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View Full Version : TMNT Should have been open world like BG&E!



Splinter_Cell83
07-13-2007, 12:51 PM
The style of the characters and moody environment in some stages and overall look of the game made it a perfect candidate for having an open world game in the vein of Beyond Good & Evil! That would have been a kick-*** game indeed, being able to explore the city, climbing fire escapes to hop from rooftop to rooftop, getting to hide Mikey's van in the alleyway and riding the city as Night Watcher!

C'mon Ubi, give us a memorable Turtle game. You're capable of it. Please don't drop the ball like Konami did. Fixed-camera, scrolling platformers are a near extinct species so move on the wonderful world of controllable camera angle and explorable environments!

Splinter_Cell83
07-13-2007, 12:51 PM
The style of the characters and moody environment in some stages and overall look of the game made it a perfect candidate for having an open world game in the vein of Beyond Good & Evil! That would have been a kick-*** game indeed, being able to explore the city, climbing fire escapes to hop from rooftop to rooftop, getting to hide Mikey's van in the alleyway and riding the city as Night Watcher!

C'mon Ubi, give us a memorable Turtle game. You're capable of it. Please don't drop the ball like Konami did. Fixed-camera, scrolling platformers are a near extinct species so move on the wonderful world of controllable camera angle and explorable environments!

Kelvin10
07-16-2007, 09:12 PM
I wonder what the game would've looked like if it was made by Treyarch.

They made most of the current Spider-Man games you know, SM2 USM & SM3 were the latest ones and they were free-roaming through New York.

UbiSoft Montipeller were going to make a free-roaming Rayman 4 which was pushed off into the spin-off Rayman RR. The game would've been much better off with Michel staying on the project, this game would've been much better if designed and made by Montipeller and Michel Ancel. But it's too late, and UbiSoft never listen to us.