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View Full Version : How is the Tempest in the new patch!



DIRTY-MAC
02-09-2006, 11:08 AM
I heard its released, how does the Tempest performe?

ForkTailedDevil
02-09-2006, 11:16 AM
It rocks the HOUSE!!!!! Lovin every minute of it.

Texan...
02-09-2006, 11:17 AM
Like a dream.

Rock stable and you can take long range hispano shots again.

XyZspineZyX
02-09-2006, 11:17 AM
Its a hot-diggity-dog. Its fun to fly and those 4x20mm are killer! Still havent landed yet though!

DIRTY-MAC
02-09-2006, 11:20 AM
DETAIL DETAILS DETAILS!

blairgowrie
02-09-2006, 11:23 AM
Fast as heck! 540kph on the deck and a great gun platform. I thought Mossie was a bit of a disappointment. For me anyway. Not fast and seems to stall easily. But stall recovery is very good.


First impressions. May change my mind on Mossie later but Tempest is definitely a winner.

Unknown-Pilot
02-09-2006, 11:26 AM
Originally posted by blairgowrie:
Fast as heck! 540kph on the deck and a great gun platform. I thought Mossie was a bit of a disappointment. For me anyway. Not fast and seems to stall easily. But stall recovery is very good.


First impressions. May change my mind on Mossie later but Tempest is definitely a winner.

540kph on the deck isn't all that fast in '44. At least..... it wasn't in 4.02. Wonder if everything has had the brakes put on.

Skycat_2
02-09-2006, 11:30 AM
I've only tried ground attack on Smolensk. Tempest has been more difficult to handle than I anticipated. Maybe it is just me, but the nose bobs around more than what I'm used to with the P-47. Also, my first three attempts at rocket/cannon passes ended up with me plowing into the dirt. I realize that Tempest wasn't really used in the ground attack; maybe even if I was using a Typhoon instead I'm going about my attacks all wrong and need to change my tactics.

I haven't taken it up high yet so no comment on that. I also haven't started it up on the runway so I don't know how strongly the torque is modelled.

The Do335's fun factor surprised me. I tried ground attack and had the front engine shot out immediately. As I pulled up I had the rear engine still running and the front engine burning. Luckily I thought to hit the fire extinguisher ... and it worked! I was able to make it to a nearby airfield and put it down safely.

Xiolablu3
02-09-2006, 11:34 AM
Its damn good, BUT it must be used like a FW190A.

We tried some Spit 9 25+ versus Tempest online (4 of us) and the Spit was all over it. The tempest had a good chance in the head on, but after the merge the Tempest couldnt compete if he tried to turnfight, just like the 190A

The Tempest will be a great bird in experienced hands and a bad one in a novices. The roll rate isnt too bad, not noticably terrible.

A bird for wise old heads who fly as people really flew in WW2.

Texan...
02-09-2006, 11:35 AM
Skycat, try resetting all your joystick curves to default. I was horrified the first few minutes while I watched the Tempest nose bobble around a bit, then I reset the curves back to default and the wobble bobbles are gone.

Hoorah.

Skycat_2
02-09-2006, 11:37 AM
Originally posted by Texan...:
try resetting all your joystick curves to default.

Will do. Thanks!

Xiolablu3
02-09-2006, 11:37 AM
Another thing I HAVE to mention on the TEmpest is the WEP.

WOW! Now this really does sound like WEP should do! (better than any other WEP sound, even the Doras) It revs the engine so high it sounds like its going to overheat immediately http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Tooz_69GIAP
02-09-2006, 11:38 AM
Well, did a quick mission gainst 8 Doras. Seems a mite slow to me. Wasn't really able to get it go faster than 450kph. But it's fairly stable, and can hold it's own in a dogfight, although it wasn't easy!

But it's great in a dive, picks up speed, and has a pretty nice zoom climb, retaining energy pretty well. Roll ain't great, but I didn't expect it to be.

There's definate potential.

blairgowrie
02-09-2006, 11:39 AM
Originally posted by Unknown-Pilot:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by blairgowrie:
Fast as heck! 540kph on the deck and a great gun platform. I thought Mossie was a bit of a disappointment. For me anyway. Not fast and seems to stall easily. But stall recovery is very good.


First impressions. May change my mind on Mossie later but Tempest is definitely a winner.

540kph on the deck isn't all that fast in '44. At least..... it wasn't in 4.02. Wonder if everything has had the brakes put on. </div></BLOCKQUOTE>

Wooops sorry! I forgot all about trying WEP.

OldMan____
02-09-2006, 11:39 AM
MAde some preliminary speed tests:

Tempest 607 on deck
Do335 620
A5 1.65 588
K4 C3 597
Spit lb25 573

Tempest turn quite well at high speed, but not very well at low speed.

Waldo.Pepper
02-09-2006, 11:47 AM
I thought she rolled poorly, still a nice ride!

DmdSeeker
02-09-2006, 11:54 AM
I think it's fantastic; and can't wait to try it on Warbirds; if they fly it;there's going to be some epic Temp - 152 battles in the weeds; for once the Spits will be the alt monkies http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

The sound; most especialy on WEP is georgeous and when it "comes on the cam" it reallt bellows.

Mind you; patches like this show up my major frustration with IL-2 as a game: I can't fly an ofline campaign! There's no way to generate one!

I sure hope Oleg's learnt his lesson with expanding his games further than thier original design period. I'll be most dissapointed if the campaign system in BOB can't handle the addition of later expansions gracefully and generate campaigns and missions for them.

WOLFMondo
02-09-2006, 12:11 PM
Lets hope Oleg saw the evidence to get a IIB powered 11lbs boost with Spring tab ailerons in the next patch.

robban75
02-09-2006, 12:19 PM
Originally posted by OldMan____:
MAde some preliminary speed tests:

Tempest 607 on deck
Do335 620
A5 1.65 588
K4 C3 597
Spit lb25 573

Tempest turn quite well at high speed, but not very well at low speed.

Try it again with no wind/turbulence. W/T adds speed for some reason. From what I can tell, mostly at sea level. http://forums.ubi.com/images/smilies/blink.gif

Aaron_GT
02-09-2006, 12:23 PM
540kph on the deck

Even at +9 it should be doing 600 kph at sea level. At +11 it would be 625, and around 650 at +13. So it sounds like OldMan's test indicates it is fine for +9. Shame it's not performing to +11 specs.


I thought she rolled poorly,

That was the Typhoon. The Tempest's roll rate was roughly similar to that of the P51.

wintergoose
02-09-2006, 12:23 PM
Amaising plane but the cannons on the IL2 singel seeter is beter

DIRTY-MAC
02-09-2006, 12:25 PM
what do you get Robban? in speed

lrrp22
02-09-2006, 12:27 PM
Originally posted by Aaron_GT:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I thought she rolled poorly,

That was the Typhoon. The Tempest's roll rate was roughly similar to that of the P51. </div></BLOCKQUOTE>

If equipped with spring tabs. I don't think we got spring tabs, although I believe the jury is still out regarding the introduction of spring tab ailerons.

LRRP

ploughman
02-09-2006, 12:35 PM
Tempest...pilot's PoV in the 'through the sights' position I don't like, but the other position is good. It goes fast and the engine responds to boost (looks like 9lbs on the dial) from about 75% on the throttle (from engine noise only, who knows if device link data'll support this). It rolls much better than I'd thought it would but overheats quite quickly if you're used to the Spit. Engine really sounds good too, shrieks like a banshee. The four Hispanos are widow makers. I tried it on the Smolensk Map

The Spit rocks, the Pfeil is jaw dropping. I actually was really impressed by the Mosquito. It's got a great pilot PoV, it's fast, rolls relatively quickly, and goes like greased owl sheet.

http://forums.ubi.com/images/smilies/25.gif

robban75
02-09-2006, 12:38 PM
Originally posted by DIRTY-MAC:
what do you get Robban? in speed

I get 598km/h at sea level(wind/turbulence off). And a roll rate of 120deg/sec at 440km/h.

One13
02-09-2006, 12:40 PM
Originally posted by Aaron_GT:
[QUOTE]540kph on the deck

Even at +9 it should be doing 600 kph at sea level. At +11 it would be 625, and around 650 at +13. So it sounds like OldMan's test indicates it is fine for +9. Shame it's not performing to +11 specs.
---------------------------------
Just did a test on the Crimea map and got 625kph (388mph) at sealevel.

OldMan____
02-09-2006, 12:57 PM
Originally posted by robban75:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by OldMan____:
MAde some preliminary speed tests:

Tempest 607 on deck
Do335 620
A5 1.65 588
K4 C3 597
Spit lb25 573

Tempest turn quite well at high speed, but not very well at low speed.

Try it again with no wind/turbulence. W/T adds speed for some reason. From what I can tell, mostly at sea level. http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

I dont make test with no wind. Since all games we play with wind on. So if the plane makes 900 kph with no wind.. it does not matter.....

Only values relevant are the ones in game conditions.

jds1978
02-09-2006, 01:01 PM
1. Rolls like a dream
2. Deadly armament
3. FastFastFAST

I am one happy camper! http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif http://forums.ubi.com/images/smilies/25.gif

OldMan____
02-09-2006, 01:02 PM
Re done the test and 607 at deck with wind on.


Also , by using the manual pitch "little exploit" that can be done with ALL planes ( set pitch to 100% then fat cahnge to 50% for 1s econd than back to 100% than again again again) I made tempest reach 623 at sea level.

Unknown-Pilot
02-09-2006, 01:24 PM
Originally posted by OldMan____:
Re done the test and 607 at deck with wind on.


Also , by using the manual pitch "little exploit" that can be done with ALL planes ( set pitch to 100% then fat cahnge to 50% for 1s econd than back to 100% than again again again) I made tempest reach 623 at sea level.

Err.....eh?! http://forums.ubi.com/images/smilies/blink.gif

This is a new one on me. How can this sort of thing exist? It clearly has no bearing in reality. (not doubting you, just surprised and upset to hear about this)

danjama
02-09-2006, 01:40 PM
Originally posted by jds1978:
1. Rolls like a dream
2. Deadly armament
3. FastFastFAST

I am one happy camper! http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif http://forums.ubi.com/images/smilies/25.gif

http://forums.ubi.com/images/smilies/25.gif

OldMan____
02-09-2006, 01:41 PM
Originally posted by Unknown-Pilot:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by OldMan____:
Re done the test and 607 at deck with wind on.


Also , by using the manual pitch "little exploit" that can be done with ALL planes ( set pitch to 100% then fat cahnge to 50% for 1s econd than back to 100% than again again again) I made tempest reach 623 at sea level.

Err.....eh?! http://forums.ubi.com/images/smilies/blink.gif

This is a new one on me. How can this sort of thing exist? It clearly has no bearing in reality. (not doubting you, just surprised and upset to hear about this) </div></BLOCKQUOTE>

I tought everyone knew that. By letting engine rev up at 100% then moving to lower pitch setting the plane get a GREAT extra thrust in the time the rpm takes to get down to new levels. Then you just rev up again and repeat the proccess. I warned about this exploit in 4.01 already.

But it is different from 109 prop pitch exploit. This one only gives extra pull near max speed. And some planes gain much more than others. It seems tempest is new champion on this exploit.

Unknown-Pilot
02-09-2006, 01:46 PM
Interesting. That kinda throws the whole "flying online" thing right out the window as if you're not cheating, you can't compete.

How could this have survived all these patches? Makes no sense. But then, the fact that it could work at all also makes no sense since the blades should be on the max pitch stops at top speed, regardless of what you do with the pitch setting.

OldMan____
02-09-2006, 02:17 PM
Originally posted by Unknown-Pilot:
Interesting. That kinda throws the whole "flying online" thing right out the window as if you're not cheating, you can't compete.

How could this have survived all these patches? Makes no sense. But then, the fact that it could work at all also makes no sense since the blades should be on the max pitch stops at top speed, regardless of what you do with the pitch setting.

It does notmake much difference online. It is not nearly as exploit as the 109 prop was. You need to be very near top speed 9 maximum of 2 or 3 kph) to gain the extra speed. Under that it won´t add any extra acceleration. Also you need to keep doing it to keep up speed (and you must be much more precise than with previous exploit.

Last, but not least important, most planes gain only 3 or 4 kph (do 335 in fact looses a lot of speed doing it). It would not pay off use it online (I think). I just use it during tests to get the max of the plane.

Xiolablu3
02-09-2006, 02:20 PM
Originally posted by Unknown-Pilot:
Interesting. That kinda throws the whole "flying online" thing right out the window as if you're not cheating, you can't compete.

How could this have survived all these patches? Makes no sense. But then, the fact that it could work at all also makes no sense since the blades should be on the max pitch stops at top speed, regardless of what you do with the pitch setting.

Agreed 100%

Hmmm, if there is an exploit like that it really sucks.

It needs bringing to Olegs attention NOW for the nest patch.

ploughman
02-09-2006, 02:23 PM
This reminds me of the real life extra alt exploit on Lancasters. Once the aircraft stopped climbing they'd drop flaps quickly and gain an extra 200 or so feet which the aircraft would retain. By doing this a few times they'd punch the aircraft up into the sky a bit more and it'd stay there.