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View Full Version : A bit of feedback on the il2fb patch 1.1 and AI complaints ;)



XyZspineZyX
08-19-2003, 04:09 AM
first off!

the good:
Il2 FB is one of the greatest ww2 flightsims i have seen, the models are beutiful and the damaged model is really cool.
The player flight model is also very credible for most planes...
all in all a very fine sim!
(I cant wait to fly the bf110 and JU88... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

the Bad:
im getting sick and tired of flying the german campaign and getting bounced every 2 out of 3 times because we just happens to fly at 2000-3000 meters high(havn't yet seen a german flight above 4000), when the real german fighters would historically fly higher... at least 4000m would be a welcome flight/cruise alt.

the gunnery AI is also a bit weird, why do they keep shooting at a target when they can see that they dont hit anything... why dont they correct their aim?

also the german fighter constantly try to outmanover the opposition in a TnB dogfight... the german planes were not designed for this kind of combat, the AI should reflect that. if the AI has too much V(speed), then instead of trying to breake like madmen they should turn it into potencial E... (climb http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif and come back for an other go at their target

allmost forgot... the escort AI could do with a touch up, also fighter sweeps could use a few more WP over the target...

finally there is the thing about bomber intercept missions.... the AI starts to hunt the fighter planes like mad when they should be attacking the bombers before they reach their target... the patrol points for the intercept points should not be centered directly on top of what they are trying to protect but at a intercept point as far from the defensive objective.


(no im not going to whine about this or that plane... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

lastly i would like to salute the Il2 team! great work! keep it up!

with my best regards! PB

Message Edited on 08/19/0304:13AM by KG54-PB

XyZspineZyX
08-19-2003, 04:09 AM
first off!

the good:
Il2 FB is one of the greatest ww2 flightsims i have seen, the models are beutiful and the damaged model is really cool.
The player flight model is also very credible for most planes...
all in all a very fine sim!
(I cant wait to fly the bf110 and JU88... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

the Bad:
im getting sick and tired of flying the german campaign and getting bounced every 2 out of 3 times because we just happens to fly at 2000-3000 meters high(havn't yet seen a german flight above 4000), when the real german fighters would historically fly higher... at least 4000m would be a welcome flight/cruise alt.

the gunnery AI is also a bit weird, why do they keep shooting at a target when they can see that they dont hit anything... why dont they correct their aim?

also the german fighter constantly try to outmanover the opposition in a TnB dogfight... the german planes were not designed for this kind of combat, the AI should reflect that. if the AI has too much V(speed), then instead of trying to breake like madmen they should turn it into potencial E... (climb http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif and come back for an other go at their target

allmost forgot... the escort AI could do with a touch up, also fighter sweeps could use a few more WP over the target...

finally there is the thing about bomber intercept missions.... the AI starts to hunt the fighter planes like mad when they should be attacking the bombers before they reach their target... the patrol points for the intercept points should not be centered directly on top of what they are trying to protect but at a intercept point as far from the defensive objective.


(no im not going to whine about this or that plane... http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

lastly i would like to salute the Il2 team! great work! keep it up!

with my best regards! PB

Message Edited on 08/19/0304:13AM by KG54-PB