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View Full Version : Please Oleg, make the instruments like WW2 Fighters



XyZspineZyX
06-04-2003, 06:15 PM
http://www.iespana.es/Ciberputa/snap029.jpg


Look at that, you can put 3 instruments on screen. In IL2 there is some instruments (compass in I16 or radio navigator in La5, by example) that you can´t see. You have to turn the joy to be able to read it.
So, Why not use the Jane's Ww2 Fighters method?. Or let the pilot move the head up, left, down and right.


Humans rarely live long enough to see the consequences of their mistakes

XyZspineZyX
06-04-2003, 06:15 PM
http://www.iespana.es/Ciberputa/snap029.jpg


Look at that, you can put 3 instruments on screen. In IL2 there is some instruments (compass in I16 or radio navigator in La5, by example) that you can´t see. You have to turn the joy to be able to read it.
So, Why not use the Jane's Ww2 Fighters method?. Or let the pilot move the head up, left, down and right.


Humans rarely live long enough to see the consequences of their mistakes

XyZspineZyX
06-04-2003, 06:53 PM
Use the mouse to move your point of view


Jane's WWII Fighters used a system I personally disliked very much because I often found I'd like to look exactly where the padlocked gauge was, and bam! a gauge was in the way

XyZspineZyX
06-04-2003, 07:50 PM
In JWW2F you can activate / desactivate gauges. In IL2 the problem is with navigation if you can't see the compass or radio navigator.
Padlock is a help and is not real. Padlock does not care camouflage, by example...
It's the same that activate the mini map in FB, yo can activate or deactivate as you want.
Anyway, could you tell me a better way to solve the problem?. What do I have to do when I can't see the compass and I need to follow a bearing?.

Humans rarely live long enough to see the consequences of their mistakes

XyZspineZyX
06-04-2003, 07:51 PM
And the mouse movement does not work if the joy or the panel does not let me see he compass. The pilot head in FB is fixed to a point, you can't move head left, you turn head left. Got it?

Humans rarely live long enough to see the consequences of their mistakes

XyZspineZyX
06-04-2003, 08:07 PM
Ciberputa wrote:
- And the mouse movement does not work if the joy or
- the panel does not let me see he compass. The pilot
- head in FB is fixed to a point, you can't move head
- left, you turn head left. Got it?
-
-

So you want to be able to lean left or right?

XyZspineZyX
06-04-2003, 08:16 PM
Good feature request. Bump.

XyZspineZyX
06-04-2003, 08:25 PM
BBB462cid wrote:
-
- So you want to be able to lean left or right?
-
-

Yes, that's it. And if it's not possible, the gauges on screen would be fine.

Humans rarely live long enough to see the consequences of their mistakes

XyZspineZyX
06-04-2003, 08:44 PM
Hmm, I suppose all you'd need is the cockpit shifting left to simulate you leaning right, and vice versa. That doesn't seem unreasonable

XyZspineZyX
06-04-2003, 10:53 PM
Why oh why did you have to mentions JWWII??? How i miss the great sound effects /i/smilies/16x16_smiley-sad.gif

-S!-

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XyZspineZyX
06-05-2003, 04:23 AM
they do need to come up with a left and right pilot lean for instance cntrl and FOV left n right, even with track ir or mouse cursor control it doesnt simulate the way a pilot would move his head to look around obscurities like cockpit framing etc.

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XyZspineZyX
06-05-2003, 08:28 AM
If it's not possible to make that pilot lean or makes more complex movements, I think that a solution is to put the gauges in screen. It should work fine.
Any answer Oleg?


Humans rarely live long enough to see the consequences of their mistakes

XyZspineZyX
06-05-2003, 01:40 PM
i thinked about unlinked view like in OPF for compass *which is most annoying* or to the instrument that can be seen because of the stick.

In operation flashpoint the map is in full screen and u see the opartional manual with the briefing and equipement and squad management.And too the compass and the GPS and the watch when u got one.All theese item can be moved.

I know that BIS and 1CM are in close relationship due to the RTS game that 1CM prepare with codemaster... hence i should ask to 1CM dev team why they cant ask for a little info about an additional view? too shy ?

Yep it's not realistic i aggree but in term of playability it's really valuable and can be compared to the padlock... padlock simulate the pilot pan view, the instrument view can simulate the pilote watching the instrument over the stick or over several pb in cockpit.

It can be modelled, it can be done, so why not ? An option maybe ?

PS another thing i dislike is the message "engine overheat"... Same for the Power indication:
it's pointless in a realistic sims, good pilot should know when his engine is overheating and it lessen the CEM.The overheat message is for arcadish-style kids. Adding it like an option as for the speedbar/heading for arcade player will be enough.

"The probabillity of someone watching you is directly proportional to the stupidity of what you are doing"

Message Edited on 06/05/0312:45PM by Jawk

XyZspineZyX
06-05-2003, 02:25 PM
You can deactivate engine message editing conf.ini file.

NoSubTitles=0
NoChatter=0
NoHudLog=0

Change it to:

NoSubTitles=1
NoChatter=1
NoHudLog=1



Humans rarely live long enough to see the consequences of their mistakes

XyZspineZyX
06-05-2003, 02:37 PM
Jawk wrote:
- PS another thing i dislike is the message "engine
- overheat"... Same for the Power indication:
- it's pointless in a realistic sims, good pilot
- should know when his engine is overheating and it
- lessen the CEM.The overheat message is for
- arcadish-style kids.

You must rely on it as most temp gauges are screwed anyway. They can't tell you if you're overheating, because this point is beyond the range it can show /i/smilies/16x16_smiley-indifferent.gif .

And a big bump for that sound stuff /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-very-happy.gif /i/smilies/16x16_smiley-wink.gif

IMHO Aces High has got a very decent solution. Six key head movement. You just have to have realistic limits here. I saw some unrealistic positions in AH, but this would be doable.


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XyZspineZyX
06-05-2003, 03:40 PM
Hasn't anyone tried Warbirds 3? I think the view system is quite good: When you pan left/ right, the pilot's head moves left/ right accordingly. In practice this works wonders. For example something is blocked by cockpit frame you just pan a bit so your head moves and can see around the frame. Or to check six over your right shoulder, your head moves far right to give you a great six view. Also you only need a basic four-way hat for that, no more. Certainly doable!

XyZspineZyX
06-05-2003, 04:32 PM
I proposed something like that in a previous post some weeks ago.

Fine to see this idea again /i/smilies/16x16_smiley-happy.gif

Bump. It's a Must Have !

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XyZspineZyX
06-05-2003, 06:05 PM
Janes WW2 Fighters was a good game in the year 1998.

However, it was a game that made it incompetetive to fly with cockpit, because everyone could "cheat" by using WingCommander style and externals to find you.

This being topped by a MFD which showed you a in-game window of your enemy from external (with distance indicator http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif).

Your suggestion of "pop-up" instruments is one step into the direction of Wing Commander.


The realism features of IL-2 (and FB) were greatly appreciated, since noone could use externals on a full real server, or to switch cockpit off entirely.


If childrens mode is wished, you can fly with cockpit off.
This mode also looks like it, and it's good that way.


For planes with ect. invisible compas there still is the speed bar.


Pop-up instruments are the wrong way.

It would be better to have a special button which makes your view shortly change to instrument board and back if you release the button.




Message Edited on 06/07/0304:20PM by TheRealMatrix

XyZspineZyX
06-05-2003, 06:12 PM
BorisGodounov wrote:
- I proposed something like that in a previous post
- some weeks ago.
-
So did I. IMHO WWII Fighters was a ground breaking sim that first exposed me to the beauty of 3D, photo-realistic cockpits. I thought that the ability to place a 3D gauge where I could see it helped to make up for the limitations of my monitor. I know, I know, the FM's were HORRIDO, but they were way better than "The other one" that was out at the time.

BTW, nice pic of the P-38 cockpit. I sometimes reinstall WWII Fighters just to enjoy that cockpit.*

*note to Gibbage: Hint, hint /i/smilies/16x16_smiley-wink.gif

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XyZspineZyX
06-07-2003, 02:23 PM
So the speed bar is realistic?. I prefer to see the gauges on screen and not the speed bar. It's not real the fact you can't see some gauges in IL2 /FB because yon can't lean. This feature has nothing to do with Wingcommander. And I'm not talking about automatic targeting, distance to objective or cheats like that, I'm talking to make all the gauges readable. If you can put the minimap, why not gauges?. In WW2F if a shot destroys a gauge you can activate it. Forget about other features of Ww2 Fighters (I liked also seat movement), I'm only refering to gauges on screen.
Distance indicator is a feature you can select already in FB activating icons, but compass gauge on screen only helps you to bearing. and Ww2 Fighters was released in 1998, not 1996.


TheRealMatrix wrote:
- Janes WW2 Fighters was a good game in the year 1996.
-
- However, it was a game that made it incompetetive to
- fly with cockpit, because everyone could "cheat" by
- using WingCommander style and externals to find you.
-
- This being topped by a MFD which showed you a
- in-game window of your enemy from external (with
- distance indicator /i/smilies/16x16_woman-very-happy.gif ).
-
- Your suggestion of "pop-up" instruments is one step
- into the direction of Wing Commander.
-
-
- The realism features of IL-2 (and FB) were greatly
- appreciated, since noone could use externals on a
- full real server, or to switch cockpit off entirely.
-
-
- If childrens mode is wished, you can fly with
- cockpit off.
- This mode also looks like it, and it's good that
- way.
-
-
- For planes with ect. invisible compas there still is
- the speed bar.
-
-
- Pop-up instruments are the wrong way.
-
- It would be better to have a special button which
- makes your view shortly change to instrument board
- and back if you release the button.
-
-
-
-



Humans rarely live long enough to see the consequences of their mistakes

XyZspineZyX
06-07-2003, 02:27 PM
In WW2F if a shot destroys a gauge you can activate it.

I mean you CAN'T activate it.


I play with full realism and no speed bar. Always with soviet planes. There is some planes with no readable gauges, so, wht do I have to do?, activate speed bar?. I prefer to see a gauge.

Humans rarely live long enough to see the consequences of their mistakes

XyZspineZyX
06-07-2003, 09:28 PM
Bump - I would like to see some sort of change as it is not fair on the VVS guys in Full Real.

While we are at it we need a guage for MW-50 /i/smilies/16x16_smiley-wink.gif

JG5_UnKle

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XyZspineZyX
06-08-2003, 09:06 AM
Hey, all you have to do is hit ctrl F1 (or is it shift F1 ?) and this takes you out of the gun sight view and puts your head slightly at an angle. you can see the compass much better like that. I tink it''s in the pamplet they called a manual.... (you call that a manual?)

XyZspineZyX
06-08-2003, 05:04 PM
Hmm, I would prefer to be able to bring up gauges on the screen instead of the speed bar, it would teach people how to read them too!

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XyZspineZyX
06-08-2003, 05:20 PM
Try it /i/smilies/16x16_woman-wink.gif . In Yak9 you can´t see the compass, try to use the SFT F1 and tell me if it works /i/smilies/16x16_woman-very-happy.gif


headwax wrote:
- Hey, all you have to do is hit ctrl F1 (or is it
- shift F1 ?) and this takes you out of the gun sight
- view and puts your head slightly at an angle. you
- can see the compass much better like that. I tink
- it''s in the pamplet they called a manual.... (you
- call that a manual?)
-
-



Humans rarely live long enough to see the consequences of their mistakes

XyZspineZyX
06-12-2003, 04:21 PM
Now that Oleg is here for a while...
BUMP

Humans rarely live long enough to see the consequences of their mistakes

XyZspineZyX
07-08-2003, 03:44 PM
bump again

Humans rarely live long enough to see the consequences of their mistakes

XyZspineZyX
07-08-2003, 04:42 PM
I think the leaning left and right is a good idea!!!
It has been spoken of before...

It is ridiculous that some instruments cant be seen in a "realistic" simulator, take the compass of the early IL-2 for ex. Its just below the gunsight and the only way to see it the way it is now is to pull the stick very hard to your stomach...

I think if you could lean your head it would also make spotting groundtargets and checking your six more effective...

XyZspineZyX
07-08-2003, 04:55 PM
now i was in a hurri when i posted this message so i apoligize if any one has said this before but have u tried to page down to move the pov back i fly like that all the time when im not engaged with fighters or ground targets ? seems to help me? and i think it more realisticly provides the veild of veiw a polit would have then i move to the targeting view(end i think) to simulate me "consentrating"on the cross hairs? i like it anyhow

RichardI
07-10-2003, 12:13 AM
Ciberputa;-
Jane's WWII fighters does a lot of things better than FB. But nobody here is going to agree. Take look here:

http://oldsite.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=56;t=000571

And, that's nothing compared to how the cockpit looks with the new cockpit mods. And, I get 45 - 60 fps in the game with everything maxxed out. Great game...it's what I'm playing until the patch comes out so I can see if the P-47 is still neutered. If it is, it's back to Jane's.

Rich

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Message Edited on 07/09/0307:14PM by RichardI