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View Full Version : This sim still amazes me.



XyZspineZyX
09-25-2003, 01:08 PM
I almost only play offline campaigns, and I´m really impressed by the progress made in the AI after the patch.
Now, I feel they are really challenging, and I find myself dogfighting for minutes with a single enemy while before, I used to shoot them down like siiting ducks...
I love that, turning and turning, trying to aim carefully while the bandit makes all kind of manoevers to get me away from behind, and taking full advantage of its plane pros...
Yes, now I really feel I´m fighting more realistically, and the AI is really smart...the fact that now they can stall and spin adds to the effect.
I would say that now, many times I find more difficult and I get more fun struggling against the AI than against real people online...but this is just my point of vue...
I thank God and Oleg for this priceless piece of software!

<center>PATRIA Y HONOR
<img src=http://groups.msn.com/_Secure/0SgC0BAYXu3Ft4dbPEzs6M4eZf0A!qec0t1WkurDrK6Q0TV0lY fpkeHHrD5LuaVzXJQ6qOkKtYgnXXYbwSV39vh30VyRPTjG81fM rhMoRCs4YRhDD5Qo3Og/Cueceleches0.jpg?dc=4675424998946727344"></center>

XyZspineZyX
09-25-2003, 01:08 PM
I almost only play offline campaigns, and I´m really impressed by the progress made in the AI after the patch.
Now, I feel they are really challenging, and I find myself dogfighting for minutes with a single enemy while before, I used to shoot them down like siiting ducks...
I love that, turning and turning, trying to aim carefully while the bandit makes all kind of manoevers to get me away from behind, and taking full advantage of its plane pros...
Yes, now I really feel I´m fighting more realistically, and the AI is really smart...the fact that now they can stall and spin adds to the effect.
I would say that now, many times I find more difficult and I get more fun struggling against the AI than against real people online...but this is just my point of vue...
I thank God and Oleg for this priceless piece of software!

<center>PATRIA Y HONOR
<img src=http://groups.msn.com/_Secure/0SgC0BAYXu3Ft4dbPEzs6M4eZf0A!qec0t1WkurDrK6Q0TV0lY fpkeHHrD5LuaVzXJQ6qOkKtYgnXXYbwSV39vh30VyRPTjG81fM rhMoRCs4YRhDD5Qo3Og/Cueceleches0.jpg?dc=4675424998946727344"></center>

XyZspineZyX
09-25-2003, 01:23 PM
Good read. I'm a offline player,too. In my Russian fighter campaign, whenever I meet FW190s, I feel thrilled. Although I'm often killed by FW190s, I'm very happy because I began to overcome the fear of them through improving my team tactics. /i/smilies/16x16_smiley-happy.gif

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"Heaven Shall Burn...When We Are Gathered"

XyZspineZyX
09-25-2003, 02:12 PM
cueceleches wrote:
- difficult and I get more fun struggling against the
- AI than against real people online...but this is
- just my point of vue...

Elaine: "PEOPLE!"
Jerry: "They`re the WORST!"

XyZspineZyX
09-25-2003, 02:18 PM
Since the AI is more challengiong now in many ways offline is more fun because you dont have to deal with the lag issues.

<CENTER>http://www.world-wide-net.com/tuskegeeairmen/ta-1943.jpg <marquee><FONT COLOR="RED"><FONT SIZE="+1">"Straighten up.......Fly right..~S~"<FONT SIZE> </marquee> http://www.geocities.com/rt_bearcat

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XyZspineZyX
09-25-2003, 02:56 PM
Yeah, I love flying offline again. I wish the overall depth would be explored further in the campaign even though it functions very well as it is. Hey Cueceleches, are you really Spanish porque hablas como si fueras un hablante nativo de ingles. /i/smilies/16x16_smiley-happy.gif

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http://www.swafineart.com/images/30.4.02/spitfire.jpg


I'm still a 109 fan but you've gotta love the Spitfire!

XyZspineZyX
09-25-2003, 03:56 PM
MackZ wrote:
Hey Cueceleches, are you really Spanish porque
- hablas como si fueras un hablante nativo de ingles.

Yes MackZ, soy nativo espaol, de Madrid...I do appreciate your comment, really...It may seem a little bit stupid, but writing in these forums helps a lot improving my english...Well, I suppose we always have many things to learn over here!

BTW, yesterday, I shot down a Fw190 A5 in my wonderful La 5 and, I don´t know how, but the guy bailed out and while making his little free fall trip towards the ground, he ripped off my left wing!!!! Woow! Astonishing!

<center>PATRIA Y HONOR
<img src=http://groups.msn.com/_Secure/0SgC0BAYXu3Ft4dbPEzs6M4eZf0A!qec0t1WkurDrK6Q0TV0lY fpkeHHrD5LuaVzXJQ6qOkKtYgnXXYbwSV39vh30VyRPTjG81fM rhMoRCs4YRhDD5Qo3Og/Cueceleches0.jpg?dc=4675424998946727344"></center>

XyZspineZyX
09-25-2003, 05:49 PM
Hi,


There're several subtle improvements in the AI that I've noticed cropping up. For instance, AI pilots can now recognise when their plane has caught fire, and will attempt to bail out before it explodes. Also, that the AI now functions in pairs helps to overcome some of the deficiency inherent in the way energy fighters like 109's are handled - at least, you can no longer pursue the one or the other with impunity. Also - and this is really obscure! - in prior versions, when AI Yak 7's were forced down, the plane would slide so far along the ground that its pilot would usually try to run off before it had stopped, thereby running himself over with his own plane! This no longer happens, though I don't know if by virtue of change in AI code, or whether it results incidentally from changes in the Yak7's weight or ground handling, or something of the sort. Anyway, however obliquely, these improvements especially enhance the plausibility of attrition in the campaigns.


Cheers,


Greg

XyZspineZyX
09-25-2003, 05:59 PM
While AI has improved somewhat, I'd say that most of the improvement came with the first version of FB, not the latest patch. And I disagree a little about your claiming the AI take advantage of every aircrafts strengths. They are better than before yes, but they still don't use Bnz in aircraft more suited for that style of fighting. Apparently, you have not ever benn involved in a Me-262 campaign, and watched in horror as you AI compadres tried to turn fight late Yaks, and LAs!!! They let their speed and energy slip to levels fit only for I-153 or P.11c's!!! The only way to keep them from getting slaughtered is to kill most of the enemies myself before my flight gets eaten alive. Yikes!!!! But I'd agree there is an overall improvement. The AI still only know turn/knife fighting.

"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." Benjamin Franklin - 1755

XyZspineZyX
09-25-2003, 06:14 PM
The AI has a strange BnZ behaviour...
They make the first pass at *very* high speed and hit some impossible shots in the enemy, then they make a tight turn and start the dogfighting.
Another thing I was observing, Im in 1941, crimea map,E-4's. We fly at +-5000m, but when my flight see some polikarpovs climbing, they go all the way down to 1500m to fight them. I, on the other hand, wait till they get past 3000m and then engage, where my 109 has bigger advantage.

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XyZspineZyX
09-25-2003, 06:40 PM
Hi Mortoma,


I don't say that the AI is able to utilise the strengths of individual aircraft, per se. Rather, it seems to me that it doesn't do this at all, and that its manoeuvring is generic to all aircraft - including, as you note, the 262. I'm saying that the AI operating in pairs helps only to alleviate this deficiency because wingman now seem genuinely concerned about their flight leader's welfare. Namely, there seems to be a flag in the AI routine that trips when the AI has lost angle, at which point it tries, if awkwardly, to extend. Meanwhile, it seems there's another flag that trips to alert the wingman to the threat. The behaviour is still wooden but less so than it had been in the original IL2. Assuming the engineering implied by specializing the AI routines of a hundred or so different planes (and a hundred or so scenarios: confronted by a P-47 at 8,000 metres, should the 109F be handled by the AI as the same "energy" fighter it should be when confronting an I-16?) to be impractical, I reckon we've been presented with a reasonable compromise.


Cheers,


Greg