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View Full Version : How bad is a ping 335ms for online play?



XyZspineZyX
10-09-2003, 12:42 AM
I played a few more hours on greatergreen and with helps from this forum I finally know to press "S" to check players' list and pings. Sadly, I found my ping is a whopping 335ms and rock bottom at the list (most of pings are around 200ms, some even 45ms!!!). Now I know my 56K modem really doesn't cut.

Does this mean that all the planes in the air will only update their positions three times per second on my screen? No wonder I got shot down so many times.. (just kidding, my skill is so rusty for sure the most reason :-). Anyway, on the bright side, shouldn't a big ping also make other players online hard to shot me down? B/c my plane will be kind of jumpy over the sky to them too?

XyZspineZyX
10-09-2003, 12:42 AM
I played a few more hours on greatergreen and with helps from this forum I finally know to press "S" to check players' list and pings. Sadly, I found my ping is a whopping 335ms and rock bottom at the list (most of pings are around 200ms, some even 45ms!!!). Now I know my 56K modem really doesn't cut.

Does this mean that all the planes in the air will only update their positions three times per second on my screen? No wonder I got shot down so many times.. (just kidding, my skill is so rusty for sure the most reason :-). Anyway, on the bright side, shouldn't a big ping also make other players online hard to shot me down? B/c my plane will be kind of jumpy over the sky to them too?

XyZspineZyX
10-09-2003, 12:56 AM
335 is an acceptable ping rate. Lag and ping are only loosely related. as long as you're below 500 you're doing fine.

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XyZspineZyX
10-09-2003, 12:58 AM
mine's usually below 100, I have a really good connection. 300 should be fine.

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Buzz_25th
10-09-2003, 12:58 AM
I don't agree. If everybody on the server was 335. It would be pretty jumpy.

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XyZspineZyX
10-09-2003, 01:25 AM
Buzz_25th wrote:
- I don't agree. If everybody on the server was 335.
- It would be pretty jumpy.
-

Agree. Me and my squad mates have average 225ms and it is quite hard to keep close formation because everyone slightly jumps back and forth...

XyZspineZyX
10-09-2003, 01:44 AM
Your ping is just fine I'd say. I'm also a 56k user, have a similar ping to yours, and have never been accused of warping. Not even in massive multiplayer flightsims like WB or AH, where my ping is around 300-350, too. While from experience I don't see it getting jumpy if everyone had 325, there is some truth however to what Buzz says: The ping that matters to each individual on a server is actually the sum of your pingtime and that of the other player (be it your target or your attacker). Because this will be the time of delay for you (or the other) to see each others actions. When your ping goes around 450+, and the other one has a similar not so good ping, it starts to get nasty. It doesn't neccessarily have to jump in this case, but expect to get what I call "angle off hits". Means that in a classic defense situation, when someone is bouncing and you break, you might see the bullets passing you closely, but still get hit. This is because in a 450ms+450ms situation, the attacker will have fired on his PC already 900ms before, while you were still flying straight and level. So, when you break, you see what he did 900ms ago, and there he hit you (hits are determined client side, so, when he hits you on his PC, you get hit on yours). If the delay is smaller, you still have this effect to some extend, only that he gets some hits on you in your first phase of the break. It is therefore crucial in many cases that you don't just fly a "classic" break turn in only one dimension (horizontal), but that you incooperate more of them, by breaking "low-right" for example, making a most difficult evasive for his guns solution right from start. (Even if there would be no netlag at all, this would be the best kind of break turn anyway.)

One last word to warping: "Jumpings" are more prone to be seen when the ping is UNSTABLE. When you have a steady delay of 300 or 400, you will have steady flying, only that you will see things delayed (see above). However, sometimes, when a user has connection trouble or the server is not good, players will have unstable pingtimes, means they have 200ms in one moment, then, after a few seconds, 600ms, then again 200ms, then 300ms and so on - this means that you will get an inconsistent delay. First you see him with a delay of 600ms, and then suddenly this time reduces to 200ms, the position is suddenly updated faster, which leads to a sudden jump closer to his "true position" and this is the real warping.

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XyZspineZyX
10-09-2003, 02:25 AM
Fully agree with Heart, I used to play FB on 56k and it worked fine. But you will see some delay in what you and your opponent do. Stability is the main thing though. It is better to have a stable 350ms ping than an unsteady 100-350ms ping.

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XyZspineZyX
10-09-2003, 03:02 AM
300+ would be unacceptable in any other game, but in FB it is unavoidable due to the limited number of servers in your geographical area, and the multinational nature of the people playing in the servers.

You'd never see Britons, Russians and N.Americans all playing the the same CS server; it would be a lag fest. I'm suprised at how well FB deals with this, even if not perfect.



Message Edited on 10/08/0308:03PM by StG77_Fennec

XyZspineZyX
10-09-2003, 03:27 AM
that ping is not bad at all and will not present any problems whatsoever so long as it is stable and without packet loss. The jumpiness and warping has nothing to do with the absolute value of the pings and everything to do with packet loss and any changes in the pings. The only difference between a constant 50 ping and a constant 350 ping is the percieved differences in position between you and your opponents. So with very low pings you can look behind you and what you see is close to what he sees, but with 350 ping you may think the guy behind you has no angle for a shot when from his POV (which is the one that matters for his shots) he does.

I have seen some people with horrible jumpiness that had very low pings, and people with low pings complaining about everyone warping (if everyone else looks to be warping/jumpy then the problem is with your end or the server). If anything I think having a low ping makes the game more sensative to changes in your ping.

XyZspineZyX
10-09-2003, 03:29 AM
PING IS MEANINGLESS

anything under 1000 is perfectly fine

ive had total rubbish games with under 200 ping

ive had games as smooth as silk with a ping of 800

if a game is good or bad is related to the hosts COMPUTER

if his upload speed or computer are poor for hosting then its a crap game


PING IS MEANINGLESS


also ive been in coops where the ping has boosted up to 10,000 & the planes were still flying smoothly around each other


PING IS MEANINGLESS


ive been in games where the ping was in the 50,000 range
thats a SHOCKING ping & yes the game wasnt good

ANY PING UNDER 1000 IS PERFECTLY FINE

what is needed for a smooth game is a HOST with a good computer & a good UPLOAD internet connection speed


& finally once more for repetition

PING IS MEANINGLESS

XyZspineZyX
10-09-2003, 03:33 AM
Buzz_25th wrote:
- I don't agree. If everybody on the server was 335.
- It would be pretty jumpy.

NEGATIVE !!!
NEGATIVE !!!
NEGATIVE !!!
NEGATIVE !!!

NEIN !!!!!!

NO !!!!!!

its not your ping but the hosts upload speed & the power of his computer that is most important

any ping under 1000 is fine

order of priority : .....

1) Hosts upload speed
2) Hosts computer power
3) your UP & DownLoad speed
4) your computers power
5) how busy your ISP is
6) how busy the Internet in general is

adlabs6
10-09-2003, 04:59 AM
I usually play fine with a ping in the 300 to 500 range. I have had hosts comment that despite my relatively high ping, my connection is very smooth. In other words, I'm not dropping many packets, so my plane moves smoothly, ping number not withstanding.

If everyone on a server is on broadband, and the pings are under 300 as someone above posted, then one or more of the players is probably getting data lost somewhere.

I must say that FB is better at high ping handling than other games I've played. A ping of 300+ is very tough to use on a first person shooter.

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XyZspineZyX
10-09-2003, 07:09 AM
It's the power of your hosts computer, and how busy your ISP is, which brings on packet loss. I believe packet loss is the biggest contributor to jumpiness. I have a cable connection. Most of the time I run in the 40's. But I have seen my pings be in the thousands. I believe that is the hosts computer that causes that. A solid ping and a strong hosts is where it's at. S!

Buzz_25th
10-09-2003, 07:30 AM
So your saying someone on dial up with high pings. Has just as smooth as someone with cable, and low pings?

That sure hasn't been my experience, or anybody that I race with.

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XyZspineZyX
10-09-2003, 08:41 AM
The ping you get in the lobby before joining a server isn't neccesarily the ping you get when the action starts. I joined a server with a ping of 250 then a few minutes into the game the host informed me I had a ping of 4000 and booted me off the server! /i/smilies/16x16_smiley-sad.gif

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XyZspineZyX
10-09-2003, 08:45 AM
You ping is fine. Any "frezzes,jumps, and warping" you see is just bugs in the game not your connection. No one can claim that they are able to play without frezzes and jumps.

XyZspineZyX
10-09-2003, 09:48 AM
ok Buzz , connection speed is crucial

when i was on 56K i didnt get as good a game as i do now ( faster internet )

ping is not related to connection speed

you can have a fast internet connection & have a total crap ping

WHY ?

its because ping is a DISTANCE MEASUREMENT

having a ping limit on your server is dumb

what is needed for a smooth game is a Host with a powerfull computer & all ppl with good upload speeds


also the Host computer can GREATLY improve the quality of the game for everyone else if he turns his graphics & sound quality down to minimum

thats impratical for everyone apart form dedicated server computers tho


thinking that PING is a indication of how quality a room is for gameplay MUST STOP


once again for everyone

PING IS MEANINGLESS

when compared to other factors , anything under 1000 isnt bad

other factors cause warp & freezes

i can handel warp ( usually i just leave , it doesnt get me bummed ) but freezes bumm me out

freezes are usually the fault of your own computers power

once again for everyone

PING IS MEANINGLESS

adlabs6
10-09-2003, 04:12 PM
Buzz_25th wrote:
- So your saying someone on dial up with high pings.
- Has just as smooth as someone with cable, and low
- pings?
-
- That sure hasn't been my experience, or anybody
- that I race with.


I'm not saying my dialup is better than somebody elses broadband. But it tends to be very smooth. That's what counts most with FB it seems.

When FB first came out, I did some air racing on UBI's game service. There were about four of us there, including the host, who was also racing. My ping was consistant at 450 or so, and I had no problems being WAY to close to my competitors during the corners. I won two of the four races I played in, and no one complained about me warping or jumping.

Maybe not true with all dialups, and maybe not all the time with mine, but it can happen.

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