PDA

View Full Version : Ideas for our comunity geniuses!!



Bearcat99
11-21-2005, 01:11 PM
You know one of the things I really like about this sim is that even though we can't mod our planes in the traditional sense (THANK GOODNESS!! or should zI say thank Oleg.. http://forums.ubi.com/images/smilies/53.gif) like in so many other sims, our 3rd party guys are special indeed!! The come up with things like.... The UQMG,VAC,Mat Manager,IL2 Stab,Manager,Sticks... Mission Mate, The QMT, The TO & Landing thingy... , Logomatic... heck even Sturmolog ... which is long in the tooth now but was great in it's day...... the DCG, VAC.. (did I say VAC already..!!? http://forums.ubi.com/images/smilies/53.gif) There are so many other things that I havent even mentioned...

We have guys here that see a need and try to DO something about it.... like the latest the Groupcloner 1.0 tool for mission builders by the Flygflottilj16 guys. It got me to thinking. We have so many creative minds here.... but sometimes creativity needs a little inspiration. To that end I am starting this thread as an idea thread...... what would some of you like to see from our creative minds? Maybe some of the stuff we come up with might be easier to implement than we might think. You never know until some of the ideas get out there.

Now I know you must be asking why I am coming up with this .... so ... I have an idea... and I cant do it myself sooooooooo http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Is there anyway to create a tool that will allow you to automatically load a prearranged set of coops.... almost like the rotating maps on a dedicated DF server... a tool I might add that a guy like me can use.... I havent taken the time to learn the dedicated server SW... and I dont have a spare PC anyway.... does this already exist? Is there something sort of like scorched Earth.. but that doesnt require the extras that SE does? Something that can be applied to a nightly coop?..

Anyway... some of you other guys chime in with your ideas.... I am sure that some of them are bound to be good and even if one or two of them ispire one of our creative geniuses then that means this thread will have accomplished something.

Oh and might I add that this coop tool I am referring too... wpould there be a way to make it with two settings.... a dead is dead setting where if you died in the last one you wont be back... or a setting where everyone in the coop, as long as they are still in the room, will be loaded into the next one. It could almost be like a roundabout to the lack of triggers in a way... say if the primary and secondary objectives as set in the FMB are achieved the new coop would launch. Or if only the primary is achieved another mission would launch. Is that doable.. am I making sense?

Bearcat99
11-21-2005, 02:16 PM
Well lets not all rush in this thread at once.............. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif http://forums.ubi.com/images/smilies/35.gif

Ace_Hyflyer
11-21-2005, 02:30 PM
Hey Bearcat,

I can't help you at the moment, as I don't have PF merged yet, and haven't played around with servers at all, but what you suggest sounds possible. The eventlog.lst records when a Mission is Successful, and it might record Primary and Secondary in PF (I don't know cause I'm on the original).

If a program was running in the background, and monitoring what was going on through the eventlog, I think it might be possible to start up the next Coop, etc...

Don't hold me to this, as I haven't looked at what can be done with servers (and really don't have the time with a full college workload), and don't know the advances made with PF merged, but it sounds feasible to me!

Thanks,
Chris

Bearcat99
11-21-2005, 03:09 PM
Well I dont have a clue.. so I am posting this.. plus. I am sure I am not the only one with ideas... C'mon you yahoos!!!! Surely I cant be the only one with some dream id like to see implemented into this sim that might be possible through 3rd party work??!!

BRAINSTORMING PEOPLE!!!!

For years people have been dreaming about being able to clone, copy and paste objects in the FMB.... now it is possible through some resourcefull community members.... c'mon guys!!! Kick out some ideas... even if they do sound rediculous. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Low_Flyer_MkII
11-21-2005, 03:49 PM
I don't want to teach you to suck eggs, but have you thought about posting this in the mission builder's forum?

Just a thought, it's the sort of thing they go in for there. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

vanjast
11-21-2005, 03:53 PM
Hey BC, here's my plan...
Wot were lacking in IL2 is the ability to delegate forces in a dynamic campaign, to plan flight paths and determine targets, etc... you know like those Warcraft games. Sooooooo, I'm thinking along the lines of..

IL2 allows you to run a program between the actual sim itself and the DCG component( ie: another EXE file) so essentialy this is a warcraft type proggy for aerial warfare which allows you to be "Field Marshal" and/or joystick yanking pilot.

You can watch the scenario unfolding in the 'warcraft' section and choose which 'contact' to fly in. You can have 'spies' for recon and routine patrols, or plan you attacks with escorts. You army depends on your factory's which you must protect (AAA, etc). These produce 'points' from each 'timeslot', which are allocated by you, oh supreme commander, for fuel, aircraft, army, navy...blah blah blah.
NICCCCCCE AND COMPLICATED..

Ok, this is for offline play, but as we know the AI is really ODee, so this will be out of your control. The extension of this will be for online play, but this is a different development ballgame.

I've got this all worked out on paper (diagrams..., the works). I must get down to programming this. I've got the crimea map (trial map)references completed.

I got bored with IL2' offline play http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Bearcat99
11-21-2005, 05:35 PM
Originally posted by Low_Flyer_MkII:
I don't want to teach you to suck eggs, but have you thought about posting this in the mission builder's forum?

Just a thought, it's the sort of thing they go in for there. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

The thing is... I am sure that there are lots of other things, things that may not have anything to do with mission building. Is there something that YOU can think of that a community member might be able to come up with. I am just suggesting that we toss out ideas..... toss em out there.. even if they seem kind of hokey.. (within reason of course) if they have nothing to do with mission building. vanjast has the idea.....

As far as sucking eggs... I dont know where that came from.. so I am going to leave it alone.

Bearcat99
11-21-2005, 06:14 PM
Surely vanjast and I arent the only ones with things we would like to see implemented that arent at the moment.. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Feathered_IV
11-21-2005, 07:58 PM
3rd party speech pack enhancements is the first thing that springs to my mind.

Who wouldn't want some darling WAAF with a Yorkshire accent giving you directions back to home base? Instead of Russia's answer to the Cookie Monster, how about a female VVS speech pack?

Maybe a couple of different voice actors to take the grinding sameness out the Luftwaffe voices we have now.

Dosent have to be a whole pack. Even one new voice would go a long way http://forums.ubi.com/images/smilies/10.gif

Freelancer-1
11-21-2005, 08:11 PM
What I would like to see is some kind of aircraft viewer for skinning.

It's bad enough all the steps needed to make a small change to the skin without having to start the game open a QMB select an aircraft, scroll through the skins and start the mission.

I think it should be possible to have a one click solution.

So...?

Is this just wishful thinking or is it possible?

Bearcat99
11-21-2005, 08:24 PM
Originally posted by Freelancer-1:
What I would like to see is some kind of aircraft viewer for skinning.

It's bad enough all the steps needed to make a small change to the skin without having to start the game open a QMB select an aircraft, scroll through the skins and start the mission.

I think it should be possible to have a one click solution.

So...?

Is this just wishful thinking or is it possible?

Yeah that is a good idea... I wonder if it could somehow be incorporated into the viewer. What I do is just start the sim, I open up my win explorer to the skins folders, I open up bright... and I just keep minimiazing and re opening...

WarWolfe_1
11-21-2005, 08:26 PM
Originally posted by Feathered_IV:
3rd party speech pack enhancements is the first thing that springs to my mind.

Who wouldn't want some darling WAAF with a Yorkshire accent giving you directions back to home base? Instead of Russia's answer to the Cookie Monster, how about a female VVS speech pack?

Maybe a couple of different voice actors to take the grinding sameness out the Luftwaffe voices we have now.

Dosent have to be a whole pack. Even one new voice would go a long way http://forums.ubi.com/images/smilies/10.gif

New speach packs would be great. I voice for every nation.


What I would like to see is some kind of aircraft viewer for skinning.

You are right!

wayno7777
11-21-2005, 08:45 PM
Could a .dll be written to make the game play better on my cr@p 750 Duron rig???

Feathered_IV
11-22-2005, 01:08 AM
A hack to keep the AI nav lights switched off would be the holy grail for me... http://forums.ubi.com/images/smilies/25.gif

Pirschjaeger
11-22-2005, 01:20 AM
More control over quick missions. Why do we always face the enemy headon at same or similar alts? Why can't we be jumped from 3 oclock?

We need the ability to reload and refuel!

Can someone make the IL-2 AI wussies fight back? Why are they limited to fighting weaker planes?

We need better maps with realistic cities instead of these spaced villages.

I'd love to be able to take off in a quick mission. I love missions where the enemy is attacking our base and we need to get airbourne to defend. Don't suggest the full mission builder. I still haven't figured it out.

Fritz

sparty7200
11-22-2005, 01:31 AM
How about the ability to be a spectator only, in online servers as in counter Strike?..probably not relavant here but i enjoy watching as much as being involved!..specially when ive had a few too many jars!!

vanjast
11-22-2005, 01:32 AM
Originally posted by Pirschjaeger:
More control over quick missions. Why do we always face the enemy headon at same or similar alts? Why can't we be jumped from 3 oclock?

We need the ability to reload and refuel!

Can someone make the IL-2 AI wussies fight back? Why are they limited to fighting weaker planes?

We need better maps with realistic cities instead of these spaced villages.

I'd love to be able to take off in a quick mission. I love missions where the enemy is attacking our base and we need to get airbourne to defend. Don't suggest the full mission builder. I still haven't figured it out.

Fritz

Yo PJ ... this is what my 'Big Plan' had in mind. The computer generates dynamic missions like this, and you choose the 'flashpoint' to play. A dynamic 'Quick Mission' is generated and off you go.
http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Pirschjaeger
11-22-2005, 01:51 AM
Flashpoint? http://forums.ubi.com/images/smilies/blink.gif

What's that?

Fritz

polak5
11-22-2005, 02:18 AM
Originally posted by Feathered_IV:
Who wouldn't want some darling WAAF with a Yorkshire accent giving you directions back to home base?


Yes please!!
Also, cant we replace one nations voice pack with another? for example one of the Mexican airforce...?
Just a thought http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Feathered_IV
11-22-2005, 02:34 AM
How about the ability to be a spectator only....

And the person in spectator mode has all the red/blue icons visible on their map screen. This would in a sense make them ground controllers who could direct others onto incomming plots.

An impossible task for a community mod maker but maybe something similar might occur in BoB.

BTW, lets try to restrict it to things we can do ourselves. Not things we want added by the devs http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Pirschjaeger
11-22-2005, 05:19 AM
Originally posted by Feathered_IV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">How about the ability to be a spectator only....

And the person in spectator mode has all the red/blue icons visible on their map screen. This would in a sense make them ground controllers who could direct others onto incomming plots.

An impossible task for a community mod maker but maybe something similar might occur in BoB.

BTW, lets try to restrict it to things we can do ourselves. Not things we want added by the devs http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

Immediately, Hristo comes to mind. I heard he was listening in on the other sides TS and then using the intellegence he gathered. It's really a shame that so many in this community shunned and ridiculed him for this. He was doing what was done in real.

The whiners were just sorry they hadn't done it first. http://forums.ubi.com/images/smilies/51.gif

Fritz

vanjast
11-22-2005, 06:57 AM
Originally posted by Pirschjaeger:
Flashpoint? http://forums.ubi.com/images/smilies/blink.gif
What's that?
Fritz

Sorry PJ, I'm making up my own terminology here.
The 'flashpoint' would be the point of conflict on my new map, indicated by flashing icons. Click on these and a dynamic battle is generated from map, and you go into the IL2 game part. Similar to the way DGen and others works, But here you get to chose your battles, 1 or all.
http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Bearcat99
11-22-2005, 07:37 AM
Originally posted by Feathered_IV:
An impossible task for a community mod maker but maybe something similar might occur in BoB.

BTW, lets try to restrict it to things we can do ourselves. Not things we want added by the devs http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

I dunno Feathered.... keep in mind that before the UQMG we didnt think we would see the ability to have planes respawn in offline quicks ala CFS1... or to make quicks on different maps than the ones initially given by 1C so... you never know. The point is to get the ideas out there and maybe someone who can do it will consider attempting it. So far the best things I have seen are:

1)The skin viewer
2)The ability to rearm (not in real time of course... a simple limp back home, land sucessfully and hit refly would do.. but in coops). Maybe if a way could be found to make DFs more like coops instead of the other way around. I wonder which would be easier. If we could figure a way to get AI into DFs.. that would do the same as getting DF server functions into coops.
3)The simulated triggers... auto loading sucessive coops. I know people keep saying that is not possible here.... but I bet if 1C had the time they could figure a way to do it. Not actual triggers... but simulated ones. We have maps that autoload on dedicated DF servers.... maybe a way could be found to incorprate the same feature into coops and it would put more planning on the mission builders but hey....

BaldieJr
11-22-2005, 07:44 AM
The problem with being a genius is its hard to accomplish anything. I have so many ideas that writing them all down would be a full-time job.

DxyFlyr
11-22-2005, 10:10 AM
Ok, I've got a couple.

These, I think, would be easy changes for the developer to make in a future patch, but if someone could figure out how to do it now, more the better.

1. I'd like to replace some of the default skins with some of the excellent user-made skins, I've seen. Many of the original default skins for planes that have been in the game from the get-go look just plain tired and underdeveloped.

2. I want the cargo load out that you can assign to the C-47 as an optional loadout for the flyable bombers. I know some NZ units in the mountains of New Guinea that could use some relief drops. I want to pilot those drops in a B-25 or A-20.

As an aside, if I could get points for putting those crates in a target zone... cool!

Bearcat99
11-26-2005, 09:16 AM
bump

Freelancer-1
12-03-2005, 10:28 PM
I think if some enterprising programer could write an applet that disabled printscreen in online servers it would go far towards making HyperLobby a better place to play.

And maybe, just maybe, cut down on some of the whining.

Pirschjaeger
12-03-2005, 10:45 PM
I like to save tracks. In every track there is always something special, whether it's a kill or a perfectly pulled off maneuver, there's always something.

It would be nice if there was some sort of movie editor added to the game that is very user-friendly.

I asked others about reformatting editing movies but they told me you need a powerful pc and special programs. If this is the case, then movie making is let to the experts and therefore limited in potential. If everyone had the option to make movies easily then I think there would be limitless potential and possibilities. As it is now, it seems the movie making's development is very limited.

Fritz

Feathered_IV
12-03-2005, 11:27 PM
Okay, how about something that makes ALL maps show no names in the mini-map screen. A cofig entry maybe. Something for Oleg perhaps.

polak5
12-04-2005, 12:23 AM
Originally posted by polak5:

Yes please!!
Also, cant we replace one nations voice pack with another? for example one of the Mexican airforce...?
Just a thought http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

http://forums.ubi.com/images/smilies/cry.gif

jds1978
12-04-2005, 06:08 AM
as a person who almost never uses the standard skins, the ability to assign the same skin to all AC in your squadron in QMB would be a Godsend....

Feathered_IV
12-04-2005, 06:31 AM
Having your AI wingmen actually say something when they sight enemy aircraft would be nice. Instead of just breaking and splitarsing away.

Also, an extra key command when you are going to bail or ditch. Tab-8-something = transmit for fix. This could give you a message from control, "Roger, We'll send your coordinates to air/sea rescue. Good luck"
They wouldn't have to actually pick you up, but it'd be just one more thing to increase the sense of immersion.

Also, a randomiser program for in-flight music folder would be good. I am thinking of making a series of wav files of bomber crew intercom speech. At intervals you'd hear the crew doing oxygen checks, asking permission to go aft, *****ing and joking etc. It would be an interesting thing to have on longer flights. A randomiser would go a very long way towards stopping it getting repetetive.

FoolTrottel
12-04-2005, 06:36 AM
Originally posted by jds1978:
as a person who almost never uses the standard skins, the ability to assign the same skin to all AC in your squadron in QMB would be a Godsend....

Have you checked UberDeamons UQMG (http://www.uberdemon.com/index2.html)?
(I do not use it, but me thinks it can do this)

Have Fun!

jds1978
12-04-2005, 06:44 AM
FoolTrottel
Posted Sun December 04 2005 05:36
quote:
Originally posted by jds1978:
as a person who almost never uses the standard skins, the ability to assign the same skin to all AC in your squadron in QMB would be a Godsend....


Have you checked UberDeamons UQMG?
(I do not use it, but me thinks it can do this)

Have Fun!


Oh yes!...I'm a big fan of UQMG. I just wish that feature was included in plain Jane QMB http://forums.ubi.com/images/smilies/25.gif

WWSensei
12-04-2005, 07:02 AM
Originally posted by Freelancer-1:
I think if some enterprising programer could write an applet that disabled printscreen in online servers it would go far towards making HyperLobby a better place to play.

And maybe, just maybe, cut down on some of the whining.

Would be a totally useless and ineffective tool. Printscreen online already only works once every ten seconds. That's been there since an early patch--has done nothing to stop the whining.

Second, so they don't use the in game feature and use fraps or hypersnap or any of the other multitude of freely available screenshot programs to do the same thing. The ones utilizing the screen pausing already stopped using the in-game one anyway and use an external-to-the-game program to do it.

Wasting time disabling printscreen at the server is like locking your door when it's the only thing left standing after a tornado.

Bearcat99
12-04-2005, 07:47 AM
Originally posted by jds1978:
as a person who almost never uses the standard skins, the ability to assign the same skin to all AC in your squadron in QMB would be a Godsend....


You can do that now.. I do it all the time.... Just go into the advanced setup tab. You can assign the same skin to each plane in a flight, a squad or whatever. In fact I used to do that before I learned to skin so that all the planes would be Redtails.... even in IL2 you could do that.. I used to use Painter's Redtail Las & 39s back then.

jds1978
12-04-2005, 09:32 AM
Bearcat99
Moderator

Posted Sun December 04 2005 06:47
quote:
Originally posted by jds1978:
as a person who almost never uses the standard skins, the ability to assign the same skin to all AC in your squadron in QMB would be a Godsend....



You can do that now.. I do it all the time.... Just go into the advanced setup tab. You can assign the same skin to each plane in a flight, a squad or whatever. In fact I used to do that before I learned to skin so that all the planes would be Redtails.... even in IL2 you could do that.. I used to use Painter's Redtail Las & 39s back then.


AH, I should have qualified that better...instead of going through every single plane in evry flight, i would love a one click button that assigned the same skin to every plane http://forums.ubi.com/images/smilies/25.gif.....or is there a way to do this already and i'm too dense to figure it out?

Woof603
12-04-2005, 09:52 AM
Where's Raaaid when we need him?

Freelancer-1
12-04-2005, 11:07 AM
Originally posted by WWSensei:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Freelancer-1:
I think if some enterprising programer could write an applet that disabled printscreen in online servers it would go far towards making HyperLobby a better place to play.

And maybe, just maybe, cut down on some of the whining.

Would be a totally useless and ineffective tool. Printscreen online already only works once every ten seconds. That's been there since an early patch--has done nothing to stop the whining.

Second, so they don't use the in game feature and use fraps or hypersnap or any of the other multitude of freely available screenshot programs to do the same thing. The ones utilizing the screen pausing already stopped using the in-game one anyway and use an external-to-the-game program to do it.

Wasting time disabling printscreen at the server is like locking your door when it's the only thing left standing after a tornado. </div></BLOCKQUOTE>

I am indeed naive when it comes to the techniques used by cheaters. http://forums.ubi.com/images/smilies/35.gif

ploughman
12-04-2005, 12:05 PM
How about being able to get your AI crew to bail before you try some 1000-1 chance of success landing with half an engine, no wheels, and a fragment of rudder? For immersion purposes and feelings of genuine heroism.

JV44Rall
12-04-2005, 12:14 PM
Okay. I really like UdpTrack and UdpGraph, especially their ability to make 3D plots of a quicktrack. (See http://www.jagdverband44.com/phpBB2/viewtopic.php?t=171 for more info.)

The problem is, it can only make one plot - the person who is making the track.

A multiple plane version (similar to the mission debriefings in FB Pilot Career Mode) that can create a 3d plot of the planes in a dogfight would be really terrific. There might be a way to parse a track, toggle "off" the planes that aren't involved in the fight and narrow the view just to the planes in the immediate vicinity of what you're interested in.

vocatx
12-04-2005, 04:58 PM
One thing I hope to see in the Battle Of Britian, because it's obviously too late for FB, is very large maps. There aren't any maps that truly allow you to use a bomber effectively, at least without continually circling over your airfield to gain altitude. If BoB is going to end up encompassing the entire war, you either need very large maps, or some way to fly from one map onto an adjoining map while in the same mission.

I don't guess there is any way to impliment this in FB with the maps we have. Though none adjoin each other that I know of, would it be possible? I know when you fly off the edge of a map there is still terrain being rendered, it's just "generic" with no features. That would allow a fairly seamless transition between the two, although rivers, roads and such would not connect.

danjama
12-04-2005, 05:25 PM
I disagree. Many maps in IL2 are plenty big to get altitude in the bombers we have. Finland, Kuban, Leningrad etc etc. Plenty of maps big enough to get altitude in two engine bombers.

Feathered_IV
12-04-2005, 07:58 PM
I think vocatx is onto something there. A placable marker in FMB a bit like the scalable recon bubble would be good. It could be a map-jump point. You place it on the desired spot (and make as big or small as you like), in the options tab you select the mission to jump to (you would need to construct and save the missions separately before linking them) so that when you fly to that spot, the mission ends and automatically loads the next one without a briefing screen in between.

Imagine you want to make a Kamikaze escort mission from Chiran AB in Kyushu to Okinawa. You take off and assemble, fly down the map to the jump-point. The new map loads (say Coral Sea). Fly across that, then enter the next jump point and the Okinawa mission is loaded. You escort your charges to the target and head for home, flying to the next jump spot. This takes you to another map (Coral Sea again but with different waypoints). Fly through that, then back to Kyushu for tea and Geisha http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

vocatx
12-04-2005, 08:34 PM
Feathered, I always thought you were a good fellow, but now I'm worried...you actually understood what I was trying to say! I'm not very computer literate, so I wasn't sure anyone could get it the way I was explaining it.

It would be like having several maps to cover Europe, from southern England to the Russian steppes, and from Norway to Sicily. If it isn't possible to make one large map, divide it up into sections that are manageable. You could take off in England, drop on Berlin, and fly on to land in Russia or Italy. Now, I know most folks wouldn't be up for a ten hour mission, but this would allow for some shorter, albeit long missions compared to FB. This would allow for practically unlimited scenarios, because you would be able to utilize an entire theater of operations, instead of a 100 km by 140 km square.

Even something like Feathered suggested for the existing maps would be great. Many of the maps are seperated by a large enough distance it probably wouldn't be plausible, but for a lot of them which are fairly close neighbors, you could simply fill in with "generic" terrain, or with open sea for the Pacific maps. (or maybe scatter some small islets around on "generic" seas.

Now, would this be possible at all??? I'll leave that up to someone who knows how computer coding and programming works.

Gold_Monkey
12-04-2005, 09:43 PM
We never had a problem adding planes or scenery in M$ flight sims. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif just my $.02

vocatx
12-05-2005, 10:57 AM
Quote:We never had a problem adding planes or scenery in M$ flight sims. Smile just my $.02

Taken at face value...I've got a nice set of MSCFS coasters. They'll never see my hard drive again.

chaikanut
12-05-2005, 06:26 PM
Single player feels a little lifeless now, especially in groung pounding. I would like to see columns of tanks attacking locations and supported by artillery, a live battlefield underneath me when I fly. I would also like to see soldiers in the battlefield and on the airport as you take off, their absence makes the sim feel artificial. The stick setup in the game must be improved or at least a utility allowing you to select different stick settings for different aircraft must be added; stick settings is the only gross flaw of Il2.

Feathered_IV
12-05-2005, 07:45 PM
Static ground crew figures that can be added via FMB would be great. Also, I'd really like to see the "running man" added to the vehicles list. Then you could place them with regular waypoints so they go charging about the place http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif. Once they reach their last point they can just throw themselves flat as always and disappear. It'd be cool to simulate a scramble with loads of them appearing out of readiness huts (and the outdoor toilet) and running towards their aircraft.


And turn off the AI Nav lights!

Oh, I said that already. Dosen't matter. I'll keep saying it http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

danjama
12-05-2005, 07:50 PM
Maybe we could even have save points in these ten hour missions so we could play it bit by bit over several nights with our friends.

Then when you get to the target eight hours (three days) later, you get sniper AI head shot ya! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Now i dont know about you but i would be one angry pilot!

Feathered_IV
12-06-2005, 05:08 AM
Save points are a must http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif. Not a vulgar arcade addition.

T_O_A_D
12-06-2005, 07:48 AM
One ANGRY VR Pilot!!!

Real Pilots were more Uber, They were dead and didn't have to suffer like us. http://forums.ubi.com/images/smilies/35.gif

I like the running Man idea for sure. That seams simple enough. As does adding static men around the bases.


Originally posted by danjama:
Maybe we could even have save points in these ten hour missions so we could play it bit by bit over several nights with our friends.

Then when you get to the target eight hours (three days) later, you get sniper AI head shot ya! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Now i dont know about you but i would be one angry pilot!



Originally posted by chaikanut:
The stick setup in the game must be improved or at least a utility allowing you to select different stick settings for different aircraft must be added; stick settings is the only gross flaw of Il2.

Fooltrottle made one, IL2 Sticks (http://www.airwarfare.com/Sims/FB/fb_essential_files.htm#087)

TacticalYak3
12-06-2005, 11:25 AM
Can't offer any real help or insight Bearcat.

If I understand the question, among other things, as a COOP host you would like to start the session and have the server rotate different COOP missions like a scripted DF server does, right?

I had thought Maddox/Oleg indicated that this functionality is not possible. And yet maybe someone is gifted enough to do this assuming the game would allow this functionality.

I have used a variety of things in the past. Ranging from hosting scripted dogfight servers with rotating missions, campaign-style dogfight servers (scripted missions linked via win conditions to call up next mission), isolated COOPS, and finally DCG.

I suspect you would like this functionality so you can leave the session running without host input? Indeed this would be nice. Can't understand why this isn't possible, though I'm no programmer and guess not sure what is the difference between DF & COOP in this regard.

Not sure what you want with regards to Immortal Warrior versus DiD. A combination or one or the other? This is of course set at the creation of the session. A bit confused with the one mate.

Regards,
TS!

Feathered_IV
12-07-2005, 05:26 AM
Being able to change players character profile while in the online menu screen would be good. You know, the one called John Doe by default that has all your control settings and stuff.

My setup differs between bomber, fighter and dive bomber. I have an ID for each to make key allocations easier. At the moment to change while online, I have to quit, start an offline game, select the desired profile, quit, then restart on HL http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif