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Tozzifan
01-14-2005, 03:33 PM
I' trying to get acquainted with carrier ops through training single missions, but in the one concerning takeoff I'm not getting enough lift to avoid splashing into the virtual ocean, meanwhile when trying to land on the deck the gear won't drop (I've tried non naval missions, gear drops)

if it's a bug, are there not faulty downloadable missions?
if not, what did I miss?

thanks

Cajun76
01-14-2005, 03:38 PM
Are you using Take Off flaps and 120% fuel mix? Additionally, (you didn't mention it) some planes have manual gear, like the Wildcat (can I say that, legally?). Others have automatic gear, just one push of a button. You have to tap the Wildcat's gear about 20-30? times to raise or lower it and have to map manual gear in Controls.

Athosd
01-14-2005, 06:58 PM
Version 3.03 changed some elements effecting the flight model - such that the F4U and F6F have great difficulty taking off from the small carriers.
In addition to Cajun76's recommendations you may have to taxi back to the far end of the deck to get enough of a take-off run.

Launching from a stationary carrier was always difficult, in some cases now it is practically impossible.

3.03's changes/refinements apparently make the flight models more realistic - however the current lack of a headwind (hopefully addressed soon) makes carrier ops rather difficult in many cases.

Cheers

Athos

Asgeir_Strips
01-15-2005, 04:58 AM
yeah its quite difficult now. Especially the F6F and F4U, Which are Totally unrealistic since there isnt any headwind... personally, i've never seen a Corsair or Hellcat Drop below the bow after launch since the carrier was steaming at prox. 33kts . the only plane i've seen drop out of sight after takeoff is "The Beast" aka The Helldiver...

Tozzifan
01-15-2005, 06:10 AM
I forgot to mention that I'm flying 3.03 FBAEPF......... http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Cajun76,
I'm sorry I forgot some details: mix is 120%, flaps are set, but the aircraft is F4 and, just as Athosd pointed, it looks like that the patch gives too much realism and ... not so much speed http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .... !!! I did not think to taxi back...I'll try it

about the gear issue, it's too soon for me to identify all the planes, so I don't know which one is flying the default carrier landing mission, probably you are right...I'll try the manual lowering too, thanks

Cajun76
01-16-2005, 03:38 AM
Yes, the F4-F Wildcat is manual gear, in all it's incarnations. Are you letting the engine rev to full power before you release chocks?

And just a note, there's nothing wrong with the Hellcat or Corsair themselves.

Look at it this way, if the carrier is doing 25kts, heading into a 35kt wind, then the a/c just sitting on the deck has an airspeed of 60kts. That's what's missing, and has nothing to do with how the Hellcat and Corsair are modeled. I personally support his decision to model the a/c more accurately, test the results, and then find a workaround with the carriers. We'll have a better experience in the long run, imho.

I'm sure Oleg has something up his sleeves, just let him get to it. http://forums.ubi.com/images/smilies/25.gif

Finkeren
01-16-2005, 03:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Athosd:
In addition to Cajun76's recommendations you may have to taxi back to the far end of the deck to get enough of a take-off run.

<HR></BLOCKQUOTE>

Sorry I didn't get it: Taxi back to the end of the deck? How the h*ll do you do that? I can't seem to turn more than a few degrees while on a carrier, it's like the computer limits my ACs movement on carriers to keep my aligned with the runway (and yes: I DO relaese my choks first http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif) If there is a way to taxi all the way back I would very much like to know it http://forums.ubi.com/images/smilies/11.gif

Cajun76
01-16-2005, 03:54 AM
Hold rudder left or right, hold brakes, and apply power slowly. Most US a/c will turn pretty good at 25-35% throttle, and you may have to back off a bit once it starts turning. The prop blast on the rudder does the trick. Pay attention to your turning circle, or you'll drop the tail or a main landing gear leg off the side. http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Finkeren
01-16-2005, 04:00 AM
Just tried it and I still can't seem to turn more than 90 degrees, then any further turn seems to be blocked and if I release the rudder the plane flops right back in take off position!
Am I the only one with this problem? http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

rafferone
01-16-2005, 08:44 AM
I`m another newbie but I cannot unlock the Wheel Brake to even try a takeoff. Checked that "B" is the correct key tired gentle push. hard push rapid puishes, swear words and threats but my kite jst sits on the deck with its engine screaming.
I`d be grateful for your advice, Guys

Thanks

George

Finkeren
01-16-2005, 08:48 AM
Sorry but that wasn't exactly my problem http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
You have to asign a special key to toggle the choks (the little wooden blocks at wheels of the landing gear)
This is NOT the same as the wheelbrake and there is no default key for it, so you have to find it in the control settings and define a key http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

TonyPiech
01-16-2005, 08:54 AM
I'm just wondering, why can't Oleg incorporate a catapult launch in the next patch. It shouldn't be too difficult. It may not be entirely realistic, but neither is not having a head-wind realistic.

Kapt_A
01-16-2005, 09:34 AM
Catapult? People are having a hard enough time turning around on deck much less than lining up for a Catapult. http://forums.ubi.com/images/smilies/35.gif

MGBurrows
01-20-2005, 02:31 PM
Personally, I have never had any difficulty taking-off from a carrier ... it was landing that was my hitch, but I have that figured out now.

In an F4F: Set flaps to take-off;
Mix to at least 100% (120 if you wish, 100 has worked fine for me)
Prop pitch to 100%.
Request permission for take off from tower.
Disengage chocks, engage wheel brakes.
Increase throttle steadily until nose begins to dip a bit (Should occur when throttle reaches 60 or so %)
Release brakes before your props hit the deck.
Engage a bit of right rudder to counter-act torque so that you don't fall off the port side of the carrier.
Increase throttle to maximum possible.
Remember to pull-up a little - not too much, now - after you are off the deck.
Retract flaps.
Retract landing gear.
Voila.
If you don't set the prop pitch to 100% nothing will keep you from becoming a mini sub.

MGBurrows
01-20-2005, 02:39 PM
For the life of me I cannot understand your pivoting problem, I have never experienced it. But, then, I have never done that on a carrier deck. Maybe your tail wheel is catching on one of the arresting cables? Maybe your tail is bumping something, try looking back the next time it happens. Taxi forward a little, then try turning.
But, then, why? It is entirely unnecessary. I suspect you are not setting your prop pitch to 100% before running-up.

Skycat_2
01-20-2005, 04:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by rafferone:
I`m another newbie but I cannot unlock the Wheel Brake to even try a takeoff. Checked that "B" is the correct key tired gentle push. hard push rapid puishes, swear words and threats but my kite jst sits on the deck with its engine screaming.
I`d be grateful for your advice, Guys

Thanks

George <HR></BLOCKQUOTE>

1. Here's part of a mini-FAQ I posted last week:

Question: I'm trying to take off from an aircraft carrier. I rev my engine to full throttle and hit the brakes key but I'm still not going anywhere. What am I doing wrong?
Answer: You must first assign a key for "Toggle Chocks" in the Controls menu. Open "Controls" then look under "Aircraft Controls." Click on the empty space to the right to highlight the box and then press a key on your keyboard. (Note: Each box will accept two key commands; if you try to change a default command you'll see your new command appear next to it. Highlight the box again and retype your key command to remove the default command.)

Question: I'm flying the "Wildcat" and I can't make the landing gear retract or drop. What am I doing wrong?
Answer: You must first assign a key for "Rise Gear Manually" and "Lower Gear Manually" in the Controls menu. In-game, you must hit these keys several times in rapid succession to fully lower or retract the landing gear.

Question: I want to land my plane on a carrier, but I can't lower my tailhook. What do I do?
Answer: You must first assign a key for "Toggle Arresting Hook" in the Controls menu. Obviously, the plane you are flying also must have a tailhook built in for this function to work. (Similar advice applies to folding/unfolding the wings on certain aircraft.)

Question: How do I raise the seat in my plane to get a better view over the nose?
Answer: You must first assign a key for "Toggle Seat Position" in the Controls menu. This function only works with a few of the planes. (Similar advice applies to the sliding canopies and the functional rearview mirrors.)

Question: I'm flying the Ki-43 or D3A1, and where the gunsight is supposed to be located there is only a big black circle. What do I do?
Answer: Select CNTRL+D to slide away the sight's protective cover.

Question: I'm flying the SBD-3 and I can't use the gunsight. Hitting CNTRL+D doesn't do anything.
Answer: Select Shift+F1 to change the gunsight view. Now you should be looking through a bombsight.

Question: The gunsights are hard to use. The targetting reticle/crosshair either moves around or is barely visible, or the gunsights are too small to see through. What should I do?
Answer: Try toggling the gunsight view using Shift+F1. This has different effects for various planes, and in some cases doing this is absolutely essential to properly target your enemy.

Question: Is there any real difference between the P-51D-5NT and the P-51D-20NA?
Answer: Yes. If you look at the gunsights in each, you'll see that they are modeled differently. The P-51D-20NA has a K-14 'Ace Maker' gyroscopic sight with a lead-computing mode; to activate this you'll have to define a key for "Toggle Sight Mode (Auto)" in Controls. You'll also have to assign keys for "Increase/Decrease Sight Distance" and "Adjust Sight Control to Left/Right." When in the cockpit, toggle through the sight modes until you see the circle-of-diamonds targetting reticle. Next, adjust the sight left or right to choose an aircraft with a wingspan similar to your opponent's aircraft. When you're on his tail, increase or decrease the ring's size to encompass both of his wingtips. Once you've got a fix on your bandit, the gunsight will help you score hits on him from greater angles of deflection.

2. Read through this valuable Community FAQ (http://www.airwarfare.com/sturmovik_101/faq_index.htm) for answers to many other common questions.