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View Full Version : Oleg: could you add 'flyable' tanks or AAA?



XyZspineZyX
12-10-2003, 01:10 PM
If you can add planes into FB, why not use this model to construct a 'tank' or AAA ? The canon of a tank could be an overmodelled aircraft gun. Even if it would not be possible to design a moving turret, who cares ?
You could develop a plane that looks like a tank, but without wings, very limited speed, and no possibility to take off.

As long as there is a big canon on there and its possible to drive around in the tank, I think people would love it.

Since I guess everyone would love to use AAA or Tanks, you can imagine that tank-busting or AAA-busting will give a great game-expirience.

If you select an AAA or tank in the game, you still can respawn at the base, but you need to drive your tank to enemy base.

Adding planes etc. is fine, but it doesnt change anything to playability.

Just an idea that I think is very easy to add.

Just think about ho'w populair Battlefield 1942 is, and you can imagine what this might do to FB-sales if it become possible to choose also land units, even if limited. Try it, and you won't be dissapointed by the results.

Traceshot.

XyZspineZyX
12-10-2003, 01:10 PM
If you can add planes into FB, why not use this model to construct a 'tank' or AAA ? The canon of a tank could be an overmodelled aircraft gun. Even if it would not be possible to design a moving turret, who cares ?
You could develop a plane that looks like a tank, but without wings, very limited speed, and no possibility to take off.

As long as there is a big canon on there and its possible to drive around in the tank, I think people would love it.

Since I guess everyone would love to use AAA or Tanks, you can imagine that tank-busting or AAA-busting will give a great game-expirience.

If you select an AAA or tank in the game, you still can respawn at the base, but you need to drive your tank to enemy base.

Adding planes etc. is fine, but it doesnt change anything to playability.

Just an idea that I think is very easy to add.

Just think about ho'w populair Battlefield 1942 is, and you can imagine what this might do to FB-sales if it become possible to choose also land units, even if limited. Try it, and you won't be dissapointed by the results.

Traceshot.

XyZspineZyX
12-10-2003, 01:26 PM
traceshot wrote:

- (...) Battlefield 1942 (...)

You got it. This is *not* Battlefield 1942, this is a flightsim.
As realistic as possible aircafts vs. arcade-like ground vehicles is a contrast that no one likes.

It would not be worth the work.

As you said you can drive around with vehicles in Battlefield 1942, then play this game. /i/smilies/16x16_smiley-happy.gif


"HyperLobby 4 Ever"

XyZspineZyX
12-10-2003, 01:59 PM
I agree that some people will not like ground based arcadish tanks vs. very realistic A/C.

But every host can make that decission himself. You already can do that my selecting how realistic you want to fly.

Cockpit off and mid-air respawn is nothing more then arcadish. ;-)

Commerically, adding a few 'fun' style features might increase the sales-market quit significant and rock sales, so be even nicer for Oleg and team !

Might result in more nice games being made for us.

And I (being a real pilot myself on single engine a/c), and a BIG fan of IL2 would love this feature very much.

So opinions differ (fortunately).

Traceshot.

XyZspineZyX
12-10-2003, 02:52 PM
sure it could be a funny feature ... but i would take time and resources. Both are needed for BoB and still some missing aircrafts for FB (Ju88, Bf 110 and some sovjet medium bombers).


"HyperLobby 4 Ever"

Message Edited on 12/10/0301:52PM by Stefan-R

XyZspineZyX
12-10-2003, 03:04 PM
I honestly can't see it as some kind of massive challenge - there is already gun turret code in place. The light stationary AA guns are basically a ground based turret with no self-shooting ability and no real movement restrictions.

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XyZspineZyX
12-10-2003, 03:51 PM
so the question is if more people would like to have this implemented.

XyZspineZyX
12-10-2003, 04:15 PM
traceshot wrote:
- so the question is if more people would like to have
- this implemented.
-


no. Turning FB into an arcade game is not on. IL2/FB has some respect for the people who fought and died in WWII.

Leave the non respect to games like Battlefield 1942. It does that well.



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SeaFireLIV.
(Spitfire Whiner member).

XyZspineZyX
12-10-2003, 05:45 PM
You can get into some good ground battles with enemy armoured cars by taxiing TB~3 around with friendly armoured cars. Hop over and take a gunner seat. Be sure to turn off gunner autopilot so you take control. Leave pilot autopilot off, or the autopilot will try to take off.

XyZspineZyX
12-10-2003, 06:20 PM
If you want a flightsim that's thrown together, and has the ability of using tanks: try out "Warbirds3".

XyZspineZyX
12-10-2003, 06:24 PM
In one of the WB3 betas they had flyable warships.
By which I mean that if you selected them, they actually
flew in formation through the air.

XyZspineZyX
12-10-2003, 07:25 PM
I thought Oleg mentioned something about manning the AAA being a possibility for BoB, but maybe I'm imagining that. /i/smilies/16x16_smiley-happy.gif

Anyways, as long as it was implemented realistically, it would be a blast to have players man the AAA guns around your base when the other team is mobbing it online.

I'd hate to seem them spend a bunch of time on it, but one fixed position heavy MG or light cannon system for each side would be pretty cool.

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
12-10-2003, 08:57 PM
I'm wondering if its already possible to do so similar to the way AI planes work.

Of course it'd be rather nasty given that there are tons of anti-tank planes out there.

http://www.mechmodels.com/images/klv_ubisig1a.jpg


Oh yeah, I'm a P-63 whiner too! /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
12-10-2003, 10:13 PM
be pretty cool to have /i/smilies/16x16_smiley-happy.gif


whineingu /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
12-10-2003, 10:29 PM
Actually marrying two programs, one already being developed from Olegs crew 'wartime command' (RTS only though) with IL2/fb would be rather sweet. It would take a monster system to run those not to mention amount of program time to create it. WW2 online attempts this, but they have to dumb down the graphics and flight models to make things work so they can get maximum amount player base. But oh well someday it may come to be.

"War is not fair and never claimed to be"

XyZspineZyX
12-10-2003, 10:29 PM
"pretty stupid" is the more operative phrase...

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XyZspineZyX
12-10-2003, 11:23 PM
Any AI element you replace with human intelligence will obviously make the game more realistic. Is allowing the player to control the gunner positions on bombers "pretty stupid"?

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
12-11-2003, 12:54 AM
No, that's fine, because in that case, the players are using the weapons as they are intended (to defend the plane).

In the case of "drivable tanks/jeeps, etc.", you'll have players driving around on airfields looking for planes to shoot at when they ought to be off at the front somewhere trying to capture real estate.

Also, to do the vehicles to the exacting degree that the planes are modelled to (rather than making them some quick n' dirty arcade "feature") would add a whole layer of complexity and problems to the sim. Let's get the planes all right, y'know?

Stationary field AAA, ok, I could go for that, but not in vehicles.

It's happened in AirWarrior, and Warbirds. It's dweebish and, as I said, "Stupid".

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XyZspineZyX
12-11-2003, 01:09 AM
Aren't air fields real estate too?

http://www.mechmodels.com/images/klv_ubisig1a.jpg


Oh yeah, I'm a P-63 whiner too! /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
12-11-2003, 01:16 AM
Well, I thought the discussion had evolved to AAA in particular. Yes, I agree that tanks/vehicles and ground combat would be pretty ridiculous, but a realistically simulated stationary AAA gun could add a lot to a flight sim.

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
12-11-2003, 01:26 AM
Yes, airfields are real estate, and sometimes were targets of ground forces....

but, the way they'd be used in the sim by players would be "air centric" when they should have a "ground centric" orientation.

Trust me, it gets real stupid, real fast.

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XyZspineZyX
12-11-2003, 02:12 AM
look a flying tank...Id hate to fire it in the air;;

Chin up ..HUTCH
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XyZspineZyX
12-11-2003, 02:14 AM
or this one ..lol

Chin up ..HUTCH
http://www.strange-mecha.com/vehicle/track/su-ft.JPG

http://img.villagephotos.com/p/2003-12/530039/SIG.hutch.gif


Next time your in Eugene,Oregon come see me at my internet/lan center....I have 2 systems runing FB
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XyZspineZyX
12-11-2003, 02:19 AM
ROFL!!! /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif

http://www.mechmodels.com/images/klv_ubisig1a.jpg


Oh yeah, I'm a P-63 whiner too! /i/smilies/16x16_smiley-very-happy.gif

XyZspineZyX
12-12-2003, 03:26 PM
I would love to sit in the gunners posittion of a Flak vierlinggeschuetse (4x 20mm guns) or the 4x .50 US halftrack and take some shots at the pilots think it is a stupid idea to have the opertunity to have human manned AAA instead of a.i. AAA. Are these the same people who complain that the A.I. AAA is not realistic?

Anyway it would also suplie us with a extra mobile camera view point!

Imagine driving with a jeep or Kuebelwagen, towards your bird that already is warming up under guidence of your ground crew, starting of a mission after your briefing in BoB!?

Or chasing a burning a/c comming in to chrash land, in a firefight truck will you make it in time to extinguish the fire before the crew burns?


Or defend your base realisticly against enemy ground to airstrike, or use this viuew point to see what it looks like when your attacking AAA on the recieving end!

regards,
kees.

XyZspineZyX
12-12-2003, 04:51 PM
Don´t waste your time, there is no possibility these features will be ever introduced in IL2. Wait to RTS.

Btw, it is a flight sim, you know /i/smilies/16x16_smiley-wink.gif ?

"Never wrestle with a pig. You both get dirty but the pig enjoys it!"

XyZspineZyX
12-12-2003, 07:16 PM
I don't like this idea. I rather get the best WWII flight sim, with multiple flyable aircraft, large maps, complex AI, etc.etc., rather than some acardish WWII universe in which you can do whatever you want. Battlefield 1942 is there already.

GATO_LOCO

XyZspineZyX
12-12-2003, 10:32 PM
I agree that adding the vehicle simulation is probably to much work to get it right for BoB. But one day they will have the time and computing power to do it correctly (as well as enough players to have a realistic ground and air battle in the same server). But there are still to many other things to do for BoB.

On the other hand stationary AAA could be done for BoB in a realistic fashion. And would be a nice additional feature.

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