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Kapteeni
01-04-2006, 03:34 AM
Me: Nada! http://forums.ubi.com/images/smilies/35.gifWell when i bought PF, i played Rufe C. with easy settings, but that does not count.
Normally i get killed/crashed after 6 to 10 missions with DiD settings. And another thing: I start to create campaigns with Loweringens DGgen or missions with UQMG and forget to play because searchin skins an building maps takes almost all the time (80%). Then i get killed in 1.st mission and delete whole campaign and start to make new. Am I hooked. Should i search professional help? They are coming for me. RED nasty Laggs! My Brewster is Burning. Gotta Jump...

Kuna15
01-04-2006, 06:06 AM
EVER FINNISHED ANY CAMPAIGN?

Yes. See below http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

http://i23.photobucket.com/albums/b366/Kuna15/pacific_fighters/fb_careers.jpg


Am I hooked. Should i search professional help?

Yes you are hooked. I can tell http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
And no you don't have to search professional help. Just hit refly and kick some -- next time you fly that mission. It can be so satisfying http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

neural_dream
01-04-2006, 06:37 AM
And for those who don't know how nuts Kuna is, each of these 100% corresponds to about 180 missions http://forums.ubi.com/images/smilies/35.gif.
And I liked the nn in the title. Shows your nationality http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

Kapteeni
01-04-2006, 06:47 AM
I dont do refly! Maybe i should http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif
And Kuna: What a List. You are The Man!

han freak solo
01-04-2006, 06:59 AM
User made campaigns, yes.

Stock campaigns, no.

Kuna is the King of the marathon campaigns! http://forums.ubi.com/images/smilies/11.gif

http://www.lssdigital.com/HFScampaigns.jpg

Kuna15
01-04-2006, 07:00 AM
Originally posted by neural_dream:
And for those who don't know how nuts Kuna is, each of these 100% corresponds to about 180 missions http://forums.ubi.com/images/smilies/35.gif.

Yep, something like that. http://forums.ubi.com/images/smilies/59.gif


And I liked the nn in the title. Shows your nationality http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

rotfl you I have just noticed that... nice touch http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.


Originally posted by Kapteeni:
I dont do refly! Maybe i should http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif
And Kuna: What a List. You are The Man!

Originally posted by han freak solo:
Kuna is the King of the marathon campaigns! http://forums.ubi.com/images/smilies/11.gif

Thanks http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

mean_mango
01-04-2006, 08:09 AM
Kuna is also the king of Realistic Difficulty. http://forums.ubi.com/images/smilies/25.gif

Kapteeni
01-04-2006, 08:13 AM
Originally posted by neural_dream:
And for those who don't know how nuts Kuna is, each of these 100% corresponds to about 180 missions http://forums.ubi.com/images/smilies/35.gif.
And I liked the nn in the title. Shows your nationality http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
And Kuna15 did "finnish" Finland C. first. http://forums.ubi.com/images/smilies/25.gif

Worf101
01-04-2006, 08:59 AM
I've finished several.

Russian and German fighter campaigns in the Original IL2 Sturmovik.

Operation Barbarrosa Campaign in both Ruski and German.

Russian, German and French Fighter Campaigns in IL2 Forgotten Battles/AEP.

Currently 80% done with Army Air Corps campaign in the Pacific in PF.

Unfortunately now that I'm flying online all I do is practice when offline and my gunnery still stinks and take off's and landings are a hoot...

Worf101 99th Pursuit Squadron, 332 Fighter Group. Virtual Tuskegee Airmen "Spit Fire"

OldMan____
01-04-2006, 09:42 AM
From where you gusy collect all those user made campaigns? (where would you recomend for the best ones)

neural_dream
01-04-2006, 09:44 AM
Summary and voting for the most popular at the moment
http://forums.ubi.com/eve/forums/a/tpc/f/23110283/m/3631050393

more detailed, with descriptions
http://forums.ubi.com/eve/forums/a/tpc/f/50910533/m/3471086183

Brain32
01-04-2006, 09:55 AM
And from the deepest and most neglected parts of My Documents folder:
http://img274.imageshack.us/img274/8684/kills8tr.jpg (http://imageshack.us)

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

dieg777
01-04-2006, 12:08 PM
I have completed



standard luftwaffe central fighter
battle over britain
the blue
when tigers could fly
the last days berlin defence



I currently have these on the go

the last days western desert
western front dgen for BOB
Ardennen

and really want to play bird brains Malta gladiators but I am on-line too much now

never done dead is dead tho

Kapteeni
01-04-2006, 01:11 PM
HMMM! i think i just found something new. What the hey is this "refly"-button? I`ll better start to use it.

Kuna15
01-04-2006, 02:09 PM
Originally posted by Brain32:
And from the deepest and most neglected parts of My Documents folder

Good old IL-2... http://forums.ubi.com/images/smilies/11.gif
Unfortunately I have ruined my old IL-2 CD and I can't find it anywhere... http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
Looked at Algoritam but they don't have it...

@ Brain32 please check your PM.

Dash_C.
01-04-2006, 03:48 PM
Wow. I miss the look of original IL-2.

I wish there was a way to restore the original menu appearance.

Kapteeni
01-04-2006, 04:21 PM
Originally posted by Dash_C.:
Wow. I miss the look of original IL-2.

I wish there was a way to restore the original menu appearance.
i still having IL2 in my HD. we play sometimes with m8s .Wish i could find EAW somewhere!

hutch1966
01-04-2006, 04:33 PM
Do you know how to keep the same plane when the unit is moved from one front to the other?
I try to have a pilot career finished flying the cobra for russians. when the squadron moes from kursk to crimea, i am swithched to Yak-9d. How do i avoid that, or how do i change that if it happens?

neural_dream
01-04-2006, 04:39 PM
The normal way is BEFORE you start the campaign, in the same page where you type your date and place of birth. This page is where you have to choose the planes you'll fly in all the following sections of the campaign.

Sometime ago someone provided a workaround for how to manually change the plane you'll fly after you started. Unless someone remembers it, you'll have to search in the last 2 months of this forum.

Unknown-Pilot
01-04-2006, 04:50 PM
I just completed an 80 mission USN campaign that I set to be a Grumman Campaign.

It's funny because near the end I was wondering it it was ever going to end. And now that it's over, I miss it, but don't want to start the same thing over again because I just did it. lol

Noticing the realism in the screen shots - "Realistic", isn't. Somethings need to be turned back on to increase realism.

Zeus-cat
01-04-2006, 06:17 PM
I create a pilot for each nationality so that I can play the campaign as a pilot for the correct country.

RAAF Pilot: Reginald €œSmithington-Smythe€ Smith (OK, he's British and he is on loan to the Aussies)
Campaign: Castaways
Aircraft: Beaufighter

Japanese Pilot: Ikiro €œO-Take-ashowa€ Sulu
Campaign: Straight Shot
Aircraft: A6MN-2 ("Rufe")

British Pilot: €œColonel Crittendon€
Campaign: Hurricats
Aircraft: Hurricane MkIa

German Pilot: Wilhelm €œEagle Eye€ Klink
Campaign: Against Overwhelming Odds
Aircrat: Me-163 Komet

US Pilot: Zeus-cat
Campaign: Cactus Diary
Aircraft: F4F

I have played other campaigns and completed them, but I have lost the files for various reasons. Oddly enough, I have only played one of my own campaigns as a campaign. Of course, I played each mission in the other campaigns about 10 times each to test them.

Zeus-cat

Kuna15
01-04-2006, 06:22 PM
This can be done by editing either; conf.dat or status.dat

If you edit status.dat you will shift to your new plane from next mission, and if you

edit your conf.dat you will shift to your plane of choice on the beggining of the next

subcampaign.
Be carefull; backup your missions and users folder within main IL-2 folder. These

contained all neccesary info about your settings and campaigns etc. you do not want to

mess that up do you? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Here's how this is done.

This is status.dat file:

31001
Kubanlate43
30930.mis oDePatrolTown 79945.00 121056.00
<span class="ev_code_YELLOW">BF_109G6</span>
II_JG5_2
4 0
9
178
Kuna,1918
1 34BAP000 PE_2SERIES110 None,None
1 34BAP001 PE_2SERIES110 None,None
1 34BAP002 PE_2SERIES110 None,None
1 34BAP010 PE_2SERIES110 None,None
1 34BAP011 PE_2SERIES110 None,None
1 34BAP012 PE_2SERIES110 None,None
1 34BAP020 PE_2SERIES110 None,None
1 34BAP021 PE_2SERIES110 None,None
1 34BAP022 PE_2SERIES110 None,None
1 161IAP000 P_40M None,None
1 161IAP001 P_40M None,None
1 161IAP002 P_40M None,None
1 161IAP003 P_40M None,None
1 120IAP000 LA_5F None,None
1 120IAP001 LA_5F None,None
1 120IAP002 LA_5F None,None
1 120IAP003 LA_5F None,None
2 II_JG5_2000 <span class="ev_code_YELLOW">BF_109G6</span> Wenzl,Hartmut
2 II_JG5_2001 <span class="ev_code_YELLOW">BF_109G6</span> Bahlsen,Helmut
2 II_JG5_2002 <span class="ev_code_YELLOW">BF_109G6</span> Kaufmann,Lothar
2 II_JG5_2003 <span class="ev_code_YELLOW">BF_109G6</span> Probst,Dieter
2 II_JG5_2010 <span class="ev_code_YELLOW">BF_109G6</span> Kuna
2 II_JG5_2011 <span class="ev_code_YELLOW">BF_109G6</span> Keller,Konrad
2 II_JG5_2012 <span class="ev_code_YELLOW">BF_109G6</span> Woll,Otto
2 II_JG5_2013 <span class="ev_code_YELLOW">BF_109G6</span> Scherf,Heinz
2 III_JG5_2000 BF_109G2 None,None
2 III_JG5_2001 BF_109G2 None,None
2 III_JG5_2002 BF_109G2 None,None
2 III_JG5_2003 BF_109G2 None,None
2 g01000 BF_109G2 None,None
2 g01010 BF_109G2 None,None
2 g01011 BF_109G2 None,None

just edit planes from your flight and the type of plane on top. I currently fly on

Bf-109G (yellow marked). OK if I want Fw190A4 (edit marked red), then my status.dat would

look like

31001
Kubanlate43
30930.mis oDePatrolTown 79945.00 121056.00
<span class="ev_code_RED">FW_190A4</span>
II_JG5_2
4 0
9
178
Kuna,1918
1 34BAP000 PE_2SERIES110 None,None
1 34BAP001 PE_2SERIES110 None,None
1 34BAP002 PE_2SERIES110 None,None
1 34BAP010 PE_2SERIES110 None,None
1 34BAP011 PE_2SERIES110 None,None
1 34BAP012 PE_2SERIES110 None,None
1 34BAP020 PE_2SERIES110 None,None
1 34BAP021 PE_2SERIES110 None,None
1 34BAP022 PE_2SERIES110 None,None
1 161IAP000 P_40M None,None
1 161IAP001 P_40M None,None
1 161IAP002 P_40M None,None
1 161IAP003 P_40M None,None
1 120IAP000 LA_5F None,None
1 120IAP001 LA_5F None,None
1 120IAP002 LA_5F None,None
1 120IAP003 LA_5F None,None
2 II_JG5_2000 <span class="ev_code_RED">FW_190A4</span> Wenzl,Hartmut
2 II_JG5_2001 <span class="ev_code_RED">FW_190A4</span> Bahlsen,Helmut
2 II_JG5_2002 <span class="ev_code_RED">FW_190A4</span> Kaufmann,Lothar
2 II_JG5_2003 <span class="ev_code_RED">FW_190A4</span> Probst,Dieter
2 II_JG5_2010 <span class="ev_code_RED">FW_190A4</span> Kuna
2 II_JG5_2011 <span class="ev_code_RED">FW_190A4</span> Keller,Konrad
2 II_JG5_2012 <span class="ev_code_RED">FW_190A4</span> Woll,Otto
2 II_JG5_2013 <span class="ev_code_RED">FW_190A4</span> Scherf,Heinz
2 III_JG5_2000 BF_109G2 None,None
2 III_JG5_2001 BF_109G2 None,None
2 III_JG5_2002 BF_109G2 None,None
2 III_JG5_2003 BF_109G2 None,None
2 g01000 BF_109G2 None,None
2 g01010 BF_109G2 None,None
2 g01011 BF_109G2 None,None

And that's it. From next flight I'm on Fw190. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

If you however want to change plane from next subcampaign you can do that by editing your

conf.dat
It should look like

Kuna,1918
II_JG5_2
dir=missions\campaign\de\DGen_F_Crimea41doe0
Language=English
instant=false
Crimea41 BF_109F2
Crimea42 BF_109F4
Kuban42 <span class="ev_code_YELLOW">BF_109G2</span>
Stalingrad BF_109G2
Stalingrad2 BF_109G2
Kuban43 BF_109G2
Prokhorovka BF_109G6
Kubanlate43 BF_109G6
Crimea44 BF_109G6
Lvov44 BF_109G6Late
Balaton BF_109G10

And say you're on subcampiagn Crimea42. When you went from Crimea42 to Kuban42, you want

to fly Fw-190A-4. Then you simply edit

Kuna,1918
II_JG5_2
dir=missions\campaign\de\DGen_F_Crimea41doe0
Language=English
instant=false
Crimea41 BF_109F2
Crimea42 BF_109F4
Kuban42 <span class="ev_code_RED">FW_190A4</span>
Stalingrad BF_109G2
Stalingrad2 BF_109G2
Kuban43 BF_109G2
Prokhorovka BF_109G6
Kubanlate43 BF_109G6
Crimea44 BF_109G6
Lvov44 BF_109G6Late
Balaton BF_109G10

And that's it. When you switch to Kuban subcampaign you're on Fw-190A-4.

Take note that it isn't possible to fly all available planes this way..
Oh yes, here are plane codes:

------------------------------------------------
<span class="ev_code_red">Allied Flyables</span>
-------------
A_20G
B_25J1
BI_1
F2A2
F2A_B339
F4F3
F4F4
F4F_FM2
F4U1A
F4U1C
F4U1D
F4UCORSAIR1
F4UCORSAIR2
F4UCORSAIR4
F6F3
F6F5
HurricaneMkIIb
HurricaneMkIIc
HurricaneMkIIbMod
I_153_M62
I_153P
I_16TYPE18
I_16TYPE24
I_16TYPE24DRONE
I_185M71
I_185M82A
IL_2_1940Early
IL_2_1940Late
IL_2_1941Early
IL_2_1941Late
IL_2I
IL_2MEarly
IL_2MLate
IL_2Type3
IL_2Type3M
IL_2T
LA_5
LA_5F
LA_5FN
LA_7
LA_7B20
LAGG_3SERIES4
LAGG_3SERIES29
LAGG_3SERIES35
LAGG_3SERIES66
LAGG_3IT
MIG_3EARLY
MIG_3SHVAK
MIG_3AM38
MIG_3U
MIG_3UB
MIG_3UD
P_38J
P_38L
P_38LLate
P_39D1
P_39D2
P_39N
P_39Q1
P_39Q10
P_400
P_40E
P_40EM105
P_40M
P_40SUKAISVOLOCHHAWKA2 (Hawk-81A2)
P_40SUKAISVOLOCHB (P-40B)
P_40SUKAISVOLOCHC (P-40C)
P_40SUKAISVOLOCH2A (Tomahawk Mk.IIa)
P_40SUKAISVOLOCH2B (Tomahawk Mk.IIb)
P_47D10
P_47D22
P_47D27
P_47D
P_51B
P_51C
P_51CM
P_51D5NT
P_51D20NA
P_63C
P_80A
SBD3
SBD5
SEAFIRE3
SEAFIRE3F
SPITFIRE5B
SPITFIRE5C2
SPITFIRE5C4
SPITFIRE5BCLP
SPITFIRE5BLF
SPITFIRE5BLFCLP
SPITFIRE8
SPITFIRE8CLP
SPITFIRE9C
SPITFIRE9CCLP
SPITFIRE9E
SPITFIRE9ECLP
SPITFIRE9EHF
TB_3_4M_17
TB_3_4M_34R
TB_3_4M_34R_SPB
YAK_1
YAK_1B
YAK_3
YAK_3P
YAK_7A
YAK_7B
YAK_7BPF
YAK_9
YAK_9B
YAK_9D
YAK_9K
YAK_9M
YAK_9T
YAK_9U
YAK_9UT
------------------------------------------------
<span class="ev_code_pink">Allied AI</span>
--------
B_17D
B_17E
B_17F
B_17G
B_25C25
B_25G1
B_25H1
B_25J1
B_29
C_47
G_11
IL_4_DB3B
IL_4_DB3M
IL_4_DB3T
IL_4_DB3F
IL_4_IL4
LI_2
MBR_2AM34
PBN1
PE_2SERIES1
PE_2SERIES84
PE_2SERIES110
PE_2SERIES359
PE_3SERIES1
PE_3BIS
PE_8
R_10
SB_2M100A
SB_2M103
SU_2
TBF1
TBF1C
TBM3
TBM3AVENGER3
TEMPEST5
TU_2S
U_2VS
------------------------------------------------
<span class="ev_code_blue">Axis Flyables</span>
------------
A6M2
A6M2_21
A6M2_N
A6M3
A6M5
A6M5A
A6M5B
A6M5C
A6M7_62
A6M7_63
BF_109E4
BF_109E4B
BF_109E7
BF_109E7NZ
BF_109F2
BF_109F4
BF_109G2
BF_109G6
BF_109G6Late
BF_109G6AS
BF_109G10
BF_109G14
BF_109K4
BF_109Z
BF_110G2
CR_42
D3A1
F2A_B239
FW_190A4
FW_190A5
FW_190A6
FW_190A8
FW_190A8MSTL
FW_190A9
FW_190D9
FW_190D9LATE
FW_190F8
TA_152H1
G50
GLADIATOR1J8A
G4M1_11
GO_229A1 (bug: this aircraft is recognized by DGen as allied plane)
HE_111H2
HE_111H6
HE_162A2
HurricaneMkIa
IAR_80
IAR_81A
IAR_80C
JU_87B2
JU_87D3
JU_87D5
JU_87G1
KI_43_IA
KI_43_IB
KI_43_IC
KI_61_IKO
KI_61_IHEI
KI_61_IOTSU
KI_84_IA
KI_84_IB
KI_84_IC
KI_100_IKO
ME_163B1A
ME_262A1A
ME_262A1AU4
ME_262A2A
P_11C
------------------------------------------------
<span class="ev_code_purple">Axis AI</span>
-------
AR_196A3
B5N2
BF_110C4
BF_110C4B
BLENHEIM1
BLENHEIM4
FI_156
FW_189A2
FW_200C3U4
GLADIATOR1
GLADIATOR2
G4M2E
H8K1
HE_111Z
HS_129B2
HS_129B3Wa
J2M3
JU_52_3MG4E
JU_52_3MG5E
JU_88A4
JU_88MSTL
KI_43_II
KI_43_IIKAI
KI_46_OTSU
KI_46_RECCE
KI_46_OTSUHEI
L2D
ME_210CA1
ME_210CA1ZSTR
ME_321
ME_323
MC_202
MS406
MS410
MSMORKO
MXY_7
N1K1J
N1K1JA
P_36A3
P_36A4

hutch1966
01-04-2006, 09:13 PM
Kuna15-thanks a lot!

Unknown-Pilot
01-04-2006, 09:45 PM
ZC, good idea. (Crittendon was great http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif)

Any good Finnish names though?

neural_dream
01-04-2006, 09:47 PM
Last time I used Nikko Drimainnen to look like Neural Dream http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif, but I'm sure it doesn't mean anything http://forums.ubi.com/images/smilies/35.gif.

My last German was Nevin Dremann. I tried really hard to find a German first name starting with N http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

Zeus-cat
01-04-2006, 10:59 PM
Nothing Finnish I'm afraid.

My only other pilot is Guido "Lasagna" Fettucini, but he hasn't finished a campaign.

The Car Guys on NPR have some good names on their website.

Air Traffic Controller Ulanda U. Lucky

Alaskan Prenuptial Advisor Rush Inuit

British Cutlery Specialist Sir Irving Spoon
British Doorman Isaiah Olchap

East Asian Used Car Expert Alexander Soldyernissan

Greek Driving Instructor Adjustes Miros
Greek Insurance Estimator Costa Grand

Iraqi Sales Director Aziz Nowarranty

Director of Italian Traffic Enforcement Noah U. Turna

Japanese Chef Benny Honda

Latin American Bullfighting Specialist Gordon Diaz

Rumanian Emissions Tester Vlad the Inhaler

Russian Chauffeur Picov Andropov
Russian Gas Station Attendant Phillip Antopitov
Russian Intern Igor Beaver
Russian Vacation Specialist Ivana Veekoff

Spanish Gerentologist Senor Moment
Wine Taster from the Abu Dhabi Office Hassen Ben Sober

Zeus-cat

Kapteeni
01-05-2006, 01:28 AM
Originally posted by neural_dream:
Last time I used Nikko Drimainnen to look like Neural Dream http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif, but I'm sure it doesn't mean anything http://forums.ubi.com/images/smilies/35.gif.

My last German was Nevin Dremann. I tried really hard to find a German first name starting with N http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
That name does not mean nothing and it is not finnish name, be sure. Similiar, but more right would be Niko Reemanni (we dont have D normally in pure finnish names), But Niko Dreeman/Dr¶mmare is also OK (many finnish have swedish names)

Kuna15
01-05-2006, 04:37 AM
Originally posted by hutch1966:
Kuna15-thanks a lot!

No prob... I just saw your thread about campaign problems, I hope this answers your question.
Also next time you can try Utchoud's solution with editing some DGen files -- that way you can select what you want in the selection screen before you start campaign.
You can even change the roles of specific aircraft -- for instance you can make Bf-110 pure fighter and you will get mostly fighter missions from DGen. It was quite a funny when I changed B-239's role to be recognized as a bomber in DGen http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

BigganD
01-05-2006, 01:36 PM
I have never.. not going to waste my time fighting a stupid AI.

Unknown-Pilot
01-05-2006, 02:18 PM
Originally posted by BigganD:
I have never.. not going to waste my time fighting a stupid AI.

But instead would rather waste your time climbing to altitude without time acceleration - or - waste your time flying some über turner, holding the stick all the way back all the time.....

It's all about perspective dude. We aren't wasting our time anymore than you are, or you are just as much as we are.

Offline you get to experience many elements that you simply can not get in DF servers (or even COOPs). Plus you get the luxury of time acceleration, and pause.

nodevotion
01-05-2006, 04:24 PM
Originally posted by BigganD:
I have never.. not going to waste my time fighting a stupid AI.

I don't know - since the last patch the AI are not so stupid anymore. Just go and try to jump on a couple vet g6 AI drivers.

Enforcer572005
01-05-2006, 09:50 PM
yeah, Ive been having quite a time with the salvadorian Corsairs and 51s in the new corsairios cmpn......those things are getting harder to deal wiht. I even had a 51 stay with me in a tight turn.....never seen that before.

Unknown-Pilot
01-05-2006, 10:45 PM
Kuna - any way to change the friendly AI skill level en masse, so that you don't have to edit each and every mission?

Kuna15
01-06-2006, 06:40 AM
To simplify things as much as possible check this out:
http://www.lowengrin.com/content.php?article.15

You can modify literally everything. But you should read carefully so that something does not went wrong in campaign.

stubby
01-06-2006, 07:12 AM
Originally posted by BigganD:
I have never.. not going to waste my time fighting a stupid AI.

You wouldn't last five missions in a full-real campaign without hitting the refly button.

Unknown-Pilot
01-06-2006, 07:49 AM
Originally posted by stubby:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BigganD:
I have never.. not going to waste my time fighting a stupid AI.

You wouldn't last five missions in a full-real campaign without hitting the refly button. </div></BLOCKQUOTE>

He wouldn't last 2 minutes into the first encounter in a Finnish campaign, regardless of settings. I've had a few difficult missions here and there in German and USN campaigns, but my god, this Finnish campaign is *brutal*! (starting in '41 in the J8A)


Kuna, thanks, will check that out. It's hard enough to get guns on anything in this J8A, it sucks to be surrounded by friendly Ace AI that are always perfectly trimmed and crack shots coming in and stealing my kills from me. (can't order them off, only #4 in the flight)

neural_dream
01-06-2006, 08:14 AM
Why did you all get so bitter with BigganD? The guy considers playing offline waste of time. What's wrong with that?

Anyway, the Finnish campaign is one of the most interesting. I died quickly though. In the 17th mission, I took the unfortunate decision to go for that one more bomber http://forums.ubi.com/images/smilies/35.gif. Overconfident after killing the engine of an SB-3 with a single long burst, Nikko banked to dive but instead of starting evading actions, he went for the bomber that he saw below. The last thing he saw was the gunner's eyes.

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Kuna15
01-06-2006, 09:19 AM
Originally posted by Unknown-Pilot:
I've had a few difficult missions here and there in German and USN campaigns, but my god, this Finnish campaign is *brutal*! (starting in '41 in the J8A)

Kuna, thanks, will check that out. It's hard enough to get guns on anything in this J8A, it sucks to be surrounded by friendly Ace AI that are always perfectly trimmed and crack shots coming in and stealing my kills from me. (can't order them off, only #4 in the flight)

I happen to have played with J8A in 1941 Finnish career (that's 3rd time, I have first played with Hurricane --when FB came out-- , and with G.50 in AEP http://forums.ubi.com/images/smilies/35.gif). Definitely that campaign has 'special' feeling. A lot of different aircrafts, some rather exotic and I especially liked the map. I knew every inch of it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
I haven't been able to cath anything with J8A way back then, LaGG-3S4 seems like a rocket to me... I can only imagine what agony is to play with J8A now vs. VVS Ai. Furthermore first Finnish subcampaign last exactly 50 missions, so it will be long lasting agony http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif.
If I am starting it now I'd probably select G.50.

Also if you are a leader and you want to draw them back of your target try to order them to either help you (TAB > 7) or to cover you (TAB > 2/3 > 1 or TAB > 6 > 1 depending if you lead whole sqadron or only one wing).

Unknown-Pilot
01-06-2006, 09:23 AM
Yeah, that's a real hard habit to break (being greedy and over aggressive).

But it's not just that though, in rain, the turbulence is always threatening to cut out my engine because the J8A is to light and has so much lift. Sucks to be in a low vis dogfight with low, heavy cloud cover, in rough weather, and over nothing but trees for as far as the eye can see, moving slow, and too low to bail, and have your engine cut out. lol I had a few instances in that one mission where it died and wouldn't restart for like 5 tries. I was sweatin' bullets. To say nothing of worrying about blackouts in those conditions or getting lost in the clouds (no artificial horizon).

And then, after all that, you think you're going to make it, and BAM! a single flak burst takes out your engine, or one of your wings, and you're hosed, deep in enemy territory.

I'm convinced, the Finns were gods among men with giant titanium balls. It's a wonder they could even get in the cockpit. http://forums.ubi.com/images/smilies/blink.gif

neural_dream
01-06-2006, 09:29 AM
Nothing more terrifying (in IL-2) than flying a gladiator in a thunderstorm over enemy territory and not seeing your squadmates in front. You have to be calm like Ghandi to restart the engine in such conditions at the low altitudes that you fly and while suddenly seeing a group of 4 Ratas coming to your direction. (which btw happened 3 times in the 17 missions I lasted http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif).

Unknown-Pilot
01-06-2006, 09:33 AM
Originally posted by Kuna15:
I happen to have played with J8A in 1941 Finnish career (that's 3rd time, I have first played with Hurricane --when FB came out-- , and with G.50 in AEP http://forums.ubi.com/images/smilies/35.gif). Definitely that campaign has 'special' feeling. A lot of different aircrafts, some rather exotic and I especially liked the map. I knew every inch of it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
I haven't been able to cath anything with J8A way back then, LaGG-3S4 seems like a rocket to me... I can only imagine what agony is to play with J8A now vs. VVS Ai. Furthermore first Finnish subcampaign last exactly 50 missions, so it will be long lasting agony http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif.
If I am starting it now I'd probably select G.50.

Also if you are a leader and you want to draw them back of your target try to order them to either help you (TAB > 7) or to cover you (TAB > 2/3 > 1 or TAB > 6 > 1 depending if you lead whole sqadron or only one wing).

Yeah, like I said, I'm not a flight leader, so I can't order anybody to do anything.

A few times I have successfully protected my kill by flying right infront of the guy trying to steal it. The new AI is now smart enough to not shoot *through* you to get a kill (thank god). And once I hit my wing leader with a quick burst of light MG http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif lol. Not enough to damage him, but it got him to break. lol

I know what you mean about catching things. Even the I-16 is a screamer by comparison. And the little bastages use their speed too. They don't "e-fight" per se, but they will run away and drag me into their buddies or wait for me to get bored since we both know I can't touch them. lol

I think every kill I've gotten (a 1 kill per mission ratio so far (4)) so far has been a PK I think. Those pea shooters can't do anything to even an I-16.

One thing is for certain though, killing a LaGG with a J8A (have 1 so far) is a hell of a feeling. You really feel like you earned it.

That G50 is a little rocket (for it's time). I'm surprised by it. I had swapped it in for a mission, but it was raining, so it didn't feel right, and I felt a little guilty, like I was cheating, so I went back. If it lasts 50 missions, I think I'll swap back to it in a bit. Maybe 25 missions if I can last that long. In leg 2 I have the Hurricane coming, which is faster than even the G50, so it'll be a nice transition.

So does that mean the campaign is 200 missions long then? http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

The USN mission (created within the game itself, just like any other) was only 80-something missions long.

Kapteeni
01-06-2006, 10:50 AM
No wonder that i havent finish any campaign, because im so stubbern that i played only finnish campaign seriously so far, but today i started Loweringens Grand minigampaign (german, Smolensk). Now im gonna "Finnish" it. be sure.. (2 weeks http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif) Even it would kill me http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif This time im gonna use refly-button. BTW Kuna15, how many kills in Finnish campaign totally, if i may ask?

Kuna15
01-06-2006, 11:56 AM
Originally posted by Unknown-Pilot:
So does that mean the campaign is 200 missions long then? http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

The USN mission (created within the game itself, just like any other) was only 80-something missions long.

180. +/- mission or two http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
I know it seems long but when you finish it you'll want that it lasts longer than that.

It is really among top stock campaigns.
Excellent campaign (I really reccomend it) is stock Spitfire NWEurope campaign (available only in 402m). You must have new DGen installed for it to play properly however.

About your doubt; Hurricane or G.50... I like both aircrafts but Hurricane is somewhat better aircraft IMO. Nothing early VVS (even LaGG can get PK http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) can survive close range burst from right convergence (~150m) -- Hurri can really deal proper damage from that ranges (-200m).

Kuna15
01-06-2006, 12:08 PM
Originally posted by Kapteeni:
No wonder that i havent finish any campaign, because im so stubbern that i played only finnish campaign seriously so far, but today i started Loweringens Grand minigampaign (german, Smolensk). Now im gonna "Finnish" it. be sure.. (2 weeks http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif) Even it would kill me http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif This time im gonna use refly-button. BTW Kuna15, how many kills in Finnish campaign totally, if i may ask?

11 kills. http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif
Not an excuse but at the time I flew at restricted rules. Self - imposed.
If I get KiA, MiA or WiA I am not supposed to kill anything in the next 5 missions. Bailouts, crash landings -- again 5 mission penalty.
Plus I tried to flew realistically (not too eager for kills, covering squadmates as much as possible, in combat always stayed on my leader's six so only times when he get shot down is if they killed me first or he catches AA round -- got quite a few Bf-109 GAttack missions in Finnish career). In all campaigns but 2-3 I have some Ai squadmate (higher ranked) that I started war with. They survived because I covered them good in all situations... but unfortunately not all of my leaders made it (AA, bomber return fire, random crashes etc.)
In all my campaigns I never crash landed in field & have bailout only once; in IJA campaign where I quite intentionally rammed B-29.

Unknown-Pilot
01-06-2006, 12:37 PM
Yeah, I know the Hurri is a killer - if it can catch anything. I was just saying that J8A -> G50 -> Hurricane should make a good progression so that I'm not stepping back or moving laterally. The Hurris is faster than the G50, which is a big issue here.


I tried strict realism rules in a LW campaign sometime ago. If I got killed, I started fresh. No matter how careful I was, I found it impossible to survive the first leg (sub campaign, whatever you want to call it). AI crashing into me, random PKs, flak, etc. Something always managed to screw me. And usually it was my own wingmen (a few patches ago, early FB I think).

Eventually I got tired of restarting and had to just refly. Really kinda sucked, but there was nothing else to do.

So far, I've been unable to make it through a single mission in the Finnish campaign without at least 1 refly. And I'm only 4 missions into it! http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

I think I'm going to start it over, fly more stringently, and focus more on survival and plan the G50 transition (manually forced of course) about mid first leg. Also want to make sure that I'm not too far outclassed in the 2nd leg.

Tempted to just start with the G50, but there is just some sort of lure to the J8A that I can't explain. lol


Kuna, why is the Finn campaign 180 missions and the USN campaign 80? (of course, that's too long, technically, as I flew from beginning to end of war. The US rotated their pilots fairly quickly.)

Kapteeni
01-06-2006, 12:57 PM
To Kuna: 11 is good.( Im surpriced that you finished only as v¤nrikki, which is the lowest ranking officer in Finnish Army).
I was too busy to survive. So only "half" Pe for me ( other engine was flaming already when i shoot it down) in 7 missions (J8). I forgot to mention that in loweringens campaing i fly as a finnish, So i really really gonna FINNISH it. Of course i was starting from the beginning of Barbarossa so i quess i`ll be ready in 2009 http://forums.ubi.com/images/smilies/35.gif

Kuna15
01-06-2006, 03:10 PM
Originally posted by Unknown-Pilot:
Kuna, why is the Finn campaign 180 missions and the USN campaign 80? (of course, that's too long, technically, as I flew from beginning to end of war. The US rotated their pilots fairly quickly.)

Don't really know, but majority of ETO campaigns (NWEurope being exception) are longer than PTO campaigns.
So far longest PTO I have played are IJA fighter and IJN Betty bomber (lost Betty campaign in hard disk format crash). 125 missions total (previously without Singapore map IJA fighter was about 90 missions or so, start was in New Guinea '42).

Longest of those I have played is German fighter South 298 missions. Now that is really one mamooth campaign. DE fighter Center is around 180 missions (lost that one too in 'beep error'** campaign crash)... that 'beep error' affects all German campaigns on Berlin map, making it impossible to finish campaign (you must edit one specific file in order to be able to finish it).

** - 'beep error' is very annoying error where campaign crashes in a way that when user hit 'Apply' button his PC produces BEEP sound and next campaign mission he tries to load fails to load properly. He is unable to continue with the campaign... error message "error: no MAP in mission file".

fighter_966
01-07-2006, 02:21 PM
Originally posted by Unknown-Pilot:
ZC, good idea. (Crittendon was great http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif)

Any good Finnish names though?
Ilmari Juutilainen or Nikke Wind or Kari Ek??
Or how about Mikko Ovimikko that last is in english something Mikko the Doorman

Unknown-Pilot
01-07-2006, 11:06 PM
****. Since I restarted that campaign a few days ago, I've been finding things much more survivable for some reason. I even managed a 50% kill ratio over 12 missions (12 hops, 6 kills).

Then things changed..... I got a 3 kill mission, followed by a 2 kill mission, then 2 1 kill missions. I was up to 15 hops and 13 kills.

I wasn't being that agressive, they were just coming. I generally followed my wing leader, but when the I-16s were buzzing, I just went after any that were either threatening someone, or out by themselves.

During this time, I had 2 friendly kills because of AI stupidity - 1 guy flew into me, taking off my left h-stab and killing himself, and other flew into my bullet stream, then crashed himself later on.

And I had died only once, when a friendly B-239 was so hellbent on getting a kill that he ignored me and dove, literally, right *through* me. Instant fireball. I replayed that with a clean conscience because real pilots would have been a bit more careful.

But I knew those kills would get to me.

On #16, I was so pre-occupied chasing an I-16, that I lost track of the ground..... and flew right into it. http://forums.ubi.com/images/smilies/cry.gif

Now I have to either start over, or refly that mission and have that weighing on me. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

neural_dream
01-07-2006, 11:23 PM
I play with

[DGen]
CampaignLength=Medium
MissionDistance=30
RandomFlights=3
CampaignMissions=Hard

and I find it really hard to kill Ratas in a Gladiator. Even if I have altitude advantage it's such a lousy diver I lose all excess energy in a few sec. All successes I have (I think about 9 before I died around the 16-17th or so) were stupid MiGs, SB-3s and one Rata who in front of me.

Unknown-Pilot
01-08-2006, 12:15 AM
I'm using the standard PF DGen. No idea what the settings are set at.

I-16s are tough to kill with a J8A (everything is tough to kill with a J8A lol). What I found was that, early on, I had a hell of a time putting enough rounds into the little bastages to take them down because they were so fast, so nimble, and the J8A was so difficult to see, and shoot with, plus had pea shooters. Making matters worse was anytime I started working on one, someone else would dive down on us and 'steal' the would-be kill.

A few I've had were typical AI stupidity (must have been low level), some were already wounded by others, and some were pre-occupied with other members of my flight.

When the furball erupts, the speed is less of an issue because everyone is turning (all AI, you'd expect that). Plus they like to fly in steady circles for some reason (must be the "extend now" routine - they won't fly straight to avoid getting hit, and won't zig zag since that slows them down, and they just loop this bit of code until they get far enough away) so I let my flight follow them around the circle, and I just cut through it.

It usually ends up with 2 or more of us on 1 of them and that's how the kills are coming.

One exception was a DB3 kill I stole. I wasn't about to go near a "live" bomber, and this was just after the B-239 killed me. So when I saw a wingmate shoot one up and everybody jumped, I dove after it and just hammered it the whole way down, even though it was in flames and empty. Got the credit. heh heh.

Just flew that mission again. The plan was to stick with my wing leader the whole time. I wasn't going to be passive though, but I was going to try to let him get the kills and stay safe.

He cut left after an I-16, then as I turned to follow, I noticed the sov wingmate dive after #5 (my wing lead). I dove after him and caught him in the turn (cut him off), and hounded him until he broke off, never even getting a shot at his intended quarry.

Then I forced myself to break off to rejoin 5. Later the guy I chased off came back. So I shooed him off again. As 5's sov extended, he broke the chase, and latched on to "my" sov. The original came back and I had to go after him to keep 5 clear.

In the end, I got 5's initial prey, and he got mine. Then I follwed him as he made passes on heavily damaged and burning TB3s. I'd follow right behind, and even though I wasn't after kills, I kinda felt that my pilot should take the shot "for Finland". It would be wrong not to. So I would put my own burst in before turning to follow 5.

In the end, we downed 1 that never bailed and never got considered "killed" by anyone, and I ended up with credit for the other. Not sure how.

So what I planned to be a "disciplinary", no kill mission like Kuna's idea, turned into a 2 kill hop that earned me a bloody medal - 4th class freedom cross. http://forums.ubi.com/images/smilies/blink.gif


As for the J8A itself, I will miss it when the campaign moves on. Around 300kph, it will do anything you want it do. Unbelievably tight turns and loops, fast roll, and even zoom haldf decent (for what it is). 200-300 it's still almost as good. And even down to 140 it'll still do amazing things, but it becomes more likely to stall under G then.

The visibility for shooting is crappy, the guns suck, it's fragile as hell, it's sloooow, and the negative G thing is annoying (and scary sometimes), plus it's twitchy, making everything else that much wors when it comes to shooting.

But it does dive decently for me. Stay gentle on the stick and it'll reach 450 if you let it. It'll zoom well from there too. But if you go into a long turn, it'll bleed off quickly, no doubt. Like I said, the trick for killing I-16s is to get them in a furball and/or with a pack.

And I guess I'm getting better because I'm finding it easier to put them down now, once I do get in range.

Kuna15
01-08-2006, 06:08 AM
My section:
[DGen]
OperationVictory=3000
OperationDefeat=-3000
WarVictory=30000
WarDefeat=-30000
HistoricalRanks=1
SlowFire=1.0

What's the meaning of all that is explained in FB/PF DGen folder;

DGen_Readme.txt
----------------------------------------------------------------
Tuning dynamic campaign generator
---------------------------------------------------

In accordance with your preferences and configration, you can place the following lines in file conf.ini
(all case sensitive):

1. Preferred distance to target

MissionDistance=nn, where nn is your preferred distance to target in kilometers. For instance:

MissionDistance=80

The request is not guaranteed to be fulfilled, if there are no suitable targets within the distance +/-30%,
any target may be selected.

By default any target may be picked up.

2. Difficulty

CampaignDifficulty=Easy
CampaignDifficulty=Hard

The default difficulty is medium

Changes your and enemy AI level

3. Air and ground intensity

AirIntensity=Low
AirIntensity=High
GroundIntensity=Low
GroundIntensity=High

Changes number of ground targets of opportunity, number and size of flight groups

Default air and ground intensity are medium
----------------------------------------------------------------

You may also consider downloading IL-2 Shturmovik Stab;
http://www.users.on.net/~mjtm/IL-2/index.html

Example:
http://i23.photobucket.com/albums/b366/Kuna15/pacific_fighters/il-2_shturmovik_stab_001.jpg

bird_brain
01-08-2006, 06:16 AM
Originally posted by Dash_C.:
Wow. I miss the look of original IL-2.
I wish there was a way to restore the original menu appearance.
You can... Reload the original game & copy the background.tga files over to FB. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif http://forums.ubi.com/images/smilies/25.gif

Unknown-Pilot
01-08-2006, 12:10 PM
Which confi.ini Kuna? There's several in the IL2 directory (and it's sub directories). (<- probably a stupid question, but I just got up... lol)

neural_dream
01-08-2006, 01:00 PM
in the main category there's only one conf.ini http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.

Unknown-Pilot
01-08-2006, 01:08 PM
There's no DGen section in mine. So I should just add it like he posted (with the header)?

BTW - what happened to your Frag Dolls sig ND? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

neural_dream
01-08-2006, 01:29 PM
Yes, just copy it. For more details: http://www.airwarfare.com/guides/config_guide.htm

http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

F0_Dark_P
01-08-2006, 01:36 PM
i am trying right now :P , Kuna if that is done with a single life i bow on my knees http://forums.ubi.com/images/smilies/11.gif

so far i have just menage 12 missions with 15 air kills (one ace) and 26 ground kills

one German cross in gold
one Iron cross 1st class
one Iron cross 2st class

and this is on "full switch" and just one life (no refly)

but i have acctuly menage one campagin, a 262 campagin, but that was just a two mission long one http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif so i dont count it

Unknown-Pilot
01-08-2006, 01:57 PM
Another question - what are OperationVictory/Defeat and WarVictory/Defeat? They aren't described in the DGen Readme file.

Kuna15
01-08-2006, 02:14 PM
Originally posted by Unknown-Pilot:
Another question - what are OperationVictory/Defeat and WarVictory/Defeat? They aren't described in the DGen Readme file.

Check out ReadmePF.rtf in your FB/PF folder. Your questions (and more about campaigns) are described there.

Kuna15
01-08-2006, 02:25 PM
Originally posted by F0_Dark_P:
i am trying right now :P , Kuna if that is done with a single life i bow on my knees http://forums.ubi.com/images/smilies/11.gif

so far i have just menage 12 missions with 15 air kills (one ace) and 26 ground kills

one German cross in gold
one Iron cross 1st class
one Iron cross 2st class

and this is on "full switch" and just one life (no refly)

but i have acctuly menage one campagin, a 262 campagin, but that was just a two mission long one http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif so i dont count it

I have died many times in my campaigns; I haven't finished single career without dying.
Personally I would seriously try to achieve that only with aircraft that are superior in speed to adversaries and limited number of missions.
NWEurope campaign in Me-262 (~25 missions) sounds like a real candidate.

From my experience attempt to finish long stock career on 'realistic' settings without using 'Refly' button is futile.

But you are welcome to try http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

Personally I don't care for surviving whole war on 'realistic' settings. We can go in long debate on this and that but IMO our campaigns are somewhat harder than real thing.
Just to name few things that are different from RW ww2 aircombat.
You can't run away from faster Ai they always see you and they will always catch you and they almost never give up. Your squadmates rarely warn you (never if you are leader) about enemy presence.
You will encounter enemy fighters/bombers in 99% of missions you fly.
Your flight is almost always target objective for enemy fighters.
Few things that are easier however; you can bail out heavily wounded several hundred miles on open sea in October Gulf Of Finland (cold) and survive. You almost always know exactly where is your target is and what is it. You will always get correct heading for your home airbase http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif (unless you are flying early Japanese IJA career -- in that case you will have to know every stone on your map http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif).
When you see message <span class="ev_code_yellow">MISSION COMPLETED</span> in center of your screen you can just hit Esc and on debriefing screen there will be <span class="ev_code_green">Apply</span> button available. Useful for example if you have 3-4 angry ace Ai La-7's on your tail.
Etc.

Unknown-Pilot
01-08-2006, 03:22 PM
Originally posted by Kuna15:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Unknown-Pilot:
Another question - what are OperationVictory/Defeat and WarVictory/Defeat? They aren't described in the DGen Readme file.

Check out ReadmePF.rtf in your FB/PF folder. Your questions (and more about campaigns) are described there. </div></BLOCKQUOTE>

Read the readme? Wait a minute.... that sounds like that makes too much sense.

http://forums.ubi.com/images/smilies/53.gif lol

I agree that in many respects it is harder than the real thing would have been, while also having somethings easier.

Though I never thought about hitting escape after mission success to avoid enemies. lol I don't think I would ever do that. (wish I hadn't been informed of it lol)

I think the biggest "easier" thing is refly. We are so much more confident because of it, and also know the planes better than the real pilots knew theirs, as a result, because we have no fear of pushing the absolute edge.

The biggest "harder" thing is we tend to fly more missions (depending on campaign) than the real pilots did, in combination with all the things you mentioned Kuna.

neural_dream
01-08-2006, 03:24 PM
Originally posted by Unknown-Pilot:
...We are so much more confident because of it, and also know the planes better than the real pilots knew theirs, as a result, because we have no fear of pushing the absolute edge.
The biggest "harder" thing is we tend to fly more missions (depending on campaign) than the real pilots did...
I don't agree with a single word in here http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif.

Unknown-Pilot
01-08-2006, 03:29 PM
Originally posted by neural_dream:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Unknown-Pilot:
...We are so much more confident because of it, and also know the planes better than the real pilots knew theirs, as a result, because we have no fear of pushing the absolute edge.
The biggest "harder" thing is we tend to fly more missions (depending on campaign) than the real pilots did...
I don't agree with a single word in here http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif. </div></BLOCKQUOTE>

Tell me a USN pilot that flew from beginning to end then. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

We also have far more stick, and trigger time than the real pilots. And - ignoring the differences between our versions of planes and the real ones - it's valid to say that we know our planes better than there real pilots knew the real ones.

I'm not saying that we could pilot a real one better than a real ace. I'm acknowledging the differences here and correctly qualifying the statement. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

How often have you seen other planes (particularly online) continue to try to fight with mortal damage? I've seen it a hell of a lot. People don't bail, they just refly if they "die". They also get in knife fights in the weeds. The real risks are ignored because we won't *really* die. Likewise, people will enter into fights they have no hope of winning, just to try to "get a kill" in the process.

Unknown-Pilot
01-08-2006, 03:31 PM
Woah! http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif


In Pacific Fighters dynamic campaigns the player's actions influence the outcome of individual operations as well as the whole war. The system works by assigning a static number of points to each target destroyed, and calculating a total number of points for each side. If your side destroys enemy targets, points are added to your side's tally. If your side's targets are destroyed by the enemy, the points are subtracted from your side's tally.

The following point values are used:
Carrier = 100 points
Other ship = 20 points
Plane = 5 points
Tank = 3 points
All other targets = 1 point

The tallies are recalculated after each mission, and they're checked at the end of each operation. Each side is assigned a predetermined number of points which in each operation means a historical outcome (victory or defeat). If the operation's tally does not match the historical outcome, an alternative briefing is triggered which may mean a defeat for the side that historically won, or vice versa.

So the Japanese could win the PTO. I honestly had no idea.

So..... does that apply to all campaigns made using the stock DGen from a merged install? Or is it just for camapaigns in the PTO?

Kuna15
01-08-2006, 03:49 PM
I *think* (afaik) it only applies for PTO (didn't tried tbh). PTO has different campaign system in game than ETO.

Unknown-Pilot
01-08-2006, 09:08 PM
****, had my hopes up for a bit there. :/

On a side note - I downloaded and installed Stab, and though I never told it to change anything, I'm finding that suddenly my copy of the HL symbols enabler isn't working anymore.

I've tried uninstalling Stab, re-installing the symbols enabler, and even getting "IL2 Hakencross". Nothing works anymore.

Any idea what could have happened? Or more importantly, how to fix it?

crazyivan1970
01-08-2006, 11:09 PM
I never started one http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Kuna15
01-09-2006, 11:03 AM
Originally posted by Unknown-Pilot:
****, had my hopes up for a bit there. :/

On a side note - I downloaded and installed Stab, and though I never told it to change anything, I'm finding that suddenly my copy of the HL symbols enabler isn't working anymore.

I've tried uninstalling Stab, re-installing the symbols enabler, and even getting "IL2 Hakencross". Nothing works anymore.

Any idea what could have happened? Or more importantly, how to fix it?

Your problem sounds like compatibility issue between IL-2 Shturmovik Stab and Symbols Enabler.
Two possible fixes that I can think of. Uninstall your symbols enabler - you don't need it anymore.
Then install back IL-2 Shturmovik Stab. See picture below:
http://i23.photobucket.com/albums/b366/Kuna15/pacific_fighters/il-2_shturmovik_stab_real.gif

Now if that does not work then try following; download and install IL-2 MAT Manager.
http://www.leigh-kemp.pwp.blueyonder.co.uk/MATfiles.htm

That will provide enormous ammount of various graphical enhacements to your game. Basically only two programs (utility) I use for FB are those two. I don't have issues with compatibility between them.

http://i23.photobucket.com/albums/b366/Kuna15/pacific_fighters/il-2_mat_manager_001.jpg

Just read the README file very carefully as you wont be able to setup it properly without doing that.

Unknown-Pilot
01-09-2006, 11:36 AM
Uninstalling Stab and reinstalling the HL enabler, should have taken me back to the previous condition. I wonder why it didn't.

However, Stab did not let me check that option. I looked at that. It was greyed out for me.

I did get IL2-MAT and that is working, however the von Rosens are weathered, which is ok I guess, but LW's have a "large" or "small" choice. I went with small, but it bugs me thinking that it might not be what it should be. lol

In any event, it's working now, essentially. :/

Kapteeni
01-09-2006, 12:06 PM
Dang! just installed IL2DCG 3.22. Didnt back up my campaign. http://forums.ubi.com/images/smilies/cry.gif Had to start again http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif I changed my plane to hurricane IIb. I love that bird! Hmm! Those IL2:s are difficult to kill. Should i shoot to Tail/wings only?

Kuna15
01-09-2006, 02:15 PM
If you are in Hurricane that almost guarantees you a IL-2 kill http://forums.ubi.com/images/smilies/59.gif. And I am not joking here.

Here is how I do it; approach from above or below and greet good ole Sturmo with wall of lead. Aim for engine and generally nose section. Anyway do not attack from dead six, as your attack will inflict minimum damage.
Once you see that it emmits blackish smoke (oil) you can be sure that machine wont return to its base and break to avoid being hit by return fire (if it is two seater). I am currently flying IL-2 campaign and I have managed to RTB several times with unreal damage inflicted to plane structure by enemy fighters (at least visual damage was really scary). But my engine was in good condition... once when my engine is being hit (black smoke) I may as well search for good place to crash land... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Test it in QMB, how long IL-2 can ramain airborne after its engine starts to emmit black smoke.

neural_dream
01-09-2006, 02:44 PM
Originally posted by Kuna15:
Test it in QMB, how long IL-2 can ramain airborne after its engine starts to emmit black smoke.
Haven't tested that, but it's the worst glider in the game http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

Kapteeni
01-09-2006, 02:49 PM
I just got one Il2 (one seater). I was chasing one and then; no ammo left, had to head back home. Suddenly "enemy airacraft destroyed" appears. It all went like you wrote, Kuna!! http://forums.ubi.com/images/smilies/25.gif

neural_dream
01-09-2006, 03:00 PM
Unfortunately in-game "enemy aircraft destroyed" after a while usually means he crashlanded and maybe even in his base. Except he crashed in forrest or something.
Such kills don't count in online server statistics.

Kapteeni
01-09-2006, 03:14 PM
Dont hurt me! I only did my duty. Perhaps it crashed. But it was my kill. My own. And it was precious to me! http://forums.ubi.com/images/smilies/35.gif

Unknown-Pilot
01-09-2006, 10:21 PM
Help! http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

I was just getting ready to finish a mission when someone IMd me on YIM and it was covering the quit button, so I alt-tabbed out to go back in and quit, but in the process of doing this, DGen crashed and now I don't have a mission. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

All the files seem to be intact - archive, kills, deadaces, damage, squadron, status, conf, campaign.ini, logbook, personel.txt, and info.properties. Just no mission in game. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Unknown-Pilot
01-09-2006, 10:39 PM
Some more info -

The files seem to be in a state prior to my flying mission #32.

The last mission in the directory is 10825.mis (and 10825.properties).

The campaign.ini says -

[Main]
ExecGenerator DGen.exe
Class il2.game.campaign.CampaignBlue
awardsClass il2.game.campaign.AwardsDEfighter
[list]
10625.mis
10630.mis
10701.mis
10705.mis
10710.mis
10715.mis
10720.mis
10725.mis
10730.mis
10803.mis
10804.mis
10805.mis
10806.mis
10807.mis
10808.mis
10809.mis
10810.mis
10811.mis
10812.mis
10813.mis
10814.mis
10815.mis
10816.mis
10817.mis
10818.mis
10819.mis
10820.mis
10821.mis
10822.mis
10823.mis
10824.mis
10825.mis
end.mis

The status.dat says -

10826
Finland41
10825.mis oDeBombTown 256619.00 185472.00
G50
LeLv34
9 0
19
30
Pilot,Unknown,Helsinki,1918
2 fiLLv44fi000 BLENHEIM4 None,None
2 fiLLv44fi001 BLENHEIM4 None,None
2 fiLLv44fi002 BLENHEIM4 None,None
2 fiLLv44fi010 BLENHEIM4 None,None
2 fiLLv44fi011 BLENHEIM4 None,None
2 fiLLv44fi012 BLENHEIM4 None,None
2 LeLv34000 G50 Kottila,Veikko
2 LeLv34001 G50 Pilot,Unknown
2 LeLv34002 G50 Ylinen,Vesa
2 LeLv34003 G50 Silvan,Seppo
1 176IAP000 I_16TYPE18 None,None
1 176IAP001 I_16TYPE18 None,None
1 176IAP002 I_16TYPE18 None,None
1 148IAP000 I_16TYPE18 None,None
1 148IAP001 I_16TYPE18 None,None
1 r01000 U_2VS None,None

The logbook seems to have recorded the mission (10825) because the date in the last entry matches the date in the 10825.properties file.

But other than that, and the first line of the status file. I can't see what's wrong.

I tried changing that 10826 to 10825 in the status file, but it had no effect. I've also checked in the FMB and 10825 is intact.

When I go to pilot career, click the campaign, and click load, I'm greeted with blank spaces where the map and briefing should be. The roster button works, but the arming button does not.

When I click fly, it tries to load it and stops with an error saying there is no map file in the mission.

Near as I can tell, it should be trying to load 10825 again, especially after I made that change in status.dat, but apparently it's looking someplace else.

I need to roll the campaign back to the last mission and re-play that, if possible, to let the next one generate as normal.

Kapteeni
01-10-2006, 02:44 AM
Originally posted by Unknown-Pilot:
Help! http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

I was just getting ready to finish a mission when someone IMd me on YIM and it was covering the quit button, so I alt-tabbed out to go back in and quit, but in the process of doing this, DGen crashed and now I don't have a mission. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

All the files seem to be intact - archive, kills, deadaces, damage, squadron, status, conf, campaign.ini, logbook, personel.txt, and info.properties. Just no mission in game. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
It happened to me too. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif Just blank screens in mission briefer. I think for me it was because of IL2Dcgen. It is really ¤%&//!

Unknown-Pilot
01-10-2006, 07:25 AM
Bump for Kuna or some other campaign guru.

Kuna15
01-10-2006, 08:33 AM
New campaign.ini:
<span class="ev_code_yellow">
[Main]
ExecGenerator DGen.exe
Class il2.game.campaign.CampaignBlue
awardsClass il2.game.campaign.AwardsDEfighter
[list]
10625.mis
10630.mis
10701.mis
10705.mis
10710.mis
10715.mis
10720.mis
10725.mis
10730.mis
10803.mis
10804.mis
10805.mis
10806.mis
10807.mis
10808.mis
10809.mis
10810.mis
10811.mis
10812.mis
10813.mis
10814.mis
10815.mis
10816.mis
10817.mis
10818.mis
10819.mis
10820.mis
10821.mis
10822.mis
10823.mis
10824.mis
10824.mis
end.mis </span>

New status.dat:
<span class="ev_code_yellow">
10826
Finland41
10825.mis oDeBombTown 256619.00 185472.00
G50
LeLv34
9 0
19
30
Pilot,Unknown,Helsinki,1918
2 fiLLv44fi000 BLENHEIM4 None,None
2 fiLLv44fi001 BLENHEIM4 None,None
2 fiLLv44fi002 BLENHEIM4 None,None
2 fiLLv44fi010 BLENHEIM4 None,None
2 fiLLv44fi011 BLENHEIM4 None,None
2 fiLLv44fi012 BLENHEIM4 None,None
2 LeLv34000 G50 Kottila,Veikko
2 LeLv34001 G50 Pilot,Unknown
2 LeLv34002 G50 Ylinen,Vesa
2 LeLv34003 G50 Silvan,Seppo
1 176IAP000 I_16TYPE18 None,None
1 176IAP001 I_16TYPE18 None,None
1 176IAP002 I_16TYPE18 None,None
1 148IAP000 I_16TYPE18 None,None
1 148IAP001 I_16TYPE18 None,None
1 r01000 U_2VS None,None </span>

Unknown-Pilot
01-10-2006, 10:05 AM
Thanks! I'll try this tonight.

Yes, those are the raw file contents. And from what I can tell, 10825.mis is actually the last mission that I flew (it's the one that DGen died on while trying to quit). Is it a case of the game not seeing that as having worked because DGen didn't finish it's thing at the end?

Hopefull this will do it for me though. If I'm going back to 10824 I'll have to hack a sortie and kill off my pilot, but I don't mind doing that if I can resuce the campaign.

And then yes, backups. Hadn't thought I'd have to worry about that for individual campaigns like this. Eesh.

Kuna15
01-10-2006, 10:16 AM
Let me know how it went for you. Anyways I have some habit of saving my campaign every 10 mission flow or so -- that I developed for this particular reason.

Unknown-Pilot
01-10-2006, 04:26 PM
Ok, well, that didn't work, quite as such, but it did give me an idea of what to try, which did end up working.

I was unable to roll it back, because apparently something in the campaigns.ini file in the pilot directory says it's supposed to be looking for the next mission, and that's that. And since it's not text, we can't edit that. Maybe a hex editor would work. Anyone here have any old school hex editor hacking skills? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Basically, when I removed the last mission (10825.mis) from the campaign.ini file in the FI dir., and launched the game, it said the campaign was at 100%.

Since you mentioned that the game doesn't know mission X from mission Y, I thought about trying to roll forward. So I copied 10825 and named it 10826. I put everything else in all the files back to where they were (had to modify the squadron file to add one to my mission total though), and launched the game.

Still no joy. But then on a hunch I added 10826.mis to that ini file and tried it again and it worked! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Kuna15
01-10-2006, 05:54 PM
I think you have accidentaly found out "campaign at 100%" (finished) trick. All you have to do is to remove end.mis from campaign.ini http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. Simple as that; that will be useful when (if you ever) decide to fly campaign on Berlin map as axis pilot. Impossible to finish game just does not create last mission and it crashes. I have tried everything 'till I came up to this solution. It was april 27 1945 so around that time should be finished anyway.

Anyway I'm glad that you have found a way to solve the problem.


But then on a hunch I added 10826.mis to that ini file and tried it again and it worked! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Please post your working solution in this thread (both files) so everyone with the similar problems could know how to solve the problem.
It will be useful help to a lot of people that are playing as I can see that this kind of questions are fairly frequent.

Unknown-Pilot
01-10-2006, 06:44 PM
Actually, I had end.mis in that file, I just removed 10825.mis and it showed 100%.

There's really nothing in the files to post. I just copied 10825.mis and .properties, renamed them to the name shown at the top of status.dat (10826), and added that mis file (10826.mis file to the end of the campaign.ini, just above the end.mis.


[Main]
ExecGenerator DGen.exe
Class il2.game.campaign.CampaignBlue
awardsClass il2.game.campaign.AwardsDEfighter
[list]
10625.mis
10630.mis
10701.mis
10705.mis
10710.mis
10715.mis
10720.mis
10725.mis
10730.mis
10803.mis
10804.mis
10805.mis
10806.mis
10807.mis
10808.mis
10809.mis
10810.mis
10811.mis
10812.mis
10813.mis
10814.mis
10815.mis
10816.mis
10817.mis
10818.mis
10819.mis
10820.mis
10821.mis
10822.mis
10823.mis
10824.mis
10825.mis
10826.mis
end.mis


10826
Finland41
10825.mis oDeBombTown 256619.00 185472.00
G50
LeLv34
9 0
19
30
Pilot,Unknown,Helsinki,1918
2 fiLLv44fi000 BLENHEIM4 None,None
2 fiLLv44fi001 BLENHEIM4 None,None
2 fiLLv44fi002 BLENHEIM4 None,None
2 fiLLv44fi010 BLENHEIM4 None,None
2 fiLLv44fi011 BLENHEIM4 None,None
2 fiLLv44fi012 BLENHEIM4 None,None
2 LeLv34000 G50 Kottila,Veikko
2 LeLv34001 G50 Pilot,Unknown
2 LeLv34002 G50 Ylinen,Vesa
2 LeLv34003 G50 Silvan,Seppo
1 176IAP000 I_16TYPE18 None,None
1 176IAP001 I_16TYPE18 None,None
1 176IAP002 I_16TYPE18 None,None
1 148IAP000 I_16TYPE18 None,None
1 148IAP001 I_16TYPE18 None,None
1 r01000 U_2VS None,None

Unknown-Pilot
01-10-2006, 07:28 PM
Actually... I spoke too soon. There seems to be a bit of a snag.

When I thought I had it working, I had simply loaded the campaign to see that it was showing a map. And it does indeed load the mission as well.

The trick is quitting. DGen always crashes.

I had thought that running in HT mode was the culprit, so I re-added that semi-colon in the conf.ini and tried again. I started off, touched wings with my wingman and then hit 3 more in my flight before quitting. DGen crashed again, but then it loaded the debrief, and it was the same debrief from when I last played the mission. I wonder if this is causing DGen to crash. Where does the debrief get read from?

Unknown-Pilot
01-10-2006, 09:03 PM
I found the debreif text, it's in a file called debrifing.txt (note the spelling) in the DGen directory.

But even after changing that, nothing changed. It seems that is created from the data in the log files, which are in the root IL2 directory, along with dgen.exe. However, even getting rid of those (after copying them first JIC), didn't help.

No matter what I do, DGen crashes when I quit the mission.

Maybe that got corrupted? Guess I'll have to look for that on the install media.

Anyone else have any ideas?

Kapteeni
01-11-2006, 01:01 AM
http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif No ideas here, but i hope ya can solve the problem. BTW i got my second Il2. This time it was so called "Taran" victory. I was chasing that sturmo and went too close and crash boom bang. Luckily it was over our airfield (+1000m) so i could jump and survive. I think my flying skills are straight from... http://forums.ubi.com/images/smilies/35.gif

Unknown-Pilot
01-11-2006, 08:57 AM
Tonight I will try to replace DGen.exe and see what happens.

What's bothering me is that the crash first happened after I enabled hyperthreading by changing the conf.ini. It also happened when I got IMd just as I was trying to exit, so I first thought it was the IM, but now it's still crashing, no matter what I do. Even with HT support re-disabled. So if a shaky OS (it does need to be rebuilt), and some quirk in HT support were the cause, they may have corrupted the file.

From what I can tell - The mission logs events to a file, along with pertinent info about the squadron and such. When the mission ends, DGen takes this log data, creates a debreifing text with it, which then gets displayed in the debriefing screen. That same log file is then used to help create the briefing for the next mission in line (which is also created when the mission ends).

What I'm not sure about is the debrifing.txt file. I cleared it's contents, but didn't remove it. I wonder if one of the steps DGen takes is to remove it when it's content has been used by PF. If so, it might not be able to overwrite. That doesn't make a whole lot of sense, but one way or another I can tell that debriefings are not being written.

So I want to try deleting that text file and see what happens. I suspect that DGen will still crash and I will still end up with a blank debriefing, because I think it's tripping up somewhere before that and never writing the actual debrief.

But maybe I'll get lucky. lol

I figure it's either that, a corrupted DGen.exe, or worse, some other hidden inconsistency or corruptoin that I can't find or fix.

After removing the debrifing.txt file, I will try one of my other active ETO campaigns and see if DGen crashes with them too. Then I'll try replacing that file.

Worse cast, I'm 32 missions into the first leg that Kuna said was 50 missions long. I could 'skip' the next 18 missions by saving the squadron data, deleting the campaign, remaking it, and starting in '42 (2nd leg), then copy the squadron data back down, and it *should* be like picking up where I left off, save for skipping 18 missions.

Unknown-Pilot
01-11-2006, 04:23 PM
Ok, well, looks like some bad news for me.

I just got home and tried loading my 190 campaign. After it loaded I hit fly and then ejected and hit quit. Everything worked as it should, a new debrief was created and displayed in the post mission screen, and DGen.exe did not crash.

This tells me 3 things, the game is still logging the necessary data from the mission, the debrifing.txt file does not have to be deleted (the program can overwrite it), and DGen is not corrupt.

It also tells me that something else is wrong with my campaign. Only now, I have no idea where to look next.

A look through the DGen.log file shows that all the data from the FAF mission was recorded, so it should have everything it needs to create the debrief and next mission. But it dies before the debrief is written (and no mission is created either).

Does anyone here know the internal aspects of DGen.exe? What steps/actions does it take, and what order does it do them in? If I had more info I might be able to track down the location of the problem.

I'm assuming the data is logged in 'real time', rather than after the fact (though the delay is long enough it could be after Quit is selected). And that it creates the next mission after the debrief is created (when you click apply perhaps?).

But it must be doing other things and looking other places that are specific to the campaign itself.

http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

Kuna15
01-11-2006, 11:34 PM
@ UP I know that I was able to recover my campaign by editing some files but it was some time ago and I don't remember exact process but it was like I have described, you must edit some files to 'fool' the game.

Now the problems are not in DGen as far as I can understand it. They are caused by your Users folder or specifically encrypted file in it.
I do not know any way (although I have tried hex editor) to edit or fix that file.

You should search this forum and Oleg's Ready Room for similar topics about campaign crashes maybe you dig up something.

Unknown-Pilot
01-12-2006, 11:03 AM
Thanks for tryin'. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I posted this in the Tech Forum but it's only gotten 10 views and no responses.

I did manage to get a mission to load. But it just won't create the next one in line. As if it's looking for something that isn't there or is inconsistent with what it needs, or is just plain corrupted, and I don't know where it's looking.

There is a campaign file in the Users directory and if that's what's corrupted, I'm hosed as I don't have a backup of that..... Hmmm, I could try a Windows roll back. Forgot all about that. Wonder if that would work.

Aside from that though, it would be nice to get this fixed manually.

Just to recap (and to help me think about it lol), I played mission 10825, and DGen crashed on exit. The data was logged, and it did some of what it was trying to do as my kill, and other such data showed up in the other files.

Trying to roll it back to 10824, which was the last mission to totally complete (including next mission generation) didn't work. Changing the files to point to 10824 simply caused it to say it was 100% complete. Apparently something in that users campaign file was saying it should be 10826 now.

Making a copy of the 10824 files and naming them 10826 worked as it allowed me to load the campaign and see a map and a briefing, the same one as when I ran 24 the first time.

The mission loaded and played fine, but on exit, DGen crashed.

Something inside the mission file not jiving? Something in the other files not jiving? Or maybe a corruption somewhere?

(just thinking outloud....)

Kuna15
01-12-2006, 02:41 PM
edit: possibly found solution

Kuna15
01-12-2006, 02:52 PM
*Cough* gotta say - check this out;
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=4...951085362#3951085362 (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=49310655&m=314103891&r=3951085362#3951085362)

Apparently that works... so your solution should be:

Fixed campaign.ini:
<span class="ev_code_yellow">
[Main]
ExecGenerator DGen.exe
Class il2.game.campaign.CampaignBlue
awardsClass il2.game.campaign.AwardsDEfighter
[list]
10625.mis
10630.mis
10701.mis
10705.mis
10710.mis
10715.mis
10720.mis
10725.mis
10730.mis
10803.mis
10804.mis
10805.mis
10806.mis
10807.mis
10808.mis
10809.mis
10810.mis
10811.mis
10812.mis
10813.mis
10814.mis
10815.mis
10816.mis
10817.mis
10818.mis
10819.mis
10820.mis
10821.mis
10822.mis
10823.mis
10824.mis
10824.mis
end.mis </span>

Old (as it is generated by game) status.dat:
<span class="ev_code_yellow">
10826
Finland41
10825.mis oDeBombTown 256619.00 185472.00
G50
LeLv34
9 0
19
30
Pilot,Unknown,Helsinki,1918
2 fiLLv44fi000 BLENHEIM4 None,None
2 fiLLv44fi001 BLENHEIM4 None,None
2 fiLLv44fi002 BLENHEIM4 None,None
2 fiLLv44fi010 BLENHEIM4 None,None
2 fiLLv44fi011 BLENHEIM4 None,None
2 fiLLv44fi012 BLENHEIM4 None,None
2 LeLv34000 G50 Kottila,Veikko
2 LeLv34001 G50 Pilot,Unknown
2 LeLv34002 G50 Ylinen,Vesa
2 LeLv34003 G50 Silvan,Seppo
1 176IAP000 I_16TYPE18 None,None
1 176IAP001 I_16TYPE18 None,None
1 176IAP002 I_16TYPE18 None,None
1 148IAP000 I_16TYPE18 None,None
1 148IAP001 I_16TYPE18 None,None
1 r01000 U_2VS None,None </span>

Unknown-Pilot
01-12-2006, 05:26 PM
Ok, well, I just tried that, and had my hopes up again. However.... when I quit the mission, I hear a high pitched beep, and there is no debriefing. No pop-up saying DGen has crashed, but apparently it's still not doing what it needs to do. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Kuna15
01-12-2006, 06:04 PM
@ UP I just want to remind you again that you must be very careful about this stuff. For example you may have forgotten to restore your original campaign files in that folder (since you have edited it quite a bit). Don't forget to restore your original 10824.mis/prop. files.

I oresume that you have backed up your original crashed campaign so you can quickly edit and delete it if it doesn't work and restore crashed original (I would reccomend this approach since there is high probability that you forget something out).

If you did it all properly than sorry about that, just want to be sure.

One more thought - try to add one more 10824.mis line in campaign.ini.(there will be three 10824.mis lines in campaign.ini then). Starshoy pointed out that it doesn't matter how many lines of your last good working mission you put in campaign.ini.

Unknown-Pilot
01-12-2006, 07:06 PM
I really didn't do that much editing, and they are in their original state.

When I use the double 24 trick in campaign.ini, it beeps at me on quitting, and no debriefing. But technically, 25 was the last mission. I really just need to replay that again to get 26 to generate. So I tried that, just on a hunch, and had double 25s at in campaign.ini, and though the mission loads and plays, DGen crashes, same as it has been, with no debrief. The logs are recording though.

I think at this point it's a wash. Doesn't look like it's possible to save. Something has to have gotten corrupted somewhere that a text hack just isn't going to fix. :/