PDA

View Full Version : Probably it was missed in readme or manual



XyZspineZyX
11-28-2003, 05:28 PM
For the dogfight missions (on a server) you may use following functions:



1. To freeze daytime changes in the game, add TIMECONSTANT 1 into section [MAIN] of the mission file.

2. Static objects respawn times for the dogfight missions are set up in the section [RespawnTime] of the mission file.

Allowed object categories are:
Bigship - bigger ships,
Ship - lesser ships,
Aeroanchored - air balloons,
Artillery - artillery guns,
Searchlight - searchlights.
The time is measured in seconds. Minimal allowed delay is 20 second, maximal is 1000000, 1800 second is the default value.
Ex.:

[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800



Oleg Maddox
1C:Maddox Games

XyZspineZyX
11-28-2003, 05:28 PM
For the dogfight missions (on a server) you may use following functions:



1. To freeze daytime changes in the game, add TIMECONSTANT 1 into section [MAIN] of the mission file.

2. Static objects respawn times for the dogfight missions are set up in the section [RespawnTime] of the mission file.

Allowed object categories are:
Bigship - bigger ships,
Ship - lesser ships,
Aeroanchored - air balloons,
Artillery - artillery guns,
Searchlight - searchlights.
The time is measured in seconds. Minimal allowed delay is 20 second, maximal is 1000000, 1800 second is the default value.
Ex.:

[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800



Oleg Maddox
1C:Maddox Games

XyZspineZyX
11-28-2003, 05:44 PM
Bump-with-thanks.

Veteran, Bermuda Triangle Expeditionary Force, 1993-1951.

XyZspineZyX
11-28-2003, 07:48 PM
Wow Oleg, this is a great info. Thank you! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
11-28-2003, 07:55 PM
Finally TIMEFREEZ!!! Thanks alot Oleg!

V!

Regards,
VFC*Crazyivan
http://www.rmutt.netfirms.com/ivan-reaper.gif

"No matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down." Ivan Kozhedub

XyZspineZyX
11-28-2003, 07:57 PM
It was always. /i/smilies/16x16_robot-happy.gif


crazyivan1970 wrote:
- Finally TIMEFREEZ!!! Thanks alot Oleg!
-
- V!
-
- Regards,
- VFC*Crazyivan
- http://www.rmutt.netfirms.com/ivan-reaper.gif
-
- "No matter how good the violin may be, much depends
- on the violinist. I always felt respect for an enemy
- pilot whose plane I failed to down." Ivan Kozhedub
-



Oleg Maddox
1C:Maddox Games

Hunter82
11-28-2003, 08:25 PM
Hehe I love it /i/smilies/16x16_smiley-happy.gif



=======================================
Ubisoft IL2/Lock On Moderator
ATI Catalyst Driver Beta Tester
Hunter82 wrote:"I did not have technical relations with that question"
Mudmovers (http://www.mudmovers.com/) </center>
Catalyst Bug Reporting (http://apps.ati.com/driverfeedback/) </center>
=======================================
<center> <img src=http://www.rmutt.netfirms.com/cookie-ATI.jpg></center>

XyZspineZyX
11-28-2003, 08:27 PM
Oleg_Maddox wrote:
- It was always.

I know it was... i just didn`t know where and how /i/smilies/16x16_smiley-very-happy.gif
Remeber you wrote me in e-mail about it...but guy who knew what and how was on vacation or something /i/smilies/16x16_smiley-very-happy.gif

Regards,
VFC*Crazyivan
http://www.rmutt.netfirms.com/ivan-reaper.gif

"No matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down." Ivan Kozhedub

XyZspineZyX
11-28-2003, 09:10 PM
we have asked for this respawn feature many times - THANK YOU OLEG !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

XyZspineZyX
11-28-2003, 10:58 PM
Oleg,

You are an Angle lol.



thanks Oleg.



1st Lut. 361stMapleTiger.


Proud member of FBAA. and i have issues.

XyZspineZyX
11-28-2003, 11:01 PM
Bump! Just keeping it at the top of the list for all to see /i/smilies/16x16_smiley-happy.gif
=S=
Thx Oleg

http://www.fritzliess.com/movabletype/archives/images/warbirds.jpg

XyZspineZyX
11-28-2003, 11:05 PM
Oleg_Maddox wrote:
-
- For the dogfight missions (on a server) you may use
- following functions:
-
-
-
- 1. To freeze daytime changes in the game, add
- TIMECONSTANT 1 into section [MAIN] of the mission
- file.


Hmm a nice feature for servers that run 24/7! thx /i/smilies/16x16_smiley-happy.gif .

-
-
- 2. Static objects respawn times for the dogfight
- missions are set up in the section [RespawnTime] of
- the mission file.
-
- Allowed object categories are:
- Bigship - bigger ships,
- Ship - lesser ships,
- Aeroanchored - air balloons,
- Artillery - artillery guns,
- Searchlight - searchlights.
- The time is measured in seconds. Minimal allowed
- delay is 20 second, maximal is 1000000, 1800 second
- is the default value.
- Ex.:
-
- [RespawnTime]
-
- Bigship 1800
-
- Ship 1800
-
- Aeroanchored 1800
-
- Artillery 1800
-
- Searchlight 1800

That's really great!!! Just what I wanted... could you also add code for other objects so they can be set up there? Any number 1000000>#>20 would be the respawntime in seconds then and 0 could be "no respawn", just like static planes right now (for example). I'd appreciate it /i/smilies/16x16_smiley-happy.gif

XyZspineZyX
11-29-2003, 01:46 AM
alright!

Thanks Oleg, these will come in very handy!

<center>
Read the <a href=http://www.mudmovers.com/sturmovik_101/FAQ.htm>IL2 FAQ</a>
Got Nimrod? Try the unofficial <A HREF=http://acompletewasteofspace.com/forum/viewforum.php?f=4&sid=4870c2bc08acb0f130e5e3396d08d595>OT forum</A>

XyZspineZyX
11-29-2003, 01:53 AM
Maple_Tiger wrote:
- Oleg,
-
- You are an Angle lol.
-
-


Blimey, is Oleg one of my ancestors? An inheritor of the throne? I think we should be told!


Cheers /i/smilies/16x16_smiley-wink.gif

<CENTER>

http://www.apqa16.dsl.pipex.com/sigpic.jpg
</CENTER>

XyZspineZyX
11-29-2003, 09:13 AM
I did not see object catagory for static a/c. does this mean we cant edit their respawn times or did I just miss that info somewhere?
Oleg_Maddox wrote:
-
- For the dogfight missions (on a server) you may use
- following functions:
-
-
-
- 1. To freeze daytime changes in the game, add
- TIMECONSTANT 1 into section [MAIN] of the mission
- file.
-
-
- 2. Static objects respawn times for the dogfight
- missions are set up in the section [RespawnTime] of
- the mission file.
-
- Allowed object categories are:
- Bigship - bigger ships,
- Ship - lesser ships,
- Aeroanchored - air balloons,
- Artillery - artillery guns,
- Searchlight - searchlights.
- The time is measured in seconds. Minimal allowed
- delay is 20 second, maximal is 1000000, 1800 second
- is the default value.
- Ex.:
-
- [RespawnTime]
-
- Bigship 1800
-
- Ship 1800
-
- Aeroanchored 1800
-
- Artillery 1800
-
- Searchlight 1800
-
-
-
-
-
- Oleg Maddox
- 1C:Maddox Games
-



I may not be good at what I do, but I sure as h*** try. You may be good at what you do, but there's ALWAYS someone better.

XyZspineZyX
11-29-2003, 09:20 AM
these are very welcomed options

XyZspineZyX
11-30-2003, 12:36 AM
Punt


"We will welcome them with bullets and shoes."

XyZspineZyX
12-01-2003, 12:39 AM
Bump

XyZspineZyX
12-01-2003, 12:50 AM
Thx m8! /i/smilies/16x16_smiley-happy.gif

S!

M0NS

----------------------------------------

This Room Is Equipped With

EDISON ELECTRIC LIGHT.

Do not attempt to light with match.
Simply turn key on wall by the door.

----------------------------------------

XyZspineZyX
12-01-2003, 02:59 PM
Deutsche √Ňďbersetzung / German Translation:

Forumpost im Forum von Sturmovik.De[ Link ] (http://www.sturmovik.de/phpbb2/viewtopic.php?t=4580)

‚¬≥‚¬≥‚¬≥Grille Chompa
-<=============>-
Check #sturmovik at
irc.sturmovik.de!
scripts.sturmovik.de (http://scripts.sturmovik.de)
-<=============>-

XyZspineZyX
12-01-2003, 07:20 PM
Excellent!

Very useful commands.

XyZspineZyX
12-02-2003, 10:13 AM
Oleg_Maddox wrote:
--------------------------
- Bigship - bigger ships,
- Ship - lesser ships,
- Aeroanchored - air balloons,
- Artillery - artillery guns,
- Searchlight - searchlights.
--------------------------

What about tanks, car and all other object? Artillery = AAA or not?

XyZspineZyX
12-02-2003, 08:18 PM
Thank You Oleg , and a bump too.

XyZspineZyX
12-02-2003, 08:31 PM
yes what is code for stationary objects and staioary armor?

ty uhoh7

XyZspineZyX
12-03-2003, 04:04 AM
I haven't tested the stationary objects (I don't think they will respawn), but stationary armor will respawn with the 'Artillery' setting.

Aviar

----------------------------------
AMD XP 2600+
EPoX EP-8K9AI Mobo
1536Mb DDR PC 2100 RAM
ATI Radeon 9700 Pro
SoundBlaster Audigy 2
Klipsch 5.1 THX Certified Speakers
CH FighterStick USB
CH Pro Throttle USB
CH Pro Pedals USB
Thrustmaster Tacticalboard

XyZspineZyX
12-03-2003, 04:07 AM
Thank you, Oleg

--------------------
"'There are no atheists in foxholes' isn't an argument against atheists, its an argument against foxholes" -- John Morrow.

http://so-rawk.net/quizzes/famguy/stewie.gif (http://so-rawk.net/quizzes/famguy/)
Which Family Guy Character are you? Take the Quiz! (http://so-rawk.net/quizzes/famguy/)

Sean "Goodwood" Nash
http://www.ww2flight.org

XyZspineZyX
12-03-2003, 08:22 AM
Appreciate the info.

I have not been doing any DF mission building for a server because I do not think I will put one up after all. But, I was wondering about that not too long ago.

<p align="center">http://forums.ubi.com/i/icons/Symbols/symbol-us-flag.gif </br></br><font size="1" color="white"><u>RealKill</u></font></p><font size="1" color="#4A535C">

XyZspineZyX
12-04-2003, 12:29 PM
Ty and bump

Nic

The first official D12 whiner!

XyZspineZyX
12-05-2003, 08:27 PM
bump