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an-assassin
05-16-2011, 01:38 AM
Hi everyone http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I am making a school project about videogames and if they make people violent.

So I would like to hear your opinion. Do you think that violent videogames like assassins creed makes people violent.

L.Cie
05-16-2011, 02:14 AM
No, video games do not make any normal person violent. If anything, they reduce aggression, as an outlet to direct it towards.
As it is, the vast (and I mean VAST) majority of games have things which may be branded as 'violence', but it's just a game. And in such games, that's survival. If you don't fight back, you're going to die!

I remember hearing that animal rights groups protested killing and skinning of animals in Red Dead Redemption. Well, if that cougar is running at me, about to sink its pixel claws into John's pixel abdomen, I'm going to shoot it. Especially if it's about to attack my horse. My faithful, pixel horse! http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Anyway, having been playing video games since I was three, and having three younger siblings who've also played since a young age, I can say we're all perfectly normal and functional, not violent, and not dangerous, and certainly not crazy. Pretty much every single other person who's played a game can say the same. xD

That said, it's almost guaranteed that someone who acts out after playing a game, admitting the game told them to do it, should be admitted somewhere they can't harm themselves or others; they had a problem before the game came along.

an-assassin
05-16-2011, 02:20 AM
Thanks for the answer. I would like as many as possible so I can make a good project. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

(and I agrre with you, that you must be crazy from the beginning before video games can affect you) but my opinnion is worthless in a project

xsatanicjokerx
05-16-2011, 02:21 AM
Idk about Games like assassin's creed but you should have seen the wars that when on at my school over trying collecting seven dodge balls together. This was during the time Dragon ball z was playing in my country.
I actually did a similar school project about videogame violence. There is evidence both fore and against it.
I think that videogames do the opposite and release stress by allowing you to take your anger out on virtual characters. But then there are things like what I said about my school, which makes it seem that videogames/cartoons cause violence but without DBZ we would still have had fights just not over the same things.

Violent people are going to be violent no matter what they play/watch. Just because they seem to mimic what they see doesn’t mean they did their crimes because they saw them.

knb2011
05-16-2011, 02:43 AM
No, i think the video games make your inner daemons calm down a bit. Check my ACB tribute bellow to see what i mean with that:

??? ?? ?_? ??? ???
••••? ? ? ? L U T ? ? N••••.

Veritas et amor omnia vincun.

http://www.youtube.com/watch?v=9HBxRJiGVQQ

Xanatos2007
05-16-2011, 03:39 AM
How many extremely aggressive violent people play videogames regularly? 'Nuff said.

Assassinsyk
05-16-2011, 05:38 AM
There's a good analogy you should google and compare this to. Basically, it was done some research on porn (bear with me) and rape. Since a bunch claimed porn provoked rape, some dude found it was actually the other way around. The way he measured this was within areas without high speed Internet installed, and their increase in rape after Internet was available. So porn was more an outlet than a gateway.

If you find the sources, this might be a cool parallel or analogy?

Edit: also, I think it might be some cluster in the statistics, since violent people might be drawn to violent VG, but violent VG doesn't create them. Like the whole Marilyn Manson/columbine thing, disturbed kids listening to his music doesn't equal to his music making kids disturbed.

iN3krO
05-16-2011, 08:15 AM
Violent video games discreanse the sensibility of the persons (like when you see something about arabic wars)... those images make my parents sad but i remain thinking "what do they intend showing it to me? i won't sacrifice my self for those ppl" and i'm pretty sure it's cuz i play many war games... It also makes ppl with mind problems be agresive (like those ******s that steal banks and cars and when they got cautch they say it's GTA fault LOOOL... i play it a lot and i dont steal banks -.-)

Assassin_M
05-16-2011, 08:25 AM
Yeah well, I wrote something like this last year at high school take it, BTW I got a 10% increase in my final GPA because of it.and yes I was still fresh on Red Dead Redemption`s blowing ending.

Video games are nothing if not experiential. They are visuals and music and poetry all wrapped up into a single package. A video game isn't just a game—it is a controlled passage through an overwhelming aesthetic experience. This is also the basis for my own definition of art as any sensory aesthetic experience that provokes an emotional response in its audience, be it wonder, anger, love, frustration or joy. I've stood at the top of a grass-blown knoll overlooking the sea, a view that stretched to cover a land of sprawling islands traversed only by my sailboat and me. I have played a musical instrument that controls the wind. I've been a sword-wielding teenage adventurer, a ghostbuster, and a short Italian plumber in search of his kidnapped love. Sure, video games can be "won", but "winning" a video game isn't just earning the most points. Winning, in most single-player video games, involves completing the game's narrative arc, reaching the end of the plot in a way very similar to a movie's climax and denouement. Video games don't just stop at the narrative resolution, though. "Winning" often gains the player the ability to explore and wander at will through the game, an experience driven by aesthetics alone. Beat Super Mario World and you'll go back and play through levels simply because they're as beautiful as Kandinsky's Blaue Reiter paintings. Finish the Legend of Zelda: Ocarina of Time and head back to the mountains to look out over the world, to feel the virtual wind. Video games are, if anything, more experiential than films. Video games allow us, as William Blake says, as children do, as Miyamoto does, to "hold infinity in the palms of your hand and eternity in an hour." The question is not if video games qualify as art, or if video games can stand up to the art of the past, rather, it is how to find a new language to speak of video games as art. Although gaming became popular in the 1980s, it has been alive since the 1970s. In May of 1972, Magnavox Odyssey was released as the first gaming console. A few built-in games came with it, and the graphics were as simple as white blocks over a black background. At this point, game violence wasn’t even an issue since the graphics were just simple, moving patterns on a screen. Magnavox Odyssey did not sell well despite being a public release gaming console. This may have been a result of the sales practice; the gaming console was only available in Magnavox stores, where crooked salespeople assured customers that it would only be compatible with Magnavox televisions (“Console launches” 68). In October 1977, the Atari Video Computer System was released, along with it the classic game “Pong”, giving the system a place in the history books. However, the turning point in gaming came with the release of the 8-bit Nintendo Entertainment System (Adorably called NES), in fall 1985. Although Nintendo marketed the system as a toy, the technological aspect of it sparked interest in people of all ages, especially when it was released in the United States. The market was opened to daring game developers who made games that marked the birth of interactive media that we know today.
You are a Man, he has a Name, John Marston, a former Outlaw 38 years, living during the American west in 1911, He has a Family and a Life, his Wife and Son.
The encroaching Government themes, the dark time of the dead West.
It begins by introducing the player to the character he or she will be playing as: John Marston. There is very little known about him from the beginning, since the player only learns about him as the non-player characters do. When John tells a character his motivation for something, it will be new information to the player. This creates a bond between the player and John Marston in the same way the bond is formed between characters in the story.
Throughout the narrative we know more about John, his Past, His regrets and his Motivations, whether you feel like you're him, or his Brother or his Friend you will have the same feeling towards his goal, at this Point he was no longer some Computer Code Integrated into a program to make a design, he became a feeling Inside, a feeling of regret, Longing or even being a total Badass along the way.
Such feelings are present all the way, yet you have choices, ways to reach your Motivation whether it's good or bad, right or wrong, you can help people and become a town hero or become the Bandit Rogue who is Notorious for his death toll, as your deeds spread people will know you and speak of you, Its your choice how they react.
And even though you are given a choice John's motivation deprives you of this Choice, although it is a Game feature you completely disregard it. John's Goal is to rescue his Wife and son whom have been kidnapped by government officials and his former Brothers in Arms are the Currency in this complex Transaction.
You now see John not as a way to finish a Game you bought just to have fun, no, You live his Ups and downs throughout, you laugh for him, at him and because of him, you see him Angry, Happy, and even mourning, at this Point emotions may vary yet its still the same, you're Inside and involved Now and there is no going back.
Progression, you hear John speak about his wife and son, proudly, fondly and regretfully saying that he wasn’t the best father or Husband you start to wander about his Family, how they are and what they look like, you are worried for them and thinking about them during the course of your adventure.
John finds his former Gang mates yet he states to his Family's Captor that he will kill him a hundred times before he touches one of his friends, they were like Family to him they taught him to read and write they showed him the World when no one else gave a Damn about him you start to feel his Doubts and his Concerns, you have no choice its either you or them, in the End John kills none of them he gives the first to the Authorities, the second is shot by rebels in Mexico and the third commits Suicide.
Some might feel that John was a bit selfish caring about none but himself, others will feel that it had to be done.
Up until this point, Marston and I had been buddies, dealing with danger and exploring together, having a great time.
In some other games I killed random people without hesitation, just because I happened to drive onto the pavement for whatever reason. With John however, I went out of my way to move slowly in towns to prevent injury, help everyone I could, and always capture rather than kill ne’er-do-wells. Why? Because John Marston was my friend, and he would never kill an innocent person.
John and his Family are reunited at their Farm whether you loved them or hated them is not Important, the only feeling you have now is satisfaction and Happiness for John and his Family.
I watched as John took his son Jack out hunting and went out to herd the cattle I hear their conversations how Jack berates his Father for him "Running off" and how John says that if it was for him he would never leave them behind, you start to hear Jack's dreams of becoming a Writer or a Politician and how he asks his father about an honest Profession. You are engaged within this conversation right now you are either John's thoughts or the 3rd person in this 2 Person Conversation.
Now John is no longer a Badass he is not the round shooting, Gunslinger you begin with he is now a Farmer wanting to ensure a Future for his Family he is Hunting Elk with his Son, herding Cattle with his Wife and Lassoing Horses with his Friend you found a Compass, the one you've been searching for all along, the one you killed for, even you will find no reason to be running around shooting you just want to stay with your Family at Home, Warmth and Tenderness, its done and over..
The Government can't let someone like John go, when they were done with Dutch and John's former Gang they had to find another monster to go after because they need to justify their Wages, You always get this feeling that something is wrong that you see it miles away, but no, this time you don’t the Government attacks the Ranch and You're a shooter again, you feel Badass but a strange omen looms that you don’t want to accept or you just want to deny it. John understands that in order to ensure a future for his Family he must let go… he has killed for them, a feet that is farthest a Man can go, John lets his Wife and Son escape and he waits inside the Barn he takes one final longing look at his departing Family, Love, Friendship, Betrayel and being a Father and a Husband.
Now you just watch, John takes a look outside and finds a dozen Soldiers standing outside with their guns pointed, The Omen starts spreading out but you say no I can take them out, But John is different, you are left behind, separated from John you are taken out just as quickly as you are taken in.
John opens the doors, its not you anymore its him, its not your family its his, John draws his Revolver one last time and shoots and you are given control of John one last time..
Now you know its coming you're in control but you are not John.
YOU take out 10 or so Soldiers but JOHN is shot through, YOU watch but JOHN dies.
As you are watching him succumb and take his final breath you start to remember everything that happened, the killing, the betrayal, the friendships, his Family..
He is dead, and YOU shed a tear.
Now what's different here is that you live through the betrayal, John has grown on you from the moment you saw him. A Gunslinger, shooter, wacky rider, Hero, Badass, Husband and Father.
The clutches let you go and the only thing in your head is John's bloodied corpse lying on the ground with his revolver next to him.

Video Games are not necessarily a tool to pass the time its more of a feeling than a Science, The essence is found, its not the sales, not the Criticism it’s the Art .
A horse portrayed by some as white with a single horn and a rainbow trail in their world, but in my world A horse is A feeling that you are flying and yet your on the ground, Unstoppable fiery winds.
Its Art..

ShaneO7K
05-16-2011, 08:36 AM
No, the person must've been violent before playing the games.

Though you say the people that turned violent are way too young for the games in question and aren't smart enough to realize the game rules don't apply in real life. Or the person could've been mentally ill and shouldn't have been allowed to be near a game that would mess them up so much or make them think they are a fictional character in a game.

So no, games don't turn people violent, it's all down to who the user is.

an-assassin
05-16-2011, 09:59 AM
I say thanks for all the replies http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

RebeccaLH
05-16-2011, 10:03 AM
I wouldnt say that they make people violent.
Mabye that people become desensitised by it all.
For me, im violent anyway http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

NORTHBOERN1
05-16-2011, 10:30 AM
They make you more violent.

misusel
05-16-2011, 02:16 PM
Originally posted by Assassin_M:
Yeah well, I wrote something like this last year at high school take it, BTW I got a 10% increase in my final GPA because of it.and yes I was still fresh on Red Dead Redemption`s blowing ending.

Video games are nothing if not experiential. They are visuals and music and poetry all wrapped up into a single package. A video game isn't just a game—it is a controlled passage through an overwhelming aesthetic experience. This is also the basis for my own definition of art as any sensory aesthetic experience that provokes an emotional response in its audience, be it wonder, anger, love, frustration or joy. I've stood at the top of a grass-blown knoll overlooking the sea, a view that stretched to cover a land of sprawling islands traversed only by my sailboat and me. I have played a musical instrument that controls the wind. I've been a sword-wielding teenage adventurer, a ghostbuster, and a short Italian plumber in search of his kidnapped love. Sure, video games can be "won", but "winning" a video game isn't just earning the most points. Winning, in most single-player video games, involves completing the game's narrative arc, reaching the end of the plot in a way very similar to a movie's climax and denouement. Video games don't just stop at the narrative resolution, though. "Winning" often gains the player the ability to explore and wander at will through the game, an experience driven by aesthetics alone. Beat Super Mario World and you'll go back and play through levels simply because they're as beautiful as Kandinsky's Blaue Reiter paintings. Finish the Legend of Zelda: Ocarina of Time and head back to the mountains to look out over the world, to feel the virtual wind. Video games are, if anything, more experiential than films. Video games allow us, as William Blake says, as children do, as Miyamoto does, to "hold infinity in the palms of your hand and eternity in an hour." The question is not if video games qualify as art, or if video games can stand up to the art of the past, rather, it is how to find a new language to speak of video games as art. Although gaming became popular in the 1980s, it has been alive since the 1970s. In May of 1972, Magnavox Odyssey was released as the first gaming console. A few built-in games came with it, and the graphics were as simple as white blocks over a black background. At this point, game violence wasn’t even an issue since the graphics were just simple, moving patterns on a screen. Magnavox Odyssey did not sell well despite being a public release gaming console. This may have been a result of the sales practice; the gaming console was only available in Magnavox stores, where crooked salespeople assured customers that it would only be compatible with Magnavox televisions (“Console launches” 68). In October 1977, the Atari Video Computer System was released, along with it the classic game “Pong”, giving the system a place in the history books. However, the turning point in gaming came with the release of the 8-bit Nintendo Entertainment System (Adorably called NES), in fall 1985. Although Nintendo marketed the system as a toy, the technological aspect of it sparked interest in people of all ages, especially when it was released in the United States. The market was opened to daring game developers who made games that marked the birth of interactive media that we know today.
You are a Man, he has a Name, John Marston, a former Outlaw 38 years, living during the American west in 1911, He has a Family and a Life, his Wife and Son.
The encroaching Government themes, the dark time of the dead West.
It begins by introducing the player to the character he or she will be playing as: John Marston. There is very little known about him from the beginning, since the player only learns about him as the non-player characters do. When John tells a character his motivation for something, it will be new information to the player. This creates a bond between the player and John Marston in the same way the bond is formed between characters in the story.
Throughout the narrative we know more about John, his Past, His regrets and his Motivations, whether you feel like you're him, or his Brother or his Friend you will have the same feeling towards his goal, at this Point he was no longer some Computer Code Integrated into a program to make a design, he became a feeling Inside, a feeling of regret, Longing or even being a total Badass along the way.
Such feelings are present all the way, yet you have choices, ways to reach your Motivation whether it's good or bad, right or wrong, you can help people and become a town hero or become the Bandit Rogue who is Notorious for his death toll, as your deeds spread people will know you and speak of you, Its your choice how they react.
And even though you are given a choice John's motivation deprives you of this Choice, although it is a Game feature you completely disregard it. John's Goal is to rescue his Wife and son whom have been kidnapped by government officials and his former Brothers in Arms are the Currency in this complex Transaction.
You now see John not as a way to finish a Game you bought just to have fun, no, You live his Ups and downs throughout, you laugh for him, at him and because of him, you see him Angry, Happy, and even mourning, at this Point emotions may vary yet its still the same, you're Inside and involved Now and there is no going back.
Progression, you hear John speak about his wife and son, proudly, fondly and regretfully saying that he wasn’t the best father or Husband you start to wander about his Family, how they are and what they look like, you are worried for them and thinking about them during the course of your adventure.
John finds his former Gang mates yet he states to his Family's Captor that he will kill him a hundred times before he touches one of his friends, they were like Family to him they taught him to read and write they showed him the World when no one else gave a Damn about him you start to feel his Doubts and his Concerns, you have no choice its either you or them, in the End John kills none of them he gives the first to the Authorities, the second is shot by rebels in Mexico and the third commits Suicide.
Some might feel that John was a bit selfish caring about none but himself, others will feel that it had to be done.
Up until this point, Marston and I had been buddies, dealing with danger and exploring together, having a great time.
In some other games I killed random people without hesitation, just because I happened to drive onto the pavement for whatever reason. With John however, I went out of my way to move slowly in towns to prevent injury, help everyone I could, and always capture rather than kill ne’er-do-wells. Why? Because John Marston was my friend, and he would never kill an innocent person.
John and his Family are reunited at their Farm whether you loved them or hated them is not Important, the only feeling you have now is satisfaction and Happiness for John and his Family.
I watched as John took his son Jack out hunting and went out to herd the cattle I hear their conversations how Jack berates his Father for him "Running off" and how John says that if it was for him he would never leave them behind, you start to hear Jack's dreams of becoming a Writer or a Politician and how he asks his father about an honest Profession. You are engaged within this conversation right now you are either John's thoughts or the 3rd person in this 2 Person Conversation.
Now John is no longer a Badass he is not the round shooting, Gunslinger you begin with he is now a Farmer wanting to ensure a Future for his Family he is Hunting Elk with his Son, herding Cattle with his Wife and Lassoing Horses with his Friend you found a Compass, the one you've been searching for all along, the one you killed for, even you will find no reason to be running around shooting you just want to stay with your Family at Home, Warmth and Tenderness, its done and over..
The Government can't let someone like John go, when they were done with Dutch and John's former Gang they had to find another monster to go after because they need to justify their Wages, You always get this feeling that something is wrong that you see it miles away, but no, this time you don’t the Government attacks the Ranch and You're a shooter again, you feel Badass but a strange omen looms that you don’t want to accept or you just want to deny it. John understands that in order to ensure a future for his Family he must let go… he has killed for them, a feet that is farthest a Man can go, John lets his Wife and Son escape and he waits inside the Barn he takes one final longing look at his departing Family, Love, Friendship, Betrayel and being a Father and a Husband.
Now you just watch, John takes a look outside and finds a dozen Soldiers standing outside with their guns pointed, The Omen starts spreading out but you say no I can take them out, But John is different, you are left behind, separated from John you are taken out just as quickly as you are taken in.
John opens the doors, its not you anymore its him, its not your family its his, John draws his Revolver one last time and shoots and you are given control of John one last time..
Now you know its coming you're in control but you are not John.
YOU take out 10 or so Soldiers but JOHN is shot through, YOU watch but JOHN dies.
As you are watching him succumb and take his final breath you start to remember everything that happened, the killing, the betrayal, the friendships, his Family..
He is dead, and YOU shed a tear.
Now what's different here is that you live through the betrayal, John has grown on you from the moment you saw him. A Gunslinger, shooter, wacky rider, Hero, Badass, Husband and Father.
The clutches let you go and the only thing in your head is John's bloodied corpse lying on the ground with his revolver next to him.

Video Games are not necessarily a tool to pass the time its more of a feeling than a Science, The essence is found, its not the sales, not the Criticism it’s the Art .
A horse portrayed by some as white with a single horn and a rainbow trail in their world, but in my world A horse is A feeling that you are flying and yet your on the ground, Unstoppable fiery winds.
Its Art.. wow...

GunnarGunderson
05-16-2011, 04:49 PM
violent Videogames are fine aslong as the person playing/watching is mature enough to realize that the violence is not actually real. Videogames have desensitized me to fake violence (I can watch the last few minutes of Rambo IV without having a second thought) but not to real violence (I felt somewhat uneasy when I watched a mexican drug cartel behead a guy slowly with a pen knife)

L.Cie
05-16-2011, 05:56 PM
Originally posted by Assassin_M:
Yeah well, I wrote something like this last year at high school take it, BTW I got a 10% increase in my final GPA because of it.and yes I was still fresh on Red Dead Redemption`s blowing ending.

<snip, too long to quote lol>

http://e.deviantart.net/emoticons/c/clap2.gif