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View Full Version : Dude, Where's My Mixture Control?



BaldieJr
11-20-2004, 09:56 AM
PLEASE PLEASE PLEASE add one more axis to the game for mixture.

Viking-S
11-20-2004, 01:52 PM
Done! Dude.

http://img.photobucket.com/albums/v125/F16_fatboy/IL2Mixture.jpg

BaldieJr
11-21-2004, 03:20 PM
No.

The only way that thing will work is if you do "banding" to send keystrokes.

I'm talking about another axis that can be mapped like rudder, brakes, pitch, flaps, and elevator.

This shouldn't have to be a key-binding hack.

LeadSpitter_
11-21-2004, 07:13 PM
i agree with you baldie it should be fuctioning with dual mix axis
s, dual prop pitch axis's, dual trottle axis, rather then using bands which is not as smooth done in increments of 5.

I returned mine.

I would also like to see oleg and team apply 4 key toggles for guns firing from trigger 1 just like the real aircraft with 4 toggle selectors p39 p63 and 190.

for example

selector switch 1 = wing mounted .303
selector switch 2 = nose cannon
selector switch 3 = twin .50 cal nose
selector switch 4 = fire all

or simplified 1 key toggles thru selections that fires from trigger 1

this way we can select from a key and use trigger 1 for all types this is how the aircraft had it with toggle switch setup and is definatly needed in game especially for then aircraft with 2-3 types of weapon to fire from.

BaldieJr
11-23-2004, 04:41 PM
How come the community never supports stuff like this, but we get 4,000 pages in one thread about defraction in glass?

WTF is wrong with you people?

ucanfly
11-23-2004, 04:59 PM
Judging from what I see online, most people don't fly high enough to need to touch the mixture, and not all planes have the manual adjustment enabled anyways.

Marek_Steele
11-23-2004, 06:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LeadSpitter_:

I would also like to see oleg and team apply 4 key toggles for guns firing from trigger 1 just like the real aircraft with 4 toggle selectors p39 p63 and 190.

for example

selector switch 1 = wing mounted .303
selector switch 2 = nose cannon
selector switch 3 = twin .50 cal nose
selector switch 4 = fire all

or simplified 1 key toggles thru selections that fires from trigger 1
<HR></BLOCKQUOTE>

My workaround on this was settting mode 1 in throttle (x45) with trigger as weapon 1 and mode 2 with trigger as weapon 1+2 (on 109's you could fire cannons and mgs seperately or all with trigger by slidding the cannon button cap over the trigger), and C button (the button over the trigger) toggles gunpods. By this way it's possible to have a nice control over this.
But a more complex system would be very welcome, as an example, in a 109 with gunpods, still the trigger normally assigned to only mg's fires every nose guns, it's hard to trace someone firing a 108 at the same time.

Willey
11-23-2004, 06:50 PM
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=3981095442

http://blitzpigs.com/forum/images/smiles/bump-smile.gif

effte
11-25-2004, 10:01 AM
BaldieJR,
since most of the people concerned are wondering why it is hot, dark and smells like sh*t. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I'm beginning to be of the opinion that most of the more vocal participants in these forums are unable to grasp any concept they cannot see.

RevvinUK
11-25-2004, 01:18 PM
I'd like to see more axis controls added, mixture, separate engine control and prop pitch control for twin engine aircraft.

carguy_
11-25-2004, 06:59 PM
I want mix control in Emil back.