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View Full Version : can you navigate by the stars in cod?



raaaid
01-23-2011, 09:56 AM
does anybody know?

leitmotiv
01-23-2011, 10:18 AM
Excellent question. If the game is going to be as good as he intends, the answer to this must be yes, because celestial navigation will be necessary in night bombing!

AndyJWest
01-23-2011, 10:53 AM
Yes, a very interesting point. In IL-2, since maps are 'flat', stars would be no use for navigation (other than using the Pole Star to find north, or the Southern Cross to find south). Since CloD is supposedly modelling a 'spherical' Earth, is should be possible to determine latitude and longitude with a sextant and chronometer, or whatever the airborne equivalents are. I think somewhere I've got a WW2 USAAF manual download that discusses celestial navigation - I'll see if I can find it.

Does anyone know whether celestial navigation works in FSX?

ROXunreal
01-23-2011, 12:01 PM
I thought about this before, and as much as I'd like this to be a feature, being an astronomy geek and all, I think that modeling a realistic sky is too much work, since if you want realism in that department, stars would have to travel across the sky as the night progresses, and certain parts of the sky would not be visible in certain times of the year. I think it's too much work for them to bother.

WTE_Galway
01-23-2011, 03:21 PM
Originally posted by AndyJWest:
, is should be possible to determine latitude and longitude with a sextant and chronometer, or
whatever the airborne equivalents are.

Surprise, surprise the sextants were called "sextants" http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Here is a nice 1943 model US Navy "Aircraft sextant Mark V" for sale if you want one:

http://www.worthpoint.com/wort...-5-us-navy-with-case (http://www.worthpoint.com/worthopedia/wwii-aircraft-sextant-mark-5-us-navy-with-case)

Many WWII vintage long range recon and bomber aircraft had special roof domes fitted with sextants.


Raaaid ... assuming the game modeled a sextant and matching 1940's ephemeris would you know how to use them ?

raaaid
01-23-2011, 08:30 PM
oh yes i study nautics and navigation was my favourite subject

Treetop64
01-23-2011, 09:27 PM
Does anyone know whether celestial navigation works in FSX?

Yes. FSX has a spherical earth, accurate constellations and moon phases/locations, and locations are based on trigonometric coordinates.

Not sure if anyone developed a virtual sextant for use in the simulator, though.

Mercanario
01-24-2011, 02:30 AM
Originally posted by Treetop64:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Does anyone know whether celestial navigation works in FSX?

Yes. FSX has a spherical earth, accurate constellations and moon phases/locations, and locations are based on trigonometric coordinates.

Not sure if anyone developed a virtual sextant for use in the simulator, though. </div></BLOCKQUOTE>
Somebody did, i tried using it a few years ago, but was in the middle of University assignments so didnt progress further than the instaltion. If i can dig out the link ill post it.

Nicholaiovitch
01-24-2011, 03:19 AM
Sorry to inform you chaps, but the earth is actually flat!

<pre class="ip-ubbcode-code-pre"> http://en.wikipedia.org/wiki/Flat_Earth_Society </pre>

If the earth was round in CoD, you would be able to fly past Lille and Frankfurt and after several cups of coffee heading east, see the shores of Cornwall. (mind you....you would have to fly a great circle and not a rhumb line)

This would naturally be a huge benefit as additional theatres would be able to spring up with only the aircraft to add.

I am convinced after flying IL-2 for a few years that the earth is flat and you will fall off the edge if you fly in one direction for a long time.

I beg to move the motion... "The earth is flat".

Nicholaiovitch http://forums.ubi.com/images/smilies/winky.gif

raaaid
01-24-2011, 09:00 AM
i got banned from the falt earth society for saying nonsenses

is it really a nonsense that no skydome =no air?

saipan1972
01-24-2011, 10:17 AM
well the stars will give u heading but not distance. i think u would need a mercator index on a map because that compinsates for latitude.

AndyJWest
01-24-2011, 10:42 AM
Originally posted by raaaid:
i got banned from the falt earth society for saying nonsenses

is it really a nonsense that no skydome =no air?
That has got to be a nomination for forum quote of the year. http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/clap.gif

Ba5tard5word
01-24-2011, 10:51 AM
I think there's a mod for Fallout 3 with a realistic night sky with all the constellations etc, not sure if it's exact astronomically or not.

Ba5tard5word
01-24-2011, 10:51 AM
Originally posted by AndyJWest:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by raaaid:
i got banned from the falt earth society for saying nonsenses

is it really a nonsense that no skydome =no air?
That has got to be a nomination for forum quote of the year. http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/clap.gif </div></BLOCKQUOTE>

yup and it's only january!

[points to sig]

Choctaw111
01-24-2011, 07:36 PM
This was asked a couple years ago so I doubt I can find the thread.
Oleg did mention, when asked, that he intended for this to be included.
Whether it has made the initial release is unknown to me.

Mercanario
01-24-2011, 08:02 PM
Anyone who wants to try celestial navigation in FSX can start from here;

http://www.forum.aerosoft.com/....php?showtopic=25585 (http://www.forum.aerosoft.com/index.php?showtopic=25585)

AndyJWest
01-24-2011, 08:32 PM
I've found a link to the (big) WW2 USAAF navigation manual download, here: http://aafcollection.info/item...e!!198!1!title!up!20 (http://aafcollection.info/items/detail.php?key=198&pkg=ls!title!!198!1!title!up!20)

An easy example:
http://i958.photobucket.com/albums/ae65/ajv00987k/LatPol.jpg

There are many other interesting documents on this website.

Treetop64
01-24-2011, 08:53 PM
Originally posted by raaaid:
i got banned from the falt earth society for saying nonsenses

Did you, really...? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

p1ngu666
01-26-2011, 06:04 PM
navigating a heavy bomber at night is pretty much a 8 hour maths tests. *complex* maths

Mercanario
01-26-2011, 09:08 PM
Originally posted by p1ngu666:
navigating a heavy bomber at night is pretty much a 8 hour maths tests. *complex* maths
Indeed. I read somewhere that during initial screening for R.A.F. aircrew, the "best and the brightest" where siphoned off to be navigators, not pilots.

WTE_Galway
01-30-2011, 08:29 PM
An incompetent navigator is far more likely to get you killed then an incompetent pilot.

M2morris
01-31-2011, 06:43 AM
Originally posted by WTE_Galway:
An incompetent navigator is far more likely to get you killed then an incompetent pilot.
Yes, and when you are both;
fly first, navigate second.
Thats just my pinion.

leitmotiv
01-31-2011, 09:51 AM
I talked to a UK flight simmer in '94 who was using software which completely simulated a wartime Lancaster flight with players in every station, including gunners. I suppose this must have been some independent design. In the latest A2A AccuSim models, you can have a pilot, co-pilot, flight engineer, and navigator all working in the model's cockpit. This is the future of flight simming.