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MiamiEagle
04-03-2005, 12:06 AM
I have found this new game about the Pacific war. Since there is a lot less games dedicate to the Pacific Theater. I have decided to post it. Its not a Simulator so it will rival Pacific Fighter but it does a very ambitious approach to gaming . See what you guys think about it.

http://www.strategyinformer.com/screenshots/pacificstorm.shtml#latest

LEXX_Luthor
04-03-2005, 04:21 AM
And, they found a Solution for the US Aerospace Trademark/Copywrite Lawyer Problem... http://forums.ubi.com/images/smilies/25.gif

Sergey Titarenko:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>You can fly legendary Zero fighters or American Betty flying fortress

interview ~ http://www.strategyinformer.com/interviews/pacificstorm.shtml
<HR></BLOCKQUOTE>

Flakenstien
04-03-2005, 05:30 AM
I'm buying it if not for anything else but the "American Betty flying fortress", If Oleg won't let us have it I guess we must go elsewhere! LOL!!!

Feathered_IV
04-03-2005, 06:44 AM
*shudder*

Enthor1
04-03-2005, 10:36 AM
Looks good, bet it will get torn to shreds by the reality police though.

http://www.pacificstorm.ru/museum/Jp_air.htm

Is there a site in English for this one?
Nevermind.
http://www.buka.com/cgi-bin/show.pl?id=16

goshikisen
04-03-2005, 12:43 PM
1C could take some cues from this sim on how to represent the American and Japanese Fleets.

http://www.pacificstorm.ru/museum/Jp_ships.htm
http://www.pacificstorm.ru/museum/Us_ships.htm

SaQSoN
04-03-2005, 01:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> 1C could take some cues from this sim on how to represent the American and Japanese Fleets. <HR></BLOCKQUOTE>

May be, you can give 1C some clues about where they should get some money to build this ships, huh?

goshikisen
04-03-2005, 01:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SaQSoN:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> 1C could take some cues from this sim on how to represent the American and Japanese Fleets. <HR></BLOCKQUOTE>

May be, _you_ can give 1C some clues about where they should get some _money_ to build this ships, huh? <HR></BLOCKQUOTE>

I suspect the problem has less to do with money and more to do with due diligence and project management. Hindsight is 20/20 as they say but I would have bolstered my weak knowledge of 3D Studio Max with some serious study if I had known that the ships weren't going to be modelled when PF was started. I would have been happy to volunteer my time and resources for a sim that I believe in. As it is... I found out lack of ships was a problem far too late to make a difference.

Actually SaQSoN... I'd appreciate you checking your PM. I have some questions for you.

Regards, Goshikisen.

SaQSoN
04-03-2005, 01:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I suspect the problem has less to do with money <HR></BLOCKQUOTE>
Right now, it is money. Game making is a business, and if someone can suggest 1C or Ubi a well profitable venture, featuring additional ships for PF, I bet, they will be interseted. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Or, if we are speaking about a "year before", when the game was in development... Well, there are many circumstances, which led to the situation, we have now with ships (or other things) in the game. Those circumsstances include bad project managment, irresponsible or unskilled modellers, very short development time for such a project, lack of reference (by then), again, lack of funding and many more other problems.
And, finally, when comparing to the "Pacific Storm" title, do not forget, that it is a strategy game. And for this particular genre, absence or presence of certain ground/air/naval unit types may gradually affect gameplay.
For the flight sim game the main focus are, obviously, the air units, while presence or absence of other units affects the gameplay at much lesser scale.

As for my personal opinion, I too regret, that there are no historically correct ships, maps, etc. in the game. But, I know, that currently there is practically no chance for more ships to appear in the game, so there is no need to start it all over again.
Particulary, taking in account, that 1C does have a perfect clues on what should have been, or should be added in the game to make it perfect.

PS Copy on the PM. Answering it right now.

VF51_Flatspin
04-03-2005, 03:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Enthor1:
. . . bet it will get torn to shreds by the reality police though. <HR></BLOCKQUOTE>

Looks a little arcadey to me.

CraigNT
04-03-2005, 05:32 PM
It has a visual feel of being in an "aviation art" painting. Not quite realistic put an impression of reality. There was a Pacific flight sim quite a few years ago, around the mid-1990's (does anybody remember?) that had a similar "feel" to it. Lots of color and contrast, but not in a virtual photo-realistic way (as in PF). In that old sim the carrier decks would "roll-up" like a loose carpet as you taxied for take-off!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

One little comment... The close-up screen shot of the view looking at the co-pilot (the one with the 5th Air Forces patch) needs to be a higher rank than corporal to be in that seat... unless every other officer is dead!! Also, the chevrons are upside-down for the USAAF... but I don't want to be nit-picky! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

But in the positive, there seems to be a lot of ships, a bunch of aircraft, and nice scenery.
cheers, http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
- CraigNT

EURO_Snoopy
04-03-2005, 05:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by goshikisen:

I suspect the problem has less to do with money and more to do with due diligence and project management. Hindsight is 20/20 as they say but I would have bolstered my weak knowledge of 3D Studio Max with some serious study if I had known that the ships weren't going to be modelled when PF was started. I would have been happy to volunteer my time and resources for a sim that I believe in. As it is... I found out lack of ships was a problem far too late to make a difference.

Actually SaQSoN... I'd appreciate you checking your PM. I have some questions for you.

Regards, Goshikisen. <HR></BLOCKQUOTE>

Ok, sounds good to me, you could get modelling ships now for BOB, we have up to five years until the Pacific Theatre is done again. Plenty of time for someone with the time and finances to get upto speed with 3D Studio max and help get it right this time.

sapre
04-03-2005, 08:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SaQSoN:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> I suspect the problem has less to do with money <HR></BLOCKQUOTE>
Right now, it _is_ money. Game making is a business, and if someone can suggest 1C or Ubi a _well profitable_ venture, featuring additional ships for PF, I bet, they will be interseted. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Or, if we are speaking about a "year before", when the game was in development... Well, there are many circumstances, which led to the situation, we have now with ships (or other things) in the game. Those circumsstances include bad project managment, irresponsible or unskilled modellers, very short development time for such a project, lack of reference (by then), again, lack of funding and many more other problems.
And, finally, when comparing to the "Pacific Storm" title, do not forget, that it is a _strategy_ game. And for this particular genre, absence or presence of certain ground/air/naval unit types may gradually affect gameplay.
For the flight sim game the main focus are, obviously, the air units, while presence or absence of other units affects the gameplay at much lesser scale.

As for my personal opinion, I too regret, that there are no historically correct ships, maps, etc. in the game. But, I know, that currently there is practically no chance for more ships to appear in the game, so there is no need to start it all over again.
Particulary, taking in account, that _1C does have a perfect clues on what should have been, or should be added in the game to make it perfect._

PS Copy on the PM. Answering it right now. <HR></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/images/smilies/cry.gif
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PriK
04-03-2005, 09:57 PM
It's an RTS with first person stapled on it. Might be fun but don't expect the level of FM, DM, AI, etc., etc. that we are spoiled with now.

MiamiEagle
04-03-2005, 10:32 PM
I agree this game is not intended as a full Flight Simulator. Its not a direct competitor to The Pacific Fighter program.

Its a RTS game with Flight Simulator capabilities. I"am sure it will not have the same qualities of a true dedicated flight simulator.

But I find it to a have a very interesting concept. It will try to give us a strategic and tactical plus personal simulator capabilities in the same program.

The reason I brought it up is that there are many more games dedicated to the European Theater than there are about the Pacific theater.

I think World war two should represented by its totality and not just by one Theater.

I do not understand why developers are so facinated by the European Theater when the Pacific Theater has so many facinating aspect to it as well.

I hope in the future developers will include the whole war instead of just one Theater war.

Thank you
Miamieagle

tittarini
04-04-2005, 09:51 AM
Hi there. I€m that notorious Sergei from Lesta Studio. I saw a lot of visits of our Pacific Storm site from this page today which surprised me and made me visit this page. Now you can write all sarcastic comments to me personally. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I have very few time for the Internet and forums and only today I saw my interview on strategyinformer. Yes, I made a fool of myself--in a hurry made an unfortunate mistake of a bomber in that old strategyinformer interview (written in year 2003). I am a linguist by education and learned the names of the planes and ships only in the middle of Pacific Storm€s development. Unfortunately, our game designer€"-an aircraft engineer in his past€"-does not speak Engligh good and I have to take care of the international interviews. Believe me, he knows the names of the planes better than me. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Also sorry that one of the screens on StrategyInformer is fake: it was derived from our game concept document. Donnow how it turned out to be there. We did a lot of things since that time. I think the guys from our budding team 1C:MaddoxGames will forgive me for some self-promotion in their forum:
http://www.pacificstorm.net/screens08.htm
http://www.pacificstorm.net/screens07.htm and etc.

2 Enthor1: I have a translation of almost all of the articles but we do not launch the English version of the site so far. Oleg told me about their legal issues with PF units and we do not want to repeat these mistakes.

2 goshikisen: Pacific Storm is not a sim. It is more an RTS and a tactical wargame with elements of a sim. I cannot say its air simulation mode is an arcade because we have many features typical for a sim. For instance, you need to open bomb hatch and straighten out the plane to release bombs. Again, it is not a rival to Il2: PF€"-both are entirely different games in idea and gameplay.

MiamiEagle: Thanks for the kind words!

actionhank1786
04-04-2005, 10:24 AM
I saw a game in Target not too long ago, that had a Hellcat in D-day markings.
And people whine about the long flights we have in game now.
Just wait 'till you're leaving the coast of France bound for Japan, then you can *****

LEXX_Luthor
04-04-2005, 06:26 PM
tittarini:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Now you can write all sarcastic comments to me personally. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>
um...that was me. Sorry. http://forums.ubi.com/images/smilies/11.gif I was thinking more of the problems UBI had with aircraft Labels and Lawyers.

Pacific Strategy game looks good--the more I learn about Pacific after Pacific Fighters releace, the more I want to explore what happened at all levels in Pacific, and Pacific Strategy game would let us do that.

The automatic AI transport system looks really good. http://forums.ubi.com/images/smilies/11.gif

Wellcome to Forgotten Board

ddsflyer
04-04-2005, 08:00 PM
Looks like another arcade like "Secret Weapons Over Normandy".

LEXX_Luthor
04-04-2005, 10:45 PM
Well its NOT internet Brownie Point dogfight. Its a different type of game.

However... http://forums.ubi.com/images/smilies/icon_twisted.gif (babelfish webbpage translator) <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Moreover, in the game even it is necessary to open the bomb bays before bomb release - and indeed there is no this possibility even in this remarkable aviasimulyatore as Il-2: Attack aircraft.

~ http://steelmonsters.blitzfront.com/modules.php?name=Pages&page=3
<HR></BLOCKQUOTE> http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

LEXX_Luthor
04-04-2005, 11:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Looks like another arcade like "Secret Weapons Over Normandy". <HR></BLOCKQUOTE>

Pacific Storm (babelfish translator):: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>the warships located in the sea possess one very unpleasant special feature - they devour fuel - with the fantastic speed.

~ http://www.igromania.ru/articles/?84_prev1 <HR></BLOCKQUOTE>
Interesting thesis:: Strategic lack of fuel was the reason Japanese failed to aggresively respond immediately with battleships to the USA Gaudacanal invasion.

Oil and Japanese Strategy in the Solomons: A Postulate
~~> http://www.combinedfleet.com/guadoil1.htm

Qbeesh800
04-05-2005, 02:21 AM
Did i see a flyable avenger on the screenshots? or is this just ny imagination?

AVG_WarHawk
04-05-2005, 11:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by EURO_Snoopy:

Ok, sounds good to me, you could get modelling ships now for BOB, we have up to five years until the Pacific Theatre is done again. Plenty of time for someone with the time and finances to get upto speed with 3D Studio max and help get it right this time. <HR></BLOCKQUOTE>

"five years until the Pacific Theatre is done again." It's not done this time, and without flyable Avenger it will be remembered as an undone flight sim.

Commiekeebler
04-07-2005, 02:12 AM
If you're talking about the Pacific Storm, then I have to say, YES, you did see a flyable avenger on the screenshots.

(I made the model)

More than that, it's got two gunner cockpits, so you can switch to them in mid flight to shoot at persuers, otherwise they are AI-controlled.

One of the cockpits is in the back, on top of the fuselage, the other, under the tail, on the bottom.

So there. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif