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View Full Version : Offline wingman.. :)



K_Freddie
10-25-2009, 12:05 PM
Sometimes you do get it right... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Wingman.Zip - V4.09m - 1.8MB (http://www.vanjast.com/IL2Movies/WingMan.zip)

AndyJWest
10-25-2009, 02:23 PM
Good shooting http://forums.ubi.com/images/smilies/25.gif

What difficulty settings were you on?

TIR?

K_Freddie
10-26-2009, 11:05 AM
Full Real http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

DKoor
10-26-2009, 08:36 PM
Excellent, just like the movies http://forums.ubi.com/images/smilies/partyhat.gif .

tomco1965
10-29-2009, 09:54 AM
I am glad you had fun.

Try this in QMB: Set yourself up at 5000m alt in a FW190A or 109G vs. four independent Spitfire opponents on hard settings.

By "independent opponents", I mean the four are of four different groups, none of them are attached to wingmen.

Try it with and without a single wingman.

They will probably cut you to ribbons unless you are very good.

This is a hard exercise because the attention of the four independent opponents will be concentrated on you all at one time. They are not dumbly following wingmen, they are not "target fixated" etc.

In my experience, one really good and seasoned online IL2 pilot is worth at least four independent Ace AI pilots.

Shooting down AI that are fixed on targets or following wingmen is child's-play.

If you can do well in the above scenario, post a track of it, that I would like to see.....

K_Freddie
10-29-2009, 12:34 PM
Been there done that.. and 'diced' them all.
We can only hope for some 'human AI'... http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

You should try four independent 'ace' Yak3's - forget the spits, Yak3's are much superior up to 5K.
For even more fun have a 32 ace party - Now you're talking... http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

OR
Try the deadly rata Online (V4.08 - 6MB) (http://www.vanjast.com/IL2Movies/ADWEscape.zip)

DKoor
10-29-2009, 06:34 PM
The cure for ace ai is hug the ground and turn with them a bit, when there are many vs you get them via snapshots as you can't allow to be on his 6 for prolonged periods of time, if you are alone you can toy with Ai oppo.

The real challenge is Cert's Ai mod.
Those Ai's aren't stupid and they will wax your arse every time when on your 6, *maybe* not true only if you are hugging the deck like a chewing gum in winter. Although they have issues, they are much more lethal than stock Ai.
1v1 are turkey shots, I guess nothing except human will be interesting for a long time (don't hold my breath for sow either). However vs multiple ace Ai things can get hot pretty quickly. Especially if you are in slower plane http://forums.ubi.com/images/smilies/59.gif.

doraemil
10-30-2009, 01:06 AM
DKoor is right.

I use the zero or A5m or any tight TnB planes. Usually the BnZ planes (like the 109 or P-47) are very hard to catch after the first pass because they climb like modern jets.

Ace AI, I notice when I start (usually 5 or 7 k), its a bunch of scissors, until we get down in weeds (I like the Okinawa map so its the sea).

And once down there, I use flaps and careful throttle, I can get on their six to close in.

They will do this weird barrel roll (but its not a true barrel roll) and seem to fly so they get off plane just enough so you'll miss.


Then I just wait until they do a hard turn and go for the deflection shot.

Only time I really can nail them when they are doing that "barrel" roll is with the FW 190 or Chaika since they roll faster and can keep up.

AndyJWest
10-30-2009, 05:06 AM
I find that the best way to deal with AI 'barrel rolls' in most situations is to just let them do it. They bleed off so much energy that you can then manoeuvre for another pass, or at least be confident that they are out of the dogfight for enough time for you to deal with the next attacker.

DKoor
10-30-2009, 06:37 AM
Yeah.
You gotta be fair shooter especially in planes with lower amount of ammo because you wont be able to get multiple bandits.
It is very wise to not shoot at all if you don't think you have at least 90% chance to hit (I haven't been that disciplined on track, I admit).

I just made a track Bf-109 vs 4 spits, no wingmen.
My flying & shooting is pretty rusty because I don't fly fighters that much anymore, so I almost ran out of ammo before I got all spits.
With FW it should be considerably easier.
But track shows the way how to do it.
3 things.
Patience, flying 10-20 from the ground and decent head on gunnery http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif (not really tough).
If you have these req's there should be no probs to destroy even more than 4 solo bandits/sortie.

trk v4.09m (newest patch):
http://www.datafilehost.com/download-7f1199c4.html

DKoor
10-30-2009, 06:43 AM
And one another important thing...

Maybe there are some people who are new to the game, offline or online (or both)... you guys should never confuse offline experience with online experience. They are much different.

Check out the track I posted if you try to do that online you will be toast in no time. Heck you'll be toast in no time regardless of any tactic going solo versus 4 spits.

K_Freddie
10-31-2009, 04:18 AM
Offline prepares you for online, the best way of doing this, as mentioned, is multiple individual opponents to increase your SA.

Outflying the AI is relatively simple, even with that mod, but it teaches you basic tactics which will help you when you get online.

When I first started online I always remember one of the first DF's that lasted about 5 minutes(which seemed forever). I won that one, but my hands were shaking so much that I couldn't control the plane. I had to rest for 10 minutes afterwards - This was the best http://forums.ubi.com/images/smilies/25.gif

DKoor
10-31-2009, 06:30 AM
Originally posted by K_Freddie:
When I first started online I always remember one of the first DF's that lasted about 5 minutes(which seemed forever). I won that one, but my hands were shaking so much that I couldn't control the plane. I had to rest for 10 minutes afterwards - This was the best http://forums.ubi.com/images/smilies/25.gif Well you certainly don't see much of this type of posts... but you really described it nicely.

I felt the same, from time to time even now.

That only shows how much we enjoy this game. http://forums.ubi.com/images/smilies/25.gif

We can only imagine how the guys who flew the real thing felt...

mortoma
11-08-2009, 10:57 AM
Originally posted by K_Freddie:
Offline prepares you for online, the best way of doing this, as mentioned, is multiple individual opponents to increase your SA.

Outflying the AI is relatively simple, even with that mod, but it teaches you basic tactics which will help you when you get online.

When I first started online I always remember one of the first DF's that lasted about 5 minutes(which seemed forever). I won that one, but my hands were shaking so much that I couldn't control the plane. I had to rest for 10 minutes afterwards - This was the best http://forums.ubi.com/images/smilies/25.gif Oh piddlypoo, online is not that much more of a challenge. I have heard that stuff about online being so much tougher than offline for years but I continue to find it not true. If it wasn't for the fact that lag makes me miss shots online that I wouldn't miss with no lag, I'd be just as good online against humans as off. There are some aspects of playing against a human player that actually makes things easier than playing against AI. And the big one is the ability to sneak up on human pilots and blast them mercilessly before they can react. Can't do that with the AI as they always know you're there as soon as you put your sights on them. Another really stellar reason is there are always so many people online that are pathetically worse than any AI routine. And you know it's true too. For every super-ace, there are 50 super noobies who are begging to be shot down.

It's more that onliners get this smug, superior ego-trip junk going and it's hard to get them off of their snarky high horse is all. The legend of online being much harder is a legend in people's minds only.

The fact of the matter is that I do really well online against humans regardless of the fact that most of my history with multiple flight sims over 15 years has been offline against AI. And when I do go online it's mostly to continually prove to myself that it's not all that much harder. But I when I go back to offline I don't feel too bad because at least the stupid AI can't hit the "print screen" button on me just when I'm about to gun them. That happened to me several times the last time I was online!! Plus the lag you get online overall is a show stopper for me.

Sure, I get shot down a few more times by humans but more often than not I'll fly home and land after an online foray against people. So please stop all the "online is better" garbage. There is good and bad about both. In the end I'd have to say that online is only a touch harder than offline.

BillSwagger
11-08-2009, 12:01 PM
to each is there own.

what you get out of offline play has a lot to do with the missions and planesets you use.
Online is similar and will depend on the server as well as the difficulty settings in play.

For me, its not a matter of challenge because under the right settings i can make offline play more difficult than what i might ever encounter playing online.

I think whats fun about online is that its less predictable, and for that reason i prefer it.



Bill