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zarskoe
11-02-2004, 06:07 AM
PF mission are very long, too much.

I like the high fighting activity that caracterized Il2FB dynamic campains with plenty of ground and air target of opportunity.

PF mission are very long, too much, with few or no targets of opportunity at all.

May be they are more realistic, but definitely very boring in a simulation game.

Maddox should consider the possibility to give players the choise to customize target distance, and the incidence of targets of opportunity.

zarskoe

Mezcal_Head
11-02-2004, 06:13 AM
Ithink a better option is already included in the game, try the FMB

I know its not what you are asking for but you can tailor everything to your taste like:
number of targets
distances to targets
and anything else you want realy give it a try

Philipscdrw
11-02-2004, 06:16 AM
you can change the preferred distance to target.

In the conf.ini file, you can put a line mission_distance=[preferred distance in km to target] I don't remember the correct line, but someone will pop up and tell you no doubt.

Philipscdrw
11-02-2004, 06:17 AM
And also you can use timeskip to reach the waypoints.

Strange_361st
11-02-2004, 06:22 AM
People don't understand that battles in the pacific just didn't happen in the frist 5mins of flight these guys would fly for hours and hours at times just to have 2min air battle or to attack ground/ships.

This is not the european theator where you could have a battle in a few mins.

LEXX_Luthor
11-02-2004, 06:30 AM
Well said. That was the bad thing about Pacific air war, alot like Euro bombing Germany--very long missions.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Unlike in other war theatres where air power was used for its own military campaigns apart from ground troops, air power on the Eastern Front was used mainly to support ground operations, making it echo the movements and fortunes of the armies.

~ http://www.esparacing.com/sport%20pilot/century-of-flight/index.htm
http://www.esparacing.com/sport%20pilot/century-of-flight/new%20site/images19/9.gif
Dead Russian troops and destroyed Soviet tanks litter the snowy field in front of German defensive positions, winter 1941-1942.

<HR></BLOCKQUOTE>
The one "good" thing about Eastern Front from a flight simming view was the short range of air missions to the battlefield. Really, only there did short range Fb~109 and Yak~3 have any real chance of success. Pacific is the wrong place to go.

I am now wondering if Pacific FP was a mistake for Oleg, given the Extreme shortcomings of FB game such as difficulty of mission creation for the flight sim Newbie, generally Barren campaigns with a ~very~ low number of aircraft and surface units that the average Intel/AMD cpu can handle in combat. Some of these problems can be avoided in Eastern Front sim. mmmm

Don't get me wrong, I am hardcore FP, but for me its only "just an addon" so I can [slowly] design a Eastern Front dynamic campaign where Japp attack Russ 1940/1941 like Hitler hoped they would. Will be interesting matching Japp vs Russ beyond the usual 1937-1939 China stuff, and sadly FP does not include Ki~27 or anything that can allow the real 1937-1939 thing. For me, FP is Eastern Front "addon" for FB. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif In fact, only my 3rd day of FP did I even look at a carrier and setup a takeoff, then Deleted it...too busy thinking how to make Japp/Russ land based campaign with the new maps.

Noticed one thing...at the end of my (one) and only carrier takeoff I setup SBD attack my Zero on carrier and just sat watching the flak on Effects=2 in "conf" file...very immersive. This sim is Awsum. But...the carrier and one escort DD flak started shooting at the SBD pilots after they parachuted under the water. doh! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

http://forums.ubi.com/images/smilies/11.gif -- oh -- and SBD can stand in for Flyable Su~2 so one may join AI Su~2 flights...like Desperate simmers used Yak~1 as Spit~1 before the AEP.

Athosd
11-02-2004, 07:16 AM
Some of the battles depicted in PF would, IMHO, be better represented by a static/branching rather than dynamic campaign.
A string of canned missions covering the most exciting phase of a given campaign, if well planned, can be very entertaining.

The battles of Coral Sea and Midway come to mind as suitable for the static campaign treatment (action concentrated over a short time-frame).

New Guinea, Okinawa, Guadalcanal (for example) all featured extended operations which can work well with the dynamic approach.

I'm looking forward to seeing the campaigns the community produces - might even take a stab at it myself.

Cheers

Athos

LEXX_Luthor
11-02-2004, 07:31 AM
Good Point about the intense carrier ops. As land~lubber I didn't think of that. Ranges can be shortened somewhat perhaps if at least one side uses carriers as base.

Astaldo711
11-02-2004, 04:34 PM
Many pilots in the European theatre also flew many missions without seeing a target. Especially US pilots escorting bombers. There should be an option to increase the likelihood of encountering the enemy. You shouldn't have to create your own missions. You should be able to customize the campaign. It's offered as a game for novice and expert.

Chuck_Older
11-02-2004, 06:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Strange_361st:
People don't understand that battles in the pacific just didn't happen in the frist 5mins of flight these guys would fly for hours and hours at times just to have 2min air battle or to attack ground/ships.

This is not the european theator where you could have a battle in a few mins. <HR></BLOCKQUOTE>

The fact is, the 'gamer' crowd doesn't care. Action, now. That's what a good game does. Sims don't and a lot of people don't like it.

But it's not the sim's fault, it's the person who bought it. PF isn't for a lot of people, but they bought it anyway, and a lot of people hate it for what it's not

Chuck_Older
11-02-2004, 06:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Astaldo711:
Many pilots in the European theatre also flew many missions without seeing a target. Especially US pilots escorting bombers. There should be an option to increase the likelihood of encountering the enemy. You shouldn't have to create your own missions. You should be able to customize the campaign. It's offered as a game for novice and expert. <HR></BLOCKQUOTE>

A novice can play. What's stopping him? being able to play has nothing to do with the intensity and frequency of action.

Where should the line be drawn? Where should the concessions to gameplay end? like I said, PF isn't the type of game that many people want to play, but they still want it to be something it isn't. It's a poor choice of game for many people, but that doesn't make PF "bad", it just makes it different from your cup of tea

Old_Canuck
11-02-2004, 06:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by zarskoe:
PF mission are very long, too much.

.... <HR></BLOCKQUOTE>

Send me your used CD before this weekend and I'll gladly send you the amount you paid for it. PF doesn't arrive in our area until November 13 and it would be worth buying an extra copy to have it a week early. I've paid more for a single night out fer cryin out loud.

rodion_zero
11-02-2004, 07:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Chuck_Older:
PF isn't for a lot of people, but they bought it anyway, and a lot of people hate it for what it's not <HR></BLOCKQUOTE>

But that's the scary part--these "a lot of people" consists the bulk purchasers of the sim. They are, as effte told us in another thread, are what makes the sim alive, and the bad part is that these masses might think they've been hoodwinked into buying something they thought was MUCH MORE, and if that happens, they will shy away from the next 1C game, and that means the death of our beloved line of sims, because the ones left buying the game are the hardcore people like us, and we don't constitute a majority of the game buying public http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

-RODION

P.S. I'm about to post a rather LONG thread of THE ENTIRE CHAPTER 15 of BAA BAA BLACK SHEEP, Pappy Boyington's autobiographical novel. Chapter 15 is VMF-214's (and some other attack/bombing squadrons) attack on a Japanese airfield at Ballale, west of Bougainville...you will see how the term "5 hours of boredom and 5 minutes of stark terror" is like http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

MK2aw
11-02-2004, 07:46 PM
maybe this will help you:


In accordance with your preferences and configration, you can place the following lines in file conf.ini
(all case sensitive):

1. Preferred distance to target

MissionDistance=nn, where nn is your preferred distance to target in kilometers. For instance:

MissionDistance=80

The request is not guaranteed to be fulfilled, if there are no suitable targets within the distance +/-30%,
any target may be selected.

By default any target may be picked up.

2. Difficulty

CampaignDifficulty=Easy
CampaignDifficulty=Hard

The default difficulty is medium

Changes your and enemy AI level

3. Air and ground intensity

AirIntensity=Low
AirIntensity=High
GroundIntensity=Low
GroundIntensity=High

Changes number of ground targets of opportunity, number and size of flight groups

Default air and ground intensity are medium

Mk2aw

Maple_Tiger
11-02-2004, 07:53 PM
I agree, once you learn how to use it, the FMB is hoot.

Gato__Loco
11-02-2004, 08:01 PM
Hey guys, I think Zarskoe has a point. Not everyone wants to fly for one hour before seeing some action, regardless if that is how it was on the Pacific theatre in WWII.
I think Oleg should give people all the options. If you are a history pundit, you should be able to set the parameters of the mission generator to get historically accurate missions. But if you want you should be abe to get missions with shorter flights and more targets without having to make your own missions or without having to dig into the confi.ini file.

If we want to have more people playing this sim, we need to give people these options. Remember that more people playing equals more money for Oleg and co., which increases the chances of seeing more add-ons, etc.etc.

LEXX_Luthor
11-02-2004, 08:22 PM
THAT I can agree with. No talk of fake Space Warp but much smaller mission distances. http://forums.ubi.com/images/smilies/11.gif Even if not hysterically correct over the Pacific, they would be very immersive. Also consider shorter flight ranges for all planes means AMD/Intel can handle more planes in the air at one time and increased activitiy.

Carrier ops, or land based missions against carriers, lend themselves well to short range missions without depending on distance between two fixed land based airfields.

Supr
11-02-2004, 08:24 PM
this is a flight sim, not air quake

Bearcat99
11-02-2004, 08:29 PM
This is one of the dumbest posts I have ever seen. This is not a "toy". Take the time to learn how to use the Full Mission Builder and make your missions howevef you like.. or wait for that genius Uber D to come out with his PF UQMG. There are several good tutorials on it's use... look in my sig for the link Eastern Skies and get the FMB tutorial there. It isnt rocket science.


Gamers....... http://forums.ubi.com/images/smilies/51.gif

Part of the charm of this sim is that it is highly detailed and that it has layers upon layers of new stuff to learn.. if you are bored already then you probably have ADD or something. Seriously... you need to slow your roll and stop and smell the coffee kid. This sim isnt as popular as it is because it is a rip roaring shootemup. It is as popular as it is because it is a time consuming multifaceted monster of a product that takes months to learn to use and years to master. If you want that instant gratification then maybe this isnt the product for you.... but I bet you if you just stopped and regrouped and assessed this product for the long haul you would come to realize that it isnt a slam bam thank you mam kind of thing. Its a slow.... easy..... staedy.... kind of stoke to the brain..... get busy learning the sim kid and stop going for the 2 minute thrill.

Jester_159th
11-02-2004, 08:34 PM
Firstly, as has been pointed out at least twice before now. The options are there to modify the missions via editing the .ini file. Sorry, but if you want this sim to be something it's not then go crazy changing stuff. Just remember to backup first.

Secondly I have yet to encounter a single mission where you have to "fly for an hour" before seeing the enemy. I've flown eight missions in the first USN campaign. I've also flown three missions from the Beaufighter campaign. The average mission legnth (to and from target and including any action that takes place) is around one hour fifteen minutes. The longest mission I've flown was (in total) one hour forty five minutes.

Also, if you don't want to fly long missions, and you don't want to modify any files there's the Quick Mission Builder. Instant action on tap there. Or if you're more ambitious there's the full mission builder.

The bottom line is, if you can't find a way to enjoy this sim then flight sims are not for you. To buy it then come on here and complain bitterly about the fact it doesn't suit you is going to do you no good what-so-ever.

And I doubt very much that "these "a lot of people" (who have bought PF) consists the bulk purchasers of the sim."

I am fairly sure that, at the moment, the majority of purchasers will turn out to be the guys that already own FB+AEP, and probably bought the original IL2 when it first came out.

HellToupee
11-02-2004, 08:35 PM
sim or no sim, how can anyone find flying straight and level doing nothing at all fun? sounds as fun as watching paint dry, most people engage auto pilot and hit 8x speed and watch the map, but this still takes a long time and needs powerful computer.

People enjoy this sim for realistic handling planes and combat, the only thing the flying distance does for immersion is simulate very accuratly the bordem a real pilot would endure.

Supr
11-02-2004, 08:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HellToupee:
sim or no sim, how can anyone find flying straight and level doing nothing at all fun? sounds as fun as watching paint dry, most people engage auto pilot and hit 8x speed and watch the map, but this still takes a long time and needs powerful computer.

People enjoy this sim for realistic handling planes and combat, the only thing the flying distance does for immersion is simulate very accuratly the bordem a real pilot would endure. <HR></BLOCKQUOTE>

So hit time skip and wait less, or use the options that help shorten the missions. Holy cow, talk about lazy. Geez, like was said, it aint rocket science.

rodion_zero
11-02-2004, 08:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HellToupee:
sim or no sim, how can anyone find flying straight and level doing nothing at all fun? sounds as fun as watching paint dry, most people engage auto pilot and hit 8x speed and watch the map, but this still takes a long time and needs powerful computer.

People enjoy this sim for realistic handling planes and combat, the only thing the flying distance does for immersion is simulate very accuratly the bordem a real pilot would endure. <HR></BLOCKQUOTE>

LOL I bet your type will die of boredom in front of your PC if you're doing VATSIM and on a long haul in a B747-400 from New York to Beijing! Hahaha! I'm glad I'm from the civilian flightsimming genre too...makes my patience tenfold http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

-RODION

Feathered_IV
11-03-2004, 04:33 AM
Ugh! For dummies like me, which config.ini is this? Is it in the main directory or the mission file? Can anyone post the correct pathway to this?

Many thanks...

SeaFireLIV
11-03-2004, 05:41 AM
Problem with some of you impatient types is that you go to it with the wrong frame of mind. You should be thinking , `This is how it was, the REAL men had to go thru this`. You`d rather whine when you have 2X, 4X and 8X speed and now even 10X - but no, it`s still too long. If I was Oleg I`d give you forced flight to the target and strap you down in the chair to go through the DURATION!

D A M N unappreciative!

http://img.photobucket.com/albums/v31/SeaFireLIV/Shock.jpg
Shock n awe!

x6BL_Brando
11-03-2004, 05:49 AM
The conf. folder is in the root folder of your game installation.

I guess some missions must be longer tham others? I'm flying the FAA Seafire campaign (Iwo Jima) and none of the missions have involved more than five minutes of climbing to target before finding the enemy. I'm also part-way into the Beaufighter campaign over New Guinea....that does involve a longer flight to target, but it's an excellent plane to fly - I just wish the AAA wasn't so intense over the target, LOL.

tsisqua
11-03-2004, 06:55 AM
I am in the middle of the USN Corral Sea campaign. The missions are very long, but I'm not changing a darn thing in conf. It means that I may only get to fly one mission a day, but here is what I am learning while looking at all those beautiful clouds and water: It is fun to use trim to hold your AC on heading. I trim the bubble to center, then aileron trim the roll away, then elevator trim for straight and level flight. It is a bit of a challenge, and requires more attention than "watching paint dry". Flying the North American continent, coast to coast, used to be a favorite past-time for me in the MS FS series. I loved every minute of it, but there are options for you who do not want the experience of long flights. Time accelleration and time skip are there . . . . Just for you. They were added to shorten your flying time, so what is the problem?

Oh, yeah, I know that people are having a problem with how they come out on the other side of the warp, but I assigned it a key, and gave it a try one night, and voila! No problem that time. The problems are to be addressed in a patch, and are not serious enough to ruin the gameplay.

Also . . . Have you aver tried CFS2? I used the "x" key to warp to the action all the time because the missions were so long . . . WITHOUT the eye-candy and realistic in-flight handling characteristics of PF, or anything else in the 1C FS series'.

Finally, as has been said, this "game" has taken more steps away from being a "game", and has become what we, who have been here forever, have been begging for for years! The posts in ORR over the years are a testimony to that. This developer listens to his patrons! And still has created a sim that can be as arcade as you wish to configure it.

For most people, IL2/FB/AEP/PF are all like making love. Nobody has a good first experience. Still, with some practice, and after awhile . . . we just can't get enough of it. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Tsisqua

Fehler
11-03-2004, 09:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by tsisqua:
...are all like making love. Nobody has a good first experience. Tsisqua <HR></BLOCKQUOTE>

Hey! Speak for yourself!

LOL

zarskoe
11-03-2004, 09:47 AM
Thanks everybody for the suggestions.
I' not sure old command line in config.ini still work in PF. I hope next official patch will specify how we can customize, if any, PF.

I agree with many remarks abaut air war in pacific theater but as I stated PF is just a sim GAME. As a gamer I demand action!!!
I' m not looking for an arcade style game but for a game where realism concentrate on fly models, historical OOB, historical plane,....on the other hand I demand more action.
Everybody knows that the incidence of engagement in sim games are higher than in the real contest they aim to recreate.

I think that an higher level of customization in PF will sutisfay any player.

I also know Lowengrin is working to the new version of DCG which will allow cusmonization of dinamic campain in PF.

TacticalYak3
11-03-2004, 10:07 AM
I keep asking this question but no one has answered it -

Does MissionDistance=nn in the config.ini file help reduce the flight paths generated for missions in the campaigns? Does anyone know if this is still the correct syntax for the command? Anyone here reading this post associated with the Developer?

I wonder if this parameter will really work as bases/aircraft carriers are going to be normally very far away from combat areas unlike Western/Eastern fronts.

---------------------

This debate is the same nonesense as with open cockpit and customized icons. The only thing I would like to say is for those who feel compelled to speak for Oleg - HE decided the time skip feature was appropriate to include in Pacific Fighters given the increased flight length (and that over lots of endless water) as compared to the Western/Eastern fronts.

He must have realized that at least some of his dedicated flight sim gamers wouldn't have time to spend significant periods flying to the action, and supposed if all they really wanted to do is fly planes then Billy's Flight Simulator might have been a better choice.

In the end, can't the community support the improvement of the time skip feature for those who prefer to enjoy the sim without flying significant periods of time? Isn't that alright with everyone?

faustnik
11-03-2004, 10:27 AM
Try this (just paste it into your main FB conf.ini file):


[DGen]
MissionDistance=18
MaxFLAK=5
NoBadWeather=1
CampaignAI=Hard
RandomFlights=3

LEXX_Luthor
11-03-2004, 10:34 AM
BestBear99:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> if you are bored already then you probably have ADD or something. <HR></BLOCKQUOTE>
That does not sound like Our Bear. http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

Our serial moderators are cracking under the pressure. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Philipscdrw
11-03-2004, 11:03 AM
But what about the cereal moderators? who will remind us to modify the crunch.ini file in the root box?

SeaFireLIV
11-03-2004, 11:50 AM
Another thing... The Mission distance Conf change will only take effect IF it`s possible. It can`t dump you to a target in the sea closer (if there is sea, and PF mostly has sea). So if you`re closest target is on a far island, you`ll still be stuck with having to fly the whole route using the 10X skip. So you`ll just have to live with it... or not.

p.s. Looks like someone`s already pointed that out.

Saburo_0
11-03-2004, 05:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TacticalYak3:

---------------------

This debate is the same nonesense as with open cockpit and customized icons. The only thing I would like to say is for those who feel compelled to speak for Oleg - HE decided the time skip feature was appropriate to include in Pacific Fighters given the increased flight length (and that over lots of endless water) as compared to the Western/Eastern fronts.

He must have realized that at least some of his dedicated flight sim gamers wouldn't have time to spend significant periods flying to the action, and supposed if all they really wanted to do is fly planes then Billy's Flight Simulator might have been a better choice.

In the end, can't the community support the improvement of the time skip feature for those who prefer to enjoy the sim without flying significant periods of time? Isn't that alright with everyone? <HR></BLOCKQUOTE>

I agree. don't tell me I'm a gamer because I'd rather fly two campaign missions instead of just one on the one or two nights a week I might get the time to play.
Some of you guys are getting awefully intolerant of people who don't like to play the same way you do.
Hours of boredom....uh, enough of that everyday at work. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

NoBunny
11-03-2004, 07:04 PM
The IL2 snobs are out in full force. http://forums.ubi.com/images/smilies/51.gif I've been with this sim since the begining and I must say that PF blows. It all goes back to Olg's lack of quality control - He aims to please one customer - Him. Missions suck for a reason - So his friends can profit from selling add on campaings in the UK.

MK2aw
11-03-2004, 07:18 PM
No bunny you are wrong. The developer of DGEN has been all over the fourms at sim hq and we have DGENBETA3.11 all ready and it will get even better.

1 week after release and we get new campiagns and better enemy AI, you make some unfair statements.

Also the flight sims that I have played since the early 90s have all needed a patch (and if they did not get one it is because the developer did not care to make it because ALL have needed it).

So you want Oleg to make history and release a perfect sim?

It's not going to happen. Your comment about the UK friends making missions shows you do not have experience with DGEN. You can actually modify and make anything you want yourself.

Mk2aw

sapre
11-03-2004, 08:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by NoBunny:
The IL2 snobs are out in full force. http://forums.ubi.com/images/smilies/51.gif I've been with this sim since the begining and I must say that PF blows. It all goes back to Olg's lack of quality control - He aims to please one customer - Him. Missions suck for a reason - So his friends can profit from selling add on campaings in the UK. <HR></BLOCKQUOTE>

T
b
s

???
What does this means?
Or do I have to read it backwards?

ednew
11-03-2004, 08:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by NoBunny:
The IL2 snobs are out in full force. http://forums.ubi.com/images/smilies/51.gif I've been with this sim since the begining and I must say that PF blows. It all goes back to Olg's lack of quality control - He aims to please one customer - Him. Missions suck for a reason - So his friends can profit from selling add on campaings in the UK. <HR></BLOCKQUOTE>

If you've been around since the beginning, how many FREE patchs & upgrades came out to support the original IL2.
Name ONE other game developer that responds to questions in the forums.
Do you offer constructive critisisum, no you just want to bad mouth a genius.
I could go on but I would just be wasting my time. You are either an immature child or a troll. Go away till you grow up.

Snootles
11-03-2004, 08:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I've been with this sim since the begining and I must say that PF blows. <HR></BLOCKQUOTE>

What did you expect it to do? Cure cancer? Model the behavior of individual air molecules around each object? PF is incomplete but the material there is fantastic, and I can only see the game improving.

Saburo_0
11-03-2004, 08:59 PM
Well I really like PF, more than I thought I would to be honest. But I would be happy if we could have missions that are shorter.
Now I imagine any situation where you are defending most of the time should be OK but haven't been able to try out many of the campaigns yet.
Starshoy came out immediately with some good fixes so i think PF will only get better. It's difficult to have both the feel of the Pacific with campaign missions that can be accomplished in a reasonable amount of time. (Yeah I know subjective) Still I hope this is something that can be worked out. Some of the new maps may make a big difference too.

Ps can't everyone just play nice ?

Old_Canuck
11-03-2004, 09:56 PM
Full real afficianados: try what Pappy Boyington used to do during long missions to keep himself awake. Rub tobacco in your eyes. the irritation level is almost the same as reading some of these whining posts I would imagine.

NoBunny
11-03-2004, 10:23 PM
Hey ednew - Go **** yourself - Any patches/addons/ utlit. from the community I payback through paypall. Your "genius" is a one trick pony and he doesnt do that trick very well.

Olg would be up **** creek if it wasnt for this community fixing or should I say providing the Quailty Control that should have been covered before the release.

You give him a pass like he is a god or something - Im not taking any **** from some 40 year old wannabe who has no idea whats being accomplished in this medium by other developers.

I will continue to hound him until he gets it right. This is his last project - So he needs to release the source to the community now!

Takata_
11-03-2004, 10:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bearcat99:
This is one of the dumbest posts I have ever seen. This is not a "toy". Take the time to learn how to use the Full Mission Builder and make your missions howevef you like.. or wait for that genius Uber D to come out with his PF UQMG. There are several good tutorials on it's use... look in my sig for the link Eastern Skies and get the FMB tutorial there. It isnt rocket science.


Gamers....... http://forums.ubi.com/images/smilies/51.gif

Part of the charm of this sim is that it is highly detailed and that it has layers upon layers of new stuff to learn.. if you are bored already then you probably have ADD or something. Seriously... you need to slow your roll and stop and smell the coffee kid. This sim isnt as popular as it is because it is a rip roaring shootemup. It is as popular as it is because it is a time consuming multifaceted monster of a product that takes months to learn to use and years to master. If you want that instant gratification then maybe this isnt the product for you.... but I bet you if you just stopped and regrouped and assessed this product for the long haul you would come to realize that it isnt a slam bam thank you mam kind of thing. Its a slow.... easy..... staedy.... kind of stoke to the brain..... get busy learning the sim kid and stop going for the 2 minute thrill. <HR></BLOCKQUOTE>


Are you supposed to be a moderator ?????
I can't believe you can be so offensive with someone who is just not sharing your point of vue.
Let me tell you you are completly wrong Bearcat. You don't have to talk like that in the name of nobody but yourself. What do you know about the game market ? Do you really think that only hardcore simmers are buying this product ?

Hardcore simmers are able to make their own campaign using FMB, not everybody. Others just don't have enough free time to fly for hours or study poorly documented functionnality of this game.
You should at least respect those people, because without them, you would have nothing to simmulate (and dreaming you are a real war pilot!!) because Maddox would be out of buisness.

Maybe you find the subject/writter of this post "dumb", but IMHO, you are a pure idiot.

Takata

Well Mr. Astute... if you read my post you will see that nowhere did I call the poster dumb.... I said the post was dumb.. and it is..... if it were something that was not user alterable sure... Ok... but to complain about something you have the power to change if you just take the time to me is silly...... and whats so bad about ADD? Some of my closest friends have very fertile minds and extremely short attention spans. I do in fact.... thats why I am so impressed by this sim... the fact that it has held my interest for so long still blows me away.... it even gets fresher (more fresh?) No I do not think that only hardcore simmers are buying this product.... I do believe I said as much........ http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif My point is that if 1C has proven nothing else it has proven that it will come through and people need to just appreciate what they have. H@ll I was guilty myself... I made quite a few posts in ORR over the past year or so asking for a feature that had I looked a little deeper was already in the sim... just not obvious.... namely the multiple stick profile thingy.....

The solution to " oring" missions is to make your own. There are enough tutorials out to teach anyone...... even you or the originator of this post the basics aof mission building in about 45 minutes.... max.

NoBunny...... you sound suspiciously like someone else I know who used to go on and on in the same vein on SimHQ forums and in here about the same thing..... releasing the code blah blah blah.... He got banned a while back for making similar posts. No need to get so ugly in here.

LEXX_Luthor
11-03-2004, 10:59 PM
Takata:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>You should at least respect those people, <HR></BLOCKQUOTE>
You earn respect. Some do, some don't.

Anyway, that's not the Real Bear as I posted above. Sometimes the little brats just come in such large numbers people lose some temper.

Ask your mother about earning respect around other people, if you are lucky to have a mom.

tsisqua
11-03-2004, 11:11 PM
Bear is one of our most respected and loved, yes, loved . . . members of our community. This has been a very busy place. Give him a break, now, will ya? Bear is the first place that you want to go for help, and belive me . . . he is no idiot!

Tsisqua

sapre
11-03-2004, 11:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by NoBunny:
Hey ednew - Go **** yourself - Any patches/addons/ utlit. from the community I payback through paypall. Your "genius" is a one trick pony and he doesnt do that trick very well.

Olg would be up **** creek if it wasnt for this community fixing or should I say providing the Quailty Control that should have been covered before the release.

You give him a pass like he is a god or something - Im not taking any **** from some 40 year old wannabe who has no idea whats being accomplished in this medium by other developers.

I will continue to hound him until he gets it right. This is his last project - So he needs to release the source to the community now! <HR></BLOCKQUOTE>
It seems someone is short on his prescious 6 packs! http://forums.ubi.com/images/smilies/mockface.gif

LEXX_Luthor
11-03-2004, 11:24 PM
Don't be too sure. Some of these Noobs may be pros. The competition out there would love to get Oleg's source...and more, his sources of data.

Bunny:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>So he needs to release the source to the community now! <HR></BLOCKQUOTE>

Czech out the KATE thread at netwing, and you see why Microsoft was forced to cancel http://forums.ubi.com/images/smilies/11.gif 4FCS, billions of dollars won't make up for human connections, as if Microsoft would have spent billions on a flight sim anyway. I just assume these morons work for Microsoft research department. Its so easy to Deal with them then.

ednew
11-03-2004, 11:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by NoBunny:
Hey ednew - Go **** yourself - Any patches/addons/ utlit. from the community I payback through paypall. Your "genius" is a one trick pony and he doesnt do that trick very well.

Olg would be up **** creek if it wasnt for this community fixing or should I say providing the Quailty Control that should have been covered before the release.

You give him a pass like he is a god or something - Im not taking any **** from some 40 year old wannabe who has no idea whats being accomplished in this medium by other developers.

I will continue to hound him until he gets it right. This is his last project - So he needs to release the source to the community now! <HR></BLOCKQUOTE>

If this product upsets you this much, perhaps you should look else where for entertainment.

Snootles
11-03-2004, 11:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Hey ednew - Go **** yourself - Any patches/addons/ utlit. from the community I payback through paypall. Your "genius" is a one trick pony and he doesnt do that trick very well.

Olg would be up **** creek if it wasnt for this community fixing or should I say providing the Quailty Control that should have been covered before the release.

You give him a pass like he is a god or something - Im not taking any **** from some 40 year old wannabe who has no idea whats being accomplished in this medium by other developers.

I will continue to hound him until he gets it right. This is his last project - So he needs to release the source to the community now! <HR></BLOCKQUOTE>

Get some sleep and think things over! That growing rumble I hear in the distance is the sound of the mods bearing down on you...

Oh, and by the way...

IBTL! http://forums.ubi.com/images/smilies/mockface.gif

Old_Canuck
11-04-2004, 12:30 AM
Ah yes I love the sound of the mighty ban hammers in the morning.
http://www.wiztext.com/largest/images/Day03/MVC-583S.JPG

Supr
11-04-2004, 09:10 PM
my, thats a big hammer. http://forums.ubi.com/images/smilies/11.gif

and lol @ no-bunny, good luck man, i'm afraid your gonna need it when mommy stops payng the tab. luck may be your only hope.

Oh btw, the game was released in 2001, i guess you've just been lurking the last 3 years eh? http://forums.ubi.com/images/smilies/mockface.gif

Jester_159th
11-05-2004, 05:41 AM
Wow!! NoBunny really seems to know how to win friends and influence people doesn't he??

Don't feed the troll guys. If you starve the little dweebs they tend to crawl back under the slimy rock they came out from under.

Bearcat99
11-05-2004, 06:18 AM
Well I havent done that in a while http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif....... Hey Takata.... I responded to your post with an edit instead of a quote... http://forums.ubi.com/images/smilies/53.gif sorry about that. So if you care to see my response to your opinions of my response to the original poster here go back up to your post and read it. I deleted nothing from your post. Again ..... sorry about the edit.

Takata_
11-05-2004, 07:11 AM
forget about the edit, it doesn't matter Bearcat.

My point is that we are not talking about the same thing. What I'm talking about, is Pacific Fighters as a stand-alone game and what is provided out_of_the_box for someone who is not a dedicated_Maddox_simmer, who don't buy this game for spending hours and hours making some missions and campaigns that are not completly bogged or unplayable without dozens of flying hours, etc.

The key problem is a question about the time the "average simmer" is ready to spend with this game and to learn the tools provided. If someone doesn't have the time to fly the dynamic campaign provided because they are time consuming, he won't have either the time to make his own campaign/mission.

But maybe he could expect to have some good ones inside the box?

Single missions and career modes are the main weakness of this game IMHO. From FB release, there is fewer and fewer missions provided with each release, and most of the well known AI bugs have not been fixed.

What marketing should say to developpers is what the "average simmer" is expecting from the product, not what the hardcore simmers want. Tools like the FMB, even if they are not very difficult to use, are just not in to fix what the developper should have done for the great majority of his customers.

Answering that there is the QMB or the FMB is not right, because most of the old sims were build mainly around a "carrer mode".

I could reverse your point : why don't those simmers who want to fly "historical" very long mission (and they are a small minority) are not doing them themselves with FMB ? Everything is provided to do it.

And Obviously, they have plenty of time to do it . http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Takata

sapre
11-05-2004, 07:30 AM
Oleg Maddox: SHUT UP!
NoBunny: No, you little snotty-nosed *****.
Oleg Maddox: WHAT?!!
NoBunny: Your shoes got lifts, buster, I can tell.
Oleg Maddox: Eh, LIFT THIS, HAIRSPRAY!! *sound of something hitting something*
NoBunny: OW, MY NOSE!!
NoBunny: This cost a lot of money. I'll sue you into jail, *******.
Sapre: Hit me, man. I LIKE IT!!
Nobunny: Ow, my **** nose.
Oleg: Aww, stop crying, baby boy. Who you gonna tell, huh? Where's your anti Maddox speach now? You think I'm a little wimp now? You want to be rude about Pacific Fighters now, eh? You think you a tough guy from the gutter now, ah, my friend? You think you can screw with me? With Oleg Maddox? What you thinking, *******?
NoBunny: Ah, I'm sorry. Please don't hit me again. I...Iove your sim.

oFZo
11-05-2004, 08:07 AM
Could someone pass the popcorn? Please? Pretty please with sugar on it?

http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Grundoon
11-05-2004, 08:24 AM
Whew!what a discussion (sic)

I'm trying to decide whether to buy PF- I've been playing IL-2 since the beginning but not hard core. I was a hard core pilot for 30 years, including military, and play this sim for fun not to cover ferry miles- . Recently got aces expansion so I'd be ready for PF to overlay. Now I' m reading some negative reviews, mainly on the subject of this thread.
Basically my question is -what is time skip and how ,specifically does it work to shorten the "hours of boredom" flying in this sim?

One point to add to this thread : I don't mind flying a long way on a mission ( with judicious use of autopilot or compression), BUT I often get shot down! (doesn't anyone else?) or strafe my way into the ground, or sometimes the last projectile to hit the enemy plane is me.
THEN it bugs me to have to sit and wait to get thru to the action point(s) in the mission all over again, sometimes a lot more than once.
So I guess , if the time skip is the answer, I'll buy the game. If not ,I won't at least for a while.
Any info on my question will be appreciated.
***********************************************

"Flying Rules:
1. Stay in the middle of the air
2. The bottom of the air is defined as dirt trees,water, and cement.
3. The top of the air is defined as alto- stratus clouds and inter-stellar space.

Stay in the middle of the air"