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View Full Version : Serious Question about BOB



XyZspineZyX
10-10-2003, 03:49 AM
First of all, I'm not whining about the prospects of the new BOB. In fact, BOB just rose to the top of my most anticipated games list along with Hidden and Dangerous 2, HL2, and Call of Duty. Anyway, I've been wondering how the new engine will be able to render planes even more realistically with photo detail yet at the same time, filling the skies with thousands of individual aircraft? How much RAM are we going to need to run this? Then again, being the creative geniuses behind IL-2 and FB, I'm very optomistic that Oleg and his team will deliver with their typical quality of astounding work. /i/smilies/16x16_smiley-happy.gif I'm open to your comments and thoughts. Thanks!

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XyZspineZyX
10-10-2003, 03:49 AM
First of all, I'm not whining about the prospects of the new BOB. In fact, BOB just rose to the top of my most anticipated games list along with Hidden and Dangerous 2, HL2, and Call of Duty. Anyway, I've been wondering how the new engine will be able to render planes even more realistically with photo detail yet at the same time, filling the skies with thousands of individual aircraft? How much RAM are we going to need to run this? Then again, being the creative geniuses behind IL-2 and FB, I'm very optomistic that Oleg and his team will deliver with their typical quality of astounding work. /i/smilies/16x16_smiley-happy.gif I'm open to your comments and thoughts. Thanks!

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The Chinese use two brush strokes to write the word "crisis." One brush stroke stands for danger; the other opportunity. In a crisis, be aware of the danger, but recognize the opportunity

XyZspineZyX
10-10-2003, 03:54 AM
too soon to tell, I doubt many involved in the development team could answer your questions accurately. the only thing for sure is that it will look much better than IL2/FB And that can only mean it will be gorgeous.

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XyZspineZyX
10-10-2003, 04:45 AM
MackZ wrote:
new engine will be able to
- render planes even more realistically with photo
- detail yet at the same time, filling the skies with
- thousands of individual aircraft? How much RAM are
- we going to need to run this? Then again, being the
- creative geniuses behind IL-2 and FB, I'm very
- optomistic that Oleg and his team will deliver with

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XyZspineZyX
10-10-2003, 04:59 AM
We'll all be playing FB on perfect settings @ 120 fps by then, so don't worry. I'm glad Oleg writes software ahead of hardware. The lamest posts I see are people whining about not being able to play perfect now, usually with a 9700 and 2GHZ pc. That combination will be substandard pretty soon.

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XyZspineZyX
10-10-2003, 05:03 AM
i dont care about BOB, it wont be released till 2005!!
Oleg should use the brand spanking new openGL version or DX9.0/DX10 by then. or im not gonna buy it

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XyZspineZyX
10-10-2003, 05:08 AM
Probably the requirements for RAM will be higher than FB...almost undoubtedly...maybe 256 or 512mb may be a minimum spec. By then, everyone will be running with 1GB or more. In a years time there will probably be AMD and Intel 64bit processors in their second or third iteration. So there's room for growth there.

And VPU's will be quite a bit more powerful by then as well.

So what they plan to do is perfectly plausible.

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XyZspineZyX
10-10-2003, 06:30 AM
I'm not so sure about the number of AI aircraft. If Oleg delivers the numbers, then I will believe it when I see it. /i/smilies/16x16_smiley-indifferent.gif

With a Pentium 133MHz the old DOS Flanker 1.0 ran 100+ AI aircraft, I switched out my Windows XP disk and plugged my DOS disk into my Athalon 1800+ and I ran this 100+ mission even at time accel of 16x and it was smooth as silk. And the Flanker 1.0 AI guns-only dogfights were very challenging too, and they were energy and turn fighters both.

And they didn't *always* miss deflection when on your six and you were in a gentle turn. /i/smilies/16x16_smiley-wink.gif Still, the Oleg AI do alot of neat stuff though, and I am not just thinking of crashing into each other. Flanker 1.0 never bothered with AI collisions...maybe that is an idea.

XyZspineZyX
10-10-2003, 06:55 AM
I'd suspect that they'll also look at aggregation code. Large groups of aircraft becoming a single entity when they're outside the player's field of regard such as that used in Falcon 4.0



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XyZspineZyX
10-10-2003, 09:47 AM
If History is any gauge, the recommended system specs will be roughly 2x-3x as high as FB. So get a 4Ghz machine with 2 Gb of ram and a GeForce FX 6900 ultra and you should be good, at least on medium detail level.

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XyZspineZyX
10-10-2003, 09:54 AM
Not only will computers be n times more powerful but I seem to recall Oleg or one of his colleagues answering a similar question on Sunday. They mentioned something about the AI becoming more accurate as aircraft get nearer to you - I guess it would be something along the lines of having differing grades of AI depending upon distance.

This is pretty neat if you think about it, you could aggregate AI to control lots of planes at large distances but have more advanced AI on an individual basis as and when they get nearer.

Thats what I seem to recall, correct me if I am wrong tho /i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
10-10-2003, 10:12 AM
I'm sure it won't be too intensive, or there will at least be sufficient graphics options to make it playable on anything.

For example, IL-2 could get acceptable rates with a Voodoo 3.

fluke39
10-10-2003, 10:14 AM
by my reckoning what most people consider top notch systems at the minute will be almost bottom of the line by the time Bob comes out- so i think we probably have same issues as we do now with FB - most can run it easily and a few will have to make do with graphics turned down- or upgrade.

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XyZspineZyX
10-10-2003, 09:40 PM
ICAG_Bader wrote:
- I seem to recall Oleg or one of his colleagues
- answering a similar question on Sunday. They
- mentioned something about the AI becoming more
- accurate as aircraft get nearer to you - -
- Thats what I seem to recall, correct me if I am
- wrong tho <


Yes, I remember that too. The main benefit will come from planes that aren't visible. If you've got a dozen fights going on all over South East England and the Channel, The AI for the ones that you're not in can be dumbed down.

XyZspineZyX
10-10-2003, 09:43 PM
MackZ wrote:
- How much RAM are
- we going to need to run this?
I think if you double present specs you wouldn't be far wrong. 512 MB absolute minimum, 1 gig OK, 2 gig preferably.
- Then again, being the
- creative geniuses behind IL-2 and FB, I'm very
- optomistic that Oleg and his team will deliver with
- their typical quality of astounding work.
Yer!