PDA

View Full Version : P-51 Campaign Needs Beta Testers



Nigel_Woodman
01-25-2006, 06:54 AM
I need a few volunteers to test out my new P-51 campaign. The campaign takes the pilot through operational training and then to England in early 1944. After D-Day, missions are based out of Normandy, and finally near the Ardennes. The campaign ends with the relief of Bastogne.

This campaign incorporates a lot of training/inspirational/propaganda videos and gives a gentle introduction to all the skills required to become a sucessful P-51 pilot in 1944. If your flying ability is weak, if you can't fly instruments, if you can't fly at night, or if you're not willing to acquire these skills, this campaign is probably not for you.

Let me know if you want to try it out and I'll zip you a copy.

Thanksi

Nigel_Woodman
01-25-2006, 08:47 AM
P.S. If you do contact me through this site, be sure to include an email addres so I can send you the campaign. I haven't found a way to send anything as a direct reply through the site.

Thanks

Bearcat99
01-25-2006, 12:33 PM
HIT ME WATSON!!!

email addy in my sig.....

Nigel_Woodman
01-25-2006, 01:25 PM
Thanks Bearcat...it's in your email.

Nigel_Woodman
01-25-2006, 01:42 PM
I've figured out how to put the campaign where it can be downloaded directly. Go here:

http://www.weston-american.com/incoming/

Press the button that enters the file download area. Once you get there don't worry about the upload file window. Just click on the file P-51Campaign.zip. Once you've got the download, just unzip to your IL-2 FB directory.


Let me know if you have trouble as this is the first time I've tried to use this setup.

Regards to all

Kyril1959
01-25-2006, 02:13 PM
No troubles with the download, looking foward to flying the campaign within the next couple of days, thx.

SithSpeeder
01-26-2006, 11:41 AM
1st mission:
Simple, yet fun. Must pay attention to the brief!

2nd mission:
Another good one for learning how to do dead reckoning on a map. I was able to find the pond on the map before starting (just barely) so it made it a bit easier. What map is this, BTW? I couldn't find it in my printed out versions. I like your ground marking arrows.

3rd mission:
Flying formation is difficult at best for me, so this was a real challenge. In real ground target practice, you'd fly a box with your four wingman so that no one would be using live bombs or ammo in proximity to your training wingmen (I can't remember the name of the book I read about a pilot training this way...it was about a year ago). On the strafing part, the chance for collision or friendly fire hits seemed high. I realize for the sake of playability you may want to leave it like it is, though.
Lastly, the last two wingmen "O" and "P" (?) never land. They fly around until they run out of gas and die.

4th mission
Bent my prop tryin to spin around on the middle runway. Reflew it. After landing at final (original) base, one other came in before me, but other two kept getting waved off by the tower (very strange...they kept trying but could never land). Got a MISSION FAIL???

5th mission
The first encounter point was accurately marked. Was able to down the glider with no issue. But what is the second encounter point for? I never saw anything there so I continued, landed, and got the mission complete.

Looking forward to the subsequent missions.

Thanks for putting this together.

* _54th_Speeder *

P.S. Nevermind about the sound. Reboot, problem gone. No issue.

Nigel_Woodman
01-27-2006, 07:30 AM
Originally posted by SithSpeeder:
1st mission:
Simple, yet fun. Must pay attention to the brief!
========
Yes, this missions is just a simple warmup, but designed to get your attention. Not paying attention is what mostly killed fighter pilots.
========
2nd mission:
Another good one for learning how to do dead reckoning on a map. I was able to find the pond on the map before starting (just barely) so it made it a bit easier. What map is this, BTW? I couldn't find it in my printed out versions. I like your ground marking arrows.
=========
The map is Northwest Europe, but it looks like Texas to me.
=========
3rd mission:
Flying formation is difficult at best for me, so this was a real challenge. In real ground target practice, you'd fly a box with your four wingman so that no one would be using live bombs or ammo in proximity to your training wingmen (I can't remember the name of the book I read about a pilot training this way...it was about a year ago). On the strafing part, the chance for collision or friendly fire hits seemed high. I realize for the sake of playability you may want to leave it like it is, though.
Lastly, the last two wingmen "O" and "P" (?) never land. They fly around until they run out of gas and die.
=========
This mission is an introduction to formation flying and to how stupid A/I wingmates can act. Believe me, in real life, no formation leader would fly like this one. If the A/I refuse to land and run out of gas, we just have to assume they were foolish students who failed to pay attention and got lost.
=========
4th mission
Bent my prop tryin to spin around on the middle runway. Reflew it. After landing at final (original) base, one other came in before me, but other two kept getting waved off by the tower (very strange...they kept trying but could never land). Got a MISSION FAIL???
=========
The A/I simulate inept new pilots who can't land at night. Sometimes they'll just spin in and crash short of the runway. You may have gotten the mission fail because you took too long to complete the whole mission, but I've also gotten mission fails after landing just because for some reason or other the computer didn't "take" on the landing task.
=========
5th mission
The first encounter point was accurately marked. Was able to down the glider with no issue. But what is the second encounter point for? I never saw anything there so I continued, landed, and got the mission complete.
=========
I'll have to review this one to see what I had in mind on the encounter points. The goals were to escort the C-47, shoot down the target, and get home safely and land.
=========
Looking forward to the subsequent missions.

Thanks for putting this together.
=========
Thanks for giving it a try and for your helpful comments. - Nigel Woodman
=========
* _54th_Speeder *

P.S. Nevermind about the sound. Reboot, problem gone. No issue.

WOLFMondo
01-27-2006, 08:24 AM
Will give it a try this weekend. Thanks.

Enforcer572005
01-27-2006, 09:20 PM
how do you guys survive the first encounter of any sort in a 51? Am i the only guy who has paper engines in his birds that die with the first burst of flak or a 30 cal rear gunner? I even gave up flying 2 little ducks for that.

this is the only thing that keeps me from trying any more 51 projects....that fragile merlin...and they werent any more fragile than the engines in Laggs and p-39s.

Nigel_Woodman
01-28-2006, 07:32 AM
Originally posted by Enforcer572005:
how do you guys survive the first encounter of any sort in a 51? Am i the only guy who has paper engines in his birds that die with the first burst of flak or a 30 cal rear gunner? I even gave up flying 2 little ducks for that.

this is the only thing that keeps me from trying any more 51 projects....that fragile merlin...and they werent any more fragile than the engines in Laggs and p-39s.

This campaign starts slowly and builds up to more and more difficult missions. The emphasis is on realistic scenarios, ones where bad weather, darkness and disorientation are just as dangerous as the enemy. It's easy enough to get through this campaign without getting shot down by the enemy, and it's relatively easy to be an ace, but it is hard to get through without pranging a plane, bailing out low fuel and lost, or flying into the ground for various and sundry other reasons.

Give it a try and don't worry about flak and gunners. Just follow the brief and don't do anything stupid and they won't be a problem.<pre class="ip-ubbcode-code-pre"> </pre><pre class="ip-ubbcode-code-pre"> </pre>

Enforcer572005
01-28-2006, 10:24 PM
Ah realism.....weather usually gets more pilots than combat in some theatres of war. I just need some time to do it in.....

Slickun
01-29-2006, 08:18 AM
Somebody remind me....where do the campaigns unzip to?

Enthor1
01-29-2006, 08:26 AM
They should unzip into the US folder under campaigns.

It showed up as 1944 in my US folder.

Nigel_Woodman, I like it a lot and the only flaw I see is the invasion stripes in the intro movie.

Nit-pickey I know but, as with most things IL2, we have so little to complain about we grasp for straws.

Well done and Thank You.

trumper
01-29-2006, 11:37 AM
In mission 1 a few nice touches ,say no more,in mission 2 i did everything i was requested and should've therefore had a tiring but enjoyable weekend but it came up with mission failed http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
I followed the brief and saw the pond and other bits hanging and then did about 5 touch and goes at the grass strip and landed safely back at home base.It allowed me to apply so i did but i was puzzled as to why the mission failed.

Nigel_Woodman
01-29-2006, 11:57 AM
Originally posted by trumper:
In mission 1 a few nice touches ,say no more,in mission 2 i did everything i was requested and should've therefore had a tiring but enjoyable weekend but it came up with mission failed http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
I followed the brief and saw the pond and other bits hanging and then did about 5 touch and goes at the grass strip and landed safely back at home base.It allowed me to apply so i did but i was puzzled as to why the mission failed.

You are only allowed 30 minutes to get to the grass field for landing practice. Did you loiter about gawking at your girlfriend's laundry? Maybe her dad (the sheriff) got your side number and turned you in for low flying and you got a flight violation.

In any case, sounds like you completed the mission OK. I'll increase the time available to get to the practice field to 55 minutes.

Thanks for giving it a try, hope you enjoy the rest of the missions.

SithSpeeder
01-29-2006, 11:40 PM
I think I landed at the grass base on the second mission and got a Mission Complete. I don't think I went all the way back to my origination base.

OK, moving on...

6th mission (1st overseas?)
Takeoff was a bit hairy in the crosswind. So was landing. It was a bit nerve wracking, but fun. Never saw the enemy intercepts (except when I CTRL-F2'd them). Stayed high above the clouds like the brief said.

7th mission (lone bomber intercept)
Practiced a bit more trying to stay "in formation" with my CO. He blasted that puppy and we went home. I think he expected me to land first and I expected him to. So I waited him out and he eventually landed and I did one circle and came in behind him.

8th mission (low alt recon)
Although this was just a "photo op", I convinced my ordinance guy I needed a couple of 500 pounders (the first overfly base lost a few planes http://forums.ubi.com/images/smilies/784.gif ). I mean, why crash a party and not leave an impression? Just as I exited, two higher 109s started to jump me. I pulled up into them and the first one broke for home on an RTB call. The second kept his E on me and as I kept turning toward him, he also received an RTB call and left (*whew*)...this allowed me to drop back down immediately and continue the mission (didn't want to get yelled at by the CO for firing my guns...figured he couldn't trace the bombs http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ). Another 109 dropped in behind me, but I kept flying fast and slowly lost him. Overflew the second base and had a flaktrap all the way home (even over half the water). Landed and headed to the Officer's Club. Another good nerve-wracking mission.

Next up, a turkey shoot?

* _54th_Speeder *

Nigel_Woodman
01-30-2006, 07:16 AM
Originally posted by SithSpeeder:
I think I landed at the grass base on the second mission and got a Mission Complete. I don't think I went all the way back to my origination base.

OK, moving on...

6th mission (1st overseas?)
Takeoff was a bit hairy in the crosswind. So was landing. It was a bit nerve wracking, but fun. Never saw the enemy intercepts (except when I CTRL-F2'd them). Stayed high above the clouds like the brief said.

7th mission (lone bomber intercept)
Practiced a bit more trying to stay "in formation" with my CO. He blasted that puppy and we went home. I think he expected me to land first and I expected him to. So I waited him out and he eventually landed and I did one circle and came in behind him.

8th mission (low alt recon)
Although this was just a "photo op", I convinced my ordinance guy I needed a couple of 500 pounders (the first overfly base lost a few planes http://forums.ubi.com/images/smilies/784.gif ). I mean, why crash a party and not leave an impression? Just as I exited, two higher 109s started to jump me. I pulled up into them and the first one broke for home on an RTB call. The second kept his E on me and as I kept turning toward him, he also received an RTB call and left (*whew*)...this allowed me to drop back down immediately and continue the mission (didn't want to get yelled at by the CO for firing my guns...figured he couldn't trace the bombs http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ). Another 109 dropped in behind me, but I kept flying fast and slowly lost him. Overflew the second base and had a flaktrap all the way home (even over half the water). Landed and headed to the Officer's Club. Another good nerve-wracking mission.

Next up, a turkey shoot?

* _54th_Speeder *

Sounds like you're having fun. You're making it sound more exciting than I remember, but that's good. I'll hire you to write the book after the campaign is over. Please let me know if you encounter any problems.

arjisme
01-30-2006, 12:26 PM
Is this the same campaign you posted in the Bud Anderson thread? The first mission is, according to the briefing, a taxi-fam, right? If so, I flew the first four missions yesterday. I like it so far. My only comments are mostly what was said above -- the post invasion stripes seem out of place at Kelly AFB (I admit I could be wrong though). Also, the 2nd mission I got a Mission failed on, I'm sure, because I took too long. So, glad you are considering increasing the timeout.

Other things that caught my eye:

In the training film before the 2nd mission, I think the text needs to be displayed longer. I'm not a slow reader, but some of the messages in the first part of the film zip by pretty quickly.

Prior to the 4th mission (bombing practice), maybe we should be given a rudimentary training film on bomb runs? I almost never ground pound so, for me, it was pure guesswork when to release the bombs. I guess the same kind of comment could be made for each new thing we "learn" while at Kelly. It would make it even more immersive though.

I like the waitress idea. Nice touch! Thanks for the campaign. I just finished the BoB campaign, so was looking for something new.

Nigel_Woodman
01-30-2006, 01:02 PM
Originally posted by ar****e:
Is this the same campaign you posted in the Bud Anderson thread? The first mission is, according to the briefing, a taxi-fam, right? If so, I flew the first four missions yesterday. I like it so far. My only comments are mostly what was said above -- the post invasion stripes seem out of place at Kelly AFB (I admit I could be wrong though). Also, the 2nd mission I got a Mission failed on, I'm sure, because I took too long. So, glad you are considering increasing the timeout.

Other things that caught my eye:

In the training film before the 2nd mission, I think the text needs to be displayed longer. I'm not a slow reader, but some of the messages in the first part of the film zip by pretty quickly.

Prior to the 4th mission (bombing practice), maybe we should be given a rudimentary training film on bomb runs? I almost never ground pound so, for me, it was pure guesswork when to release the bombs. I guess the same kind of comment could be made for each new thing we "learn" while at Kelly. It would make it even more immersive though.

I like the waitress idea. Nice touch! Thanks for the campaign. I just finished the BoB campaign, so was looking for something new.

I'm working on modifications to the campaign as the suggestions come in. I'll take the invasion stripes off the intro, but that means I'll have to fly it again...you don't want to know how many times I flew inverted in front of the control tower before I got it right.

Bombing? Can anybody do it properly in the P-51? I do think that a training film would be helpful, and I have ideas to insert three or four more of them. A ground attack primer will be the first.

I was hesitant about including a side story, but if people enjoy it, I'll continue it before each mission in the campaign. It's sort of fun to imagine what might be happening in a young pilots life during that time period. Ideas for more story lines are solicited.

No one has yet mentioned the music. Good or bad? Let me know.

arjisme
01-30-2006, 01:17 PM
Originally posted by Nigel_Woodman:
No one has yet mentioned the music. Good or bad? Let me know.
Truth be told, I listened to the sample file, liked it enough, but didn't want to replace the original file. I know I could have saved off the original, but just didn't bother. That sounds kinda ungrateful. I'll fix that tonight and see how it adds to the immersion.

BTW, I guess the campaign should be fine even under the new patch. I expect to apply that when I can download it. Will let you know if anything thing strange comes up.

MrMojok
01-30-2006, 02:39 PM
Can we fly this patched just up to 3.04, Nigel?

Nigel_Woodman
01-30-2006, 03:34 PM
Originally posted by MrMojok:
Can we fly this patched just up to 3.04, Nigel?

I have AEP+PF merged and patched up to v402m. That's what I was running when I developed the campaign. I don't know the answer to your question about 3.04, but I'm guessing it won't work. Maybe someone more knowledgeable on this question can step in with an answer.

SithSpeeder
01-30-2006, 08:31 PM
9th Mission: (turkey shoot)
Beautiful night flight under full moon. Cr@pload of flak over the coast (d@mn blue tracers EVERYWHERE...somehow managed to not get hit). Circled over enemy base (thankfully no AAA). 109s show up and...my strafing sux. I can't keep my pipper on anything long enough to cause any real damage. In my frustration (trying to get closer and hold longer), I embarassingly auger in on top of their runway. So, I'm dead. GRRRRRR.

Can't go to work on that note. REFLY (sighs deeply).

"Gunny. I'm doing a night visit to our neighbors across the Channel. Got any 1000 pounders that need a new home?" He loads me up, and we're off! Well, lowly and slowly style. Tons of blue tracers at the coast, but manage to get by unscathed. Approaching the base warily, the 109s show up with lights on in a pretty little row. For a moment, I recall what the CO said about them being "trainees"--I shove it quickly out of my thoughts. Now is not the time for that. Now is the time to do what I must.

And like a black angel with big bahonkas, I descend from 2000m, throttling back so as not to pull too many G's. Staying on the lead two, I hit the release button...twice, just to make sure. Combat flaps and trim elevator up, pulling on the stick, pulling up...G's..pressing..into..seat...now easing up. As I look over my shoulder, two large flashes with pieces going everywhere followed by a boom! Plane 1 and 2 are smoking carcasses. Plane 3 tries to get around, but damages his gear. They are trapped.

Scanning the sky, they haven't called for help yet. OK, time to strafe...this time slower, with combat flaps and more accuracy. It takes four passes to get the remaining two, but they are soon burning as well.

Where are their friends? I can almost sense them. Run. Run for home.

* _54th_Speeder *

Nigel_Woodman
01-31-2006, 08:04 AM
Originally posted by SithSpeeder:
9th Mission: (turkey shoot)
Beautiful night flight under full moon. Cr@pload of flak over the coast (d@mn blue tracers EVERYWHERE...somehow managed to not get hit). Circled over enemy base (thankfully no AAA). 109s show up and...my strafing sux. I can't keep my pipper on anything long enough to cause any real damage. In my frustration (trying to get closer and hold longer), I embar***ingly auger in on top of their runway. So, I'm dead. GRRRRRR.

Can't go to work on that note. REFLY (sighs deeply).

"Gunny. I'm doing a night visit to our neighbors across the Channel. Got any 1000 pounders that need a new home?" He loads me up, and we're off! Well, lowly and slowly style. Tons of blue tracers at the coast, but manage to get by unscathed. Approaching the base warily, the 109s show up with lights on in a pretty little row. For a moment, I recall what the CO said about them being "trainees"--I shove it quickly out of my thoughts. Now is not the time for that. Now is the time to do what I must.

And like a black angel with big bahonkas, I descend from 2000m, throttling back so as not to pull too many G's. Staying on the lead two, I hit the release button...twice, just to make sure. Combat flaps and trim elevator up, pulling on the stick, pulling up...G's..pressing..into..seat...now easing up. As I look over my shoulder, two large flashes with pieces going everywhere followed by a boom! Plane 1 and 2 are smoking carc***es. Plane 3 tries to get around, but damages his gear. They are trapped.

Scanning the sky, they haven't called for help yet. OK, time to strafe...this time slower, with combat flaps and more accuracy. It takes four p***es to get the remaining two, but they are soon burning as well.

Where are their friends? I can almost sense them. Run. Run for home.

* _54th_Speeder *

Man...you have no mercy. At least let them take off and shoot them down like men...on the other hand, your method is very efficient.

SithSpeeder
02-01-2006, 12:59 AM
10th mission (Fortress Escort I):
Stupid AI seemed to be the downfall of a few B-17s. Collisions? Not sure. Also, the 109s got high enough, but never close enough to engage. Did you want them to? I only saw two groups of four 190s. Also, didn't experience any flak barrages that I would have expected over Berlin. I accidentally let one FW-190 in for a kill, but paybacks were hell and I caught him and flamed him in my anger. Forced two others to RTB previous to that.

Mission 11 (V-1 overfly):
Suggestion to maybe send in the P-47s in flights of one, spaced apart better. The first guy in the first pair sets off what I can only guess is a V1 on the ground and severely damages his own plane. The second flight of four fighter bombers also are teliing each other to "not hit friendlies" during their attack run. I followed the path after one low overfly of the V1 base and caught up to a V1! I hit it, broke off some chunks. Hit it some more, broke off some chunks. And hit it some more before it fell harmlessly into the sea. My initial approach was too hot, so I did a go-around and suddenly my engine lost most of its power, kinda like it was stuck at 10% throttle. I can tell that I'm not gonna make even 180 degrees of the 360 turn and am going low and slow over the water (no bailing out). I grit my teeth, put down the combat flaps, minimize my descent rate, and prang my prop as I slide to a halt in a big storm of water vapor. Bailing out quickly, I inflate my Mae West, maybe 100 yards offshore. The front of the plane sinks, the tail goes up, then follows the front into the water.

Overall, I was successful (except losing a plane). But I wanted to see if I could get it cleanly. Refly.

Approach the V1 from far out, pepper it. Pepper it some more. Uh-oh, over my home island already. Pepper it some more but it's going down. What is its target. I desperately try to catch it, but it's too late. BOOM. Wow...what devestation. I'd never seen one go off before. --the blast radius was huge.

Couldn't go to bed on that note...refly!

This time, I get in close and hammer the V1. It starts to burn, but I hammer it one more time for good meas...BOOOOOM! The huge flash then my ears are ringing. My stang is missing a wing, probably more. I try to bail as it goes into a steeper and faster dive....No joy.

Refly! (that was WORSE)

This time, I saw it launch as I overflew the enemy base (very cool), hit it from long range. Get it burning, then watch it go into the water (at a good distance http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ). I circle back and watch the AI beat up on the target and each other, then RTB for a perfect landing. Ahh, mission complete.

Next up, Fortress Escort II.

* _54th_Speeder *

Nigel_Woodman
02-01-2006, 06:10 AM
Originally posted by SithSpeeder:
10th mission (Fortress Escort I):
Stupid AI seemed to be the downfall of a few B-17s. Collisions? Not sure. Also, the 109s got high enough, but never close enough to engage. Did you want them to? I only saw two groups of four 190s. Also, didn't experience any flak barrages that I would have expected over Berlin. I accidentally let one FW-190 in for a kill, but paybacks were hell and I caught him and flamed him in my anger. Forced two others to RTB previous to that.

Mission 11 (V-1 overfly):
Suggestion to maybe send in the P-47s in flights of one, spaced apart better. The first guy in the first pair sets off what I can only guess is a V1 on the ground and severely damages his own plane. The second flight of four fighter bombers also are teliing each other to "not hit friendlies" during their attack run. I followed the path after one low overfly of the V1 base and caught up to a V1! I hit it, broke off some chunks. Hit it some more, broke off some chunks. And hit it some more before it fell harmlessly into the sea. My initial approach was too hot, so I did a go-around and suddenly my engine lost most of its power, kinda like it was stuck at 10% throttle. I can tell that I'm not gonna make even 180 degrees of the 360 turn and am going low and slow over the water (no bailing out). I grit my teeth, put down the combat flaps, minimize my descent rate, and prang my prop as I slide to a halt in a big storm of water vapor. Bailing out quickly, I inflate my Mae West, maybe 100 yards offshore. The front of the plane sinks, the tail goes up, then follows the front into the water.

Overall, I was successful (except losing a plane). But I wanted to see if I could get it cleanly. Refly.

Approach the V1 from far out, pepper it. Pepper it some more. Uh-oh, over my home island already. Pepper it some more but it's going down. What is its target. I desperately try to catch it, but it's too late. BOOM. Wow...what devestation. I'd never seen one go off before. --the blast radius was huge.

Couldn't go to bed on that note...refly!

This time, I get in close and hammer the V1. It starts to burn, but I hammer it one more time for good meas...BOOOOOM! The huge flash then my ears are ringing. My stang is missing a wing, probably more. I try to bail as it goes into a steeper and faster dive....No joy.

Refly! (that was WORSE)

This time, I saw it launch as I overflew the enemy base (very cool), hit it from long range. Get it burning, then watch it go into the water (at a good distance http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif ). I circle back and watch the AI beat up on the target and each other, then RTB for a perfect landing. Ahh, mission complete.

Next up, Fortress Escort II.

* _54th_Speeder *

The escort missions are the toughest of all to make come out right. The B-17s are getting flak, which is the most likely cause of their crashes and collisions. When I first did this mission I used a clear day and the flak was so intense about half the B-17s were going down. I added cloud and that helped with the flak. Fighter opposition on this first bomber mission is weak as a way of introduction of things to come. Look for 109's sneaking home after an unsucessful intercept just after Berlin. They're easy meat.

The V-1 mission is a little break from what will become typical bomber escort type action. Best way to shoot one down is from a distance. Stay back until you can just make out out the wings and peck away. If you're too close, you'll go up with it. Best I've been able to do is get two V-1s on one mission. The P-47's take care of the unlaunched ones pretty well. Watch out when you land at base, 'cause there might be a V-1 landing along side you. BTW, if you hit the "enemy view" key and scroll through the static cameras you can watch the launches and P-47 attacks from three different angles. It's cool to watch them come roaring in over the hangars.

Thanks for the inputs, and enjoy.

SithSpeeder
02-01-2006, 07:50 AM
Nigel--

How many missions total is the campaign?

* _54th_Speeder *

Nigel_Woodman
02-01-2006, 08:03 AM
Originally posted by SithSpeeder:
Nigel--

How many missions total is the campaign?

* _54th_Speeder *

There 23 missions plus 4 videos now. Once everything is tested, I plan to add (or subtract) missions and videos based on user feedback. At this point, I'm pretty sure I'll be adding more training videos.

SithSpeeder
02-07-2006, 07:15 PM
Mission 12 (or is it 13?): (protect the bombers...naaah, hammer the fighters)

I love flying in the element in which the P-51D is designed (high bomber escort). Air start is great. Bombers are a bit spread out, though. My flight lead yells at me for leaving him to engage the oncoming 190s...should I stay by him? If so, add that to the brief. Otherwise, consider making the player the flight lead.

Also, it seems that the course and altitude called out by the flight leader has nothing to do with the mission of hanging out by the bombers (which seems weird). Also, to stay with the bomber stream, I had to go much more north of the path on the minimap.

Got a kill (actually 2, but an AI Stang jumped the second one that I lit on fire and had smoking http://forums.ubi.com/images/smilies/51.gif ). Also, the brief talks about drop tanks, but the default setup for the mission only has the last pair having drop tanks (not the first 3 pairs).

* _54th_Speeder *

Nigel_Woodman
02-08-2006, 06:11 AM
Originally posted by SithSpeeder:
Mission 12 (or is it 13?): (protect the bombers...naaah, hammer the fighters)

I love flying in the element in which the P-51D is designed (high bomber escort). Air start is great. Bombers are a bit spread out, though. My flight lead yells at me for leaving him to engage the oncoming 190s...should I stay by him? If so, add that to the brief. Otherwise, consider making the player the flight lead.

Also, it seems that the course and altitude called out by the flight leader has nothing to do with the mission of hanging out by the bombers (which seems weird). Also, to stay with the bomber stream, I had to go much more north of the path on the minimap.

Got a kill (actually 2, but an AI Stang jumped the second one that I lit on fire and had smoking http://forums.ubi.com/images/smilies/51.gif ). Also, the brief talks about drop tanks, but the default setup for the mission only has the last pair having drop tanks (not the first 3 pairs).

* _54th_Speeder *

Depending on the rank you start at or attain in the campaign, you will either be flight leader or one of the flight. If you're the leader, you'll have to use a lot of discipline to keep your flight from going off in all directions to chase bandits. If you're not the leader, you'll soon learn that the leader and the other members of your flight care about only one thing...getting a kill. They could care less about staying with the bombers. In the case that you're not the leader, the choice is yours. Stay with the flight and watch your bloodthirsty comrades chase 190s down to the deck and steal your kills, or stay with the bombers, protect them against high odds and listen to your leader yell at you. I personally turn off the radio and let the moron yell.

The drop tank thing is a bug I still haven't quite figured out. Tanks are there in full mission builder, but disappear when flown as a career. Anyone have any ideas?

Thanks for your continued feedback.

SithSpeeder
02-08-2006, 10:25 PM
Mission 13 (or 14?): Take out the bridge to stop the convoy

Take off in the mist was eerily calm. After achieving the bottom of the cloud altitude, I called for my wingman to tighten up the formation, then to go line abreast. We then punched up through the clouds. For those 30-40 seconds of blindness, you keep your eyes peeled for your wingman and hold a steady hand.

We emerge above the clouds in the sun in perfect formation. The X/O told us to run low to avoid the flak. Heck, we couldn't see the ground through this cloud cover so I made the decision to stay above it, letting the sun gleam off my recently stripped paint. The Darby "D" looked positively stunning.

Turning south, we crossed over the fence with no incident. No flak, no nothing. I *knew* they couldn't see us. Tightened formation some more. "Keep an eye out for bandits," I reminded my wingman.

Within 3 minutes we broke back eastward and started a spiraling decent through the clouds. The river should be right...there! Not bad navigating.

Letting my eye meander forward, I could just make out the bridge supports in the distance. Do a few "S" turns while checking my six and..."2 BANDITS! 4 o'clock!" "Wingman, cover me!" They were far enough out that I knew I'd beat them to the bridge.

Descend, descend. Stay smooth and fast. 50m...gotta get lower. 30m...20m. Four major pilings. Go for a middle one. Keep her steady. 10m. Big trestles. RELEASE and pull back.

Climbing, I look over my shoulder, rotating just a bit to get a rearward view below me. KA-BOOM! The bridge crumples into the river. Mission accomplished. Now, let's live to tell about it.

No time to celebrate. The 109s are closing, closing with their E advantage and knowing which way we are turning. The enemy leader is totally focussed on me. He must not have seen my wingman who fell behind during my high speed run.

The enemy leader closes. I call for help. I can see the color of his nose now. That distinct yellow that makes me sick and nervous. He fires. I break up to the clouds, then down. Smoke trails fly by my cockpit, narrowly missing. I glance back again..."Wingie!!!" He's tearing into him with the 50s. I'm clear! The leader spirals downward in a flaming heap. "Thanks wingie! Congrats!"

The enemy wingman must have been a new flyer. Probably scared out of his mind. He flew off, trying to escape us, never having even pulled his trigger to cover his leader. I considered not even chasing him, but he was heading the way we were going so what the heck!

Led me into the clouds in a very gentle, slow turning climb. I knew I was getting rope-a-doped. Visibility dropped to 500 meters. He split S! Following....

AAA going off now, but I think it's ours. We're way over the water now. I squeeze off a few long distance shots. I don't think I hit him.

Shortly afterword, he lights up like a roman candle. Flak? Had to have been. His plane breaks apart like a balsa wood toy and starts to spin. Sorry bastige. Get out of your plane, dammit--quick! His plane gets worse as I blow by it.

My wingman confirms "Enemy aircraft destroyed. Congratulations!"

30 seconds later, two battleships below open up with a barrage of green tracer fire. What are they firing at? I glance back over my shoulder, expecting to see more enemy aircraft that may have snuck into the fight unannounced. But no, they are gunning at the poor German's chute! As I circle back, I desperately switch radio channels to tell them to cease fire! But it's too late. I watch in horror as the chute becomes swiss cheese. My stomach turns over.

Return to base. It's good to be home. As I am on final, I tell my wingman to RTB. He decides to go on one final joyride as I land long. Eventually, he lands too. I sit in my cockpit until he pulls up next to me. Wordlessly, I nod to him and he nods back. We head off to the OC.

==========
Comment: Overall, fun mission. One thing that would add to the fun might be using the taxiing skills of the first mission to park the plane after RTB-ing. Maybe making it obvious by painting the ground near the hanger we should be at or leaving a row of planes and saying we should park it at the north end or something. Or perhaps just somewhere next to where the wingman will pull in his plane. I think this would be fun.

* _54th_Speeder *

Nigel_Woodman
02-09-2006, 06:34 AM
Originally posted by SithSpeeder:
Mission 13 (or 14?): Take out the bridge to stop the convoy

Take off in the mist was eerily calm. After achieving the bottom of the cloud altitude, I called for my wingman to tighten up the formation, then to go line abreast. We then punched up through the clouds. For those 30-40 seconds of blindness, you keep your eyes peeled for your wingman and hold a steady hand.

We emerge above the clouds in the sun in perfect formation. The X/O told us to run low to avoid the flak. Heck, we couldn't see the ground through this cloud cover so I made the decision to stay above it, letting the sun gleam off my recently stripped paint. The Darby "D" looked positively stunning.

Turning south, we crossed over the fence with no incident. No flak, no nothing. I *knew* they couldn't see us. Tightened formation some more. "Keep an eye out for bandits," I reminded my wingman.

Within 3 minutes we broke back eastward and started a spiraling decent through the clouds. The river should be right...there! Not bad navigating.

Letting my eye meander forward, I could just make out the bridge supports in the distance. Do a few "S" turns while checking my six and..."2 BANDITS! 4 o'clock!" "Wingman, cover me!" They were far enough out that I knew I'd beat them to the bridge.

Descend, descend. Stay smooth and fast. 50m...gotta get lower. 30m...20m. Four major pilings. Go for a middle one. Keep her steady. 10m. Big trestles. RELEASE and pull back.

Climbing, I look over my shoulder, rotating just a bit to get a rearward view below me. KA-BOOM! The bridge crumples into the river. Mission accomplished. Now, let's live to tell about it.

No time to celebrate. The 109s are closing, closing with their E advantage and knowing which way we are turning. The enemy leader is totally focussed on me. He must not have seen my wingman who fell behind during my high speed run.

The enemy leader closes. I call for help. I can see the color of his nose now. That distinct yellow that makes me sick and nervous. He fires. I break up to the clouds, then down. Smoke trails fly by my cockpit, narrowly missing. I glance back again..."Wingie!!!" He's tearing into him with the 50s. I'm clear! The leader spirals downward in a flaming heap. "Thanks wingie! Congrats!"

The enemy wingman must have been a new flyer. Probably scared out of his mind. He flew off, trying to escape us, never having even pulled his trigger to cover his leader. I considered not even chasing him, but he was heading the way we were going so what the heck!

Led me into the clouds in a very gentle, slow turning climb. I knew I was getting rope-a-doped. Visibility dropped to 500 meters. He split S! Following....

AAA going off now, but I think it's ours. We're way over the water now. I squeeze off a few long distance shots. I don't think I hit him.

Shortly afterword, he lights up like a roman candle. Flak? Had to have been. His plane breaks apart like a balsa wood toy and starts to spin. Sorry bastige. Get out of your plane, dammit--quick! His plane gets worse as I blow by it.

My wingman confirms "Enemy aircraft destroyed. Congratulations!"

30 seconds later, two battleships below open up with a barrage of green tracer fire. What are they firing at? I glance back over my shoulder, expecting to see more enemy aircraft that may have snuck into the fight unannounced. But no, they are gunning at the poor German's chute! As I circle back, I desperately switch radio channels to tell them to cease fire! But it's too late. I watch in horror as the chute becomes swiss cheese. My stomach turns over.

Return to base. It's good to be home. As I am on final, I tell my wingman to RTB. He decides to go on one final joyride as I land long. Eventually, he lands too. I sit in my cockpit until he pulls up next to me. Wordlessly, I nod to him and he nods back. We head off to the OC.

==========
Comment: Overall, fun mission. One thing that would add to the fun might be using the taxiing skills of the first mission to park the plane after RTB-ing. Maybe making it obvious by painting the ground near the hanger we should be at or leaving a row of planes and saying we should park it at the north end or something. Or perhaps just somewhere next to where the wingman will pull in his plane. I think this would be fun.


* _54th_Speeder *

Thanks for the thrilling recap. One advantage to coming in low under the cloud is that you would then get to fly over the D-Day invasion fleet and observe the ferocity of their barrage.

In any case, sounds like you handled the whole mission nicely. Thank goodness your wingman is a good shot and follows orders. One point. The less time you waste getting to target in this mission, the more time and altitude you'll have to deal with the fighter interceptors.

I'll consider your suggestion about parking, but to be honest, the A/I parks whereever it wants and I don't think I can control that.

SithSpeeder
02-10-2006, 09:52 AM
Mission 14: Get the three convoys.

Although I could command my wingman to attack the AAA, it seemed he flew off for many minutes before returning to do it (I know that's not a problem with your campaign, but an AI problem). That was initially frustrating as I tried to get him to bomb the AAA of the first convoy. I ended up bombing it then discovering that the .50s were enough to take out the AAA "tanks" (they were open topped whatever-you-call-thems -- small things). I did several strafing runs and got many truck kills, then RTB'd.

Again, I think having static aircraft at the base to have to park next to to get the mission complete would be cool.

Thanks again, Nigel.

* _54th_Speeder *

P.S. I bolloxed a strafing run and augered in. That's twice now during this campaign.

SithSpeeder
02-11-2006, 12:54 AM
Mission 15: Protect the B-25s over St Lo

Lost my wingman early, probably to a collision as suddenly he was gone and so was enemy 3. The FWs didn't seem intent on attacking the bombers. They kind of passed through them once and that was about it (I'm not sure if you can strengthen their resolve any, lol). Later on, after the primary objective is accompished, the 1st and 2nd bomber detour from the path and go hit another target in a different city? It was strange to hear them say target destroyed when we are 75% through the mission (and I can't find them). They eventually re-acquire the waypoint path that I have, but they are no in last and several kilometers out. I sped up time to watch all the bombers land after I did--pretty cool.

Mission 16: Nail Gestapo HQ, destroy the list
I like the premise of the mission, although I saw no white smoke. My wingman (not the other element) dropped his bomb on the building and took it out. When I froze the game, I saw a nazi flag on the ground next to the building (this was the only identifier that I could see).

I hovered near the airfield and when the escape plane appeared, bombed it into tomorrow just as he went to take-off power (the blast radius took out most of the soft truck targets as well). The tanks were stuck and turning amidst the flaming truck wreckage. On zooming in, men were scattering to the four winds (very cool). The one AAA light tank kept firing at me. My .50s finally got him (3rd pass...I TOLD you I stink at strafing). I was getting strange nose wobbling when making those attack runs, only going about 350 kph--that was bizarre. It went away as soon as I pulled up.

Anyways, RTB'd after watching the lead of the other pair RTB. I taxied right next to him. Then my wingman landed. But the last guy (#2) kept getting the ABORT message from the tower even though all was clear (very strange--obviously a game AI issue). That poor guy went on final a dozen time and got waved off every time. If I had let it run out, I'm sure he would have ran out of gas.

Haven't started 17, but I did notice that as the second element, we have drop tanks! (although the lead element does not).
Mission 17: Killer Escorts...

* _54th_Speeder *

Nigel_Woodman
02-12-2006, 11:17 AM
Originally posted by SithSpeeder:
Mission 15: Protect the B-25s over St Lo

Lost my wingman early, probably to a collision as suddenly he was gone and so was enemy 3. The FWs didn't seem intent on attacking the bombers. They kind of passed through them once and that was about it (I'm not sure if you can strengthen their resolve any, lol). Later on, after the primary objective is accompished, the 1st and 2nd bomber detour from the path and go hit another target in a different city? It was strange to hear them say target destroyed when we are 75% through the mission (and I can't find them). They eventually re-acquire the waypoint path that I have, but they are no in last and several kilometers out. I sped up time to watch all the bombers land after I did--pretty cool.

Mission 16: Nail Gestapo HQ, destroy the list
I like the premise of the mission, although I saw no white smoke. My wingman (not the other element) dropped his bomb on the building and took it out. When I froze the game, I saw a nazi flag on the ground next to the building (this was the only identifier that I could see).

I hovered near the airfield and when the escape plane appeared, bombed it into tomorrow just as he went to take-off power (the blast radius took out most of the soft truck targets as well). The tanks were stuck and turning amidst the flaming truck wreckage. On zooming in, men were scattering to the four winds (very cool). The one AAA light tank kept firing at me. My .50s finally got him (3rd pass...I TOLD you I stink at strafing). I was getting strange nose wobbling when making those attack runs, only going about 350 kph--that was bizarre. It went away as soon as I pulled up.

Anyways, RTB'd after watching the lead of the other pair RTB. I taxied right next to him. Then my wingman landed. But the last guy (#2) kept getting the ABORT message from the tower even though all was clear (very strange--obviously a game AI issue). That poor guy went on final a dozen time and got waved off every time. If I had let it run out, I'm sure he would have ran out of gas.

Haven't started 17, but I did notice that as the second element, we have drop tanks! (although the lead element does not).
Mission 17: Killer Escorts...

* _54th_Speeder *

Thanks for continuing your review of this campaign. I'm giving serious consideration to all your comments, and when all is done, your ideas will have put a fine polish on the end product.

Anyone else want to try it? Get it here:

http://www.weston-american.com/incoming/

Press the button that enters the file download area. Once you get there don't worry about the upload file window. Just click on the file P-51Campaign.zip. Once you've got the download, just unzip to your IL-2 FB directory. The campaign name is 1944.

SithSpeeder
02-16-2006, 11:55 PM
Mission 17: Bomber escort (but get the fighters) July 4th

Within about 60 seconds or so, I get the MISSION OVER message. So I think something is screwed up with the mission objectives. After that, I got a couple of kills, got the bombers through, then collided with a friendly while pursuing a kill (I never saw him...darn tunnel vision). Refly. Flying along, game through an exception and crashed to desktop after my first kill. Argh. Finally got through it, getting 3 kills, getting the bombers through, and getting to the other side of the map. *whew*

Mission 18: Train Busting with 20 minutes of fuel
Augered in strafing...AGAIN. Grrr. Refly, then success (pounded pretty darn well). Suggestion on perhaps putting the random AAA closer to things like towns and bridges (a few were kinda out in the middle of nowhere protecting...nothing). Nice touch on the tanks half way through (I didn't waste my 50s). I got that convoy at the end http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

Mission 19 (25th Sept): Make it back to base at night.

PROBLEM: Russion Air force? Russian markings, russian control tower. Botched the landing, ending up upside down (I approached from the west). Refly because I didn't have any other option except to quit (there was no APPLY button...very strange). Reflied, then landed East to West. Ran out of fuel at 300 feet above the runway. Dead sticked it in for a perfect landing http://forums.ubi.com/images/smilies/halo.gif --all that praying paid off (after the big "OH $hi+!" when the "Out of fuel" message came up and the engine stopped).

Up next is #20: Save the 2 B-24s...

* _54th_Speeder *

Nigel_Woodman
02-17-2006, 11:09 AM
Originally posted by SithSpeeder:
Mission 17: Bomber escort (but get the fighters) July 4th

Within about 60 seconds or so, I get the MISSION OVER message. So I think something is screwed up with the mission objectives. After that, I got a couple of kills, got the bombers through, then collided with a friendly while pursuing a kill (I never saw him...darn tunnel vision). Refly. Flying along, game through an exception and crashed to desktop after my first kill. Argh. Finally got through it, getting 3 kills, getting the bombers through, and getting to the other side of the map. *whew*

Mission 18: Train Busting with 20 minutes of fuel
Augered in strafing...AGAIN. Grrr. Refly, then success (pounded pretty darn well). Suggestion on perhaps putting the random AAA closer to things like towns and bridges (a few were kinda out in the middle of nowhere protecting...nothing). Nice touch on the tanks half way through (I didn't waste my 50s). I got that convoy at the end http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

Mission 19 (25th Sept): Make it back to base at night.

PROBLEM: Russion Air force? Russian markings, russian control tower. Botched the landing, ending up upside down (I approached from the west). Refly because I didn't have any other option except to quit (there was no APPLY button...very strange). Reflied, then landed East to West. Ran out of fuel at 300 feet above the runway. Dead sticked it in for a perfect landing http://forums.ubi.com/images/smilies/halo.gif --all that praying paid off (after the big "OH $hi+!" when the "Out of fuel" message came up and the engine stopped).

Up next is #20: Save the 2 B-24s...

* _54th_Speeder *

I'll check the objective on mission 17. Basically it's to kill enemy fighers. Maybe you killed too many too quickly?

The missions 18 flack is located mostly adjacent to bridges. Sometimes there's no explaining how and where they shoot. Maybe you flew over a bunch of 88's. They can shoot a long way.

Good catch on mission 19. Since it's dark, I never looked at markings. I'll make that fix quickly. It's one of my favorite, and probably most realistic missions...can't screw it up by having you fly to Russia.

Anyone else want to try it? Get it here:

http://www.weston-american.com/incoming/

Press the button that enters the file download area. Once you get there don't worry about the upload file window. Just click on the file P-51Campaign.zip. Once you've got the download, just unzip to your IL-2 FB directory. The campaign name is 1944.

SithSpeeder
02-18-2006, 06:25 PM
Mission 20: Save the 2 returning B-24s from enemy fighters

Yeah, the weather was blowing my plane around on takeoff. After getting airborne and rendezvousing with the B-24s, the mayhem started. It was a kind of challenging mission with the clouds and all. You may want to bump the expertise of the enemy AI up a notch. Although they got two passes on the other pair and one pass on me (non-crippling), we were able to save the bombers and dispatch them all.

The B-24s didn't look crippled at all (I thought they were supposed to be based on the mission briefing). I don't know if you can give them damage or force engines off or anything, but that would be cool.

Fun fun fun!

* _54th_Speeder *

SithSpeeder
02-19-2006, 11:17 PM
Mission 21: First contact with 262s over Berlin

Again, I got a MISSION FAIL / MISSION OVER just seconds before all of my bombers (all 8) started their attack run (none were hit up to that point that I am aware of). Part of me would be interested to know what the success goals are, but part of me know maybe it's not realistic? Who knows. Frustrating, nevertheless.

I got one 262 and two or three 190s. No German planes survived the mission. However, by the end, I only had 5 of the 8 bombers still with me http://forums.ubi.com/images/smilies/1072.gif .

* _54th_Speeder *

FlatSpinMan
02-20-2006, 05:29 AM
Apologies if someone already said this but: Have you changed the "Target" properties timeout feature? By default a target must be completed within 30mins but you can set that to a maximum of 59mins by clicking on the Properties tab of the Target window-thing.
That may help.

Nigel_Woodman
02-20-2006, 07:56 AM
Originally posted by SithSpeeder:
Mission 20: Save the 2 returning B-24s from enemy fighters

Yeah, the weather was blowing my plane around on takeoff. After getting airborne and rendezvousing with the B-24s, the mayhem started. It was a kind of challenging mission with the clouds and all. You may want to bump the expertise of the enemy AI up a notch. Although they got two passes on the other pair and one pass on me (non-crippling), we were able to save the bombers and dispatch them all.

The B-24s didn't look crippled at all (I thought they were supposed to be based on the mission briefing). I don't know if you can give them damage or force engines off or anything, but that would be cool.

Fun fun fun!

* _54th_Speeder *

I'm trying to keep the enemy A/I at a level that might be realistically expected to be encountered at that time and place. Every once and awhile, you'll run into an ace, but mostly what the Germans had then was "nuggets"... enthusiastic, but unskilled and untrained newbies.

I tried to force some kind of damage, but if there's a way, I couldn't figure it out. Anyone?

Nigel_Woodman
02-20-2006, 08:07 AM
Originally posted by SithSpeeder:
Mission 21: First contact with 262s over Berlin

Again, I got a MISSION FAIL / MISSION OVER just seconds before all of my bombers (all 8) started their attack run (none were hit up to that point that I am aware of). Part of me would be interested to know what the success goals are, but part of me know maybe it's not realistic? Who knows. Frustrating, nevertheless.

I got one 262 and two or three 190s. No German planes survived the mission. However, by the end, I only had 5 of the 8 bombers still with me http://forums.ubi.com/images/smilies/1072.gif .

* _54th_Speeder *

The goals of this mission are to get one ME-262 from each attacking section. There are two sections, and you got one. This is a tough one, and to accomplish it you may have to chase them home. Once they land safely, you'll get the mission fail. They land at just about the time the bombers are releasing over Berlin. Sometimes, if you're lucky, one of the other U.S. fighter flights will take care of a 262 for you. Otherwise, your work is cut out. Let me know how you do. If there are still problems, I'll make a big modification.

SithSpeeder
02-20-2006, 09:57 AM
The goals of this mission are to get one ME-262 from each attacking section. There are two sections, and you got one. Hmm. I don't think that was said in the brief, but I could be wrong. I think the brief said whack the fighters (there are some jets, but also props), and protect the bombers.

My suggestion would be either to explicitly say "whack one 262 in each pair to win the mission" OR just say if all your bombers get through you win the mission. Just my opinion.

* _54th_Speeder *

SithSpeeder
02-21-2006, 12:30 AM
Mission 22: Protect the transports (aka, the Last Mission)

My only beef with this mission was that the briefing map showed the sequence as 1 through 5 in a clockwise direction, but I think it should be 5 through 1 in a counterclockwise direction. In other words, I flew the waypoints the wrong way and my C-47s got bounced. Meanwhile, I'm looking to rendezvous with them and they are screaming about doing my job. By the time I figured it out, I had already lost a transport. By the time I got there, I messed up and in my rush, lost a wing.

So, reflying this was a must, this time flying the counterclockwise path. This time I was able to intercept the enemy out in front, and all was good and smooth. Downed two more and got the mission complete. Oh, perhaps make the secondary mission complete saving the bombers and make the mission complete landing back at base safely?? Just a suggestion. Having come all this way, returning alive and in one piece I feel should be the last goal.

All told, 20 airplane kills, 66 ground kills (30 train cars, 27 trucks, 5 tanks, 3 aircraft on ground, and 1 AAA battery), and having started as a Captain, I think I finished as a Colonel with four awards (Air Medal, Bronze Star, Distinguished Flying Cross, and Legion of Merit). 6145 points total.

I played it with icons on, minimap on, cockpit on.

The desynching of the guns has improved my ability to get the bullet stream on target and keep it on. In broad daylight, the tracers are difficult to follow, but at dusk they show up quite nicely (like in the last mission).

Overall, it would be a nice touch to be able to have non-default skins for the wingmen/allied flights. For example, in the last mission, olive drab seems out of place since it is a winter map (the enemy aircraft had winter camo). A reminder to the player, too, to choose the appropriate skin for the mission might be cool in the briefing.

All told, well done Nigel http://forums.ubi.com/images/smilies/clap.gif . I'm kinda sad its over http://forums.ubi.com/images/smilies/bigtears.gif Thanks for sharing your campaign!

Maybe just for evil grins, you should throw in a bunch of enemy aces that appear over base while making final approach http://forums.ubi.com/images/smilies/784.gif ??

* _54th_Speeder *

Nigel_Woodman
02-21-2006, 08:26 AM
Originally posted by SithSpeeder:
Mission 22: Protect the transports (aka, the Last Mission)

My only beef with this mission was that the briefing map showed the sequence as 1 through 5 in a clockwise direction, but I think it should be 5 through 1 in a counterclockwise direction. In other words, I flew the waypoints the wrong way and my C-47s got bounced. Meanwhile, I'm looking to rendezvous with them and they are screaming about doing my job. By the time I figured it out, I had already lost a transport. By the time I got there, I messed up and in my rush, lost a wing.

So, reflying this was a must, this time flying the counterclockwise path. This time I was able to intercept the enemy out in front, and all was good and smooth. Downed two more and got the mission complete. Oh, perhaps make the secondary mission complete saving the bombers and make the mission complete landing back at base safely?? Just a suggestion. Having come all this way, returning alive and in one piece I feel should be the last goal.

All told, 20 airplane kills, 66 ground kills (30 train cars, 27 trucks, 5 tanks, 3 aircraft on ground, and 1 AAA battery), and having started as a Captain, I think I finished as a Colonel with four awards (Air Medal, Bronze Star, Distinguished Flying Cross, and Legion of Merit). 6145 points total.

I played it with icons on, minimap on, cockpit on.

The desynching of the guns has improved my ability to get the bullet stream on target and keep it on. In broad daylight, the tracers are difficult to follow, but at dusk they show up quite nicely (like in the last mission).

Overall, it would be a nice touch to be able to have non-default skins for the wingmen/allied flights. For example, in the last mission, olive drab seems out of place since it is a winter map (the enemy aircraft had winter camo). A reminder to the player, too, to choose the appropriate skin for the mission might be cool in the briefing.

All told, well done Nigel http://forums.ubi.com/images/smilies/clap.gif . I'm kinda sad its over http://forums.ubi.com/images/smilies/bigtears.gif Thanks for sharing your campaign!

Maybe just for evil grins, you should throw in a bunch of enemy aces that appear over base while making final approach http://forums.ubi.com/images/smilies/784.gif ??

* _54th_Speeder *

Thanks for all your time and effort both to fly and to review this campaign. Rest assured that your comments are valued and that your suggestions will be acted upon. In a few days I'll make all necessary revisions and then release the campaign in it's upgraded form.

Thanks once again!

P.S. If anyone else has comments on the campaign, get them to me soon so that I can incorporate all your ideas.