards,
MB_Avro.

Dance
01-02-2008, 05:14 PM
No problems at all after nearly a week, apart from the few minor ones already mentioned. My aging pc can't handle running the new longer view distance. Although, placebo effect or not, I seem to have a slightly better view distance with LandGeom=2 now anyway. I'll take an imaginary improvement any day over an FPS drop http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Love the Slovakia map btw http://forums.ubi.com/images/smilies/25.gif

Capt.LoneRanger
01-03-2008, 02:07 AM
The increased visibility distance is great. http://forums.ubi.com/images/smilies/11.gif


Now if only the clouds would also be shown at the increased distances. They still pop up in the smaller radius, which looks pretty silly. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Zargo9
01-03-2008, 07:02 AM
csThor says these are the last maps for Il-2. That's too bad. As a student of the war in the Pacific and, since the release of Pacific Fighters, I've been looking forward to a map, or a series of maps of the Solomons. Guadalcanal in both its iterations is nice but, there was an awful lot of battles up and down the entire chain. Even the inclusion of just Vella Lavella and Bougainville would have been greatly appreciated. Oh well.

What we DO have here is spectacular. The Slovakia map has me salivating to try all sorts of things - like landing on one of those kettle lakes in the mountains with my Gladiator. The fellas that put the ground detail in have given the towns a great new look by putting the buildings close together.

My buddy and I figure the greatest improvement in this last patch is the inclusion of the men. Finally we can give the bases that lived-in gotta-make-a-living feel. Having cyclists weaving around trying to look like men unloading a truck just hasn't cut it up to now.

One last thing: We tried to put the patch into my buddy's rig last night and, after pasting the new .dlls, .SFSs and the folders, we couldn't get his game to launch. At all. We tried replacing the il2_core.dll and il2_coep4.dll with the versions from 408 with no luck as well. Ultimately, we replaced the .dlls and removed fb_3do19/20 and the map SFS. The game then ran flawlessly as it always has. Anyone else experience this? I'm going over today and try again.

csThor
01-03-2008, 08:37 AM
The culprit among the DLLs is the mg_snd_sse.dll ... Replace the new (4.09 Beta) with the old (4.08) and it should work.

crazyivan1970
01-03-2008, 10:47 AM
Originally posted by Capt.LoneRanger:
The increased visibility distance is great. http://forums.ubi.com/images/smilies/11.gif


Now if only the clouds would also be shown at the increased distances. They still pop up in the smaller radius, which looks pretty silly. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

It`s limitation of the engine.. Unfortunately..

Capt.LoneRanger
01-03-2008, 03:10 PM
Originally posted by crazyivan1970:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Capt.LoneRanger:
The increased visibility distance is great. http://forums.ubi.com/images/smilies/11.gif


Now if only the clouds would also be shown at the increased distances. They still pop up in the smaller radius, which looks pretty silly. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

It`s limitation of the engine.. Unfortunately.. </div></BLOCKQUOTE>

Well, since the visibility distance could be extended, I hoped this could also be achieved for the drawing distance for clouds.
If it is more difficult to do with clouds, I recommend limiting the new visibility distance to clear weather conditions.

crazyivan1970
01-03-2008, 03:51 PM
It will be limited in the final from what i know...

JG52Uther
01-03-2008, 04:24 PM
Originally posted by crazyivan1970:
It will be limited in the final from what i know...
Thats a shame,I like the new visibility distance. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

SeaFireLIV
01-03-2008, 05:13 PM
Originally posted by Zargo9:


My buddy and I figure the greatest improvement in this last patch is the inclusion of the men.

.

I fully agree with this. It means that utilities like DCG and DGEN can now place concentrations of men where perhaps just a few trucks or supplies would be. It is now possible to create a limited battlefield or airfield scenario where the pilot will actually see men (on his own ) and and the enemy area.

If Oleg could even have the men animate and run when strafed, then stand back again after that it would be the ultimate Patch. Well, not ultimate, but you get my drift....

Zargo9
01-03-2008, 07:01 PM
csThor:

Thanks man! That's exactly what the problem was. We're up and running. Will the official patch address this issue?

csThor
01-03-2008, 09:51 PM
MG is aware of the problem and looking into it. Don't know more, though.

Tipo_Man
01-04-2008, 05:13 AM
Originally posted by SeaFireLIV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by csThor:



b) Catering to the whims of the "Take-off - Furball - Die - Repeat" crowd is the last thing the map makers need to do. History is the fundament - you can build all kinds of "houses" on it (historical missions, historical DF maps, fun stuff etc). For the "fast action crowd" there are various online maps already available.

Agreed.

Once you stop thinking about what the sim is about WWII in alll its different environments and the experience and immersion of it and start catering to the just `Quake` online crowd then IL2 will stop being IL2 and become a short term piece of rubbish.

If you don`t like it, Tipo_Man, then shut up, but don`t tell the devs to make tinier `short-change` dumbed down maps just to suit you and what you think the online crowd wants. Some online won`t mind. There are also offline people too.

I hate the selfish, `I don`t like it, so no one else must` attitude.

GREAT work on the map Oleg and devs - keep `em coming. I just need to be able to use them offline in campaign now. </div></BLOCKQUOTE>


Hehe.... people like you, self proclaimed experts realy make me smile. You need the game for you only, since you need to feel somewhat special knowing that you play a game the others can't..
You think you are a "hardcore" player since you play only full-real...
The rest are noobs or "`Quake` online crowd".
Well, I play on server with icons only, with airfields close to each other since I'm too busy.
But I knew the difference between La-5F and La-5FN, or the supercharger switch altitudes of I-16 even before the game came out ;-). Am I a noob?!

This game should be open to the new players and especially to the "`Quake` online crowd"!!!

This means more sales which means bigger devteam which means better game! Don't you get it? Furthermore lately there are only veterans online and I miss those easy kills a few years ago http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
My simple question was why should a map, which contains the word ONLINE in its name, be so big?! We already have absolutely unhistorical Italy online (which I like very much).
The new maps are perfect... Simply the online versions could have been made much more smaller. With the specific needs of online dogfights in mind - more airfields, more attractive landscape (some canyons, rocks etc), smaller size for smooth gameplay.

csThor
01-04-2008, 06:04 AM
Tipo - I do not know where you got the impression that this game is not open to these folks, but I strongly disagree with your request for modifying historical maps into "short action maps". This is not the way to go - if a player is not interested in historical circumstances and just views the DF room as some "deathmatch in the air" then it is fine with me. There are various maps these players could use - maps with abundant airfields right next to each other.

The "problem" you have with the Online version of Iasi and Odessa is a simple way to create a map which minimizes objects except in the marked area (look at the in-game map and spot the red frame around a certain area). This way is a quick and easy way to make such maps (= maps with lower CPU load than the full thing for online purposes) without being forced to make a totally new map from scratch. The first to use this solution was Ian Boys with Kurland.

Zargo9
01-04-2008, 06:28 AM
Tipo_Man; csThor; Seafire:

There will, of course, be two sides to this problem of people wanting two diverse things: one wants historical maps and missions, and one wants to simply fly and fight.

Are those that want historical, multi-HOUR missions the only experts? Are all those that want to fly and fight in short, multi-MINUTE missions less expert?

I tend toward the historical, multi-hour missions myself because, as a student of WW2, WW2 combat aircraft, and a detail freak, I want the entire immersion experience. I'll even go so far, when in a good fight, to try craning my neck over the canopy rail to better see behind me - my computer room disappears and I'm in combat over the South Pacific.

On the other hand, I also enjoy going on Hyper Lobby, joining some Dogfight server and getting my a** shot to doll rags with no thought given to ground details or mission objectives. And even in those instances I still crane my neck trying to get a glimpse of who the f*** just shot my plane out from under me. My admittedly limited experience playing online on Hyper Lobby has damn near given me heart attacks, but so have some missions I've set up and played on my own.

In all cases in this game, the point seems to be to focus on killing the enemy and staying alive. Gee, that sounds like some comments I've heard from veterans who were there. These folks, by the way, didn't give a damn what the scenery was below them when they were winging their way into danger. They, to this day can tell you where they started, what their route was, the target, and the mission objective; but very few can tell you what the topography was like. Those that were on ground attack missions were low only for the length of time necessary – altitude was life. Again, the landscape meant little.

So, should the developers only give out historical maps or online maps? I've expressed the desire for the Solomon chain in the South Pacific. I don't have it. I make do with what there is. Someone out there would probably like a map of south-central England so as to re-create the Battle of Britain. They don't have that map either. They make do with what there is.

And that, folks, probably sums up what I started to say at the beginning. Life is a series of compromises. Don't give up – deal with it in the best way you know how.

Werwolf1944
01-04-2008, 07:40 AM
Is there some risk when installing a beta patch?

Will I be able to install the full patch over it?

TgD Thunderbolt56
01-04-2008, 08:09 AM
Originally posted by Werwolf1944:
Is there some risk when installing a beta patch?


Always. Just make sure to backup the necessary files BEFORE you install it and you should be fine either way.




Originally posted by Werwolf1944:
Will I be able to install the full patch over it?

Historically, there has been no issue installing over a beta patch...as long as it wasn't a 'leaked' beta and was a legitimate beta release from 1:C. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

SeaFireLIV
01-04-2008, 08:36 AM
Originally posted by Zargo9:


So, should the developers only give out historical maps or online maps? I've expressed the desire for the Solomon chain in the South Pacific. I don't have it. I make do with what there is. Someone out there would probably like a map of south-central England so as to re-create the Battle of Britain. They don't have that map either. They make do with what there is.

.

I wish you`d got your Solomon map. I would have loved to have flown that and an authentic Brit one too.

For me, IL2 is a historical lesson, not a quake brainless firefight. I checked up on the team who did the Slovakia map and they went to amazing detail on some stuff, for example some of the airfields there are picture-perfect represenatations of the REAL airfields in 1940! It`s THAT kind of authenticity that wants me to start a mission from those hangers or attack such airfields - to see it as close as it was!

If only every map could have such treatment of authenticity.

Of course ONLINE representations can be made, but not sacrificing the alternate realistic maps which are greatly appreciated.

Tipo_Man
01-04-2008, 09:46 AM
Originally posted by csThor:
The "problem" you have with the Online version of Iasi and Odessa is a simple way to create a map which minimizes objects except in the marked area (look at the in-game map and spot the red frame around a certain area). This way is a quick and easy way to make such maps (= maps with lower CPU load than the full thing for online purposes) without being forced to make a totally new map from scratch. The first to use this solution was Ian Boys with Kurland.

csThor,
Could you please give me more information on that?
Is there a way to limit the size of a map to some smaller area?
In fact I made some of the maps for Bg_AF server . It is full-real :-) with icons on and close airbases - not more than 4min of flight time from one another. Actually even the smallest maps in the game are too big for the area where the action takes place. I've tried to create some missions with bigger maps, but most of the regular players said they lag too much on their computers. Now even the mission on Norwegia online map is considered "heavy" and "laggy".
So finding a way to minimize the online area of the maps will be very usefull for us!
Thanks.

csThor
01-04-2008, 10:34 AM
Unfortunately not. While the map is initially prepared in Photoshop or some similar gfx program it's not possible to "cut down" a map which has entered the stage of work with the Mapping Tool. So "cutting off" parts of a finished map is not possible and neither is "posting areas off limits" (unless through rules but these cannot be controlled accurately).

crazyivan1970
01-04-2008, 10:45 AM
Originally posted by JG52Uther:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by crazyivan1970:
It will be limited in the final from what i know...
Thats a shame,I like the new visibility distance. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif </div></BLOCKQUOTE>

I should be more exact in my wording http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif It will be limited in some weather conditions. Meaning will not be available for ALL weather conditions.

JG52Uther
01-04-2008, 10:52 AM
Ah thats all right then http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Zargo9
01-05-2008, 08:25 AM
To whom do I report an anomaly?

I've found that Emily flying boats, landing at Odessa, taxi up to the breakwall, make a 180 degree turn, taxi back the way they came and diappear. At the moment of disappearance, using the aircraft camera (Shift>F2), all the buildings in Odessa disappear with the plane. The land mass remains with it's roads, painted lines, and textures, but all the objects are wiped out.

I've further found that putting ANY object down in the area will stop this from happening - merely putting a camera down stops this.

Has anyone else had this?

larschance
01-05-2008, 12:27 PM
Thanks to the devs for great work as usual. Will all the original maps such as Finland and Okinawa Burma etc be converted to the new standard with the official 4.09 release.

EDCF_Rama
01-05-2008, 01:04 PM
Originally posted by larschance:
Thanks to the devs for great work as usual. Will all the original maps such as Finland and Okinawa Burma etc be converted to the new standard with the official 4.09 release.

What do you mean by "new standard"??.... don't understant.

larschance
01-06-2008, 06:06 AM
By new standard I mean addition to the earlier map areas of more animated men and updated water resolutions for example.
Or are the improvements just relevant to the new maps. Sorry if I am not making sense.

SeaFireLIV
01-06-2008, 07:57 AM
Originally posted by larschance:
By new standard I mean addition to the earlier map areas of more animated men and updated water resolutions for example.
Or are the improvements just relevant to the new maps. Sorry if I am not making sense.

It is unlikely that the makers could go back and put all that stuff into the old maps. It took them many hundred of man-hours to do just the Slovakia map.

However, stuff like the new (animated?) soldiers will probably be put in by campaign makers for DGEN and Lowengrin`s DCG who`ve managed to get a lot of stuff working for Campaigns that would not have otherwise.

EDCF_Rama
01-06-2008, 08:27 AM
Originally posted by SeaFireLIV:
It is unlikely that the makers could go back and put all that stuff into the old maps. It took them many hundred of man-hours to do just the Slovakia map.

You can even say thousands...

The answer for previous answer is of course "no". The allready released map will not be modified.
But I like a lot of them in "old standard". they're certainly not as nice as the Slovakian map, but still very enjoyable... and if every map maker was forced to spend thousands of hours (in a period of 3 years), there would have been much less third-party map around.... maybe only Slovakia...

christopher65
01-07-2008, 06:25 AM
Hello all
Great news about 409 beta, just a couple of querries............forgive my ignorance but how do I make a "backup" of my il2 46 folder and where does it go and secondly when the "real" patch comes out does it install over the beta??? cheers!!

http://forums.ubi.com/images/smilies/11.gif

Hkuusela
01-09-2008, 04:52 AM
Am I being paranoid, or is it harder to hit the enemy with this new patch. I installed it and had hard time hitting. Then uninstalled it (too jerky on my machine) and it felt like I couldn't miss. If so, it's a welcome change!

Zargo9
01-09-2008, 06:08 AM
Another anomaly:

My buddy and I fly together over the net and we've been using the in-game radio, for the past two years, for the immersion factor. This new patch has garbled MY radio over HIS rig and HIS radio now sounds too bass on MY rig. Anyone else? Is there a fix?

TgD Thunderbolt56
01-09-2008, 11:43 AM
TeamSpeak http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Free, solid and the adopted standard for flight-sims these days.

Ozcanuck
01-09-2008, 05:05 PM
Well..backup is a good idea! I had a 4.08 install with a NoCD patch installed. Game would not start after 4.09 beta install. D'Oh! Renamed my old 1946 folder, reinstalled up to 4.08 again and copied all my missions etc. back to new install. Runs with DVD in now! Will try 4.09 on un-patched install....... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Thanks to all involved...looks fabulous, can't wait get going.

Jaws2002
01-10-2008, 11:04 AM
Originally posted by christopher65:
Hello all
Great news about 409 beta, just a couple of querries............forgive my ignorance but how do I make a "backup" of my il2 46 folder and where does it go and secondly when the "real" patch comes out does it install over the beta??? cheers!!

http://forums.ubi.com/images/smilies/11.gif


To back up your il2 the best way is to have another copy in another folder. Just create a new folder (I have my second copy on my second drive), name it something like il-2 backup, then copy your entire Il-2 sturmovik 1946 folder and paste it in the new folder.
The officiall 4.09 will most likely install over the beta without problems. If not, that backup will come in handy. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Jaws2002
01-10-2008, 11:11 AM
Originally posted by Hkuusela:
Am I being paranoid, or is it harder to hit the enemy with this new patch. I installed it and had hard time hitting. Then uninstalled it (too jerky on my machine) and it felt like I couldn't miss. If so, it's a welcome change!

The patch may have changed your stick settings. It happened with many patches before. Is always a good idea to save a coppy of your "Users" folder toghether with the Conf.ini, before installing. After you install the patch just drop them back in there to make sure is not changed.

TgD Thunderbolt56
01-10-2008, 11:32 AM
Originally posted by Jaws2002:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by christopher65:
Hello all
Great news about 409 beta, just a couple of querries............forgive my ignorance but how do I make a "backup" of my il2 46 folder and where does it go and secondly when the "real" patch comes out does it install over the beta??? cheers!!

http://forums.ubi.com/images/smilies/11.gif


To back up your il2 the best way is to have another copy in another folder. Just create a new folder (I have my second copy on my second drive), name it something like il-2 backup, then copy your entire Il-2 sturmovik 1946 folder and paste it in the new folder.
The officiall 4.09 will most likely install over the beta without problems. If not, that backup will come in handy. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>


Since the release of the IL2:46 DVD, I only backup my "users", 'config.ini" and "skins" folders. I have them all on a DVD along with the 4.08m patch. A full re-install takes me all of about 30 minutes. I even have my users and config files on my thumb-drive as a backup to my backup.

For the switch between 4.08m and 4.09mB1, I simply copy/paste the DLL's and files.sfs files.

Ozcanuck
01-10-2008, 09:10 PM
I had to replace the 4 afore mentioned dll's with the ones from 4.08 to get the 4.09 install to start. Drooling over maps now...the readme with the Bessarbia map is great. Thanks again!

SeaFireLIV
01-13-2008, 07:20 PM
Hmmm. I haven`t really found anything new with the AI yet, though I`ve not had as much of a chance to test thoroughly...

Any news on 4.09 proper ETA or does Oleg need us to beta test more?

Hkuusela
01-14-2008, 08:49 AM
I may be wrong, but I got the impression, that the AI wasn't as prone to going into the (idiotic) barrel roll as a defensive manouver as before the patch. Then again, this may be a case of placebo effect...

GerritJ9
01-14-2008, 03:04 PM
I originally intended to wait until the release of the official 4.09, but all those lovely screenshots made me change my mind. However, it won't start at all (clean install), so I'll be swapping the il2_core.dll and il2_core.p4.dll for the 4.08m versions to see if they make any difference. Seems others are also having this trouble...........

GerritJ9
01-14-2008, 04:24 PM
Sim runs now, with the new 4.09bm il2_core.dll and il2_corep4.dll, but with the 4.08m mg_snd.dll and mg_snd_sse.dll. Will do some further testing tomorrow to see which of the two is the culprit on my rig.
Specs: OS W2000 pro
MB Albatron KX600 pro
CPU AMD Athlon XP2500+
RAM 1.5 GB DDR400
HDD 80 GB WD
Vid card nVidia 6200 256 MB
Hope this info helps.

wintergoose
01-15-2008, 12:59 PM
A good idea with update of new updates.
Open the 4.09m file in a separat folder so you can see witch files are new.
Backup the same old files to a backupfolder and then replace the old with the new one.
There is no witchceraft going on with updates only replacements of existing and new files.
Problems can accure when files from older versions then 4.08m is usend in this one.

Uufflakke
01-17-2008, 06:25 AM
This Letka13 website is interesting for those who want to see many screenshots of the Slovakia map. They posted photo's as well so you can compare this new map with the actual situation (however many things have changed during more than 60 years.)
There are 71 pages to view, but don't ask me what they discuss, I can't read Slovakian...

http://www.letka13.sk/forum/viewtopic.php?f=19&t=1820&st=0&sk=t&sd=a&start=795

Uufflakke
01-18-2008, 01:12 PM
Just some screenshots of Slovakia with some interesting new buildings.

http://i256.photobucket.com/albums/hh195/Uufflakke/SL01.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/SL05.jpg


http://i256.photobucket.com/albums/hh195/Uufflakke/SL17.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/SL22.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/SL27.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/SL29.jpg

<span class="ev_code_RED"> CHURCH WITH GRAVEYARD (MAY THEY REST IN PEACE...)</span>
http://i256.photobucket.com/albums/hh195/Uufflakke/SL15.jpg
<span class="ev_code_RED">UUUUHHH? DISNEYLAND?</span>
http://i256.photobucket.com/albums/hh195/Uufflakke/SL34.jpg

<span class="ev_code_BLUE">****************************</span>
<span class="ev_code_YELLOW">**********************</span>
<span class="ev_code_BLUE">****************************</span>
This Slovakia map is a real improvement, the landscapes are much more realistic, highly detailed, they added more buildings and all kind of objects as you can see, which make the cities and villages look more convincing. But flying around in my Bf-109 I discovered some little mistakes:

http://i256.photobucket.com/albums/hh195/Uufflakke/SL28a.jpg
<span class="ev_code_RED">TREES IN THE RIVER CLOSE TO THE CITY OF LADOMER (MAP COORDINATES ARE J5)</span>



http://i256.photobucket.com/albums/hh195/Uufflakke/SL33a.jpg
<span class="ev_code_RED">TREES ON THE MIDDLE OF THE ROAD IN THE MOUNTAINS (MAP COORDINATES ARE T12)</span>

Codex1971
01-19-2008, 03:59 PM
It high tide in the river.... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Mad_Hatter009
01-20-2008, 01:23 AM
Hi all,

So I d/led the beta patch and when I start the game it still says 4.08m. Is this normal for a beta patch? Also, I don't seem to have any of the new maps http://forums.ubi.com/images/smilies/bigtears.gif. But here's the kicker - the new visability distance works like a charm http://forums.ubi.com/images/smilies/metal.gif. So why do I seem to have some of the improvements but not all http://forums.ubi.com/images/smilies/compsmash.gif? Any ideas?

Zargo9
01-20-2008, 06:32 AM
TeamSpeak
TgD Thunderbolt 65:

We DO use Teamspeak but for the immersion factor - "Red Flight, echelon left" etc - we used the in-game radio. It'd be nice to get it back.

Maico_249th
01-20-2008, 08:33 AM
Mad Hatter, your installation is all-jacked-up. Back up and try again brother. http://forums.ubi.com/images/smilies/10.gif Since this patch came out, I have been running it. See screenshots above, the new Slovakia Map is an outstanding achivement. Together with the new visibility it breathes new life into this old sim.
I updated my video drivers to Nvidia's latest (169.21) and WOW! I can see for miles and miles and miles. Most of all I can see clearly. It is really on another level. I cant get off this map. Every day I build another mission for it or I just fly around on it. The whole thing brings even more immersion. Mustangs try to scrape me off on a mountain or bounce me out of the sun. Takeoffs and landings are a heck of a lot more WWII like with the "open field" feel of the airfields.
After a couple of weeks of really getting into this map, I really like it. I like the MTO map too, but Slovakia is just awesome.
Another Great Hit! Thanks to all the developers involved. This is a great effort.
http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/25.gif
I can't wait to see Korea and BOB!!!!

Mad_Hatter009
01-20-2008, 10:36 AM
Hi and thanks Maico,

I've tried unistalling and reinstalling the whole shibang several times with no joy. I uninstall, reinstall 1946, install 4.08m, and then install the beta patch with the same result everytime - increased visibility works but I have no new maps. When I install 4.09 I get the following error msgs. Right off the bat I get "Header error . . .(missing or corrupt)," then at the end of a 30 second install I get "CRC error while extracting: D:\Program Files\Ubisoft\4.09\fb_maps15.SFS" I assume this is the maps I'm missing but why is mine messed up and no one else's?

Oh those maps look so pretty http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif.

Mad_Hatter009
01-20-2008, 12:57 PM
Hi all,

Okay, finally got it working. The patch I downloaded from the original link had become corrupted somehow. I d/led a new one from filefront and everything is there and working. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Thanks Maico for the help and thanks to Oleg and team for all the years of hard work; its why I keep coming back to the game http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/11.gif. ~S~

Uufflakke
01-20-2008, 03:05 PM
Congratulations Mad_Hatter009!

You'll definately enjoy the new Slovakia map. Just flying around is amazing, even without strafing transport columns or chasing enemy aircrafts and getting mixed up in dogfights.
I installed it a few days ago and today I noticed it is possible to start your flight by taxiing out of a hangar at some airfields.
It is a beta version so let's wait for what the final version has to offer.
To D/L this version from 1C took me about 3 mofo hours and D/L the new skins took more than 4 hours. Patching up from V4.07 to V4.08 didn't took that long at all. On the contrary.
But I shouldn't complain because I still enjoy this new map.

Have fun!

Treetop64
01-21-2008, 01:56 AM
Does the new visibility distance and mesh resolution apply only on the (gorgeous!) new Slovakia map, or do they work on every map?

Mad_Hatter009
01-21-2008, 07:52 AM
The new visibility distance works for all maps, old and new. I loaded the Norway map last night and took a half-hour just flying from Gossen to Peterhead taking in the view. Awesome! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

major_setback
01-22-2008, 07:13 AM
At last: Exploding haystacks! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Skyln117
01-24-2008, 02:17 AM
The oficial 4.09m patch will be released soon?
I'm afraid to install the beta version http://forums.ubi.com/images/smilies/compsmash.gif

AFS_Hawk
01-24-2008, 05:51 AM
Sorry folks i have a question about a game server.
I used to play with friends on ubicom server, is there some other server to play IL 1946, because we have problems to connect.

crucislancer
01-24-2008, 08:50 AM
I've been playing around with the beta patch, it's quite impressive. New maps and objects are fantastic, and if I had a faster computer I would run the new view distance mode.

There are a few things I've seen that I'm sure folks have already commented on:

Only someone with a low-end machine (like me!) would notice this, but the clouds seem to have increased their FPS hit. I usually keep mine set at "Medium Clouds", and use TypeClouds=0, which in good weather doesn't compromise my FPS. Now, it seems that there is a bit of frame rate drop when my view passes through clouds, even light clouds. But, the buildings in towns and cities render faster, which is nice.

Radio calls from AI flights are cut off now. Sometimes I can hear the complete message, other times just part of it or nothing at all. Also, there seems t be a slight sound lag with buttons in the menu screens. I'll click "Apply" for instance, and the sound will delay, not much but noticeable.

Someone mentioned the AI seems to be harder to hit. Another thread mentioned that they were using new tactics. It seems this may be correct, but I'm not certain. The first thing I did when installing the patch was to make sure that my stick settings were correct, then ran a campaign mission in a bf109F4. I ran into a pair of Spitfires, and when I went after one, his evasion method wasn't the typical high-g loop, in fact he really didn't even dive to the deck at first. He was rolling quite a bit. Very little vertical movement,but enough to throw off my aim. Hard to explain. Unfortunately, no track. I'll test further.

SeaFireLIV
01-24-2008, 10:55 AM
Originally posted by Uufflakke:

<span class="ev_code_RED">TREES ON THE MIDDLE OF THE ROAD IN THE MOUNTAINS (MAP COORDINATES ARE T12)</span>

I bet you have your tree rendering mode on 3, the highest, most dense tree setting. Problem with it is that you sometimes get trees where they shouldn`t be, like on runways. I get this a lot while flying with the squad on line. I even crashed once because of it and no one else could see the tree.

It happens on a lot of maps and Slovakia probably wasn`t made with this in mind.

Uufflakke
01-24-2008, 03:12 PM
Actually I have the tree rendering mode set on 2. And I haven't seen this before in other maps. Just in this new Slovakia map, or maybe I didn't notice it before, who knows. And yesterday while making a kind of mission I saw it at some other roads as well in this map.
Not a big issue offcourse, it is just a little mistake or so.
Another curious thing is this: I waited to see what would happen if a bike reaches those trees so I placed a static camera. While waiting I saw the treeleafs moving a bit and the trees themselves waved, just if there was some wind or summerbreeze. Real weird to see.

But I am still impressed by this map with all the details and realistic looks.

http://i256.photobucket.com/albums/hh195/Uufflakke/002.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/003.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/004.jpg


So I wanted to see what would happen if a truck, a motorcycle or a bike passes by on a road like this. Actually nothing happens, even this bike gets through...

http://i256.photobucket.com/albums/hh195/Uufflakke/005-1.jpg

http://i256.photobucket.com/albums/hh195/Uufflakke/007.jpg

basola194
01-24-2008, 03:50 PM
hi all!

i've a big problem!!
using the 4.08m i've no problemand game run perfectly!
with the 4.09bm1 the game don't run!
i think that problems are generated by my vga card ati hd2600 512 pro agp.
driver 8.1 hotfix.
someone know how solve the problem or have notice about solution!
double clik over the exe, but game dosent start

i've try all change in config.ini, but noting happend.

tnk all, Andrea

GerritJ9
01-24-2008, 04:39 PM
Most likely your problem is caused by one of the new files, see my experience posted on page 9. Just replace the offending file by the 4.08m equivalent and chancesare the sim will run after that.

CzechTexan
01-24-2008, 10:37 PM
Trees in the river- Didn't you see the sandbar just underneath the waves? --just kidding!

Trees in the road- The Slovaks are an earthly kind of people, therefore, the tree-huggers there could not bear to cut down the beautiful trees in the road. --just kidding, again!

Seriously, the forthcoming 4.09 Readme will cover this issue. The map-makers are well aware of this. It is a problem with the IL2 engine.

major_setback
01-25-2008, 01:38 AM
Originally posted by Uufflakke:
....Another curious thing is this: I waited to see what would happen if a bike reaches those trees so I placed a static camera. While waiting I saw the treeleafs moving a bit and the trees themselves waved, just if there was some wind or summerbreeze. Real weird to see....



Trees have moved in the breeze for quite a while. I only noticed it myself a year ago when i got a good enough comp to bee able to fly in Perfect landscape mode.

basola194
01-25-2008, 02:28 AM
Originally posted by GerritJ9:
Most likely your problem is caused by one of the new files, see my experience posted on page 9. Just replace the offending file by the 4.08m equivalent and chancesare the sim will run after that.


i've used your change, and game work perfectly, but when start it start at 4.08m version and not at 4.09bm1 (on start screen).
you have the same result changing the 2 dll?

Kaptein_Damli
01-25-2008, 02:46 AM
Landgeom=3 or landgeom=ON?
When I set landgeom=3, I see no improvement.
When I check my conf.ini file it is back to 2 again. I have open gl settings with stencil buffer and perfect. I use water=0 and have visibility in the menuoption set to low. Is visibility in the menu the same as landgeom? I thought it was only for when to render houses over cities etc. When I have it on low, I get better fps of course. I will not render houses far away giving me better fps. I do know I not have a powerful comp to use landgeom=3, but I just wanted too see what it was! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

My comp: P4 3 GHZ, 2 GB RAM, 8600 GT 512MB DDR3.

Backtothewind
01-26-2008, 10:22 AM
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif First flight sim since B 17 and I need some help.

Installed IL 2 1946 with no problem at all then downloaded 4,08 and that installed and played OK.

However I had downloaded 4.09 as a zipped file and as soon as I click on read.me file I get "The archive is either in unknown format or damaged"

How do I unzip these files??

backtothewind

woofiedog
01-26-2008, 12:43 PM
Backtothewind... Welcome to the forum!

Redownload the 4.09 beta patch... it might have been corrupted or such.

And give 7-Zip a try... very easy to use and it's free.

7-Zip download page (http://www.7-zip.org/)

Cippacometa
01-26-2008, 03:28 PM
Beside trees on the road and into the river, I've found another strange thing in the Slovakia map: lakes with sloping water! http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
There are 2 or 3 of them. Here's one:

http://server2.uploadit.org/files/Cippacometa-lago_strano.jpg

OAC_Kosh
01-26-2008, 08:43 PM
I feel that the new rendering distance of 72km is too short. I mean, you can't even see the ground at the altitudes I usually fly at.


http://i51.photobucket.com/albums/f377/OAC_Kosh/126km.jpg

CzechTexan
01-26-2008, 10:40 PM
Sloping water hmm http://forums.ubi.com/images/smilies/shady.gif
maybe it's supposed to represent ice that froze while flowing downhill?

Tater-SW-
01-28-2008, 08:46 PM
Getting water up there is not in the manual, I think. Anyone *****ing (I know you're kidding http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ) about Slovakia should really get mad about the 150m wide rivers that were really 5m wide streams all over the il-2 world http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I love the 72km view distance, too.

http://www1.mediafire.com/imgbnc.php/47263b36199ae22c8b169e884a8e5ed26g.jpg (http://www.mediafire.com/imageview.php?quickkey=4cwvvygtjc1&thumb=4)

tater

SeaFireLIV
01-29-2008, 03:21 PM
Just something I noticed about AI. they appear to `see` further.

I was flying with my wingman when I had `fighters at 1 oclock`. There were 3 of us and no.3 had already vanished. I looked and looked, flew in circles- nothing! I couldn`t see no 3 wingman either now.

So i decided to order my 2 wingman (who`d fallen to cover me) to attack fighters. He acknowledge and sped off, I followed him.... and followed... and followed...

I still couldn`t see anything, but my wingman was making a beeline towards something. finally, in the distance, a couple of grey dots appeared; my no3 and his bogey!

AI has never seen this far before. In fact, I suspect that no.2 AI may have been using no.3 as a sort of `lead line` to the bogey.

This is new to me.

WhiteSnake_76
01-29-2008, 03:23 PM
Really cant wait till it comes out and the Dedicated servers start running it.

Its a long wait and really hope its worth it.

Tater-SW-
01-29-2008, 04:51 PM
An easy way to check part of the see further notion. Lead an SBD from 4000m alt and tell them to attack a ship below you. They will be "unable to comply" if they are set to see at 3000m (which is seems to be set to stoock). You could also set your group to fly coalt past enemy planes.

In the FMB, set a group to come at you parallel, but reverse heading. Have them offset 8km, then have a 2d group pass at 7km a couple minutes later, then 6km, and so forth (using the map grid to place them. See how close they get before they react.

SeaFireLIV
01-30-2008, 08:14 AM
Originally posted by Tater-SW-:
An easy way to check part of the see further notion. Lead an SBD from 4000m alt and tell them to attack a ship below you. They will be "unable to comply" if they are set to see at 3000m (which is seems to be set to stoock). You could also set your group to fly coalt past enemy planes.

In the FMB, set a group to come at you parallel, but reverse heading. Have them offset 8km, then have a 2d group pass at 7km a couple minutes later, then 6km, and so forth (using the map grid to place them. See how close they get before they react.

Their view is still limited from air-ground, I`ve seen that in campaign. I will test the air-air vision though.

Tater-SW-
01-30-2008, 11:16 AM
Ah, cc. It's a balancing act on their detection distance, really. It's very all or nothing, sadly.

tater

Worf101
02-01-2008, 03:00 PM
OUCH!!!!! I took quite the FPS hit when I switvhed to 4.09b1. Lost 7 fps on my average on TBD. Any help?

2007-11-30 18:45:04 - il2fb
Frames: 8729 - Time: 153000ms - Avg: 57.052 - Min: 21 - Max: 97

2008-02-01 16:52:55 - il2fb
Frames: 7801 - Time: 153000ms - Avg: 50.986 - Min: 20 - Max: 90


Number of frames droped by almost a thousand. Any hints on why?

Da Worfster

SeaFireLIV
02-01-2008, 05:32 PM
Have you tried the new official DLLs?
http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/5661074036
See if that helps. My game seemed smoother.

Worf101
02-02-2008, 10:13 AM
Originally posted by SeaFireLIV:
Have you tried the new official DLLs?
http://forums.ubi.com/eve/forums/a/tpc/f/49310655/m/5661074036
See if that helps. My game seemed smoother.

Yeah, those are the one's I loaded. Curious.

Da Worfster

CzechTexan
02-02-2008, 03:26 PM
The Slovakia map will possibly lower the frame rates since it is more object intense. It's a tradeoff to either have the scenery look better or to have slower framerates. It's recommended that you should try the Online Slovakia map to get better frame rates. Framerates and things to do will be covered in the final Readme.

Spinnetti
02-03-2008, 07:08 AM
FYI... the latest drivers (when using ATI card) have a number of odd artifacts (flashing textures, blocks of land in the water, rivers on mountains etc.).... The initial beta drivers worked perfect for me, but the latest (v3?) not so much...

basola194
02-03-2008, 07:48 AM
Originally posted by Spinnetti:
FYI... the latest drivers (when using ATI card) have a number of odd artifacts (flashing textures, blocks of land in the water, rivers on mountains etc.).... The initial beta drivers worked perfect for me, but the latest (v3?) not so much...

hi, i've an ati too (hd2600 pro).
i've big problem with drivers! atually i use the 8.1hotfix from sapphire site.
what did youuse??

Worf101
02-03-2008, 10:38 AM
Originally posted by Spinnetti:
FYI... the latest drivers (when using ATI card) have a number of odd artifacts (flashing textures, blocks of land in the water, rivers on mountains etc.).... The initial beta drivers worked perfect for me, but the latest (v3?) not so much...

Aha... so that's why water and land in the distance look like chite. I'll roll them back. Thanks

Da Worfster

Krt_Bong
02-03-2008, 12:17 PM
Hmm, it seems you can't merely reload 4.08 to go back to it. I get the hourglass for a moment then..nothing it does'nt start, bummer I guess I have to wait for the final. Anyone got a clue how far away that is? (and before anyone can't help themselves, two weeks right?)

SeaFireLIV
02-04-2008, 09:01 AM
Originally posted by Spinnetti:
FYI... the latest drivers (when using ATI card) have a number of odd artifacts (flashing textures, blocks of land in the water, rivers on mountains etc.).... The initial beta drivers worked perfect for me, but the latest (v3?) not so much...

Hmm. I have noticed some weird effects on the horizon and light streaks which I thought at first were distant tracer... That DLL is faster, but graphically rather buggy...

SeaFireLIV
02-07-2008, 05:21 AM
AI strangeness continues in 4.09.

I mentioned before how my wingman flew ahead of me for ages chasing a 109 I couldn`t see.

Well, it happened again... with a twist. Bogeys were around. Couldn`t see them, so I ordered my Wingman to Attack Fighters and followed him.
He flew in a straight line towards somewhere, couldn`t see any bogeys, but I kept following.

Then I decided to look behind me. 2 contacts were following close, about 20 seconds away. They looked like messerschmits!

I turned to check. they were 109s. As I manouevered, the 109s, trailingeach other, shot past me, ignoring me, and went after my Wingman who was still flying in a straight line. I ordered `Break` but that didn`t work. I ordered `rejoin`.

the AI wingman acknowldged and turned to join me. The 109s followed the turn and opened fire. then I ordered the wingman to fight and we engaged. We actually survived the fight.

But that was strange. Wish I`d recorded it.

Cippacometa
02-07-2008, 06:02 AM
SeaFireLIV,

This behaviour of your wingman is something I've seen many times.
For example, your red AI wingman has one or more blue bogies at its 6, not yet at firing range (i.e., >500 m), everybody is going almost at the same speed. What your red wingman then does mostly, in such a case, is trying to outdistance the blues by flying straight (or in very wide circles), until the distance has increased enough to attempt something like turning to face the enemy or manoeuvre to outturn it.

Briefly, if an AI aircraft has someone at its 6, you or another AI, but not firing at him because still too far, he will first try to outdistance and make altitude, then he will attempt to manoeuvre.

SeaFireLIV
02-07-2008, 07:45 AM
Originally posted by Cippacometa:
SeaFireLIV,

This behaviour of your wingman is something I've seen many times.
For example, your red AI wingman has one or more blue bogies at its 6, not yet at firing range (i.e., >500 m), everybody is going almost at the same speed. What your red wingman then does mostly, in such a case, is trying to outdistance the blues by flying straight (or in very wide circles), until the distance has increased enough to attempt something like turning to face the enemy or manoeuvre to outturn it.

Briefly, if an AI aircraft has someone at its 6, you or another AI, but not firing at him because still too far, he will first try to outdistance and make altitude, then he will attempt to manoeuvre.

Possibly, and I`ve seen this routine from AI that you describe, but there are still things that don`t quite make sense.

For instance. At the time before I ordered my no.2 to fly, my no.3 had already gone to engage something, but I never saw where he went. That`s why I ordered no.2 to go who`d fallen behind me.

At the time I ordered no.2 to fly I saw no bogeys any where close and it wasn`t until about a minute later that I saw the 2 contacts behind me.

Also, the Jerry aircraft got extremely close to the wingman, yet the wingman made no manouevers (of course this could be due to its skill level or maybe it actually didn`t `see` the cntacts behind it).

It also strange that I was the wing leader at the time, but I`d ordered my wingie to attack fighters. Why then, if Jerry was nearer to me, did he insist on attacking the further away Wingman?

I dunno. Something`s different. I`ve flown IL2 Campaigns a lot and I`ve only seen this particular case happen once.

Mad_Hatter009
02-08-2008, 01:07 PM
bump

Mad_Hatter009
02-08-2008, 01:09 PM
oh . . . there it is. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Stary_Wuj
02-11-2008, 03:16 AM
Release date....please http://forums.ubi.com/images/smilies/11.gif

Stary_Wuj
02-12-2008, 06:42 AM
I used new 2 dll files from this beta patch, less stutter, ground looks better (especially river banks), higher FPS (little bit, 5-8 fps), just GREAT, only one small problem - some kind little flickering of coastlines from the distance, not exactly flickering (my english :-) but something strange :-)

GeForce 8800GT here, newest drivers.

Best Regards

Stary Wuj