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FritzGryphon
06-21-2005, 12:16 AM
Is it just me, or is it a lot more fun to do aerobatics in 4.01?

Maybe it's the new FM, maybe it's the fact I can't aim worth **** anymore.

Anyway, heres a track of me trying some basic moves. I'd love to see your skillz too.

http://members.shaw.ca/evilgryphon3/109aero.zip

NonWonderDog
06-21-2005, 10:34 AM
Yeah, it's a lot more fun now, mainly because all the stall maneuvers are possible now. Before, the plane would fall to one side and enter a spin no matter how you stalled, now you can even do tailslides!

I like. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

FI-Aflak
06-21-2005, 01:57 PM
Originally posted by NonWonderDog:
Yeah, it's a lot more fun now, mainly because all the stall maneuvers are possible now. Before, the plane would fall to one side and enter a spin no matter how you stalled, now you can even do tailslides!

I like. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

haha, I took the P-38 out and did a hammerhead . . . at my apex I kinda sat there pointed straight up handing on the 3500 horses . . .

Then I started going back down, did a normal flip to be facing down but then it continued . . . I was cartwheeling down!! it was bizzare.

As I was finally pulling out I wound up with the plane perfectly level but traveling straight down for a bit.


It was a fun fun time but not good news for fighting as I lost a boatload of energy.

AerialTarget
06-21-2005, 03:10 PM
The hammerhead works fine if you do it with a bit of speed, but there is something very strange with the "fish flip" when you try to do it on the pitch axis with insufficient speed.

TX-EcoDragon
06-21-2005, 04:19 PM
The P-38 has a bug in the FM that I call the "DeathBlossom" that you will notice if you draw a vertical line at max power and when speed hits 100 kmh pull fully aft on the stick and hang on for a rather funny ride. . . use tip smokes and fire your guns for best effect. . .

The hammerheads and the ability to do one turn snaps rolls (against the engine rotation) are improved, as is the ability to do more controlled spins like the competition style 1& 1/2 turn spin, (1 1/4 doesn't really look very good but is possible if you don't mind not being able to get the nose down to the downline afterwords). I have been doing tailslides since original IL-2, and in fact they were better back in Original IL-2, even to the point of having actual control reversal as your speed increased backwards, go try tailslides in 1.04b of original IL-2 for a real treat.

Here is an AEP/3.0x tailslide: http://www.haute-voltige.com/virtualHVteam/aerobatic%20display/fig04_out5.mpg

Some planes hammerhead better than others (Corsair seems to have the best behavior of those I've tried) but usually starting the kick at about 100 kmh seems to work best in most planes, just be prepared to control the roll axis with throttle, since you get a better initial pivot with lots of power (instead of partial power which will keep you from torquing it, but leave you with a slow pivot that you fly over instead of pivoting on the wing) you will need to pull some out as the nose nears the horizon to keep it from rolling over from the torque. The improved forward elevator authority also is a nice improvement though many aircraft still require near full forward elevator on a vertical upline if you are at all negative on the upline.

reverendkrv1972
06-21-2005, 05:28 PM
Aerobatics are FUN!
haven't tried tailsliding Betty yet,used to in cfs2 http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I usually end up 'too high' http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif because people will fight at ground level http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
so I fly patterns,then spin down to a better height to choose a target http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Rev

NonWonderDog
06-21-2005, 05:39 PM
Tailslides did work before?

Hmm. Ok. I only tried a couple times before 4.0 and decided it was wonky. Maybe it was just the plane, but it went into some strange sideways spin the few times I tried before 4.0.

I never played the original IL2 beyond the demo. How much did FB/AEP differ?

TX-EcoDragon
06-22-2005, 03:49 AM
Wonky. . .sure. . . the execution had to be just so to get things to work without either falling over (must be perfect vert on pitch and yaw axis) or torque rolling (power had to be messed with for roll control) but it could be done. In any case they are better now than they've been since versions after 1.04b of IL-2. The old FM was actually pretty different, in many ways I still prefer it, the induced drag and climb behaviors of aircraft seem more accurate in IL-2 (later versions) but overall our AEP and later FMs were an improvemement (but I sure miss the spiral climb of the 109 and everything about the old P-39 in IL-2)

ushawk1
06-22-2005, 12:57 PM
It seemed in the early Il2 the planes were easier to fly. The control input was lighter and more responsive, the aircraft seemed to climb like jets, but when the planes stalled it was bailout time. I rarely could recover in Il2. It was more arcade-like to me. I always fly the Luftwaffe stuff, so I can't really say much about the Russian equipment in the Il2 series.
In FB+AEP it was more realistic I guess. The aircraft had more pronounced torque effects, etc.