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white_550
03-18-2005, 01:08 AM
Can someone plese tell me, what about Force Feedback joysticks!? I have one and I am very satisfied! When you speak about joysticks you never mentin force feedback!? Maybe my question is wrong, but I am new to this game.

white_550
03-18-2005, 01:08 AM
Can someone plese tell me, what about Force Feedback joysticks!? I have one and I am very satisfied! When you speak about joysticks you never mentin force feedback!? Maybe my question is wrong, but I am new to this game.

tigertalon
03-18-2005, 02:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by white_550:
Can someone plese tell me, what about Force Feedback joysticks!? I have one and I am very satisfied! When you speak about joysticks you never mentin force feedback!? Maybe my question is wrong, but I am new to this game. <HR></BLOCKQUOTE>

Hi white_550, wellcome to the community.

Personally I use MS sidewinder FF. Not so much for the reason of force feedback, but more because (with the use of shift) it has 16 programmable buttons, arranged very ergonomically. Have it for 7 years now, it is still like new (especially after first cleaning of it, previous month http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif).

Nevertheless, I find it quite loud sometimes, that's why I turn FF off many times (during the night etc...).

tigertalon
03-18-2005, 02:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by white_550:
Can someone plese tell me, what about Force Feedback joysticks!? I have one and I am very satisfied! When you speak about joysticks you never mentin force feedback!? Maybe my question is wrong, but I am new to this game. <HR></BLOCKQUOTE>

Hi white_550, wellcome to the community.

Personally I use MS sidewinder FF. Not so much for the reason of force feedback, but more because (with the use of shift) it has 16 programmable buttons, arranged very ergonomically. Have it for 7 years now, it is still like new (especially after first cleaning of it, previous month http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif).

Nevertheless, I find it quite loud sometimes, that's why I turn FF off many times (during the night etc...).

JunkoIfurita
03-18-2005, 04:57 AM
The main argument against force feedback sticks, I believe, is that they get in the road of your game rather than enhance it. They don't exactly vibrate the same way sitting in a cockpit of an aircraft would feel, but they DO have the potential to put off your aim. FB/PF already models bullet dispersion due to aircraft vibration (among other things), so why miss due to a shaking hand as well?

Personally I've got nothing against FFB, I simply don't use it because they don't have an FFB version of my X52 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

And on the other hand, a lot of people use the MS FFB sticks and love them (and shoot me down...so they aren't having their aim put off THAT much), so its down to personal preference, really. The MS FFB sticks aren't being produced anymore either, I hear. That's a big downer as most other FFB sticks aren't of the same quality.

----

JunkoIfurita
03-18-2005, 04:57 AM
The main argument against force feedback sticks, I believe, is that they get in the road of your game rather than enhance it. They don't exactly vibrate the same way sitting in a cockpit of an aircraft would feel, but they DO have the potential to put off your aim. FB/PF already models bullet dispersion due to aircraft vibration (among other things), so why miss due to a shaking hand as well?

Personally I've got nothing against FFB, I simply don't use it because they don't have an FFB version of my X52 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

And on the other hand, a lot of people use the MS FFB sticks and love them (and shoot me down...so they aren't having their aim put off THAT much), so its down to personal preference, really. The MS FFB sticks aren't being produced anymore either, I hear. That's a big downer as most other FFB sticks aren't of the same quality.

----

womenfly
03-18-2005, 06:25 AM
I have a Wingman-3 Force Feed Back and love the feed back on the stick. It gives another dimension to the game. Wish they would continue making FFB in an improved version. Rather fly with FFB then not.

Being a RL pilot, the stick force gives you one more sensory input adding to the existing visible one increasing the immersion‚‚ā¨¬¶‚‚ā¨¬¶ now if I can only have my chair turn and bank with the stick input and ‚‚ā¨¬¶.. Ummmm‚‚ā¨¬¶. G-forces‚‚ā¨¬¶..

Gee, I think I need a brake from this‚‚ā¨¬¶..
http://forums.ubi.com/images/smilies/blink.gif

womenfly
03-18-2005, 06:25 AM
I have a Wingman-3 Force Feed Back and love the feed back on the stick. It gives another dimension to the game. Wish they would continue making FFB in an improved version. Rather fly with FFB then not.

Being a RL pilot, the stick force gives you one more sensory input adding to the existing visible one increasing the immersion‚‚ā¨¬¶‚‚ā¨¬¶ now if I can only have my chair turn and bank with the stick input and ‚‚ā¨¬¶.. Ummmm‚‚ā¨¬¶. G-forces‚‚ā¨¬¶..

Gee, I think I need a brake from this‚‚ā¨¬¶..
http://forums.ubi.com/images/smilies/blink.gif

Hendley
03-18-2005, 06:47 AM
I find that the feedback gives good hints about when you're on the edge of a stall. But I've never played without feedback--are the visual clues on their own enough...? In other words, does FF provide useful info that makes up for the messing up of aim in a dogfight?

Not that it would improve my shooting any either way http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Hendley
03-18-2005, 06:47 AM
I find that the feedback gives good hints about when you're on the edge of a stall. But I've never played without feedback--are the visual clues on their own enough...? In other words, does FF provide useful info that makes up for the messing up of aim in a dogfight?

Not that it would improve my shooting any either way http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif