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crazyivan1970
12-02-2004, 08:39 AM
Greetings all.

This was posted by Starshoi in SimHQ:

" http://il2center.com/DGen3125.rar

It was all done in just one-two days, so if you have time please check the following:

1. If you place in conf.ini a line MissionDistance=0 (or, in fact, anything else), you will fly short, ahistorical versions of Pearl Harbor and Midway (if you like it, I'll make the same for Coral Sea, Santa Crus and Marianas)

2. B-29s are not escorted by Navy fighters anymore (check in IJA campaign)

3. Avengers do not cary rockets in antiship missions. If they still attack ships with MG, please inform me, may be it has to be resolved with Oleg.

4. UseParachutes in conf.ini allows Japanese to use chutes since war start.

5. Objects (sandbags, etc) are present again in PF missions."


Download it, test and send your observations to Starshoi.

Cheers!

BH-21
12-02-2004, 10:09 AM
Just a quick question. How do you get anying out of the .rar format into something useful. I'm familiar with .zip but never heard of this one.

Weather_Man
12-02-2004, 11:06 AM
You'll need a third party compression utility.
WinRAR or WinACE works good.
http://www.rarlab.com/download.htm
http://www.winace.com/

Freycinet
12-02-2004, 11:46 AM
The short missions was something I and many others wanted, what fabulous support from Starshoy to actually implement the possibility. No more flying for 30 minutes at 8x speed before any action happens!

He only implemented it for two campaigns, so show you would like it for the others if you want it!

pendragon1984
12-02-2004, 12:27 PM
I'm having problems accessing the file. WinACE says that it's not a .rar archive, and WinRar refuses to extract anything.

Edit: Never mind, just a corrupted download of the new DGen file. Deleting it and re-downloading it fixed the problem.

Freycinet
12-02-2004, 01:05 PM
Just tested the distance thing. I set MissionDistance=00. Japanese Navy fighter campaign, Pearl Harbour attack. From take-off to crossing the coast-line of Oahu it took just 15 minutes. I let the autopilot do its thing, so that time includes flying all the waypoints at the beginning of the mission.

This translates into just a very few minutes at 8x speed.

As far as I'm concerned the carriers could be set even closer to the coast-line, so that Missiondistance=00 would mean less than 5 minutes flying from take-off to crossing over the coastline of Oahu, but this is already very fine!

Excellent to have this short ditance option!

TurkeyVulture
12-02-2004, 02:42 PM
The short distance setting is an excellent feature and MUCH appreciated! Bravo!

milelongshlong
12-02-2004, 03:10 PM
Thank you! Nice and quick 'Pick-up' flights when needed.

mizfitz
12-02-2004, 03:23 PM
.

Gr8r_Swiss
12-02-2004, 05:39 PM
more short flights/fights!!

Coral Sea, Marianas, etc... please!

Snoop_Baron
12-02-2004, 06:07 PM
Short distance support was the number one thing I was hoping would get added for PF offline play http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Could you also add similar support for online campaign missions, but even shorter since you don't have 8x speed increase available for online play.

Thanks, for the enhancements keep up the good work http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

s!
Snoop

TacticalYak3
12-02-2004, 08:59 PM
I haven't yet tried it myself (currently playing Iwo Jimo campaign which has very short distances anyway). But if it is working bravo Starshoy, very much appreciated mate!

Does anyone know if this parameter is fully operational (i.e., 0-?). I generally like 20-40 kilometres to target area - be fun to try some of the other campaigns assuming Starshoy continues his changes.

By the way does Starshoy live in Canada? Is he a Canadian by birth?

buz13
12-02-2004, 09:38 PM
Short Distance missions.............
**** why didn't I think of that.... http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

A.K.Davis
12-02-2004, 10:01 PM
Now with extra Marianas goodness!

http://il2center.com/DGen3126.rar

Firebird_79vRAF
12-03-2004, 07:13 AM
~S~

Please excuse my ignorance, but is there any sort of readme for this?

Ive downloaded it but when I click on the DGEN exe it generates a log saying wrong command line.

A.K.Davis
12-03-2004, 08:11 AM
As with all betas, if you don't understand installation procedures, do not install the beta. It is meant for testing by experienced users, not as a patch. All changes from betas will come in official patch, which will of course have installation instruction.

However, for your case, the DGEN.exe is not an installation file. You need to replace the DGEN.exe in your FB folder with the new one.

Asgeir_Strips
12-03-2004, 08:16 AM
I have WinRAR archiver, but how do i install it?
I don want to fu*k up PF because im a noob at this. Help anyone?

Mail me at richard_hoey@hotmail.com

jeroen_R90S
12-03-2004, 09:16 AM
What version of PF do you need? 3.01 or 3.02beta?
Anyone?

UK_Jackal
12-03-2004, 11:03 AM
Nicely spotted CrazyIvan,

Just to let all know that the file is also available on Flying-Legends.net - in the game updates section.

Oh and its a .zip file on our server http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

lkemling
12-03-2004, 07:38 PM
Where does one add the missiondistance=0 lines

Da11en47
12-03-2004, 09:30 PM
I need some help. Do i just copy and paste these new files into the others, and where is the MissionDistance=0

S.taibanzai
12-03-2004, 11:11 PM
hi 2 things
for the parachute line in config.ini under game section?

second i put just parachute thats it ?

gonzieman
12-04-2004, 05:03 AM
I would much approiciate this for all campaigns, e.g

Playin as the USMC on Midway, i still fly out to the enemy carriers at sea for 30 minutes, even when i meet their planes half way it takes this long, very boring.

Thanks you

XyZspineZyX
12-04-2004, 05:24 AM
http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

Question;

Why do F6F-5 always have rockets and bombs in a Dgen campaign?

Good game. Thanks a lot.

Sensei

sapre
12-04-2004, 07:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Haddock55:
http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

Question;

Why do F6F-5 always have rockets and bombs in a Dgen campaign?

Good game. Thanks a lot.

Sensei <HR></BLOCKQUOTE>
Not only me?
I'm flying F6F-3 in Tarawa and Marianas and My unit is allways armed with 6 rockets and 1 1000lb bomb.

Freycinet
12-04-2004, 04:38 PM
Regarding missionDistance:

Just unpack the rar-file to your game root folder so that it overwrites the dgen.exe and folders already in there.

MissionDistance in this beta only works for the Pearl Harbor map and the Midway map. Starshoy is working on the other maps.

You must set Missiondistance to no matter what. Just the fact that it is set makes the game choose short distance maps. So just add (for example) "MissionDistance=00" to the end of your config.ini-file in the game root folder. The number doesn't matter.

Hope this answers all questions. When Starshoy makes a new dgen (not beta) it will contain documentation for the new features. These features were decided by YOU by the way, if you voted in the "campaign mission distance"-poll posted on this website a short while ago. Another example of the unparallelled support for this sim!

johann_thor
12-04-2004, 06:02 PM
can you please kill this ....... pre-patch patching culture entirely !!!!!!!!!!!

johann_thor
12-04-2004, 06:06 PM
this is not a request .... but an order !

TacticalYak3
12-04-2004, 06:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Freycinet:
Regarding missionDistance:

Just unpack the rar-file to your game root folder so that it overwrites the dgen.exe and folders already in there.

MissionDistance in this beta only works for the Pearl Harbor map and the Midway map. Starshoy is working on the other maps.

You must set Missiondistance to no matter what. Just the fact that it is set makes the game choose short distance maps. So just add (for example) "MissionDistance=00" to the end of your config.ini-file in the game root folder. The number doesn't matter.

Hope this answers all questions. When Starshoy makes a new dgen (not beta) it will contain documentation for the new features. These features were decided by YOU by the way, if you voted in the "campaign mission distance"-poll posted on this website a short while ago. Another example of the unparallelled support for this sim! <HR></BLOCKQUOTE>

Indeed, and a lot of us I suspect are very happy and excited about campaigns again. Great support indeed mate!

iggy42
12-05-2004, 10:08 AM
What's Starshoi's address to send observations on the beta?

Freycinet
12-07-2004, 05:37 AM
he is active on the simHQ PF forum...

A.K.Davis
12-07-2004, 02:58 PM
latest beta, probably another soon to follow. This one is mainly revised planesets. All usual warnings regarding betas apply.

http://il2center.com/DGen3129.rar

as per Dgen readme, report all issues to:

dgen at rogers.com

A.K.Davis
12-08-2004, 09:49 AM
as predicted:

http://il2center.com/DGen3130.rar

Main issue we are testing now is historically correct planeset. If you run into problem when generating a mission (i.e. Dgen fails to generate), immediately exit and look for the Dgen error log file in your main FB/PF folder. Send the text in this file along with an explanation of the problem to Starshoy (as instructed in readme) at:

dgen @ rogers.com

Also, help is needed with historical frequencies (i.e. numbers present) for aircraft in the planesets in all campaigns after Tarawa.

Usual beta warnings apply. Back up files, record details of problems, don't use if you are a tree-swinging, poo-flinging monkey, etc.

jtferris
12-08-2004, 02:52 PM
Hey Crazyivan, please create more. Love not flying so long doing nothing. Such a great sim, this makes it better. Thanks!!!!!!!!

Freycinet
12-09-2004, 07:02 AM
I agree: CrazyIvan, get going with those DGen updates! - if not.... http://forums.ubi.com/images/smilies/784.gif

A.K.Davis
12-10-2004, 07:58 AM
www.il2center.com/DGen3131.rar (http://www.il2center.com/DGen3131.rar)

1. Fixes a problem with Santa Cruz campaign
2. Fixes a problem with air kills not reported in the debrief in FB campaigns/
3. Corrects promotion rate (see below)

"Try with today's exe, it will be even slower. I found that I only scaled down air kills influence (the most important factor), but not sorties and ground kills. Even with this exe you'll have to fly at least another 30 sorties to get second promotion.

Score is calculated as (3*Air Kills + Sorties + 1/3 * Ground Kills)*promotion rate.

You need following numbers for promotions to the next rank:

15,50,100,200,300,400"

Cloyd
12-12-2004, 10:09 AM
Am I doing something wrong with MissionDistance? I doing a Midway USN career with "MissionDistance=30", and I'm getting flight distances of over 400km. Is this right?

Cloyd

sapre
12-12-2004, 07:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cloyd:
Am I doing something wrong with MissionDistance? I doing a Midway USN career with "MissionDistance=30", and I'm getting flight distances of over 400km. Is this right?

Cloyd <HR></BLOCKQUOTE>

You must set it to MissionDistance=00€€if you want a short distance pacific campaign.

A.K.Davis
12-12-2004, 10:15 PM
hmm...

A.K.Davis
12-12-2004, 10:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by sapre:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Cloyd:
Am I doing something wrong with MissionDistance? I doing a Midway USN career with "MissionDistance=30", and I'm getting flight distances of over 400km. Is this right?

Cloyd <HR></BLOCKQUOTE>

You must set it to MissionDistance=00€€if you want a short distance pacific campaign. <HR></BLOCKQUOTE>

No.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>MissionDistance= (0-300)

In FB - prefered mission distance in km
In PF - any value means that carriers are located in shorter than historical distance on maps where it is important - Hawaii, Midway, Marianas. <HR></BLOCKQUOTE>

Probably bad installation or he is trying to change in the middle of a campaign.

russianfish
12-14-2004, 11:27 AM
I'm getting the same problem. New USN Midway campaign with DGEN 31.30, mission Distance=00. All my missions are over 400km. If I switch too 31.29 and start a new USN career at Midway it works!

A.K.Davis
12-14-2004, 11:36 PM
Report problems to dgen at rogers.com, and here is latest

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> www.il2center.com/DGen3132.rar (http://www.il2center.com/DGen3132.rar)

I added USN fighter and RN campaigns against Japan.
They seem to work but is not very thoroughly checked. Please check these two and also USAAF campaign in Japan.

I used US operational briefings for Brits, please check that they are applicable in French and German localisation. (I slightly modified English version). <HR></BLOCKQUOTE>

Atomic_Marten
12-16-2004, 07:49 PM
Good work...

A.K.Davis
12-17-2004, 09:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>http://www.il2center.com/DGen3134.rar
or, for those who prefers zip
http://www.il2center.com/DGen3134.zip

Fixes the following:

USN/RN planes should not have airstart in carrier based campaign vs Japan anymore.

Even on high intensity you should not have more than 4 Rufe (or they will collie on improvised takeoff places)

Promotion rate is now displayed in DGen.log, and even values as 0.0000005 will too (although not different from 0 - with may be 300 missions max it does not make sense to set it any lower that 0.01) <HR></BLOCKQUOTE>

zarskoe
12-19-2004, 06:12 AM
I' m flying Guadalcanal fighter pilot USNavy campaign offline,
using Dgen3131, AirIntensity=High, MissionDistance=0.

The distances and relative time to targets are now fine, I could also experience a variability in mission kind and target areas,
but the total absence of random flights is evident.

More PF users stated that AirIntensity=High should increase the incidence of random flights in PF, nonetheless I just met one enemy flight, usually fighters patrolling my target area or attempting to intercept my escorted bombers.
I wonder why I cannot see some enemy recon plane, or a flight of enemy bombers, somewhere along my way to target, or returning back to carriers group.

I other words I' m demanding for an higher random flights activity, frindly and enemy, giving PF the kind of action I experienced in Il2-FB.

zarskoe

A.K.Davis
12-19-2004, 09:44 AM
MissionDistance parameter should not have an effect on the Guadacanal campaign. Placebo effect apparently. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

RandomFlights do not work how they used to in FB/AEP. I think Starshoy has recognized this as a problem with high priority.

I think there is also a consensus that RandomFlights should not be tied to AirIntensity, as this poses a difficulty for those with lower-end systems.

Personally, my preffered FB/AEP setting was:

AirIntensity=Low
RandomFlights=5

and I'd like to see that restored to PF.

Johan217
12-21-2004, 06:07 AM
I have a question too http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Has anyone seen the B5N Kates?

I never see any Kate bombers in my campaigns. I tried Pearl Harbor, Coral Sea, Midway... both flying as US or Japanese. The Japanese attack flights are always Vals (or sometimes Zeros).
I am using DGen 31.34, but I noticed the same in earlier versions. I made no changes to conf.ini.

Come to think of it, I haven't seen any Avengers either but I suppose the campaign timeframe is too early for them.

zarskoe
12-21-2004, 02:18 PM
""MissionDistance parameter should not have an effect on the Guadacanal campaign. Placebo effect apparently.

RandomFlights do not work how they used to in FB/AEP. I think Starshoy has recognized this as a problem with high priority.

I think there is also a consensus that RandomFlights should not be tied to AirIntensity, as this poses a difficulty for those with lower-end systems.

Personally, my preffered FB/AEP setting was:

AirIntensity=Low
RandomFlights=5

and I'd like to see that restored to PF. ""



I have completed USN Gudalcanal campaign twice, and I` m playing it one more time. Now I`m using Dgen ver31.31
I found it` s short: no more than a douzen of missions.
But worst there` s a terrible pooreness in mission variability.

1. I already reported the absence of random flights.
Thanks to your answer I know people is working to introduce random flights in PF.
I hope this will be as soon as possible.



2. I examined Guadal1.DB file where almost a douzen different planes are present:

14 PBN1
21 B_17E
102 F4F4
103 SBD3
42 TBF1
17 H8K1
16 D3A1
32 G4M1_11
8 A6M2N
24 A6M2_21
15 A6M3
12 KI_46_RECCE

Now I wonder why I`m not able to see no more that F4F4, SBD3, TBF1, A6M2_21, A6M3. Where are the other ones ?
I think it could be great to meet sometime a flight of G4M1_11, or a single H8K1 on patrol duty, or being call to repulse a flight of D3A1 comitted to attack my own carrier group.
But this never happens. I never saw these kind of planes. I wonder Why these are present in Guadal1.DB file but nonetheless the don`t appear in any a mission.



3. In opsGuadal1 file we can found almost twenty different kind of possible operations:


[Operations]
oUsAttackConvoy {UsNavyAttack}
oJpAttackCarrier {JpArmyAttack}
oUsBombConvoy {UsNavyBomb}
oUsScramble {UsNavyScram}
oUsAttackArmor {UsNavyAttack}
oUsAttackHQ {UsNavyAttack}
oUsAttackPort {UsNavyAttack}
oUsAttackDepot {UsNavyAttack}
oUsAttackBattery {UsNavyAttack}
oUsAttackTroops {UsNavyAttack}
oUsAttackCars {UsNavyAttack}
oUsBombArmor {UsNavyBomb}
oUsBombHQ {UsNavyBomb}
oUsBombPort {UsNavyBomb}
oUsBombDepot {UsNavyBomb}
oUsBombBattery {UsNavyBomb}
oUsBombTroops {UsNavyBomb}
oUsBombCars {UsNavyBomb}
oUsPatrolAmph {UsNavyMed}
oJpAttackAmph {JpArmyMed}
oUsFreeHunt {UsNavyMed}
oUsPatrol {UsNavyMed}
oUsReconIntercept {UsRecInt}
oUsRescue {UsNavyMin}
oJpReconCarrier {JpArmyMin}
oJpScramble {JpArmyScram}
oJpPatrolTroops {JpArmyCAP}
oJpPatrolBattery {JpArmyCAP}
oJpPatrolDepot {JpArmyCAP}
oJpPatrolPort {JpArmyCAP}
oJpPatrolHQ {JpArmyCAP}
oJpFreeHunt {JpArmyMed}
oJpPatrolAF {JpArmyCAP}
oJpPatrolArmor {JpArmyCAP}
oJpPatrolCars {JpArmyCAP}
oJpPatrol {JpArmyMed}
oJpReconIntercept {JpNavalRecInt}

Nonetheless playing this campaign You are comitteded to just two kind of missions:

1. Attacking japanese ground static targets

2. Escorting SBD3 or TBF1 in their strike missions

And worst there are problems linked to both of these two mission kind.



Attacking japanese ground targets more common problems.

1. The choice of the target area location is poore: usually Cape Esperance where the ground static targets are few and always the same: why there are no columns of moving vehicles ? One alternetive location is sometime nearby Anderson Field, where the choice of static ground target is more rich, or Tulagi Island where you have the possibility to strike sone static trucks. But again no ground moving target.
2. When my flight of F4F is on the way to target and the enemy is in sight all AI pilots drop off their load of bombs to intercept enemy fighters: this is a nonsence as the escort of friendly fighers is more than sufficient to repell enemy fighters. This means that strike missions revert to aerial engagement.


Escorting TBF1 in their strike mission more common problems.

As you should know USNavy Carriers can host a limited number of TBF1 or other large planes for take off. This is for reason of encumbrance of large planes against limited space of carrier deck.
Now, when mission starts some TBF1 of the strike force are already flying toward their target, some are on carrier deck ready for take off, and the fighters on escort duty are all on their carrier deck waiting for take off.
As a conseguence we have a large dispersion in space and time of the strike force. Worst the escort fighter have no time to regroup with the more far away TBF1s that so will meet enemy fighter unescorted to be easely shot down.

My suggestion is:
to re-examine ground target location areas, to give players the feeling of a war spread on a larger front.
introduce more moving ground and sea targets, expecially targets of opportunity.
re-work planes role-classification to avoide AI fighterbombers dropping-off their ordinance any time enemy fighter are nearby.
re-work escort mission genetation engine to avoide dispersion of large encumbrance carrier-bombers.

I reported these considerations about USNavy Guadalcanal Campaig, but I suppose you may meet these same problems in other PF Campaigns or when playing for a different side.

I still hope that future DGen versions may solve these problems and many more ones.
The offline dynamic Campaign is one of the main feature celebrated in PF presentation.
Indeed at the present we have a some kind of poore mission generator. And missions are often disliked by many off line PF users.

zarskoe

crozic
12-23-2004, 02:26 PM
Well, I've played the Guadalcanal campaign extensively, too. TBF escort missions all had the TBFs starting on their carrier. In addition to the ground attack and escort missions, I've flown scramble missions.

Other than that, I concur.

I don't know how much this helps, but there.

A.K.Davis
12-23-2004, 05:33 PM
There are two Guadalcanal careers: one is Navy, one is Marine Corps. They are different campaigns, so please specify which you are playing. Navy career is carrier-based and spans only a few days. Marine Corps career is land-based and spans several months.

crozic
12-24-2004, 04:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by A.K.Davis:
There are two Guadalcanal careers: one is Navy, one is Marine Corps. They are different campaigns, so please specify which you are playing. Navy career is carrier-based and spans only a few days. Marine Corps career is land-based and spans several months. <HR></BLOCKQUOTE>

If you're asking me, I played the Navy campaign.

zarskoe
12-24-2004, 05:06 AM
quote:
--------------------------------------------------------------------------------
Originally posted by A.K.Davis:
There are two Guadalcanal careers: one is Navy, one is Marine Corps. They are different campaigns, so please specify which you are playing. Navy career is carrier-based and spans only a few days. Marine Corps career is land-based and spans several months.
--------------------------------------------------------------------------------


I was relating to U S Navy campaign too.

Zarskoe

HARD_Sarge
12-26-2004, 10:49 AM
Hi Johan



Mood of the topic. posted Tue December 21 2004 05:07
I have a question too Smile Has anyone seen the B5N Kates?

I never see any Kate bombers in my campaigns. I tried Pearl Harbor, Coral Sea, Midway... both flying as US or Japanese. The Japanese attack flights are always Vals (or sometimes Zeros).
I am using DGen 31.34, but I noticed the same in earlier versions. I made no changes to conf.ini.

Come to think of it, I haven't seen any Avengers either but I suppose the campaign timeframe is too early for them.

in PH as the US flying a P-40 I have seen Kates, shot one down and was shot down by one !, flying as a Zero Pilot, got knocked down by the guns of a parked plane and then sat there and watched the Kates making there Trop runs on BB row

Midway (Marine) I have shot down Kates (tuff bird)

on Iwo (thinking Tarawa too) I have seen and shot down TBF's (very tuff bird)

maybe you just getting bad die rolls on plane types when you played ?

HARD_Sarge

zarskoe
12-27-2004, 07:11 AM
I'm downloading PF Patch 3.03.

In the related readme file under other improvements you can find

3. additional fixes for dynamic campaign.


Can you or enyone be more detailed ?

What's the version of DGen in Patch 3.03 ?

Does it allow, and if in what a mesure user customization of Off-line Dynamic Campaigns ?

What about Random Flights in PF ?

May we have a detailed list of parameters influencing Off-line Dynamic Campaigns, and the description of how they work both in FB and in PF ?

zarskoe

Diablo310th
12-30-2004, 11:50 AM
Was the beta DGen incorporated into 3.03? Or do I need to apply the beta DGen?

Capt._Tenneal
12-30-2004, 03:11 PM
From what I can see 3.03 has the DGEN version 3134.

Atomic_Marten
01-02-2005, 06:43 PM
I have question for A.K.Davis:

COMBAT REPORT

DATE: 17 October 1942
TIME: Takeoff: 1145 Contact: 1158 Over target: 1218 Pancake: 1338
MISSION: Combat Air Patrol

FORCES ENGAGED:
OWN: 6 Hayabusas
Sakai Aioi Okamoto
Marten Magara Nango

ENEMY: 3 Liberators, 10 P-39Ds

RESULTS:
ENEMY LOSSES:
Chu-i Sakai - 1 kill
Jun-i Magara - 1 kill
Jun-i Nango - 2 kills
OWN LOSSES:
Jun-i Aioi - KIA
Jun-i Nango - wounded

What does "Over target" means in this report? I have noticed this when new DGen was released (v3.03 patch).

gbollin
01-02-2005, 08:05 PM
It means at 1158hrs you were over the target area.

Atomic_Marten
01-02-2005, 08:19 PM
Yes but I fly 'Combat air patrol' not bombing raid. Also don't I get that line in all of my campaign missions just two so far. That one above, and one scramble mission.

'Over target'? Maybe over 'enemy fighters and bombers' or... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

gbollin
01-02-2005, 08:45 PM
Maybe in a cap mission they set the target as
enemy planes you attack or a point inside the
the patrol area. As for the scramble mission
the target was to defend your airfield or something like that.

Wingstrut_1
01-03-2005, 11:08 AM
I recommend adding a P-400 USAAF campaign using Guadal2 after the invasion DB and files. A little modification necessary. P-400s were used early on Gaudalcanal along with the first Marine units. I have this done and I might add a P38 option as well.

Also, I recommend adding a 1R to some of the bomber flight groups in the oops file for the campaign. This means a Ki 46 will tag along on with the Bettys on bombing missions on the Gaudalcanal campain.

As a side question, anyone know if the P-400 has a 20mm cannon in game or is it the 37mm as stated in the details...the 400 had a 20mm in place of the 37mm as I recall as these were from an export batch and were fitted out with a 20mm.??

Atomic_Marten
01-03-2005, 11:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by gbollin:
Maybe in a cap mission they set the target as
enemy planes you attack or a point inside the
the patrol area. As for the scramble mission
the target was to defend your airfield or something like that. <HR></BLOCKQUOTE>

I can understand that, but note "Contact" in debriefing would be IMO sufficent for that..

Also it remains unknown why this note "Over target" isn't present in all my debriefings (I fly only 3 type of missions: Scramble, Strike Escort and fighter sweeps). I have just flown one more scramble mission, and note "Over target" was not present in debriefing.

Maybe A.K.Davis can clarify this issue for us?http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Wingstrut_1:
As a side question, anyone know if the P-400 has a 20mm cannon in game or is it the 37mm as stated in the details...the 400 had a 20mm in place of the 37mm as I recall as these were from an export batch and were fitted out with a 20mm.?? <HR></BLOCKQUOTE>

If I recall correctly, P400 has 20mm. Only D2 can have 37mm as optional instead of 20mm. I'm not sure about this, tho.

P-DEX
01-03-2005, 01:33 PM
"As a side question, anyone know if the P-400 has a 20mm cannon in game or is it the 37mm as stated in the details...the 400 had a 20mm in place of the 37mm as I recall as these were from an export batch and were fitted out with a 20mm.??"

You are correct. The P-400 was the export version of the P-39. The RAF were one of the first to get her which they called Airacobra Ia's (a Lend-Lease plane) with self-sealing tanks, external drop tank, 20mm nose cannon, among other things.

The RAF used them for a few months in 1941 (I think) as cross-channel attack planes and barge strafers but eventually quit using them as they claimed the range of the P-400 was too short and the performance was not that great.

The bulk of P-400's went to Russia.

CAF_FN_IDIOT
01-20-2005, 06:41 AM
Do you just install this in the fb aep pf folder?

Capt._Tenneal
01-21-2005, 01:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Atomic_Marten:
I have question for _A.K.Davis_:

_COMBAT REPORT

DATE: 17 October 1942
TIME: Takeoff: 1145 Contact: 1158 Over target: 1218 Pancake: 1338
MISSION: Combat Air Patrol



What does "Over target" means in this report? I have noticed this when new DGen was released (v3.03 patch). <HR></BLOCKQUOTE>

I'd like to know what Pancake means ? If it's what I think it is, does the game expect you to pancake in the mission EVERY TIME that there is even a timestamp for it ?

t0n.
01-22-2005, 02:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I'd like to know what Pancake means ? If it's what I think it is, does the game expect you to pancake in the mission EVERY TIME that there is even a timestamp for it ? <HR></BLOCKQUOTE>

To pancake is to land, and I believe there's at least a "Hidden Objective" always tied to it.

No updates in a while now. Starshoy gone back into hibernation? http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Atomic_Marten
01-29-2005, 11:40 AM
It really remains unknown what exactly "over target" in mission debriefing means. In spite the fact that is is clear by itself what it means, just in the given context it is to put it this way confusing. I would understand that if I was flying a bomber or ground attack plane on ground busting mission but a fighter.. over target? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

IMO it must be some kind of error in that issue..

Also pancake. Geez I like ham and eggs better http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. How many bandits do I have to shot down to get ham and eggs? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif