PDA

View Full Version : Hey rnzoli, PF Voic Communications!



Deadly_107
01-28-2006, 07:27 PM
Hey rnzoli,

We got the built in voice coms working in Pacific Fighters and spent all last night trying it out. We like it very much and it makes the replays 100% more interesting to look at.
I converted a few of our mission tracks to media files and added them to the main page of our website. Check them out at:
http://www.vfa107.com
We dont flood the radio with a lot of chatter but we keep our coms short and to the point.
We also had Roger Wilco running in the background as a backup and everything still ran very smooth.

Thanks for your help with getting the coms to work! http://forums.ubi.com/images/smilies/11.gif

Deadly
VFA-107 Sea Dragons

Deadly_107
01-28-2006, 07:27 PM
Hey rnzoli,

We got the built in voice coms working in Pacific Fighters and spent all last night trying it out. We like it very much and it makes the replays 100% more interesting to look at.
I converted a few of our mission tracks to media files and added them to the main page of our website. Check them out at:
http://www.vfa107.com
We dont flood the radio with a lot of chatter but we keep our coms short and to the point.
We also had Roger Wilco running in the background as a backup and everything still ran very smooth.

Thanks for your help with getting the coms to work! http://forums.ubi.com/images/smilies/11.gif

Deadly
VFA-107 Sea Dragons

XyZspineZyX
01-29-2006, 06:23 AM
How is the sound? I ask because my buddy and I use skype in the background to play, but often times we scream at each other over the mic because we cant hear poo because the engine noises and other combat noises are so fricken loud.

rnzoli
01-29-2006, 07:50 AM
Great videos, good teamwork http://forums.ubi.com/images/smilies/25.gif

I particularly liked the 'shortest combat engagement' video, the big silence after the collisions and the first unsure question from Heaven: 'have we all died...?' Hilarious...! http://forums.ubi.com/images/smilies/88.gif

Well, of course, if you play at 4 AM, that's pretty much normal, it's the unmistakeable sign of bed-time http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

rnzoli
01-29-2006, 07:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Skunk241981:
How is the sound? I ask because my buddy and I use skype in the background to play, but often times we scream at each other over the mic because we cant hear poo because the engine noises and other combat noises are so fricken loud. </div></BLOCKQUOTE>
The in-game radio sound level can be adjusted separately from engine sound, so this isn't a problem, at least from my experience.

ATLAS_DEATH
01-29-2006, 09:30 AM
Awesome... that was great music for the video.

Deadly_107
01-29-2006, 10:24 AM
Skunk241981,

Rnzoli is correct, all of the volumes can be adjusted seperately. You just have play around with the different settings until you find what works for you.
Since we are using the in game coms I have a push to talk button on my throttle now (used a key on the keyboard for RW) and we can switch channels on the fly with a button I have on my throttle as well. When you switch channels it will even tell you on the screen that you have switched and will tell you which channel you are currently in... NICE!

Deadly
VFA-107 Sea Dragons
http://www.vfa107.com

Bearcat99
01-29-2006, 11:02 AM
Could you send me a copy of the track.. I am curious.. now you say that the ingame sound was actually pretty good and gave no lag at all? I never used it because since the IL2 days it was alwasy said that it was a resource hog.. but you are saying that is no longer the case... ansd that that soumnd comes out when you look at the track? The voices I mean?

rnzoli
01-29-2006, 11:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">it was alwasy said that it was a resource hog </div></BLOCKQUOTE>
http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Bearcat, I don't know where this comes from, is this some kind of urban legend? Or relates to a very early version of the game?

I figured that running separate applications for voice transfer is more resource-demanding on the computers (has to track more processes, multiple GUIs etc.). Moreover, the external apps use bandwidth independently from IL2 with the risk of congestions (=lag), but the in-game voice seems to respects the bandwitfh limits perfectly (no congestion) and tries to optimize the use of it within that given limit to avoid congestions.

The in-game voice is not perfect though, it has this 'metallic' sound (quite cool anyway, me thinks), but with many events happening in the game, it can get garbled, with need to re-transmit messages once in a while, more often with heavy network loads. This behaviour makes me think that within the given bandwidth limits, gameplay packets have priority over voice sample transfer. I have not seen a single case when the default 800 bit/s codec would have caused any gameplay event lagging, although I was looking at this very closely for my little DS (client bandwidth limited to 28.8 kbit/s for everyone).

If bandwidth is no problem, the quality of voice is adjustable to 8000 bit/s (10 times the default). Probably the sound is much better in that case, but never tried (never needed ) that so far.

I don't want to sound like a fanatic for in-game radio, it's difficult to set up, quality is not as good as Skype or other modern codec-equipped utilities etc., so if people want to use something else, I perfectly understand that, too.

Deadly_107
01-29-2006, 11:51 AM
Hi Bearcat99,

I have uploaded the origional track file as a zip file here for you to download:
http://www.vfa107.com/quick0370.zip

Deadly
VFA-107 Sea Dragons
http://www.vfa107.com

Deadly_107
01-29-2006, 11:57 AM
I forgot to mention that we are running the in game voice in the HQ mode from the command console. Rnzoli told me about this option and I got the manual out and started reading about it. There are a number of other console options for the in game voice feature as well.

Deadly
VFA-107 Sea Dragons
http://www.vfa107.com

Bearcat99
01-29-2006, 01:06 PM
Thanks Ill give it a listen..

triggerhappyfin
01-29-2006, 03:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Deadly_107:
I forgot to mention that we are running the in game voice in the HQ mode from the command console. Rnzoli told me about this option and I got the manual out and started reading about it. There are a number of other console options for the in game voice feature as well.

Deadly
VFA-107 Sea Dragons
http://www.vfa107.com </div></BLOCKQUOTE>

Could you give some more info about this pls?

Deadly_107
01-29-2006, 05:25 PM
triggerhappyfin,

There is really nothing to elaborate on. Its all layed out pretty simple on page 48 of the Pacific Fighters Manual. There is a pdf manual on our website under the controllers article.

Deadly
VFA-107 Sea Dragons
http://www.vfa107.com

triggerhappyfin
01-30-2006, 03:42 AM
Ok tnx!

I´ll take a look at it.