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CyberWings
10-08-2006, 04:01 PM
For all the Battlestar Galactica Fans

It seems a little arcadish but still very fun!!
http://www.youtube.com/watch?v=H1Jx-KL0EnE&mode=related&search=

I really wish someone made some realistic space combat sim acording to the laws of physics.
One thing that I like about the Battlestar Galactica TV Show is that the Vipers seems to move like an space ship should. http://forums.ubi.com/images/smilies/25.gif

diomedes33
10-08-2006, 04:21 PM
Check out the game features and poke around the forum a bit, I think you might be pleasently surprised.
http://forums.ubi.com/images/smilies/10.gif http://www.starshatter.com/

Been meaning to buy it, but I think I'm going to wait for the next installment, Gathering Storm. Its supposed to have updated graphics/physics plus trackir support.

Beuf_Ninja
10-08-2006, 04:32 PM
Looks pretty good, BSG and Starshatter but I've yet to finish building my empire in X2 so I can't buy another space sim.
BSG is a great show, I really liked the episode "Scar" when Starbuck gives a rant about boom n' zoom tactics being the best way to win a war.

_VR_ScorpionWorm
10-08-2006, 05:02 PM
Thats pretty sweet, can't wait till its released, I still fly the Freespace space sims, all three are currently on my HD.

Freespace: The Great War
Silent Threat(Freespace expansion pack)
Freespace 2

F19_Orheim
10-08-2006, 06:06 PM
Originally posted by CyberWings:
For all the Battlestar Galactica Fans

It seems a little arcadish but still very fun!!
http://www.youtube.com/watch?v=H1Jx-KL0EnE&mode=related&search=

I really wish someone made some realistic space combat sim acording to the laws of physics.
One thing that I like about the Battlestar Galactica TV Show is that the Vipers seems to move like an space ship should. http://forums.ubi.com/images/smilies/25.gif


Did u ever play I-WAR?

Best darn sci fi game ever
http://en.wikipedia.org/wiki/I-War_(Independence_War)

"I-War was different from most other space combat games in that player commanded a big, 162 meter long corvette named the Dreadnaught, and because the space ships flew according to Newton's laws of motion. In other words, the flight model took into account inertia caused by a ship's mass and the absence of drag in outer space. In addition to common flight dynamics, the vessels could move and accelerate in all directions: up, down, forward, backwards and sideways. The piloting was however considerably eased thanks to a simulated flight computer with autopilot modes and an assisted flight mode.

"


there was a sequel release a few years later, pretty cool, but I-war (the first) is in my opinion unbeatable.

http://www.gamespot.com/pc/sim/independencewar/index.html?q=independence%20war


http://www.gamespot.com/pc/sim/independencewar2edgeoc/i...q=independence%20war (http://www.gamespot.com/pc/sim/independencewar2edgeoc/index.html?q=independence%20war)

HellToupee
10-08-2006, 06:19 PM
wouldnt really be possible to make a realistic space combat game flying around at kilometers a second :P

Blottogg
10-08-2006, 07:49 PM
Orheim, I liked both I-War's, too. I keep hoping in vain for another installment. They didn't do too well here in the 'States, but I keep hoping European sales were good enough to justify I-War3.

In the meantime, that BSG trailer looked pretty good. I like the series (though the new season has started with the series signature of "Let's start half a dozen plot threads all at once and give the audience headaches keeping track of all of them."... hand me the Tylenol) Of course playing it means scrounging up a copy of Freespace 2 and figuring out how to play that first.

VW-IceFire
10-08-2006, 09:27 PM
They have a really great in-development video of that MOD after that video was made. They have Vipers flying around in the asteroid belt from Scar. With smoke trails caused by the fine particles and all.

UnknownTarget
10-09-2006, 07:06 AM
That trailer is ancient, I think that's using all the Alpha stuff.

We're now up to beta and going to release a demo hopefully by the end of the month.
This is the more recent video of our multiplayer test:

http://www.youtube.com/watch?v=unqGrLcKUcI

(I'm part of the team, what's why I keep saying "we" and "our" http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)

And although I would suggest playing Freespace 2 anyway, because it's such an awesome game, you won't need it for the mod - it will be a completely standalone download. You can actually get Freespace 2 though, because the source code was released and it's now abandonware. Here is a popular site to download the CDs from: www.freespacezone.com (http://www.freespacezone.net). You can also get a smaller version at Home of the Underdogs, but it's missing some things http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Oh, and please do stop by the mod forums:
http://www.game-warden.com/forum/forumdisplay.php?f=36

Or the main FS2 community forums:
http://www.hard-light.net/forums/index.php


I hang around here though, so I can answer any questions you may have http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

general_kalle
10-09-2006, 01:06 PM
looks like a boring acade game

you cant stall.
theres no advantage in speed, turn climb etc.
mutch more soul in ww2

marc_hawkins
10-09-2006, 01:10 PM
Well it looks like fun to me!

rfap
10-09-2006, 01:18 PM
There is a game that takes the laws of space phyics in account. It was coded by David Braben of Elite fame. The game is called Frontier. Its a space trading / combat game that is infinite in size. Graphics are probably old hat by now but it does give a representation of how difficult space combat would be in zero g conditions.

UnknownTarget
10-09-2006, 02:18 PM
General: actually, it's very hard, and team tactics work very well (especially drag and bag). If you look, we also use a quasi-space physics model, one that mimics the show's (which is not completely space in itself). Sure, you can't stall, but you also have to worry about the guy shooting back at you while you're chasing him, dodging asteroids, and navigating close to large objects. Once we get the Galactica and Pegasus in, you'll also have to worry about enemy flak.
The fighters also all fly differently, so there's different advantages and weaknesses to each type.


Besides, it's not like stalls are the only thing that makes IL-2 challenging - and the lack of stalls isn't enough to make this game easy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

WWSensei
10-09-2006, 03:51 PM
I-War was ok from the physics standpoint but it suffered the same fate as a lot of the other linear, rigid, fixed play-this-mission-over-and-over-until-you-discover-the trick mindest you see in FPS games. Played it about 5 missions and shelved it along with all the other boring, scripted campaign games.

Starshatter is a better game in that the missions are more dynamic and don't play the same way twice.

BillyTheKid_22
10-09-2006, 04:07 PM
Originally posted by CyberWings:
For all the Battlestar Galactica Fans

It seems a little arcadish but still very fun!!
http://www.youtube.com/watch?v=H1Jx-KL0EnE&mode=related&search=

I really wish someone made some realistic space combat sim acording to the laws of physics.
One thing that I like about the Battlestar Galactica TV Show is that the Vipers seems to move like an space ship should. http://forums.ubi.com/images/smilies/25.gif

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif LOL!!!!

CyberWings
10-09-2006, 04:19 PM
Hey UnknownTarget!!

That second video that you show us is really amazing!!
It seem that you will be able to turn your nose 180º to shoot back with the same direction vector you had, that`s a complicated move!!
I`m really not an online player, will this game have single player missions? Campaigns? A mission editor perhaps?
Great work!!

P.D.: Sorry about the "arcadish" term from my first post.

fordfan25
10-09-2006, 04:20 PM
what will the price be?

F19_Orheim
10-09-2006, 04:31 PM
Originally posted by WWSensei:
I-War was ok from the physics standpoint but it suffered the same fate as a lot of the other linear, rigid, fixed play-this-mission-over-and-over-until-you-discover-the trick mindest you see in FPS games. Played it about 5 missions and shelved it along with all the other boring, scripted campaign games.

Starshatter is a better game in that the missions are more dynamic and don't play the same way twice.


I agree abut that Sensei. When the first installment arrived, scripted games was kind of all we had... and to be honest, the BEST side about it was the story. The story was suberb and had a great feel.

When the 2nd I war came, dynamic mission was coming through in the gameworld, and even though the story was good and also the graphics.. it felt a bit.. oldish.... but man ..I-war... the first one... still remember some missions.. and the characters. great

UnknownTarget
10-09-2006, 05:00 PM
CyberWings:
Actually, that move is quite easy to do - we use a toggle switch, which locks your heading and allows you to freely rotate around (NOTE: The toggle is NOT necessary to do that - you can do the same move without it, you're just slower and, well, it's harder. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But the physics engine does support it).
Also, Freespace 2 had single player, campaigns, and a VERY robust (yet easy to use) mission builder. This mod will also http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Single missions are also supported, so you can create a single scenario or a whole scripted 30+ mission campaign. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

And no problem about the "arcadish" thing http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif



Fordfan25:

Freespace 2 is now free, and so is the mod (which will be standalone, like I said previously - you will not need Freespace 2 to run it).


F19:

I played Iwar2 - I thought it was pretty fun, but flying from point to point got kind of boring pretty fast, especially when you died and had to do it all over again (sometimes multiple times). If they had a "skip to action" function, it would've been perfect.

Werre_Fsck
10-09-2006, 05:08 PM
Originally posted by F19_Orheim:
Did u ever play I-WAR?


I-War is The space-_SIM_.

http://en.wikipedia.org/wiki/I-War_(Independence_War)

The game had it all: excellent graphics (I like the pre-Voodoo version better), great physics, _EXCELLENT_ sound and mission briefings on par with Freespace II and Tie Fighter Collector's Edition.

When some space-themed game is good, you remember a mission or two. I-War was so well-written that 8 years later you remember nearly all of them.

The add-on was equally good: video quality in briefings was blocky but - the game: solid gold plated platinum.

I never played I-War 2 since it was so different. Fighting seemed too different - a step back - no more failing systems and tuning repair priorities, it was all hit-point based and felt much simpler...

The view of a ship dying in I-War was always a thing of beauty. They just fell silent... or exploded violently, spewing forth hull pieces. Or they started rolling uncontrollably, losing systems, all the while spraying spirals of gases.

I strongly recommend anyone to check out I-War (Independence War in US). Plus the mission disk.

fordfan25
10-09-2006, 06:47 PM
Originally posted by UnknownTarget:
CyberWings:
Actually, that move is quite easy to do - we use a toggle switch, which locks your heading and allows you to freely rotate around (NOTE: The toggle is NOT necessary to do that - you can do the same move without it, you're just slower and, well, it's harder. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But the physics engine does support it).
Also, Freespace 2 had single player, campaigns, and a VERY robust (yet easy to use) mission builder. This mod will also http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Single missions are also supported, so you can create a single scenario or a whole scripted 30+ mission campaign. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

And no problem about the "arcadish" thing http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif



Fordfan25:

Freespace 2 is now free, and so is the mod (which will be standalone, like I said previously - you will not need Freespace 2 to run it).


F19:

I played Iwar2 - I thought it was pretty fun, but flying from point to point got kind of boring pretty fast, especially when you died and had to do it all over again (sometimes multiple times). If they had a "skip to action" function, it would've been perfect. AWSOME!!

Targ
10-09-2006, 11:31 PM
Klingon academy always had a special place in my heart.

http://simjunkie.com/files/pics/KADVD_FINAL.JPG
http://simjunkie.com/files/pics/ka.jpg

UnknownTarget
10-10-2006, 09:25 PM
*BUMP*
For those of you still following the project:

http://img.photobucket.com/albums/v56/UnknownTarget/Screenie-1.jpg

New multiplayer video by our very own Axem. Unfortunately, he doesn't have an uber computer like Omni's, so please excuse the low rez - that screenshot was taken from my, (non-recording) computer http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. Otherwise, it's a pretty fun video, check it out;

http://www.game-warden.com/bsg/Video/bsg_axemstrailer.avi

Streaming version coming soon http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif