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View Full Version : oleg, why don`t you make a submarine sim. ....



XyZspineZyX
11-09-2003, 02:14 PM
Hello Oleg,

You and your team are great with developing the
il2/i2fb simulation.

Why don`t you make a submarine game.

I think that you can make another number one.

XyZspineZyX
11-09-2003, 02:14 PM
Hello Oleg,

You and your team are great with developing the
il2/i2fb simulation.

Why don`t you make a submarine game.

I think that you can make another number one.

XyZspineZyX
11-09-2003, 02:49 PM
hornetsting wrote:
- Why don`t you make a submarine game.

Because only three people would want to buy it and you're on of them. /i/smilies/16x16_smiley-tongue.gif

S! Simon.
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Download the USAAF campaign folder here (http://mudmovers.com/Sims/FB/fb_essential_files.htm).

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XyZspineZyX
11-09-2003, 03:16 PM
Bang.

<center>

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XyZspineZyX
11-09-2003, 03:18 PM
Hello,

I would really like a submarine simulation from the developers of IL2/IL2FB. The last submarine simulation I played was Silent Hunter 2 and it was very great. If you would make such a simulation with the graphics and the realism of FB and a dynamic campaign you would have one of the best simulations on the market.

Pilot99

XyZspineZyX
11-09-2003, 04:35 PM
A submarine sim would have to be VERY immersive for me to want it. I mean, it would need something like these below:

1. A 3D interior. In which you as commander could move about in.

2.Interaction with submariners similar to interaction with pilots in B17 Flying Fortress (which was my main reason for buying that).

3.It would need to show flooding, sparkes, wounded staff, panicy people.

4.A shake/lurching effect due to explosions, hull stress etc.

5. Good sound effects of course for tension.

6.Your leadership decisions/ rallying ability would to be incorporated. How you act effects men`s moral and work effective. If they don`t believe in you they become useless.

7.Communication with other subs, HQ orders. (also done in a way to allow replayability).

8.Dynamic campaign, of course (I definitely would not buy it without). I think microprose did a good one way back WITH a dynamic campaign.

9. And last but not least. Realistic ship sinkings. To see the ships going down in a variety of ways depending how hit AND to see little dots of hapless personell jumping over board. This last point might upset some, so it would be put in as an option, similar to blood in some sims.


Now if someone could REALLY make the EFFORT (not just a half-hearted effort) I would buy that SUB SIM! /i/smilies/16x16_smiley-happy.gif

"Tis better to work towards an Impossible Good, rather than a Possible Evil."

SeaFireLIV.
(Spitfire & Escape Whiner Member).

XyZspineZyX
11-09-2003, 06:47 PM
He is not making sub sim simply because nobody would ever buy it and it will consume his presious time from making fly sim.

---------------------------------------

XyZspineZyX
11-09-2003, 07:43 PM
/i/smilies/16x16_smiley-indifferent.gif


-- ...make such a simulation with the graphics and the realism of FB



http://www.boardy.de/images/smilies/kopfpatsch.gif

XyZspineZyX
11-09-2003, 08:15 PM
/i/smilies/16x16_smiley-happy.gif

...on further thought, a sub sim would be Awsum for those interested in the subject. Modern sub or WW2 sub....or all sub sim from WW1 until today. This could be interesting, but landlubber and pilot Oleg is not the one I would ask. /i/smilies/16x16_smiley-happy.gif

A sub sim is more a strategy game. I want a "realistic" spacecraft combat simulator. Thus, I must write my own. Its coming along slow, but the first thing you notice is that there are no windows in combat spacecraft, okay perhaps periscopes, but your combat contact with outside world is through displays only. Even with normal humanoid vision and corresponding computer grafix, the enemy spacecraft are at *best* single pixel dots, and more usually not visible at all except as a symbol on a display. The basic environmental grafix are barren too, unless you are fairly close to planets or moons or something.

Spacecraft combat is also more strategy, and endless waiting. For example it can take hours or days to maneuver yourself between your enemy and the sun, always a good tactic since ancient times. Then he/she sees you as a thin crescent and you see them as fully illuminated.

Or if you are sufficiently "dim" to your enemy, you thrust to move so that your enemy has a hard time seeing you hidden among the countless faint stars of the MilkyWay band...of course then the enemy is also hidden in the MilkyWay 180 degrees away. If you wanna hide where *nobody* can ever find you, hide in space--its the best environment for concealment because of sheer distance. I would never ask Oleg to do a spacecraft sim no matter how much I loved the subject, and I would not ask him to make a sub sim. Spacecraft and submarine combat sims are the same thing. Flight sims are pure grafix eye candy as well as intense fast action combat.

Although if anybody is ever gonna do a real Stalingrad sim with dynamic rubbling, it would be Oleg cos he knows infantry don't whine about flight models.

XyZspineZyX
11-09-2003, 08:21 PM
SeaFireLIV wrote:
- A submarine sim would have to be VERY immersive for
- me to want it.

Uh - a sub sim is immersive by it`s very nature.

XyZspineZyX
11-09-2003, 08:27 PM
Wagt Seafire and Luther said.
Silent Hunter II was a FLOP, yet lots of people still bought it,
I'll bet a sub sim by 1:C would scream.

And he said "immersive" not "submersive"!

http://members.cox.net/miataman1/WAR-08.jpg

XyZspineZyX
11-10-2003, 12:20 AM
I did post it before about possbile Submarine sim model more national submarine like: Russian, British, Japanese, Italian of course, American and German. I hadn't heard his answer. I don't think Oleg have interest in as he will be busy with two new games now. Maybe some of his team jump in and beg Oleg to do it.

Regards
SnowLeopard

XyZspineZyX
11-10-2003, 01:20 AM
they are getting involved with one kinda.. http://www.akella.com/dev-pt-en.shtml


Chin up ..HUTCH
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XyZspineZyX
11-10-2003, 01:30 AM
To be honest I`m not seriously saying Oleg should make a sub sim. His time is taken up with FB and BOB and I`m happy with that. I`m just saying how it should be IF anyone DID decide to do it.

That`s all.



"Tis better to work towards an Impossible Good, rather than a Possible Evil."

SeaFireLIV.
(Spitfire & Escape Whiner Member).

XyZspineZyX
11-10-2003, 03:01 AM
People who love subs are Dorks!..

XyZspineZyX
11-10-2003, 03:23 AM
I sugested this also in the thread concerning future simulation wishlists.

My second favorite simulations next to flight sims are naval combat simulations. Despite all their issues Silent Hunter II and Destroyer Command were loads of fun. I loved skulking around in a U-Boat in search of prey, or sweating out the depth charges. Too bad the online play never really worked that well. When it did it was fun also.

I agree that moving about in the submarine would create the most immersion possible. Issuing orders and watching your crew carry them out, inspecting for or even interactively repairing dammage would be really cool. Interactive controls via the mouse would be the icing on the cake.

Ahh, darnit all, time to go rent "Das Boot" for the hundreth time. I especially like the editors cut version. Of course the only way to watch this movie is with German Speach and subtitles.

I guess I should just break down and buy the DVD if I see it somewhere.

XyZspineZyX
11-11-2003, 12:38 AM
1C is making one, it's scheduled for Q3 2004

Screenshots avail at:
http://www.akella.com/dev-pt-en.shtml

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XyZspineZyX
11-11-2003, 04:04 AM
Akella still hasn't opened a forum for it :-(

I have a dozen or so PTs in 1/1250, 1/700, and 1/600 scale painted up for wargaming. 16-player multi would rock.

It's even got subs in it, butp robably more as targets :-)

Veteran, Bermuda Triangle Expeditionary Force, 1993-1951.

XyZspineZyX
11-11-2003, 04:10 AM
I think 1C just donated some 3D models for that sim; not actually making it.

I would like a sub sim, except for the problems with multiplayer. I mean, a real sub vs sub or sub vs ship engagement can last hours, if not whole days...

Whereas fighter plane sorties are conveniently less than an hour long.

XyZspineZyX
11-11-2003, 10:39 AM
gpang788 wrote:
- People who love subs are Dorks!..
-
-

Well I'm a DORK then !!!!!!!!

XyZspineZyX
11-11-2003, 11:17 AM
I like subs if they have a gun.

Just watch a piece of footage of a British T class boat surfacing to put some shells in a ship, it's electifying stuff.

The conning tower mounting really saves some time!!

The gun crew are at their stations before the hull is even visable, and then that gun is banging away like crazy.

Now if you had a Med based sim based on RN, German and Italian subs, that would be fantastic and bl**dy hard too, but don't give me one of those boats that trails an oil slick to tell the enemy where I am.

Anyone who thinks Subs would be a bad idea has either never really thought about the subject or they were stupid enough to buy Silent Hunter II like me.

How the hell did they think the world would buy a one sided sim where the British and American buyer was going to maintain enthusiasm for sinking allied merchant sailors?

It worked for a while but I started to feel a bit unpleasant for me in the end.

The Pacific was OK but lets face it the US sub fleet was at an a dvantage from day one and things went down the pan for the Japanese, they never even began to adapt to the US sub threat.

XyZspineZyX
11-11-2003, 11:36 AM
gpang788 wrote:
- People who love subs are Dorks!..
-
-


Well, the main thing that worried Winston Churchill was the U-Boat effectiveness during WWII. So you want something that is interesting and dynamic and really could change the course of the war? A sub sim is what you are looking for.

Sum simmers are not dorks.. They are just not the typical instant gratification types that spend mindless hours shooting, getting killed, being reborn, shooting, getting killed, being reborn, etc. Patience IS the virtue of a sub simmer.

As far as 1C goes, his programming genious and eye for detail is spectacular, but would you ask a great heart specialist to operate on your brain? No, better to seek out a brain surgeon. Oleg does planes, his background is planes, his interest is planes, and I would be willing to bet all the data he has collected over the past few years is all about planes. I really dont think he would be a good person to produce a sub sim. (But he would be a great person to take a look at the eye candy and programming!)

Oboe, you might want to look at some of the add-ons to SHII and Destroyer command. I hear that some third party guys have really done some nice work, but overall SHII stunk. The best part about the game was the nice water bump mapping. For a "Modern" game it sure wasnt very modern IMHO. Earlier sub sims were more realistic. Not to mention that UBI really did a poor job with support. The best thing about IL2/FB is Oleg. He IS the game. His support for issues (real or imagined) by his customers is so far ahead of any of his competitors. UBI should be glad they produced his game(s) because I would not have purchased another UBI product from what I saw with SHII/DC.



http://webpages.charter.net/cuda70/Fehler.jpg



Message Edited on 11/11/0310:50AM by Fehler

XyZspineZyX
11-11-2003, 02:18 PM
1C is the Russian publisher. 1C:Maddox is a subsidiary of 1C. I'm sure 1C doesn't want Akela and 1C:Maddox to compete on a subsim. But maybe 1C:Maddox donated 3D-models, that's possible...



StG77_Fennec wrote:
- I think 1C just donated some 3D models for that sim;
- not actually making it.
-
- I would like a sub sim, except for the problems with
- multiplayer. I mean, a real sub vs sub or sub vs
- ship engagement can last hours, if not whole days...
-
- Whereas fighter plane sorties are conveniently less
- than an hour long.
-
-

XyZspineZyX
11-11-2003, 02:42 PM
/i/smilies/16x16_smiley-surprised.gif oh man look at that water! wow.
http://www.akella.com/images/multimedia/big/pt/1.jpg


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XyZspineZyX
11-11-2003, 03:05 PM
Oboe wrote on SHII:
"It worked for a while but I started to feel a bit unpleasant for me in the end.

The Pacific was OK but lets face it the US sub fleet was at an a dvantage from day one and things went down the pan for the Japanese, they never even began to adapt to the US sub threat. "


I totally with Oboe on this point.
Silent Hunter got to me after a bit on this, although if it had had a dynamic campaign I probably woulod have stayed with it.
And sure, the US/Japan scenario was too one-sided to be a challenge.

There must be scenarios that would include more national variety.

Nice pic, Copperhead310th.



"Tis better to work towards an Impossible Good, rather than a Possible Evil."

SeaFireLIV.
(Spitfire & Escape Whiner Member).

XyZspineZyX
11-11-2003, 03:47 PM
I dunno.

The thought is interesting but the idea of plodding along at 4 knots for weeks at a time only then to get done in by a well placed barrage of porcupines and sonar is a little off putting.

But it would be a good excuse not to shave or go out and wear roll necked pullovers just to add to the immersion. After a few weeks of that and food rotting in my fridge, except some rotting biscuits and emergency baked beans, I could then just kind of go mad and start a fight with the 60 friends that I've invited to share the experience.

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XyZspineZyX
11-12-2003, 04:02 AM
I enjoyed a lot Destroyer Command and Silent Hunter II, altough the multiplay part of it was rotten like nothing I've ever seen.
That would be a great idea to have a naval warfare simulator - not only controlling PT-Boats, but every other kind of surface ships and submarines. If it could be the same standard of quality than IL-2/ FB that would be a winner.

-Knokke

XyZspineZyX
11-12-2003, 06:35 AM
Do you mean you want Russian submarine in Sub simulation?

Regards
SnowLeopard

XyZspineZyX
11-12-2003, 07:25 AM
gpang788 wrote:
- People who love subs are Dorks!..
-
-

That's nice! I've heard the same thing about people who fly planes on a computer.

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XyZspineZyX
11-12-2003, 11:10 AM
Glazier wrote:
-
- gpang788 wrote:
-- People who love subs are Dorks!..
--
--
-
- Well I'm a DORK then !!!!!!!!
-
-

ME TOO!! HA I would LOVE to see someone like 1C do a sub sim. It is a sim stlye that has virtualy been forgotten. whoever that was that posted a few post up about the things he would have to see in a sub sim in order to buy it is right on! A sub sim with those kind of qualities would rock and i would FOR SURE buy it.

"diplomacy is saying 'good doggie' until you can find a really BIG rock."