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WilhelmSchulz.
08-11-2006, 06:25 PM
I know where they are but I dont know how to use them. Anyone know?

tuddley3
08-11-2006, 06:56 PM
It's just like going home to port and exiting the patrol. Press Esc , click on Exit Patrol, then click on Dock At: (ship name). Your patrol will end for the time being. You can only move crew around and I thing hand out awards, and go to options, but no upgrades. When ready, click on Map, and you will continue patrol where you left off. It will show clean slate in Captains Log, and renown will start over also, but I think they are both recorded.

You now have full tank of gas, and fishes restocked. I don't know about ammo because I use PZTRAIN Infinate Ammo & Instant Reload trainer.

bunkerratt
08-12-2006, 02:22 AM
Sansal's Milk Cow mod improved for HT mod.
=============================================

Sansal's Milk Cow mod are now fully integrated with the HT mod. I do a complete improve over the original Sansal's work:
1. Spain now have flags for the merchants and small ships.
2. Spanish ports are now alive with traffic, docked ships and dolphins...El Ferrol, Vigo, Cadiz, Las Palmas, Ceuta, Melilla, Palma de Malorca and Barcelona
3. A full correction on some Spanish ports locations, dates and in the map. Also fixed some minor bugs in the original version.
4. Now the milk cow job is made with AIuboats and new merchants ships, so with more historical accuracy.
5. New radio call messages for milk cow units!
6. New grid destinations on the flotilla.cfg file to special patrols areas where resupply duties are needed to accomplished them.

================================================== ================================================== ===========

List of all Milk Cow units and dates (DD/MM/YYYY):
(also use the new map inside the documentation folder to plan your route and you have this same info in game, just press F1)


Ships:
Max Albrecht 05/01/1942 to 28/02/1944 El FerroL
Bessel 01/03/1940 to 21/12/1941 Vigo
Thalia 01/02/1940 to 28/12/1941 Cadiz
Corrientes 05/01/1941 to 06/05/1943 Canarias Islands

Uboats:
U459 21/04/1942 to 12/05/1942 (BC74) North Atlantic
U459 12/06/1942 to 12/07/1942 (BC75) North Atlantic
U459 27/08/1942 to 25/10/1942 (GG89) South Atlantic
U459 27/12/1942 to 01/03/1943 (FU98) South Atlantic
U459 26/04/1943 to 27/05/1943 (BD71) Central North Atlantic

U460 06/02/1942 to 27/02/1942 (BC11) North Atlantic
U460 01/06/1942 to 25/06/1942 (CD64) W Azores
U460 27/08/1942 to 15/09/1942 (CE88) S Azores
U460 20/09/1942 to 10/10/1942 (EJ21) 350 Km N Cape Verde
U460 15/11/1942 to 14/12/1942 (BD95) N Azores
U460 15/05/1943 to 15/06/1943 (ET24) 470KM w Freetown
U460 05/09/1943 to 04/10/1943 (BD94) N Azores

U461 24/06/1942 to 18/07/1942 (CD62) W Azores
U461 13/09/1942 to 12/10/1942 (BD79) NW Azores
U461 20/11/1942 to 13/12/1942 (FD13) Central Atlantic
U461 20/12/1942 to 02/01/1943 (CE97) S Azores
U461 17/02/1943 to 18/03/1943 (CE87) S Azores
U461 24/04/1943 to 25/05/1943 (AK56) Central North Atlantic

U462 22/10/1942 to 03/12/1942 (CE97) S Azores
U462 20/02/1943 to 10/03/1943 (BD94) N Azores
U462 03/04/1943 to 30/04/1943 (BD94) N Azores

U463 13/07/1942 to 01/09/1942 (CD62) W Azores
U463 01/10/1942 to 08/11/1942 (AK59) Central North Atlantic
U463 08/12/1942 to 24/01/1943 (CD38) W Azores
U463 06/03/1943 to 15/04/1943 (AK59) Central North Atlantic

U487 16/04/1943 to 11/05/1943 (AK59) Central North Atlantic
U487 17/06/1943 to 13/07/1943 (DF27) Central North Atlantic

U488 07/09/1943 to 12/12/1943 (EJ17) 400Km W Cape Verde Islands

U490 01/05/1944 to 12/06/1944 (BD78) NW Azores


================================================== ================================================== =========

If you still have doubts about the milk cow mod just read this section carefully:

HOW THE DAYS IN BASE ISSUE WORKS?
================================

- This is not more a problem:
Just play the game as it is (daysinbase=28) and only when you dock at a milk cow unit changes the "days in base" for 1 via SH3Cmdr, then restart and play the game. Later when you dock at home base just set the "days in base" to 28 again (using SH3Cmdr). Restart and play the game (via SH3Cmdr). Make this every time you docked at a milk cow unit (15 to 30% of an entire career).


WHAT WILL HAPPEN WITH MY CREDITS/RENOWN/AWARDS WHEN I USE THE MILK COW MOD?
================================================== =========================

-Nothing, all will run exactally as the stock game.

In the stock game if you don't use your crew awards (medals, promotions and qualifies) you will lose them even if you are in home base. They are not accumulate for the next time (when you dock again at your home base). But your log, tonnage, renows and credits are always accumulate. So this is the same whith the milk cow mod.
The only things you will lose are your crew's medals/promotions and qualifies, but only if you don't use them at the milk cow base. Your renown, logs and credits will stay there when you return to home base. Just open your log on home base and notice your renown/credits and tonnage (look at Patrol1, Patrol2, etc...): they will be all with you!

So no more doubts: use yours crew awards (medals/promotions/qualifies) in the milk cow base if you want (or you will lose them). And don't hurry about your renown/credits/tonnage and log. They will be with you when you dock at your home base.

Your personal medals (like Uboat Front Clasp, for example) will be carry with you too.



USE OR NOT THE MILK COW MOD?
============================

-In my opnion this is a must have mod. If you use it correctly your game experience will be increase a lot. But if you really don't want it then just ignore it and never docked at a milk cow unit. All will goes well.


================================================== ================================================== ===========

More comments:

-The Uboat unit for Milk Cow is an AI Type IXB (when a 'real' XIV appears I obviously will use it).

-The resupply blue markers in the Nav map are now static and only show the expected area where you will rendezvous with him. So sometimes you will need to "find" the milk cow uboat using your visual, hydrophones or radar near that mark, making the "milk" manouver a bit more challenge...

-You will also receive a radio call message when the milk cow unit will be available within the grid position area.(where you will see that blue mark with the milk unit name). But the radio messages will be missing if you are in base when they are sent (it's a SH3 fault).

-The Ai uboat milk unit are in constant slow movement around the indicated area. Sometimes when you approach very, very near of them (20-50m) the AI evasion "crazy" maneuvers will move the AIuboat a bit away.

-To complete the resupply duty just press ESC when you are near the milk cow unit (i like to maneuver very close to them) and after that just click in 'Exit Patrol', then click in 'Dock at U-459' (for example). After that restart the patrol and go on.

-The Milk Cow ships (not uboats!) are at the spanish ports, just placid and docked. So no need to "find" for them. Look for dolphins when you restart the patrol...

-Now when you finish the resupply duties and restart your patrol you will be side by side with the milk unit!

-If you put some mark in the Nav map it will disappear after you dock at a milk cow base, because for the game it's a 'new' patrol. (a mark to meet your escort ship in the harbour entrance for example).
'
-After dock at a milk cow unit and restart your patrol you receive a 'NULL' as a destination patrol grid. This is a SH3 fault. So just take note of your grid destination before dock at a milk base (this is true for any other Axis base; like I said, this happens even if you don't use the milk mod)

-The others properties of the milk cow mod are the same. I recommend that you read the original Sansal's words below (but as you read above a lot of things have changed in this new reworked version):


################################################## ###################

MILK-COWS 1.1
Date: 28.6.2005
By: SansaL

################################################## ###################

Hi friends:

This is the first milk-cows mods. It has been thought to use the Jaesen Jones mod manager (god blesses him) so you only have to decompress the file in the MODS folder. To avoid problems with already started campaigns you'll have to finish them in port and then install this mod. As an alternative, if you only want to test it; install the mod, create a new user and start a campaign, and once you finish the tests uninstall this mod, delete the test user and resume the previous campaign.


WHAT DOES THIS MOD DO?
=======================

It simulates from the naval bases configurations what used to be milk-cows. So you'll see in the game map how these units move in the areas where historically resupplies took place. You just have to approach them as if they were your base and then press ESC.

In the file documentation/sh3_map.jpg there is a re-edited map with the places and dates in which these units will be available. The units and the appearance dates are based on the information available at:

http://www.pbibcalella.com/uboots/
http://uboat.net/types/xiv.htm
http://www.ubootwaffe.net/


WHAT DOES IT INCLUDE?
=====================

A new type of land unit for Germany; LNB_MilkBase which is a simulation of a german merchant
Spain and it's main docks; the country, which is neutral during the whole WWII but helped the Axis during the war. In a future version we'll include all the spanish units: aerial and naval fleet.


WITH WHICH OTHER MODS IS COMPATIBLE?
=====================================

This mod works from the standard game campaign, it's impossible for us to make it compatible with the WORLDMOD, REALWORL, etc, because it works with the same files and I don't want having to choose any of them. It's easy to include our definitions for the "Campaing.lnd" and "locations.cfg" files to theirs so I invite the creators of these mods to include my mod in theirs for the benefit of all the community (See "How does this mod work"), I just ask them that they include the spanish docks and that they're true to the locations and dates of appearance of the milk-cows. Any doubt regarding this will be cleared, just send me a pm at Subsim's forum or at sansal@24flotilla.com



KNOWN PROBLEMS
================
Now when you dock at any axis base the new patrol will be started the next day. To compensate it, times to make improvements in the sub's equipment have been drastically increased.


HOW DOES THIS MOD WORK
========================

In the LAND folder it's added a LNB_MilkBase, which is a clone from NAMC. This unit is defined as 407 naval base.

These new units are added to the EnglishNames.cfg and GermanNames.cfg files.

In the CFG folder the basic.cfg file is replaced for another version to modify the base stance times.

In the ROSTER/GERMAN/LAND folder is added the cfg for these new type.

The country Spain is included in the ROSTER folder so the names of the docks related to the interned vessels appear. As perviously said, in a future version spanish vessels will be included so the subs can take refuge in them if they're being chased, as it historically happened. That way Gibraltar will be somewhat more accessible.

In the CAMPAIGNS/CAMPAIGN folder the campaign.lnd file where all the ubications of the new units can be found is replaced. It starts with the unit 130 with the Corrientes and it ends with the unit 171 with the U490.

In the TERRAINS folder the locations.cfg file is replaced so the spanish docks can be seen. The specifications for the spanish docks start at the 360 and end with the 395.


ACKNOWLEDGMENTS
==================

To the whole 24th Flotilla and specially to Mix-Martes, Beltza, Castorp, Txemin, Akerberg, Fernando Almeida and Hitman whose work and contributions are here shown.
To the whole Subsim community specially to Kron, Rulle, Juanchez and all of those that have put their two cents in the forum.
To the sim's Developers for this little software wonder.
And VERY specially to Sergbuto for his indications of how succesfully cloning a unit. Without him this mod wouldn't have been possible.


Thanks to everybody,

Sansal
Comander of U-66
24 Flotilla
sansal@24flotilla.com

You can use the SH3CMdr feature "days in base" like this:
-SH3 Commander 28 Says Selected
-Randomize days in port unselected

When you dock at a milk cow unit you then exit the game. Before restarting the game (using SH3Cmdr) you just set:
-SH3 Commander to 1 day Selected
-Leave "Randomize days in port" unselected

So I restart the game (with SH3Cmdr) and load the "in base after mission" or "in base before mission" (i don't notice any problem here, but perhaps you can confirm), and then my patrol date will be only one day ahead when enter in the game. Later, when I dock at home base again I return to 28 days using SH3Cmdr.

As for the grid destination = "Null" this is true even in the stock game. Just dock at other base (not your home base) and see. I try to put a new grid with SH3Cmdr to overwrite this "null" but seems that don't work.
What are your finds?

Rubini. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif http://forums.ubi.com/images/smilies/clap.gif

<span class="ev_code_YELLOW">note:THESE 2 DOCUMENTS WERE FOUND IN PART 2 OF GW IN THE INFORMATION FOLDER...the last place any kaluen would of looked for them..GAHNDI WOULD OF SMACKED YOU IN THE HEAD..</span>

tankerdestroyer
08-12-2006, 02:10 PM
in that read me thing it mentioned blue markers on the nav map yet I dont see them. If I'm imagining things then where are the milk cows

U301
08-12-2006, 02:33 PM
Can you use them in extended Single Missions?
KUrtz

Shahed_Kazi
08-12-2006, 11:02 PM
Is this mod compatile with GW 1.1 ? Also where can I get your ship mod BR ? Is it compatible with GW 1.1 (i.e does you mod keep everything from GW and add to it or is it stand alone ?)

TheRealWulfmann
08-13-2006, 01:06 PM
Resupply is already in GW1.1

Bunkerrat, Glad someone did not ask about War and Peace! http://forums.ubi.com/images/smilies/88.gif

You do not get medals for your crew and can not make upgrades to the boat. You keep your renown but lose the tonnage for medals as it does not carry over. It may start at the resupply ship or supply-U-Boat but is actually considered a new mission.
I only use them when I have no decent score and getting a full fuel load and fresh torpedo load (if I wasted a spead) and it allows me to be free with extra speed.

For single missions just open that mission in mission editor and add a resupply boat to where you want it and save it

Wulfmann

tuddley3
08-13-2006, 01:19 PM
I thought renown didnt show at the Milk Base, but when you finally reach your home base, it shows up then.
Like Bunkerrat said:

WHAT WILL HAPPEN WITH MY CREDITS/RENOWN/AWARDS WHEN I USE THE MILK COW MOD?
================================================== =========================

-Nothing, all will run exactally as the stock game.

In the stock game if you don't use your crew awards (medals, promotions and qualifies) you will lose them even if you are in home base. They are not accumulate for the next time (when you dock again at your home base). But your log, tonnage, renows and credits are always accumulate. So this is the same whith the milk cow mod.
The only things you will lose are your crew's medals/promotions and qualifies, but only if you don't use them at the milk cow base. Your renown, logs and credits will stay there when you return to home base. Just open your log on home base and notice your renown/credits and tonnage (look at Patrol1, Patrol2, etc...): they will be all with you!

So no more doubts: use yours crew awards (medals/promotions/qualifies) in the milk cow base if you want (or you will lose them). And don't hurry about your renown/credits/tonnage and log. They will be with you when you dock at your home base.

Your personal medals (like Uboat Front Clasp, for example) will be carry with you too.

Shahed_Kazi
08-14-2006, 08:40 PM
So how do you RV with a resup ship/sub in GW 1.1 ?