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Thundergrunt
12-16-2006, 07:55 PM
How in the hell to take off the carrier, I have tried everything, every flap setting, full power, gradual power, supercharger on/off hard stick right on take off. rudder hard right on take off, and nothing always in the drink either i roll left or hit and then fip over. Im about ready to give it up, any help Please.

RxMan
12-16-2006, 08:06 PM
Some planes are much harder than others, try 25% fuel, no loadouts (weapons). If carrier is stationary (dogfight mission) it will be tough. Be sure engine is at full RPM and maximum mixture control, before releasing chocks. Pick tail up as soon as possible with forward stick, and don't drop flaps until last possible moment.

Thundergrunt
12-16-2006, 08:14 PM
Now I how do take off in the mustang with 2 1000lb bombs, smae thing i tried all flap setting power settings, i got all the way up to 200mph and full pull on stick and nothing, then I try the spit and easy up at not even 80% what gives what am i doing wrong and the time i did get up i got about 20 ft then put gear up and next thing i know im doing a cartwheel in the ground.

VW-IceFire
12-16-2006, 08:14 PM
Here's my checklist:

1) Engine on, wait for the RPM's to settle at idle then throttle up to 110%.

2) Lock the tailwheel.

3) Hold counter rudder to engine torque (depends on the plane but you should probably have a feel for which direction the plane wants to go)

3) Pull gently back on the stick. When you release the plane from its chocks you want to keep the tail on the ground for about half of the deck.

4) Release chocks.

5) Keep the plane steady and let the tail rise.

6) Deploy flaps to takeoff position once speed reaches 140kph or if you're 3/4ths of the way down the deck.

7) Let the plane essentially fall off the deck and apply gentle back pressure. Retract landing gear.

8) Keep the plane in a slight nose high atitude. Its ok if the plane falls a bit, don't panic and pull back more...just keep it a few degrees above the horizon and let the speed build.

9) Retract flaps once speed is over 250kph and fly the plane as normal.

Carrier takeoffs are a bit hairy for the uninitiated. If you're carrying ordinance (bombs, rockets, drop tanks) and this is your first take off attempt get rid of it. Practice using the single missions if you have to. Spent some time taking off. Don't try and fly an actual mission until you've done carrier takeoff 5 or 6 times consistently.

Most people I see wobble around on the deck and waste valuable time trying to get their nose straight. By the time they reach the end of the deck they are going scarcely 100kph and they are in the drink. The other people get upto speed but they panic as soon as the deck disappears beneath their plane and they pull back like mad. At which point the engines torque at full throttle flips them over on one wing and straight into the drink.

There is a reason why carrier ops were amongst the most risky for takeoff and landing in WWII. If you're having trouble try the A6M Zero or the Seafire III as they are easier to get off the deck at full power.<div class="ev_tpc_signature">

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Philipscdrw
12-16-2006, 08:24 PM
Are you trying to fly the P-51 off a carrier? I haven't tried it, but perhaps it isn't possible!

For taking off from runways with bomb-laden aircraft, what I do is lock tailwheel, set some nose-up trim (this helps to stop the nose dropping and prop breaking), start takeoff run. When fast enough, push nose forward, keep nose just above the horizon, until you're going fast enough to take off (or not trip over when you leave the runway...)!<div class="ev_tpc_signature">

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RichardFF
12-16-2006, 08:52 PM
If he is getting up to 200MPH it can't be on a carrier... http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

can it?

One thing I have found... don't use ailerons to correct roll on take off, use the rudder! Once you are air born and gear is up it will drive right with ailerons.<div class="ev_tpc_signature">

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heywooood
12-16-2006, 09:39 PM
wow...

for most planes taking off from an airbase you need to...

throttle up enough to roll forward slightly, this will rotate the tailwheel until it is straight then you need to lock it...you have to assign a key in your 'controls' menu ie: lock tailwheel -T- (not all types really need to have the tailwheel locked on takeoff - it just helps the FNG's)

I don't use wingtip smoke so I reassign that default key to the tailwheel

Then lower flaps to 'combat' if you have ordinance - no flaps if you don't - most fighters have enough power to get up without flaps as long as they don't have alot of stuff hanging off of them. BtW - alot of pilots in the ol' days would hold the brakes - run the power up full and then release (like a carrier takeoff) if they had alot of ordinance and extra fuel aboard...FYI

Now apply rudder to counter the prop torque (not all props rotate to the right) and slowly add power and apply rudder to keep yourself straight as you steadily apply more power until you hit the firewall. You have hopefully remembered to open the cowl flaps or the radiator all the way beforehand.

Now - contrary to most rookie pilot knowledge one does not pull the stick back to take off...the plane will lift itself up as long as you keep a very light back pressure on the stick after the tail has come up. Some pilots refer to this as 'flying the tail'...you know when that happens that all you do is keep everything straight down the runway and apply back pressure on the stick to keep the nose from dipping and the prop from striking the ground and nosing you over.

Now as soon as you can feel the plane lifting or trying to dip a wing..apply opposite rudder pressure very slightly and pull back gently to establish a smooth climbout. Check your instrument panel for the climb indicator beforehand so you know where it is...you don't want to go beyond 1000 ft per min. on this indicator on takeoff.

For carrier takeoff - you must assign a key in 'controls' to the 'chocks' - I use the left arrow key for chocks and the right arrow for the canopy - the up arrow key for wing fold and the down arrow key for the tailhook...some people use a 2 key control (Shift) for the wing fold to prevent inflight accidents but thats up to you.

So now you want to use flaps on their medium setting "takeoff" and then open your cowl flaps or radiator...apply full power with WEPs if the plane has it, and let it run up until the RPM's are steady and full.

Apply rudder to counter the torque or use the rudder trim feature (assign a key) if you are familiar with it and then release the wheel chocks...

Now this can be a 2 second rodeo if you don't pin the nose to the bow of the boat and keep it steady...the tail will fly almost immediately and you will have a change in the amount of rudder authority you have so it is easy to over correct and get sideways...just keep it gentle.

As soon as you are over the bow - raise the gear and do not yank the stick back...again use the climb indicator and smoothly ascend and raise the flaps one stage at a time.

I hope this is helpfull - use the 'controls' to get the most out of this sim - get familiar with a type and fly the hell out of it.

Shoot multiple traps on the carrier in QMB Coral Sea map... and then save and watch the track file to see what you did well and improve yourself.

I can fly traps all day - I love that stuff.
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RichardFF
12-16-2006, 10:56 PM
Some pilots refer to this as 'flying the tail'...

That is the perfect expression!

I can relate completely to how you explained all this... great post and put into words what I could not! Since flying RC 20 years ago it just happens... but driving 10 pounds in the air is completely different than several tons of steel and that is without bombs!

I just love this sim... seems like I could play this one game for the rest of my life. http://forums.ubi.com/images/smilies/inlove.gif<div class="ev_tpc_signature">

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M2morris
12-16-2006, 11:49 PM
Try this: Check your control surface movement(s)with your plane on the ground and not-running, get an outside view and verify your elevator goes up and down when you work the stick, and check the other control surfaces too. If no good; unplug your joy stick, shut down your pc, re-plug your stick and re-start your pc.

ElAurens
12-17-2006, 07:35 AM
Um, the more simple answer is don't fly the P51 off a carrier. Especially with bombs!

Try an F6F without bombs first to get the hang of it.<div class="ev_tpc_signature">

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Phil_C
12-17-2006, 03:10 PM
It could also be too much input and a resulting stall just after takeoff..

i know when i first got IL2/PF that i had more difficulty using grass runways over paved ones.. so i had to finesse my inputs there first before i could feel comfortable with other airstrips<div class="ev_tpc_signature">

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Thundergrunt
12-17-2006, 07:49 PM
Thanks alot to everyone, some things to answer for you all, first was no P-51 of a carrier, second what is cowl flaps and radiator flaps,I have been trying all things you guys said and i get up then just a little right rudder but no avail, its like im not getting enough power I reach the end of the deck at about 100-110 i let it fall off and then bite, gear up and then it rolls over in a blink. as for the mustang, I gave up i just use the 47 and 39 and the F6F, I really like the SBD but cant get up Ill keep trying and also, how do you put trim in i have tried but it goes to far to either way, how do you keep it to move a hair, to level out??
Thanks The NOOB

VW-IceFire
12-17-2006, 08:12 PM
End of the deck at 100kph? You are waiting for the engine to rev upto speed before releasing chocks yes? Usually takes two or three seconds...wait for the needle to settle at 110% before release as per instructions. I'm not sure what you're doing man but getting off the deck is not that hard. Some folks get up to speed and panic and screw it up but other than that...getting upto speed is fairly easy.

What kind of plane are you flying off the deck?

Cowl flaps and radiator flaps are the same thing (just on different aircraft). They are part of the cooling mechanism for the aircraft. On US Navy birds its all cowl flaps that open along the cowling of the engine. Its especially noticeable on the Corsair, Hellcat, and Thunderbolt. Open them to cool the engine more, close them for more speed/less drag.

I can't remember all of the default trim controls but I do Ctrl and the arrow keys for aileron and elevator trim. Ctrl and Z and X for rudder.<div class="ev_tpc_signature">

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WWMaxGunz
12-18-2006, 02:10 AM
Maybe his stick ain't holding calibration? My Logicrud was like that before I got rid of it.

Rudder away from the roll should work if you don't hamfist it and if your stick sliders are
screwy then you will always hamfist it.

Past that... gotta get speed up to fly. Default speedbar reads in kilometers per hour, not
miles per hour. 100 KPH is close to 62 MPH. 200 kph should let you fly the Mustang even
with bombs but don't try to turn much, just work on gain speed. 300 kph is still under 200
mph so don't get excited at seeing 300 and thinking you are fast. Even at 200 mph you
should not jerk the stick back at all let alone full! You will pull a stall which will
slow you down and my bet is you are already flying in slip which guarantees you will spin.

Last bit is I bet you are keeping the nose up more than you need. You have 50 feet or so to
use off the deck of a flat top, trade 10 meters for quick speed and fly that carefully.

Lemky
12-18-2006, 09:04 PM
Thundergrunt, Hi set wheel *****,cowl closed,flap set to 0,or no flaps.Ok full power,release *****,rolling rolling rolling 3/4 the way down the deck,dump flaps to landing setting.Bang off the end you go,easy on the stick,do not pull back to hard or you will stall,like dropping a wing,just try to keep the same height as you left the deck,or push the nose down abit to get airspeed.OK.Gear up,airspeed coming up,start to raise the flaps one setting at a time.Remember to keep up your air speed so you do not stall,{wing dropping}And you are of and Flying.
Cheers I hope this helps

VW-IceFire
12-18-2006, 09:07 PM
I can do a track using your plane of choice and you can watch that and see whats going on.<div class="ev_tpc_signature">

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Airmail109
12-19-2006, 06:02 PM
check your brakes arnt sticking<div class="ev_tpc_signature">

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nickdanger3
12-19-2006, 06:49 PM
I've found that right around version 4.02 using elevator trim during takeoff has become very useful.

After I power-up, I make sure that I'm a little Tail-heavy. When I'm going nice and straight, I use the elevator trim to get up to maximum speed ASAP, rather than stick input.

This was especially useful for getting the Spitfire off the ground - seemed I was constantly looping them.

Thunder - BTW...are you using rudder pedals - very useful - perhaps even essential.

Treetop64
12-21-2006, 09:58 PM
You aren't trying to fly with the keyboard, are you T.G.? From your descriptions it seems you are having an exceedingly difficult time taking off, and though it does take some practice to get it right, you make it sound much more difficult than it actually is. Unless, of course, you're trying to fly with only the keyboard, which is all but pointless.<div class="ev_tpc_signature">

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------------------------------

Thundergrunt
12-21-2006, 10:15 PM
Sorry for the delayed responses, I have a joy stick, I have done everything you all have said and I still am reaching the end of the deck with a noload Hellcat at 110mph or whatever it is leave the deck give a little rt rudder but no avail i still crash and if i pull up i hit and flip.

VW-IceFire
12-21-2006, 10:24 PM
Originally posted by Thundergrunt:
Sorry for the delayed responses, I have a joy stick, I have done everything you all have said and I still am reaching the end of the deck with a noload Hellcat at 110mph or whatever it is leave the deck give a little rt rudder but no avail i still crash and if i pull up i hit and flip.
Ok...we need to see a track at this point. Go into the controls and keybind a command for stop/start quick track recording.

Start up a mission, hit record, do what you do, stop the recording, end the mission. Put the file up somewhere online and direct us to it so we can see whats going on.

EDIT: I might have it....you're playing the Single Missions area, Hellcat practice takeoff? Yeah that doesn't work so well. Thats a Escort Carrier. Its not equipped for Hellcats...the game has it all wrong and with all of the patches the Hellcat is too hard to get off the deck from an Escort Carrier (typically they used catapults which are not modeled in the game).

EDIT2: Ok...just checked. All of the USN birds in the single missions "Carrier take off 1" go off from the jeep carriers (Escort Carriers) which historically were used generally by F4F-4 and FM-2 Wildcats and TBM Avengers which handle really well at low speed. Try Carrier take off 2 with any of these.<div class="ev_tpc_signature">

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mrsiCkstar
12-22-2006, 06:21 AM
how do I get myself to take off of a carrier on the FMB? it doesn't seem to work like on a normal runway... I place the carrier, I choose my plane and make a waypoint very close or on top of the carrier and select "take off" for the waypoint but nothing happens... I either spawn inside the carrier and explode immediately... or I spawn over the ocean and sink.<div class="ev_tpc_signature">

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blairgowrie
12-22-2006, 06:30 AM
If I recall correctly you have to set the carrier as a "target". I'll go into to Full Mission Builder and make sure that is correct<div class="ev_tpc_signature">

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blairgowrie
12-22-2006, 06:43 AM
Yep, that works. Just set the target in the middle of the carrier

Also, I suggest you set carrier speed at 63 kph. This might help the initial poster as well since it makes take-offs much easier and compensates for no wind.<div class="ev_tpc_signature">

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Thundergrunt
12-22-2006, 10:19 AM
Ill try to get a track for you I got up once last night with a corsair, don't know how it was pretty hairy, but then i crashed on landing, Happy Holidays and thanks for helping out the new guy.

VW-IceFire
12-22-2006, 12:59 PM
Originally posted by mrsiCkstar:
how do I get myself to take off of a carrier on the FMB? it doesn't seem to work like on a normal runway... I place the carrier, I choose my plane and make a waypoint very close or on top of the carrier and select "take off" for the waypoint but nothing happens... I either spawn inside the carrier and explode immediately... or I spawn over the ocean and sink.
Set up your waypoints normally...set the take off and landing near the carrer, then with that waypoint selected you need to 'target' the takeoff and landing waypoints to the ship. That gets the process working.<div class="ev_tpc_signature">

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VW-IceFire
12-22-2006, 01:00 PM
Originally posted by Thundergrunt:
Ill try to get a track for you I got up once last night with a corsair, don't know how it was pretty hairy, but then i crashed on landing, Happy Holidays and thanks for helping out the new guy.
No problem...but please in the future just be as descriptive as possible because it helps us figure out whats going on. What missions are you trying? Where are you doing them? What planes? Did you try my suggestion? Etc. All important to help you out http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The track will be huge and we can see what you're doing.<div class="ev_tpc_signature">

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