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View Full Version : Will AI planes land on carriers?



VF-3Thunderboy
10-08-2004, 12:15 AM
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xTHRUDx
10-08-2004, 12:19 AM
yes

Mon Pavion
10-08-2004, 12:23 AM
Good question. Now how bout' this.. Will AI planes make mistakes while landing? In FB AI seems to always make perfect landings, despite damage sustanted, weather, ect...

Will AI act a little more realistic when it comes to landing in general, espeacially when damaged or trying to land on a carrier in a bad cross wind or whatever?

actionhank1786
10-08-2004, 12:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TheGeneral_D:
Good question. Now how bout' this.. Will AI planes make mistakes while landing? In FB AI seems to always make perfect landings, despite damage sustanted, weather, ect...

Will AI act a little more realistic when it comes to landing in general, espeacially when damaged or trying to land on a carrier in a bad cross wind or whatever? <HR></BLOCKQUOTE>
That's a good thought!
I'm hoping they do make mistakes all the same.
I think in a dynamic campaign, it would add to the tension, to nurse a wounded wingman who's looking like he's gonna be one of your leading pilots soon, all the way back to the carrier, just to watch him limp in, and hope he makes it.
Speaking of, anyone know about Crash Barriers?

unseen84
10-08-2004, 01:21 PM
Furthermore, if they do actually land on the carriers, will they just disappear immediately after doing so? Or will they taxi up to the forward part of the deck and park for awhile before disappearing?

Jungmann
10-08-2004, 01:56 PM
No crosswind problems, guys--for us or AI. Carriers always point into the wind.

Nimits
10-08-2004, 07:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TheGeneral_D:
Will AI act a little more realistic when it comes to landing in general, espeacially when damaged or trying to land on a carrier in a bad cross wind or whatever? <HR></BLOCKQUOTE>

Only time you would have bad crosswind on a carrier is when you have a bad carrier driver.

BSS_Vidar
10-08-2004, 09:23 PM
If the carrier is making enough headway, it doesn't matter which direction the wind is comming from. They can "make their own wind". Yes, it is standard to turn into the wind, but I have trapped many-a-landings when the ship darted off in an unspecified direction regardless of wind. Mostly due to weather issues. You never want to purposly drive da boat into a squal line when recovery is about to start. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Ike was nortorious for finding the only black cloud in the area http://forums.ubi.com/images/smilies/51.gif

What's nice about the PC gaming environment is everything falls idealy into place. If wind is modeled into PF, you'll more-than-likely get it right down the deck.

U lucky monitor jockys! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

S!

SaQSoN
10-09-2004, 01:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>will they taxi up to the forward part of the deck and park for awhile before disappearing? <HR></BLOCKQUOTE>

Yes. It will also *try* http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif to avoid other aircraft, parked on the deck.
Besides, both players and AI can damage or brake off landing gear, if taxi over damaged spots on the deck.
No barriers or working elevators.

Mon Pavion
10-09-2004, 02:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jungmann:
No crosswind problems, guys--for us or AI. Carriers always point into the wind. <HR></BLOCKQUOTE>

Oh yea, forgot abput that. But you guys get what im am saying. AI should not be perfect all the time.

Yellonet
10-09-2004, 03:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TheGeneral_D:AI should not be perfect all the time. <HR></BLOCKQUOTE>
No they shouldn't. But somehow I have a suspicion that they'll make every landing a perfect 10 http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

It would be nice if AI pilots tried to get back to base instead of just ditching everytime they get some damage.

LEXX_Luthor
10-09-2004, 03:58 AM
BSS_Vidar:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>What's nice about the PC gaming environment is everything falls idealy into place. If wind is modeled into PF, you'll more-than-likely get it right down the deck.

U lucky monitor jockys! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif <HR></BLOCKQUOTE>
Programming issue, for 30$ PC combat sims they don't yet program detail behavior especially given this is not a ship sim.

SPOCK!

Jafergon
10-09-2004, 10:25 AM
Will the AI planes stay indefinitely parked on the deck or will they disappear after a while like they do in FB? I´d love to see a crowded deck http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I understand that it wouldn´t allow any more planes to take off after an AI plane lands, but at least the amount of time before they disappear could be increased (4-5 minutes instead of a few seconds) to simulate the time needed by the deck crew to get a plane into the hangar deck.

Jaf

IV_JG51_Razor
10-09-2004, 02:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jafergon:
Will the AI planes stay indefinitely parked on the deck or will they disappear after a while like they do in FB? I´d love to see a crowded deck http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I understand that it wouldn´t allow any more planes to take off after an AI plane lands, but at least the amount of time before they disappear could be increased (4-5 minutes instead of a few seconds) to simulate the time needed by the deck crew to get a plane into the hangar deck.

Jaf <HR></BLOCKQUOTE>

I agree. It would be nice to see ALL the planes remain on deck for the duration of the coop mission! Unfortunately, this would probably be impractal, given the state of the AI's ability to navigate around on the ground (let alone a crowded carrier deck).

In reality, the airgroup would have remained above deck while being refueled and rearmed. Usually, the only ones that were struck below were those that required some kind of maintanence that couldn't be performed on the flight deck. As soon as the last plane was recovered, "flight quarters" would be suspended, and all the planes were then respotted aft for the next launch.