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View Full Version : Cover System



MurDoc
06-09-2011, 07:20 PM
I really like what I seen so far, it's quick and simple.

From what I seen:
-There's no button to lock into cover, you just run up to it and crouch.
-To pop up, you just use the iron sights button.
-To blind fire over cover, you just shoot. It pops up a little and the gun is held sideways.
-You can slide to cover.

What I like to see added or more info on:
-Way to pop out and blind fire on sides of cover.
-Way to transfer quickly from cover objects that next to each other.
-Leaping over cover like BF3, animated not just simple jump.

Anyways what you guys think of this new cover system?

killa_677
06-09-2011, 07:42 PM
I like the new cover system but would like to see how you would throw a grenade when in cover.

legacyzero
06-09-2011, 07:54 PM
I'm curious to see it its implemented into the Multiplayer.... Not sure if I want it..

AntsySkaya
06-10-2011, 07:44 AM
I'm curius about the cover with a corner, like for instance a corner from a building...

but what was bugging me in FC2 was the covers solid-state. with that I mean, when you aim just over the sight and shoot, the bullets won't get far because you're still shooting onto the cover.
but that problem have most of the games...

Martythemerc
06-10-2011, 11:15 AM
I don't want or like automated movements - it's not that way in real life. I want to actually command the console to "crouch me" - if I'm too slow - too bad, that's life & death. I like the idea of syrettes for the same reason - makes me make choices that effect my character in the game - NO AUTOMATION - else just sit back and watch the game play itself.

Ywap
06-10-2011, 01:56 PM
I donīt want a cover system at all. I can hide behind a cover and crouch myself.

Sangine12
06-10-2011, 04:01 PM
It looks like Crysis 2's cover system with blindfire.
In Crysis 2 it works pretty well but can get in the way sometimes.