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FajitaJim
09-11-2007, 04:28 PM
What is the proper bombing technique in an SBD Dauntless? What alt should I dive at?

TIA

VW-IceFire
09-11-2007, 04:51 PM
I think the traditional dive altitude was 10,000 feet or 15,000 feet. I'm not 100% sure on that but my rule of thumb is personally that you need the 10,000 feet (roughly 3000m) to properly correct your dive.

You can do it straight down at 90 degrees with throttle back and dive breaks extended. If not then skip bombing or just at an angle like 45 degrees works too but those are more complicated naturally.

Zeus-cat
09-11-2007, 09:30 PM
I'm not an expert on it, but I believe the usual technique was to approach the target from 15,000 feet. Several 5 miles out from the target the planes would go into a shallow dive. They would appear over the target at 7,000 to 8,000 feet and just push the nose down into a 70 degree dive. They would engage dive brakes, ****** the throttle, drop the supercharger into stage 1 if they had not already done so and then dive onto the target. After dropping the proper procedure was to use your energy to climb back as high as you could.

In the game I don't do it that way. I come in level over the target. My altitude is usually 11,500 feet (3,000m) as I have to be at least that high to line up my dive properly. I push the nose down (or for more fun I roll the plane upside down and then pull the nose down). I line up on the target. I dive straight down and release at 1,500 to 1,000 feet. I drop onto the deck, retract dive brakes and ram the throttle to 110% and run like heck (OK, sometimes I join in the dogfight against the zekes (which is REALLY stupid - but fun)).

In both of my SBD campaigns you will approach the target from 11,500 feet.

FajitaJim
09-12-2007, 11:27 AM
Thanks for the replies. One more question: At what alt should I switch the Supercharger? I can't find any information in the .pdf aircraft list. I'm guessing probably 1,200-1,500 meters?

Zeus-cat
09-12-2007, 06:26 PM
The superchargers vary by aircraft, but its closer to 8,000 feet for switching for most of them.

Lurch1962
09-13-2007, 05:10 PM
Jim,
Search for IL2Compare (probably available from <Mission4Todaty&gthttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif, a neat utility that graphically displays comparative A/C performance in IL2, such as speed, rate of climb and turn times. In the graph which plots max speed vs altitude, note the alts at which speed suddenly transitions. I believe this will give a good idea of when appropriate supercharger stages should be engaged...

Can anyone else confirm this?

--Lurch--

DKoor
09-13-2007, 05:23 PM
I wish we had Helldiver in game.......it was considered crappy by some crew but I like it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif more than I like hi-tech Avengerhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

DKoor
09-13-2007, 05:28 PM
Originally posted by FajitaJim:
What is the proper bombing technique in an SBD Dauntless? What alt should I dive at?

TIA I know nothing of how they actually did it, but I can do it in the game quite successfully....but for some odd reason, skip bombing works great and much much better than dive bombing. So if there is no AA make your skip bombing pass instead of dive bombing one.

Here is how I did some of dive bombings in SBD:
http://www.speedyshare.com/315440898.html

stansdds
09-14-2007, 04:18 AM
The Helldiver would have been nice as would a flyable Avenger. The Helldiver did have more than its share of problems, mostly stemming from the fact that it was a very advanced design and overweight. The hydraulic system was notorious for leaks and was said to have been very complex.

Hookecho
10-01-2007, 01:08 PM
I start my dives at around 15000 ft. Remember to approach from the rear or wake end, this way you wont be short....maybe. Aim for the center, If its a carrier I like to aim for the middle elevator, using a 60-90 degree dive, 60 degrees being prefered. I like to release at about 5000 feet. Make sure you have unloaded the G and yaw, everything should be nice and centered at pickle. Pull in the dive brakes while still in the dive and make a slow, low G pull to come out at wave top....keep the coals on, and for gosh sake continue on the bow heading until you are out of AAA range...well most of it anyway....before you head home...remember in this sim 95% of the guns are broadside so staying out of that fire arc quite possibly could mean virtual life and death.....oh and scream for fighter cover on the way out.

strider1
10-02-2007, 02:24 PM
Search for IL2Compare (probably available from <Mission4Todaty>, a neat utility that graphically displays comparative A/C performance in IL2, such as speed, rate of climb and turn times. In the graph which plots max speed vs altitude, note the alts at which speed suddenly transitions. I believe this will give a good idea of when appropriate supercharger stages should be engaged...

Can anyone else confirm this?

--Lurch--
Confirmed. The plot line for the graph will suddenly zig (leaning to the left from vertical) on a decreasing speed basis from the increasing rising plot line (which leaned to the right of vertical) to that altitude---this is where to engage supercharger.
There will be a short altitude range before the supercharger becomes really effective and then the plot line will suddenly charge it's lean back to the right (increasing).
On aircraft with more than one stage of supercharger, the same change of lean will reoccur. Looks like a tilted backward Z.
Zeus-cat is too modest. His fine "Straight from the Farm" got me sorted on handling the SBD, carrier ops, dive bombing etc. with interesting, progressive missions that are great teaching tools. "Straight and True" is a real change of pace (IL-2 Torpedo bombing!) with challenges and surprises. I'm gonna do them all, eventually. Thanks again, Zeus-cat! http://forums.ubi.com/images/smilies/25.gif
The other suggestions above are all great. Note the different choices for after the drop---zoom up or stay on the deck and get outta Dodge. I do both, using what is appropriate (safer-I want to make it home!) for the situation ( is there enemy fighter cover, are they busy with our escort and in what direction, or even now examining my six with evil intent http://forums.ubi.com/images/smilies/59.gif). Assess the situation on your way in and during the dive. Concentrate at first on your bomb run---after a while, steal little glances at any trouble-talking spots you noticed on the way in to make sure it hasn't progressed to your area or intended flight path. If so, change your plan! Do a 360 to let chasing fighters through, keeping situational awareness all round---don't fixate on any one thing for long.
Welcome here and have fun!
Strider1

Zeus-cat
10-07-2007, 01:33 PM
Zeus-cat is too modest.

I haven't heard that in a while. Actually, I don't think I've ever heard it. http://forums.ubi.com/images/smilies/winky.gif

Thanks. I'm glad you are enjoying my campaigns.