View Full Version : I want to license the engine

10-28-2004, 03:17 PM
Is the SH3 engine (or a portion of it) going to be something that can be licensed by other developers?

thanks in advance for any word


10-28-2004, 09:27 PM
You do realize that:

1. Engine licensing is normally done through business channels, not on gaming forums.

2. Licensing a game engine generally costs at the very LEAST $10,000 or so. I believe the Quake 3 engine was going for a million or so a few years back.

10-28-2004, 10:13 PM
Yea, but don't you know that anybody that has the 'balls' to ask in a gaming forum something as outrageous as this, it's only 'pocket change' to them? I mean, come on! Why go to all the trouble of trying to contact a business office when you can just ask here?
http://img.photobucket.com/albums/v325/hauitsme/crazy2.gif http://forums.ubi.com/images/smilies/34.gifhttp://img.photobucket.com/albums/v325/hauitsme/knight.gif

10-30-2004, 12:37 PM
DrJonez... an inquiry right now is perhaps a bit premature as the inaugural title on the engine has only just been completed. I'm just trying to orient myself... Ubi's corporate site has no links of any relevance that I could find. If you have other data... I'd be grateful for a lead.

As for Hauitsme... your GIF's and snide assumptions about my wallet are insulting to a man who has spent many thousands of dollars to obtain, scan at high resolution, and post original warship plans for free download by whomever might want to study them. Now, it might be that you don't have great monetary resources, or great intellectual capacity to lend to research, but I'd think many here would settle for a small outlay of civility instead.


10-30-2004, 02:15 PM
hauitsme's just mad since he hasn't gotten his pubes yet and girls find him yucky!

Or at least that's the impression he gives every time he posts a reply to a new member.

p.s. where abouts could I find these free scans you speak of?

10-30-2004, 04:47 PM
My 'smilies' are insulting? Geez, what's the world coming to?http://img.photobucket.com/albums/v325/hauitsme/banghead.gif
You didn't mention them at all, or my 'snide assumptions' in your 'pre-edited' post! Perhaps you shouldn't have waited almost 2 hours to completely change it, since others beside MYSELF had read it. I did BTW.
And your statement 'an inquiry right now is perhaps a bit premature' says you're not serious. Just because their site has no links of any relevance doesn't mean you can't contact them.
Others do it EVERY DAY!!http://img.photobucket.com/albums/v325/hauitsme/Doh.gif


Your statement 'every time he posts a reply to a new member' is another OUTRAGEOUS thing
(seems I said that somewhere beforehttp://img.photobucket.com/albums/v325/hauitsme/think.gif ). As you can see, I've been here since July 21(it started in April) with over 600 posts(all of them in THIS forum, unlike others here who have come from other forums), and I've welcomed quite a few people properly. You and other 'nubes'(I'm trying to be civil here) have a tendency of overreacting and distorting the truth, and it's not a thing to be taken lightly. What, are you mad that I didn't say hi to you too? Or did your first few posts get a reply you didn't like?

10-30-2004, 05:17 PM
Heistme you distracted me!

Poster: if you want to license your engine, then you had better go to the Post Office and buy a tax disc if you are in the UK, or consult the Department of Automobile Licensing if you are in the USA. This is a game forum. We do not perform civil service for machinery.

10-30-2004, 06:33 PM
Well, color me wishy-washy at things corporate. I am the only person on my project at the moment, and corporate affairs has always been someone else's responsibility.

I'm as serious as I dare be, prototyping an ambitious naval sim when I have no track record in game creation. I'd have to disagree that emailing the webmaster link ever gets one anywhere at all. The likely upshot would have been to be put on an email list to be notified about the release of every Ubi title from now to tarnation.

My simulation is not a game, though I'd like to polish it to the point that it could become a massively multiplayer one. It is set in WW-I, and while it lacks prettyness, it is intense in its technical fidelity. The easiest measure of this is that when you fire the guns on the battlecruiser I modeled, you work with 40 other sailors to do it. Even that level of modeling has plenty of abstraction that could be further fleshed out.

If you don't mind some large video files, check it at http://dreadnoughtproject.org/sim -- this audience might prefer to see the chapters on torpedo aiming as it was done on WW-I surface ships.



server1 -- http://dreadnoughtproject.org/plans
This lot will find most interesting the few U-boat images I have... in particular, I feel that I may have the only existing plan sheet of Projekt 50... an never-built U-Kreuzer from WW-I. There are also sheets on a WW-I's U 63 and also 2 sheets of WW-II's Type II design. Enjoy!

Hauitsme -- I'm sure we'll find time to get along later. Sorry to lay into you like that.
But (to edit in this last bit), you have to understand that depicting someone as riding on a ****ting *** while others mock him is different than merely "not saying hello".

10-30-2004, 11:17 PM
Tone, I've just been looking over some of the technical diagrams on your site - they are absolutely stunning! Very nice site.

10-31-2004, 08:03 AM
I know!

Not all are of the subjects one might CHOOSE, but its quite an assortment. I like the ones that combine the function of being a technical reference with aesthetic appeal... such as Kaiser Barbarossa (http://dreadnoughtproject.org/plans/SM_Kaiser_Barbarossa_1901/)

The Germans seemingly lost their love of ship design around 1905, and the plans became strictly utilitarian. Or perhaps the beautiful ones are for a different purpose and I for some reason was not offered later ones of the same stripe.


11-02-2004, 04:04 AM

These people are working on the game:



My only suggestion would be to contact them directly. Though it'll be Ubisoft's main office that would give any go-ahead regarding making the engine available for modification work and so on.

I find some of the replies here very unsettling. You are polite, ask a sensible question and get treated like sh1t. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

This is a very sensible place to come and ask, you'll just have to learn to ignore the more immature representatives of the forum, as the rest of us do.


11-02-2004, 04:54 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HelicalPropwash:

This is a very sensible place to come and ask, you'll just have to learn to ignore the more immature representatives of the forum, as the rest of us do.


Who is that http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

11-02-2004, 09:52 AM
Many thanks for the solid lead.
Your advice makes perfect sense to me.

I'll drop them a note!

FYI, here's a single image from my prototype. As you can see, I approach the work from the devices and work on up to the ships. AND I clearly need a better engine!



11-02-2004, 10:03 AM
Generally, game companies don't license engines to cash-strapped individuals, especially ones with no experience of game design, so don't get your hopes up.

I would reccommend using an open source engine for the simulation, and contributing to its improvement. At subsim there's a forum for "indie subsims", you might find more likeminded people there.

11-02-2004, 12:37 PM
Get an overview of 3D graphic/game engines here:
You can search for different features you needed and view all infos about an engine incl. license price.

11-06-2004, 03:11 PM
Looks like a cool project. Good luck with it.