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View Full Version : How the hell can he have airstarts when others cant? Cheating, or a bug?



BrewsterPilot
01-17-2007, 07:25 AM
So, I was playing on this dedicated server today, and there was a fun non-historical arcadeish red v. blue dogfight going on. The reds were using a floating runway, and the blues had a land base.
Anyway, there was this guy who constantly flew red and I-16 Type 24 with the 6 rockets. As I was blue I didn't care too much about it until he vulched me, and then crashed into the ground. However, as soon as I'd pressed refly he was over me again. No-one could've taken off and reached the blue base that fast, especially in an I-16. Anyway, I decided to stay grounded and follow him through shift+f2, and surprise surprise, as soon as he'd been shot down (by a stuka gunner) he instantly respawned airborne, at about 1000m. I'll keep the server & especially person in question for myself now, as I'm not quite sure they want the publicity.
Is this a known bug, or was he a cheater?
I've sent the admin of the server a track file of the incident, and let him deal with it as he likes.

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JG52Karaya-X
01-17-2007, 07:32 AM
There are test-runways in FMB which can be implimented by the map-maker to give airstarts, no cheat there.<div class="ev_tpc_signature">

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BrewsterPilot
01-17-2007, 07:41 AM
Originally posted by JG52Karaya-X:
There are test-runways in FMB which can be implimented by the map-maker to give airstarts, no cheat there.

But how come only him, no-one else?<div class="ev_tpc_signature">

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Tully__
01-17-2007, 07:50 AM
Originally posted by BrewsterPilot:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JG52Karaya-X:
There are test-runways in FMB which can be implimented by the map-maker to give airstarts, no cheat there.

But how come only him, no-one else? </div></BLOCKQUOTE>

Possibly he was the only one spawning at a location set up that way.

Also, sometimes on test runways & carriers if all the spawn points are taken the last man or so who spawns will air start. You see this all the time in coops, not sure if it works the same in DF servers or not.<div class="ev_tpc_signature">

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BrewsterPilot
01-17-2007, 08:00 AM
But no!
There was only one place two spawn for the reds, and the runway was almost empty the whole time (one or two planes taking off at the most).<div class="ev_tpc_signature">

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rnzoli
01-17-2007, 08:07 AM
I don't get the problem. As you write, the Reds were using a runway over the water. So how do you expect an I-16 take off from the water?

My guess is that all blues were spawning from the ground and all reds were spawning at 2000m above the water.

If that's not what happened, give us a track in PM.

edit * further to what was said by Tully, the spawn position at a base gets calculated at the moment you select the base. It doesn't matter, how many are actually spawning, when you spawn. We had a similar problem, when the 3rd person on one base of the NWE map would always spawn in a hangar, killing him immediately. It didn't matter that the runways on that base were empty.<div class="ev_tpc_signature">

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Tully__
01-17-2007, 08:11 AM
I think you miss my meaning. As I said, I'm not sure if it works the same way in DF but if it does, if there are 11 reds currently in the server flying from a base that has 10 spawn points, the 11th red will always airstart regardless of how many are actually on the runway at the time. It's to reduce the chance of spawn collisions. He may even continue to airstart after some of the others leave. It seems to me that you keep the same spawn point for your entire time at a particular base, only changing if you leave the server or spawn at another base then return later.<div class="ev_tpc_signature">

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Irish_Rogues
01-17-2007, 08:20 AM
It seems to me that you keep the same spawn point for your entire time at a particular base, only changing if you leave the server or spawn at another base then return later.

For what it's worth, this has also been my experience. Sometimes it's even frustrating because you and your M8's spawn at opposite sides of the base every time. http://forums.ubi.com/images/smilies/59.gif<div class="ev_tpc_signature">

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SlickStick
01-17-2007, 09:31 AM
One thing to keep in mind, if a spawn point such as a carrier or test runway is destroyed, whoever has chosen that base at the map screen will have airstarts until the carrier respawns or the map changes.

I've seen test runways sinking like a ship after being repeatedly bombed. All flyers choosing that base in the arming screen had airstarts thereafter.<div class="ev_tpc_signature">

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Hrdina
01-17-2007, 09:58 AM
So Wonder Woman has an aircraft carrier to go with her plane? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

TAW_Oilburner
01-17-2007, 10:05 AM
Works the same way in DF or Coop. Once you join the server and a spawn point is "picked" for you, it is yours until you disconnect. Air spawns happen quite often when test runways are used (the spawn limit is a lot smaller than a generic map runway). No cheating, hocus pocus or the similiar, he was just one of the lucky guys who got an air spawn start point.

Tully__
01-17-2007, 10:08 AM
Originally posted by Hrdina:
So Wonder Woman has an aircraft carrier to go with her plane? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif
Sure she does. Didn't you see that episode?<div class="ev_tpc_signature">

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SeaFireLIV
01-17-2007, 10:15 AM
Originally posted by BrewsterPilot:
So, I was playing on this dedicated server today, and there was a fun non-historical arcadeish red v. blue dogfight going on.

That`s what happens with these kind of servers. Fun for some isn`t necessarily fun for all. Sounds like he was having all the fun.

Also sounds like a badly set-up or thought out server.<div class="ev_tpc_signature">


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TC_Stele
01-17-2007, 02:26 PM
No, guys. I know what he's talking about. I was on a server that used a regular airfield, not the test runways, for spawning only on the ground. However, when I spawned it would give me an airstart, and I was the only person, that I know of, who was getting that airstart.

I've flown on this server a lot and I know that that map does not have an airstart. I'm not sure if it has to do with the amount of people spawning at that airfield and so many spawn slots on the ground that run out, but that's just my guess.<div class="ev_tpc_signature">

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VMF-214_HaVoK
01-17-2007, 03:35 PM
Also, sometimes on test runways & carriers if all the spawn points are taken the last man or so who spawns will air start. You see this all the time in coops, not sure if it works the same in DF servers or not.

Happens on a map or two in ZvW as well. Most likely he was the last select the base and was given a airstart because there was too many. Happens a lot. No cheat. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif<div class="ev_tpc_signature">

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DKoor
01-17-2007, 03:56 PM
What happened to "wait for confirmation of your home base"?<div class="ev_tpc_signature">

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VMF-214_HaVoK
01-17-2007, 04:48 PM
Originally posted by DKoor:
What happened to "wait for confirmation of your home base"?

This is usually the case but sometimes not. Better off asking a someone who builds maps for online servers. All I can tell you is it does happen and its not a cheat.<div class="ev_tpc_signature">

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Tully__
01-17-2007, 07:47 PM
Originally posted by DKoor:
What happened to "wait for confirmation of your home base"?

It's a little hard to test as the tester need to cooperation of quite a number of other humans but it may have gone by the wayside in one of the updates to airfield/AI/carrier handling routines. When PF was released there were some code changes necessary to work out the potential spawn conflicts on ships, then later even more changes to work out the potential spawn conflicts when test runways are being used in close proximity to default airfields.

It would require testing to confirm (unless someone's already done it) but I'd suspect that the airstart workaround used on carriers/test runways was extended to default land airfields also, maybe only on some or all of the maps introduced since test runways or possibly all maps from the entire game series were retrofitted. One thing I do know, each runway has its own set of properties for this sort of thing so it may not apply at every airfield on every map.<div class="ev_tpc_signature">

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Tully__
01-17-2007, 07:49 PM
As this is a topic potentially of great interest to mission builders I've put a link to the thread in the Mission Builder's forum also.<div class="ev_tpc_signature">

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TopGunBkk
01-25-2007, 12:36 AM
Well online whereever u last were flying u are there again, it may seem like cheating but wasnt.

DKoor
01-25-2007, 01:58 AM
Originally posted by TopGunBkk:
Well online whereever u last were flying u are there again, it may seem like cheating but wasnt. Other than bad laggy connection, intentional packet loss, and PRT SCR I've never seen a cheat in FB.
In ~4 years online.

Plenty of cheating offline tho. http://forums.ubi.com/images/smilies/10.gif