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BellumetPax
11-10-2007, 02:14 PM
In this video http://www.gamespot.com/video/930278/6182695/assassins-creed-game-guide-10 , You see Altier push a templar into a invisible wall and he cant follow him. Do you guys think that this is going to be popping up a lot in the game.

I sure hope not...

AirRon_2K7
11-10-2007, 02:18 PM
It isn't invisible http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif But I don't think it's a wall either, I think it's got something to do with the people that you can see...

lukenichols
11-10-2007, 02:20 PM
this isnt an invisible wall if you watch the future sci fi twist video you will noticed that this blue stuff pops up alot in this game !

the only problem i noticed was him swiping at people on the floor and not killing them

sweetlou280
11-10-2007, 02:20 PM
Its also gonna be part of the story so we'll have to wait and see.

BellumetPax
11-10-2007, 02:21 PM
Even if it isnt invisible it doesnt seem as if he can go through it. Although him swiping at people on the floor did seem troubling too.

Kaxen6
11-10-2007, 02:22 PM
Originally posted by lukenichols: the only problem i noticed was him swiping at people on the floor and not killing them

I noticed that... Kind of weird, because when I played at the Secret Assembly, it was totally okay to smack someone while they were on the floor.

MasterNeilson
11-10-2007, 02:27 PM
It must have something to do with the guards behind it, and it's not an invisible wall, it has something to do with the sci-fi element in the game.

Did anyone see that achievement pop up at the end of the vid?

When Altair was trying to hit the guards on the floor the hits were connecting, but i don't understand why they did'nt seem to hit the templar.

Maybe you have to kill templars with the switchblade.

lostassassin123
11-10-2007, 02:27 PM
Originally posted by Kaxen6:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lukenichols: the only problem i noticed was him swiping at people on the floor and not killing them

I noticed that... Kind of weird, because when I played at the Secret Assembly, it was totally okay to smack someone while they were on the floor. </div></BLOCKQUOTE>
It`s because You can`t kill "important" targets with anything `cept Your switchblade...

CouchZombie
11-10-2007, 02:30 PM
this is most likely a tutorial level, kind of like when you have been through the tutorial and at the end of it is like "now lets see what you have learned?" i'm pretty sure this will be the only part with "barriers" because it is in the tutorial, cause you need to the learn the control scheme.

Ghotten
11-10-2007, 02:31 PM
I noticed you don't actually hit them while they're down, you thrust a sword at where they'd be stood normally and it still does damage.

P_Gryffin101
11-10-2007, 02:33 PM
Yeah, I think couchzombie is right, it seemed as if they were fighting in an arena, and that blue barrier is part of the Matrix.

MasterNeilson
11-10-2007, 02:34 PM
Originally posted by CouchZombie:
this is most likely a tutorial level, kind of like when you have been through the tutorial and at the end of it is like "now lets see what you have learned?" i'm pretty sure this will be the only part with "barriers" because it is in the tutorial, cause you need to the learn the control scheme.

Maybe it has something to do with the failed assassination of *SPOILER*<span class="ev_code_WHITE">Robert De Sabre</span>, Altair must be trying to escape or something, the games might start of there and you must familiarize yourself with the control scheme, sort of like a training program.

lostassassin123
11-10-2007, 02:37 PM
Ok people, a little explanation:
This is not a tutorial.
This is a side-quest to kill a templar.
You found him, and there`s a cutscene his people surround You and trying to kill You.
You kill them.
He fights You.
You kill him.
The invisible wall is gone.
Why there is an invisible wall?
So that You can`t run in a procces of a mission.
And so You don`t start a fight with all the guys, that are outside that wall.
The invisible wall is gone then, so You can escape.
Just maked it clear. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

MasterNeilson
11-10-2007, 02:41 PM
Originally posted by lostassassin123:
Ok people, a little explanation:
This is not a tutorial.
This is a side-quest to kill a templar.
You found him, and there`s a cutscene his people surround You and trying to kill You.
You kill them.
He fights You.
You kill him.
The invisible wall is gone.
Why there is an invisible wall?
So that You can`t run in a procces of a mission.
And so You don`t start a fight with all the guys, that are outside that wall.
The invisible wall is gone then, so You can escape.
Just maked it http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif clear.

O.K, how do you know all this? And correct me if i'm wrong but it does'nt matter if your in a mission, you have freedom know matter what is happening, is'nt this explained in one of the interviews?

You should be able to run away in a middle of a mission, theres no such thing as mission processing in this game, it's like the cutscenes, you still have control right?

You could choose not to listen to the cutscene and continue with whatever you were doing, heck you could probably wait at the location of the target, while the cutscene is still happening.

lostassassin123
11-10-2007, 02:44 PM
Originally posted by MasterNeilson:
O.K, how do you know all this? And correct me if i'm wrong but it does'nt matter if your in a mission, you have freedom know matter what is happening, is'nt this explained in one of the interviews?

You should be able to run away in a middle of a mission, theres no such thing as mission processing in this game.
"And correct me if i'm wrong" - Ok.
You watched the guide in that "13 videos" topic?
Can You run away, while fighting the last boss?
That the answer. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Ghotten
11-10-2007, 02:45 PM
sorry, Lost. Neilson's right. This was said in an interview, and if you can run away like a coward in Shadow of the Collosus (PS2) and return to the boss fight whenever you want, you should be able to in a next - gen "free-roaming" game.

-- okay, you got me there. can you send me a link to that video please? xD

MasterNeilson
11-10-2007, 02:48 PM
Originally posted by lostassassin123:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MasterNeilson:
O.K, how do you know all this? And correct me if i'm wrong but it does'nt matter if your in a mission, you have freedom know matter what is happening, is'nt this explained in one of the interviews?

You should be able to run away in a middle of a mission, theres no such thing as mission processing in this game.
"And correct me if i'm wrong" - Ok.
You watched the guide in that "13 videos" topic?
Can You run away, while fighting the last boss?
That the answer. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

No i did'nt watch the guide because i don't like spoilers.

BellumetPax
11-10-2007, 02:49 PM
Its true, i think that I am going to go with couchzombie on this one. That makes the most sense and follows best with what this game is supposed to be about. Thanks Couchzombie.

MasterNeilson
11-10-2007, 02:50 PM
Originally posted by Ghotten:
sorry, Lost. Neilson's right. This was said in an interview, and if you can run away like a coward in Shadow of the Collosus (PS2) and return to the boss fight whenever you want, you should be able to in a next - gen "free-roaming" game.

-- okay, you got me there. can you send me a link to that video please? xD

The one about the cutscenes?

Here (http://www.gametrailers.com/player/26570.html)

Hey if you watch this vid look at the first guard Altair kills with a throwing knive.

LOL His a twitcher, look at his legs when he dies. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

lostassassin123
11-10-2007, 02:53 PM
Originally posted by MasterNeilson:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lostassassin123:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MasterNeilson:
O.K, how do you know all this? And correct me if i'm wrong but it does'nt matter if your in a mission, you have freedom know matter what is happening, is'nt this explained in one of the interviews?

You should be able to run away in a middle of a mission, theres no such thing as mission processing in this game.
"And correct me if i'm wrong" - Ok.
You watched the guide in that "13 videos" topic?
Can You run away, while fighting the last boss?
That the answer. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

No i did'nt watch the guide because i don't like spoilers. </div></BLOCKQUOTE>
Well, You can`t run, while fighting the boss...

Originally posted by Ghotten:
sorry, Lost. Neilson's right. This was said in an interview, and if you can run away like a coward in Shadow of the Collosus (PS2) and return to the boss fight whenever you want, you should be able to in a next - gen "free-roaming" game.
You can run away in shadow of the colossus http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif
I didn`t know, gotta try it...

simulacra
11-10-2007, 02:54 PM
It's not an invisible wall, it's some kinda of mist effect and altairs swings with the sword misses, if you look a bit more closely at the video you'll see that that happens a cpl of times.
Also, why are the templars speaking german? they were predominantly french at the time when the germans hade their tutonic knights...

AirRon_2K7
11-10-2007, 02:54 PM
Originally posted by lostassassin123:
Ok people, a little explanation:
This is not a tutorial.
This is a side-quest to kill a templar.
You found him, and there`s a cutscene his people surround You and trying to kill You.
You kill them.
He fights You.
You kill him.
The invisible wall is gone.
Why there is an invisible wall?
So that You can`t run in a procces of a mission.
And so You don`t start a fight with all the guys, that are outside that wall.
The invisible wall is gone then, so You can escape.
Just maked it clear. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Oh sorry Patrice, thanks for clearing that up... wait a second...

MasterNeilson
11-10-2007, 02:59 PM
http://forums.ubi.com/images/smilies/agreepost.gif LMAO!!

lostassassin123
11-10-2007, 03:05 PM
Originally posted by AirRon_2K7:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lostassassin123:
Ok people, a little explanation:
This is not a tutorial.
This is a side-quest to kill a templar.
You found him, and there`s a cutscene his people surround You and trying to kill You.
You kill them.
He fights You.
You kill him.
The invisible wall is gone.
Why there is an invisible wall?
So that You can`t run in a procces of a mission.
And so You don`t start a fight with all the guys, that are outside that wall.
The invisible wall is gone then, so You can escape.
Just maked it clear. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Oh sorry Patrice, thanks for clearing that up... wait a second... </div></BLOCKQUOTE>
ROFL
http://forums.ubi.com/images/smilies/88.gif
I can see You don`t believe me http://forums.ubi.com/images/smilies/shady.gif
Looks like I need to prove it....
Ok:
This is not a tutorial. - Look at the guides order, the number of this video is 10....
So there`s a tutorial in the end of the game? http://forums.ubi.com/images/smilies/blink.gif No. Proved.

This is a side-quest to kill a templar. - It`s a templar, killing templar is a side-quest. Proved.

You found him, and there`s a cutscene his people surround You and trying to kill You. - they were trying to protect him, and sorrounded You, so You can`t reach him, and the invisible wall is for reason You not to kill them all. Proved.

You kill them.Do I need to prove it. LoL - Proved.

He fights You. http://forums.ubi.com/images/smilies/35.gif . Proved.

You kill him. Proved.

The invisible wall is gone. - Or You will stay there forever, that won`t be happen. Proved.

Why there is an invisible wall?

So that You can`t run in a procces of a mission.
And so You don`t start a fight with all the guys, that are outside that wall.- If You don`t believe me, watch the guide 13 - You can`t run away from that fight. Proved.

The invisible wall is gone then, so You can escape. - The guys are in panic and run away - the Invisible wall dissapears. Proved.
Questions?

P_Gryffin101
11-10-2007, 03:06 PM
I love it when people think they know everything...

Ghotten
11-10-2007, 03:08 PM
i have a question. how come you can't RUN AWAY FROM THE FIGHT!?

lostassassin123
11-10-2007, 03:13 PM
Originally posted by P_Gryffin101:
I love it when people think they know everything...
Then just to post a comment how You love people, try to prove I`m wrong...

i have a question. how come you can't RUN AWAY FROM THE FIGHT!?
Did You watched the videos at all?!

P_Gryffin101
11-10-2007, 03:29 PM
Well maybe the game guides were mistakenly put out of order and the video 10 should have been 2.

lostassassin123
11-10-2007, 03:32 PM
Originally posted by P_Gryffin101:
Well maybe the game guides were mistakenly put out of order and the video 10 should have been 2.
Maybe...

Phacrebion
11-10-2007, 04:17 PM
I'm going to assume the reason you couldn't kill the templar with your sword is due to the fact you are supposed to use the hidden blade, as stated earlier. And the reason he could not kill the Templar until he was down, was because it was a fully armored Templar, and the only weak spot was the gap between his chestplate, and helmet; the neck.

Only an assumption, though.

lostassassin123
11-10-2007, 04:20 PM
Originally posted by Phacrebion:
I'm going to assume the reason you couldn't kill the templar with your sword is due to the fact you are supposed to use the hidden blade, as stated earlier. And the reason he could not kill the Templar until he was down, was because it was a fully armored Templar, and the only weak spot was the gap between his chestplate, and helmet; the neck.

Only an assumption, though.
Once again, You can kill "important" guys ONLY with the switchblade...Not because of armor.....Developers decided that....We can`t do anything about it....

Ghotten
11-10-2007, 04:23 PM
even if he couldn't kill him while he was down, there should have still been some noise indicating he'd hit the armour, or something.

MiniAssasin
11-10-2007, 04:25 PM
can i just point out that the way you play this game there is no order of what target you kill first

and i would also liek to point out this scene is the tutorial because like all the tutorial sections it comes up with guided text telling you how to do certain things.

also a side quest isnt a true mission so it wouldnt be worthy of the main assasination videos. the website is wrong. they saw a cutscene and thought it was important it was more than likely in the tutorial introducing the player to the templars.

lostassassin123
11-10-2007, 04:26 PM
Originally posted by Ghotten:
even if he couldn't kill him while he was down, there should have still been some noise indicating he'd hit the armour, or something.
Ok http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Wait and see....
Someone post that fight again after getting the game...
I go to bed now...
Good night everyone http://forums.ubi.com/images/smilies/sleepzzz.gif

MasterNeilson
11-10-2007, 04:36 PM
Originally posted by P_Gryffin101:
I love it when people think they know everything...

http://forums.ubi.com/images/smilies/agreepost.gif

LOL Yeah me to....

eWaster
11-10-2007, 04:48 PM
Well actually...

***SPOILER***

<span class="ev_code_WHITE">As we already know, Altair is telling up a story/thinking back. Now within these tutorials or sidequests he is doing, he did not escape/run away while he was there. Thats why the magic-looking wall pops up, which tells you "ERROR - Subject cannot access memory at this time" because Altair does not remember himself run away from a fight with a templar or keymember.</span>

Shawn106
11-11-2007, 02:10 AM
I saw the acheivment it was diciple of the creed

AirRon_2K7
11-11-2007, 02:32 AM
Originally posted by lostassassin123:
Ok:
This is not a tutorial. - Look at the guides order, the number of this video is 10....
So there`s a tutorial in the end of the game? http://forums.ubi.com/images/smilies/blink.gif No. Proved.

This is a side-quest to kill a templar. - It`s a templar, killing templar is a side-quest. Proved.

You found him, and there`s a cutscene his people surround You and trying to kill You. - they were trying to protect him, and sorrounded You, so You can`t reach him, and the invisible wall is for reason You not to kill them all. Proved.

You kill them.Do I need to prove it. LoL - Proved.

He fights You. http://forums.ubi.com/images/smilies/35.gif . Proved.

You kill him. Proved.

The invisible wall is gone. - Or You will stay there forever, that won`t be happen. Proved.

Why there is an invisible wall?

So that You can`t run in a procces of a mission.
And so You don`t start a fight with all the guys, that are outside that wall.- If You don`t believe me, watch the guide 13 - You can`t run away from that fight. Proved.

The invisible wall is gone then, so You can escape. - The guys are in panic and run away - the Invisible wall dissapears. Proved.
Questions?

You seem to be under the impression that those 13 game guides cover the whole game, when in fact... they don't, they cover about 15 minutes of it... you CAN run away from missions, patrice is constantly stressing that. Proved.

There is obviously something funky going on in video 13, but it has to do with the sci fi twist, and not with the rest of the game. Proved.

The wall isn't invisible. Proved. It is only around those people to the sides, now, if the video showed that 'wall' somewhere else, then I'd accept it. But as it stands we ONLY see that wall over that group of guards. Proved.

As I mentioned earlier, it is only fifteen minutes of the game, it could be that all fifteen minutes of it happen at the beginning, that isn't true, 'cos he's everywhere. But don't forget that just 'cos it says game guide, doesn't mean that it covers all of the game.

EDIT: I like what Dumbazz has to say, it makes quite a bit of sense, but again, it could be that Altair couldn't remember who that group was... anyone think of that?

auntsoesa
11-11-2007, 02:49 AM
i wish they hadnt sci fi elements in the game

lostassassin123
11-11-2007, 04:10 AM
Ok - You are all against me http://forums.ubi.com/images/smilies/bigtears.gif
LoL
Anyway I`ll stay with my thinkings + Dumbazz has a point.
Someone post that fight after getting the game, please, we`ll see http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Greenman2000
11-11-2007, 05:32 AM
the wall is somthing to do with the sci-fi thing Nice Vid anyways

MasterNeilson
11-11-2007, 05:53 AM
Originally posted by auntsoesa:
i wish they hadnt sci fi elements in the game

If the sci-fi element did'nt exist, AC would'nt exist. It's the backbone of the game, and has been in the game ever since the first trailers, it's what the story is all about, the sci-fi twist.

ElKvass
11-11-2007, 06:08 AM
If it is a mission and not a tutorial, why is there a button indicator telling you which buttons to press do to a certain action? Like for example attack=X

MasterNeilson
11-11-2007, 06:10 AM
Originally posted by ElKvass:
If it is a mission and not a tutorial, why is there a button indicator telling you which buttons to press do to a certain action? Like for example attack=X

I reckon its an early part in the game.

auntsoesa
11-11-2007, 06:37 AM
MasterNeilson
Posted Sun November 11 2007 04:53 Hide Post
quote:
Originally posted by auntsoesa:
i wish they hadnt sci fi elements in the game


If the sci-fi element did'nt exist, AC would'nt exist. It's the backbone of the game, and has been in the game ever since the first trailers, it's what the story is all about, the sci-fi twist.


i know its part of the story but why did they put in that ugly wall because im sure that wasnt nescesary ( i dont know how to spell it ). i thought you would have completely freedom but know there is an blue wall wich makes you completing the fight. im was an bit dissapointed when i saw that wall. i hope i get use to it like the target system http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

MasterNeilson
11-11-2007, 06:55 AM
Originally posted by auntsoesa:
MasterNeilson
Posted Sun November 11 2007 04:53 Hide Post
quote:
Originally posted by auntsoesa:
i wish they hadnt sci fi elements in the game


If the sci-fi element did'nt exist, AC would'nt exist. It's the backbone of the game, and has been in the game ever since the first trailers, it's what the story is all about, the sci-fi twist.


i know its part of the story but why did they put in that ugly wall because im sure that wasnt nescesary ( i dont know how to spell it ). i thought you would have completely freedom but know there is an blue wall wich makes you completing the fight. im was an bit dissapointed when i saw that wall. i hope i get use to it like the target system http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

You can do anything at anytime in the game, there is no such thing as being stuck in a mission until you have completed it, if you choose to assassinate a target you could fail, retreat and come back, it's the same with the cutscenes you have complete control in cutscenes, you could wait at the targets location while the cutscenes are still happening though the targets won't be in the same place twice as patrice has already stated that if you were to play a mission the second time it would be completely different everytime, heck if you could get close enough to the target during the cutscene you could probably assassinate him there and then.

That video is probably a tutorial of some sort at the beginning of the game, meaning after it your free to do whatever you want.

Maybe it has something to do with the failed assassination of *SPOILER*<span class="ev_code_WHITE">Robert De Sabre</span>, Altair must be trying to escape or something, the game might start of there and you must familiarize yourself with the control scheme, sort of like a training program., as well as the combat system.

After that, your probably allowed to do whatever.

Also, if you look when Altair throws the templar into the wall, as Altair trys to get to him, it says subjects memory can not be acessed at this time, don't know what that means but i think it would back up the theory of it being some sort of tutorial.

auntsoesa
11-11-2007, 07:16 AM
ok if its an tutorial i dont mind that wall, thanks for the explanation

lostassassin123
11-11-2007, 08:35 AM
Originally posted by ElKvass:
If it is a mission and not a tutorial, why is there a button indicator telling you which buttons to press do to a certain action? Like for example attack=X
It`s not a tutorial...
Didn`t played Ubisoft`s splinter cell?
The buttons like "x=open door" are in splinter cell to the end of the game.Same in AC.
And.You.Can.Not.Run.From.This.Mission.AirRon....
If Patrice will tell You jump out of the window, would You?(LoL, Teachers like that example xD)
Why then Would they post a guide of a fight, which You can miss and don`t fight at all?
That means You NEED to win that fight, to go forth in the game....and that means You can`t run away...and that means there`s an invisible wall.....And that she`s actually visible doesn`t change the fact.
Fell free to flame http://forums.ubi.com/images/smilies/784.gif

Ghotten
11-11-2007, 09:08 AM
there's the slight problem that Splinter Cell sucked ***. I can't believe they thought that piece of **** could compete with Metal Gear. If AC is like SP, it's going back first day.

lostassassin123
11-11-2007, 09:10 AM
Originally posted by Ghotten:
there's the slight problem that Splinter Cell sucked ***. I can't believe they thought that piece of **** could compete with Metal Gear. If AC is like SP, it's going back first day.
You didn`t get me.....
The buttons in right upper corner are showing possible actions, like in Splinter Cell....
That`s all http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Ghotten
11-11-2007, 09:12 AM
oh... ok then. thanks! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

altair4o
11-11-2007, 09:39 AM
The first time he pushes this guy in this wall and tries to attack him on the left it says "Error-[something unreadable]" and I think I can see something like "training" oO

Zed.-.
11-11-2007, 09:50 AM
Originally posted by altair4o:
The first time he pushes this guy in this wall and tries to attack him on the left it says "Error-[something unreadable]" and I think I can see something like "training" oO

I believe the error is: "Subject cannot access memory at this time"

MasterNeilson
11-11-2007, 10:36 AM
Originally posted by lostassassin123:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElKvass:
If it is a mission and not a tutorial, why is there a button indicator telling you which buttons to press do to a certain action? Like for example attack=X
It`s not a tutorial...
Didn`t played Ubisoft`s splinter cell?
The buttons like "x=open door" are in splinter cell to the end of the game.Same in AC.
And.You.Can.Not.Run.From.This.Mission.AirRon....
If Patrice will tell You jump out of the window, would You?(LoL, Teachers like that example xD)
Why then Would they post a guide of a fight, which You can miss and don`t fight at all?
That means You NEED to win that fight, to go forth in the game....and that means You can`t run away...and that means there`s an invisible wall.....And that she`s actually visible doesn`t change the fact.
Fell free to flame http://forums.ubi.com/images/smilies/784.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif
I agree with the Splinter Cell example.

lostassassin123 said: "And.You.Can.Not.Run.From.This.Mission.AirRon, why then would they post a guide of a fight, which You can miss and don`t fight at all?"

Maybe because it's a side quest to kill a templar?

Maybe it has something to do with the failed assassination of *SPOILER*<span class="ev_code_WHITE">Robert De Sabre</span>?, Altair must be trying to escape or something, the game might start of there and you must familiarize yourself with the control scheme, sort of like a training program, as well as the combat system, while fighting guards and killing your first templar.

Like an intro into the game, then after this, you are free to do whatever you wish in the game, even run away from missions and come back at any time.

As AirRon_2K7 has already stated you CAN run away from missions, and patrice is constantly stressing that.

So when patrice tells me that you can run away from missions, don't try to argue, how exactly can you go against that? it's a fact.

EpicRawr
11-11-2007, 10:39 AM
Originally posted by MasterNeilson:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lostassassin123:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElKvass:
If it is a mission and not a tutorial, why is there a button indicator telling you which buttons to press do to a certain action? Like for example attack=X
It`s not a tutorial...
Didn`t played Ubisoft`s splinter cell?
The buttons like "x=open door" are in splinter cell to the end of the game.Same in AC.
And.You.Can.Not.Run.From.This.Mission.AirRon....
If Patrice will tell You jump out of the window, would You?(LoL, Teachers like that example xD)
Why then Would they post a guide of a fight, which You can miss and don`t fight at all?
That means You NEED to win that fight, to go forth in the game....and that means You can`t run away...and that means there`s an invisible wall.....And that she`s actually visible doesn`t change the fact.
Fell free to flame http://forums.ubi.com/images/smilies/784.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif
I agree with the Splinter Cell example.

lostassassin123 said: "And.You.Can.Not.Run.From.This.Mission.AirRon, why then would they post a guide of a fight, which You can miss and don`t fight at all?"

Maybe because it's a side quest to kill a templar?

Maybe it has something to do with the failed assassination of *SPOILER*<span class="ev_code_WHITE">Robert De Sabre</span>?, Altair must be trying to escape or something, the game might start of there and you must familiarize yourself with the control scheme, sort of like a training program, as well as the combat system, while fighting guards and your first templar.

Like an intro into the game, then after this, you are free to do whatever you wish in the game, even run away from missions and come back at any time.

As AirRon_2K7 has already stated you CAN run away from missions, and patrice is constantly stressing that.

So when patrice tells me that you can run away from missions, don't try to argue, how exactly can you go against that? it's a fact. </div></BLOCKQUOTE>

Oh, shut up.

Warrior-Within2
11-11-2007, 10:41 AM
Originally posted by BellumetPax:
In this video http://www.gamespot.com/video/930278/6182695/assassins-creed-game-guide-10 , You see Altier push a templar into a invisible wall and he cant follow him. Do you guys think that this is going to be popping up a lot in the game.

I sure hope not...

That only happens when the matrix is preventing you from entering that area. I think one way to solve that is to find a viewpoint.

MasterNeilson
11-11-2007, 10:41 AM
Originally posted by EpicRawr:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MasterNeilson:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lostassassin123:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElKvass:
If it is a mission and not a tutorial, why is there a button indicator telling you which buttons to press do to a certain action? Like for example attack=X
It`s not a tutorial...
Didn`t played Ubisoft`s splinter cell?
The buttons like "x=open door" are in splinter cell to the end of the game.Same in AC.
And.You.Can.Not.Run.From.This.Mission.AirRon....
If Patrice will tell You jump out of the window, would You?(LoL, Teachers like that example xD)
Why then Would they post a guide of a fight, which You can miss and don`t fight at all?
That means You NEED to win that fight, to go forth in the game....and that means You can`t run away...and that means there`s an invisible wall.....And that she`s actually visible doesn`t change the fact.
Fell free to flame http://forums.ubi.com/images/smilies/784.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif
I agree with the Splinter Cell example.

lostassassin123 said: "And.You.Can.Not.Run.From.This.Mission.AirRon, why then would they post a guide of a fight, which You can miss and don`t fight at all?"

Maybe because it's a side quest to kill a templar?

Maybe it has something to do with the failed assassination of *SPOILER*<span class="ev_code_WHITE">Robert De Sabre</span>?, Altair must be trying to escape or something, the game might start of there and you must familiarize yourself with the control scheme, sort of like a training program, as well as the combat system, while fighting guards and your first templar.

Like an intro into the game, then after this, you are free to do whatever you wish in the game, even run away from missions and come back at any time.

As AirRon_2K7 has already stated you CAN run away from missions, and patrice is constantly stressing that.

So when patrice tells me that you can run away from missions, don't try to argue, how exactly can you go against that? it's a fact. </div></BLOCKQUOTE>

Oh, shut up. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/351.gif

Wow, your comment is a real convincer. http://forums.ubi.com/images/smilies/shady.gif

lostassassin123
11-11-2007, 10:42 AM
Originally posted by MasterNeilson:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lostassassin123:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElKvass:
If it is a mission and not a tutorial, why is there a button indicator telling you which buttons to press do to a certain action? Like for example attack=X
It`s not a tutorial...
Didn`t played Ubisoft`s splinter cell?
The buttons like "x=open door" are in splinter cell to the end of the game.Same in AC.
And.You.Can.Not.Run.From.This.Mission.AirRon....
If Patrice will tell You jump out of the window, would You?(LoL, Teachers like that example xD)
Why then Would they post a guide of a fight, which You can miss and don`t fight at all?
That means You NEED to win that fight, to go forth in the game....and that means You can`t run away...and that means there`s an invisible wall.....And that she`s actually visible doesn`t change the fact.
Fell free to flame http://forums.ubi.com/images/smilies/784.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif
I agree with the Splinter Cell example.

lostassassin123 said: "And.You.Can.Not.Run.From.This.Mission.AirRon, why then would they post a guide of a fight, which You can miss and don`t fight at all?"

Maybe because it's a side quest to kill a templar?

Maybe it has something to do with the failed assassination of *SPOILER*<span class="ev_code_WHITE">Robert De Sabre</span>?, Altair must be trying to escape or something, the game might start of there and you must familiarize yourself with the control scheme, sort of like a training program, as well as the combat system, while fighting guards and your first templar.

Like an intro into the game, then after this, you are free to do whatever you wish in the game, even run away from missions and come back at any time.

As AirRon_2K7 has already stated you CAN run away from missions, and patrice is constantly stressing that.

So when patrice tells me that you can run away from missions, don't try to argue, how exactly can you go against that? it's a fact. </div></BLOCKQUOTE>
"So when patrice tells me that you can run away from missions, don't try to argue, how exactly can you go against that? it's a fact."
ROFL
http://forums.ubi.com/images/smilies/88.gif
ok, that`s useless...
And I did say, that You can`t run from THIS mission only...And the last boss battle...
"Why then Would they post a guide of a fight,
which You can miss and don`t fight at all?"

Maybe because it's a side quest to kill a templar? " - there are 60 templars, why didn`t they posted all fights?I agree, that it will be probably the first one....That`s why You can`t run away...

BellumetPax
11-11-2007, 10:42 AM
It looks like for all of those who argued that there ARE INVISIBLE WALLS. You just might be correct. Someone who has been playing the game illegally says so here: http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/2391078606

I think that should solve this for awhile. Otherwise flame on... http://forums.ubi.com/images/smilies/53.gif

MasterNeilson
11-11-2007, 11:18 AM
Originally posted by lostassassin123:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MasterNeilson:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by lostassassin123:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElKvass:
If it is a mission and not a tutorial, why is there a button indicator telling you which buttons to press do to a certain action? Like for example attack=X
It`s not a tutorial...
Didn`t played Ubisoft`s splinter cell?
The buttons like "x=open door" are in splinter cell to the end of the game.Same in AC.
And.You.Can.Not.Run.From.This.Mission.AirRon....
If Patrice will tell You jump out of the window, would You?(LoL, Teachers like that example xD)
Why then Would they post a guide of a fight, which You can miss and don`t fight at all?
That means You NEED to win that fight, to go forth in the game....and that means You can`t run away...and that means there`s an invisible wall.....And that she`s actually visible doesn`t change the fact.
Fell free to flame http://forums.ubi.com/images/smilies/784.gif </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif
I agree with the Splinter Cell example.

lostassassin123 said: "And.You.Can.Not.Run.From.This.Mission.AirRon, why then would they post a guide of a fight, which You can miss and don`t fight at all?"

Maybe because it's a side quest to kill a templar?

Maybe it has something to do with the failed assassination of *SPOILER*<span class="ev_code_WHITE">Robert De Sabre</span>?, Altair must be trying to escape or something, the game might start of there and you must familiarize yourself with the control scheme, sort of like a training program, as well as the combat system, while fighting guards and your first templar.

Like an intro into the game, then after this, you are free to do whatever you wish in the game, even run away from missions and come back at any time.

As AirRon_2K7 has already stated you CAN run away from missions, and patrice is constantly stressing that.

So when patrice tells me that you can run away from missions, don't try to argue, how exactly can you go against that? it's a fact. </div></BLOCKQUOTE>
"So when patrice tells me that you can run away from missions, don't try to argue, how exactly can you go against that? it's a fact."
ROFL
http://forums.ubi.com/images/smilies/88.gif
ok, that`s useless...
And I did say, that You can`t run from THIS mission only...And the last boss battle...
"Why then Would they post a guide of a fight,
which You can miss and don`t fight at all?"

Maybe because it's a side quest to kill a templar? " - there are 60 templars, why didn`t they posted all fights?I agree, that it will be probably the first one....That`s why You can`t run away... </div></BLOCKQUOTE>

I'm not gonna argue anymore, none of us know whats true and what is'nt, the only way to know for sure is to play the game, which none of us have done, so the statements you have been making are just theorys, nothing more, as are mine.

lostassassin123
11-11-2007, 11:25 AM
Originally posted by MasterNeilson:
I'm not gonna argue anymore, none of us know whats true and what is'nt, the only way to know for sure is to play the game, which none of us have done, so the statements you have been making are just theorys, nothing more, as are mine.
*Writes this in his notebook*
Thank You, Master http://forums.ubi.com/images/smilies/11.gif
LoL http://forums.ubi.com/images/smilies/35.gif
Still I`ll stay with mine http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

MasterNeilson
11-11-2007, 11:34 AM
Originally posted by lostassassin123:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MasterNeilson:
I'm not gonna argue anymore, none of us know whats true and what is'nt, the only way to know for sure is to play the game, which none of us have done, so the statements you have been making are just theorys, nothing more, as are mine.
*Writes this in his notebook*
Thank You, Master http://forums.ubi.com/images/smilies/11.gif
LoL http://forums.ubi.com/images/smilies/35.gif
Still I`ll stay with mine http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

Of course, i believe in most of your statments, i just don't like the idea of invisible walls, so hopefully it is just the boss fight and this battle which bar you access to the rest of the map, that, i'll stay with till of course the games release, and i'm sure you wish that to be true too. THANK YOU!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif LOL http://forums.ubi.com/images/smilies/35.gif

Ghotten
11-11-2007, 12:31 PM
Originally posted by Warrior-Within2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BellumetPax:
In this video http://www.gamespot.com/video/930278/6182695/assassins-creed-game-guide-10 , You see Altier push a templar into a invisible wall and he cant follow him. Do you guys think that this is going to be popping up a lot in the game.

I sure hope not...

That only happens when the matrix is preventing you from entering that area. I think one way to solve that is to find a viewpoint. </div></BLOCKQUOTE>

I think that standing there and LOOKING at what is behind the INVISIBLE wall is veiwpoint enough.

isah_505
11-12-2007, 01:59 AM
there are invisible walls ive seen videos of actual gameplay that shows then but u can unlock them with side missions http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif