PDA

View Full Version : Assassins Creed - AI



Triple-Q
12-09-2006, 11:13 AM
If you look at the onstage demonstration of assassins creed's gameplay. You notice that when the attack on the target has finished, the guards fastly step away with their swords ready. They actually wait till the player is done with killing his target. Which is completely fake, when somone is getting killed the guards always must immediatly get into action neutralizing the killer. This is completly unrealistic.. And I find this a big mistake in the AI... I hope they will fix this..

Tell me what you guys think...

moobz
12-09-2006, 03:55 PM
ever considered that the game isnt completed yet? the dev team is most probably aware of this and had the game runniong this way for the live presentation as it may take a lot more time to develop something as complex as this.<div class="ev_tpc_signature">

http://i35.photobucket.com/albums/d187/moobz/blanksig.gif http://i35.photobucket.com/albums/d187/moobz/kaileenasig.jpg (http://www.freewebs.com/moobz1982/index.htm)
"We all make mistakes, some are small, some are large"

Triple-Q
12-09-2006, 05:22 PM
I hope so. Because I've seen alot of these mistakes in games.. Can't remember which though..

Is this game going to be the game with the best AI yet?

If not..

Which game has the best AI?

lawkspower
12-10-2006, 01:52 AM
well moobs is right the game isn't finished and i think this is going to be the best ai game coming out soon or with the best free running thing ubisoft is 1 of the first making this so how longer the xbox 360 and ps3 stays there are gonna come out better and better games with more options and this is a very good game to start with http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/11.gifassassin's creedhttp://forums.ubi.com/images/smilies/11.gif

Triple-Q
12-10-2006, 07:56 AM
The fighting system is great... And I love it that they are mostly focused on realism. Do you think there will be other weapons you can achieve throughout the game? And what kind of multiplayer would you want?

I'm looking out for your answers and opinions...

Btw: It would be great if they would make a gametype called ''assassination'' which involves all players that are targets and are scattered over a huge map. There is only one player that must assassinate all of them.. The one player that is the assassin must look like an ordinary civilian so that the targets wouldn't recognise its assassinator too easily... This sort of gametype would revolutionize the whole multiplayer assassinating gameplay...

Also tell me what you think of my gametype..

DU.Test-Subject
12-18-2006, 07:57 AM
Originally posted by Triple-Q:
If you look at the onstage demonstration of assassins creed's gameplay. You notice that when the attack on the target has finished, the guards fastly step away with their swords ready. They actually wait till the player is done with killing his target. Which is completely fake, when somone is getting killed the guards always must immediatly get into action neutralizing the killer. This is completly unrealistic.. And I find this a big mistake in the AI... I hope they will fix this..

Tell me what you guys think...

I think that makes it even more realistic... the guards are humain too... they weren't rdy to see there officer kill brutaly killed... they are studed and scared like everyone... it's just reaction time<div class="ev_tpc_signature">

http://img232.imageshack.us/img232/7749/sigkopiapi5yf9.jpg
Thx to DU.DeadlyLine for the amazing sig
xfire : Shok2ooo

The_Sphinx
12-18-2006, 08:33 AM
Originally posted by DU.Test-Subject:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Triple-Q:
If you look at the onstage demonstration of assassins creed's gameplay. You notice that when the attack on the target has finished, the guards fastly step away with their swords ready. They actually wait till the player is done with killing his target. Which is completely fake, when somone is getting killed the guards always must immediatly get into action neutralizing the killer. This is completly unrealistic.. And I find this a big mistake in the AI... I hope they will fix this..

Tell me what you guys think...

I think that makes it even more realistic... the guards are humain too... they weren't rdy to see there officer kill brutaly killed... they are studed and scared like everyone... it's just reaction time </div></BLOCKQUOTE>

Correct. It's not a flaw, on the contrary! Every human being has some kind of reaction time, and an assassin striking at a moment they'd never expect makes the guards go "WTF" for a couple of seconds. The E3 trailer shows this perfectly, you can see everybody standing still in utter amazement before guards snap out of it and start charging.<div class="ev_tpc_signature">

http://i146.photobucket.com/albums/r271/StephenCole_/Signature_AC3.jpg

RetiredHatch
12-18-2006, 11:14 AM
well instead of circling around the assassin's waiting to hit him they should have stood there looking shocked that would make that look more better http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

katz_bg
12-18-2006, 12:45 PM
In one of the video interviews with Jade she talks exactly about this. If you take down the toughest guard 1v1 the others will not attack you because you are better than them. I think she even said they will bow before you<div class="ev_tpc_signature">

http://img335.imageshack.us/img335/494/freakazoid1mk.png
Dahaka chase videos - http://tinyurl.com/luons

Maximus1170
12-18-2006, 02:17 PM
origionally posted by RetiredHatch:
... that would make that look more better.

Power to the English impared!!


origionally posted by katz_bg:
In one of the video interviews with Jade she talks exactly about this. If you take down the toughest guard 1v1 the others will not attack you because you are better than them. I think she even said they will bow before you

thats not a bad idea, but what if Altair is still massively outnumbered after he kills the "best" fighter? will all his foes still surrender to him?<div class="ev_tpc_signature">

There are exceptions to everything, nothing is absolute.

princeofyo
12-18-2006, 04:39 PM
If the guards attacked you right after you kill the target, then how would you escape?

The game would be near impossible to beat if the guards attacked you the instant after you killed the target.<div class="ev_tpc_signature">

___________________
"Burn out the day, burn out the night. I feel no reason to put up a fight. I'm liven' forgiven' the devil his due. And I'm burnin', I'm burnin for you."
-Burnin' for you, Blue Oyster Cult

Wherethesnow
12-18-2006, 07:46 PM
yah, i remember that if you take one or two hits to the head, you die.(realistic)
thats gonna ruin it when you have 5 people jumping on you.

chewie1890
12-18-2006, 08:38 PM
Makes you not wanna get cornered neh?<div class="ev_tpc_signature">

http://img459.imageshack.us/img459/8355/vgvnlq6.jpg (http://imageshack.us)

lpcrispo
12-19-2006, 06:30 AM
there are time when you have to sacrifice realism for fun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
it's a great example.

Triple-Q
12-19-2006, 06:54 AM
For some people realism is fun!

But yeah they should fix that.. It looks really silly.. I mean.. You're performing a really cinematic and astonishing cool looking kill.. While some ****** guards are just walking there as two sumo wrestlers.. They should make it as if they are shocked.. That would seriously be so cool...

Now its a cool looking scene and two dumb ****** guards in the background...

They're going to fix it.. Hopefully..

DU.Test-Subject
12-19-2006, 07:30 AM
Originally posted by Triple-Q:
For some people realism is fun!

But yeah they should fix that.. It looks really silly.. I mean.. You're performing a really cinematic and astonishing cool looking kill.. While some ****** guards are just walking there as two sumo wrestlers.. They should make it as if they are shocked.. That would seriously be so cool...

Now its a cool looking scene and two dumb ****** guards in the background...

They're going to fix it.. Hopefully..

Well there isn't allways a "default shokced face" for everybody ppl react different to shock some will to the steriotype "Face" some will just stand there... do you want a realistic game or a steriotyped game...

Also, it's normal that even outnumbering him the guards take abit time to attack... cua it's hard to coordinate a attack on 1 target when ur few guys with a sword... there is allways 1 who needs to go first... and they are all thinking "should I go know.... I don't know... I feel like getting back home alive today..."<div class="ev_tpc_signature">

http://img232.imageshack.us/img232/7749/sigkopiapi5yf9.jpg
Thx to DU.DeadlyLine for the amazing sig
xfire : Shok2ooo

katz_bg
12-19-2006, 08:23 AM
Triple-Q I think you have a problem defining reality and realism.
You should think about that. I'm no psychiatrist, but I can tell you've watched too many american movies.<div class="ev_tpc_signature">

http://img335.imageshack.us/img335/494/freakazoid1mk.png
Dahaka chase videos - http://tinyurl.com/luons

KnightTemplar45
12-19-2006, 01:04 PM
Hey, whats wrong with American movies? j/k. But yea I didn't even notice that guards were just standing there. Is it really going to change gameplay that much if the guards stand there for 1 or 2 seconds?<div class="ev_tpc_signature">

"Veritas vos liberabit"

Maximus1170
12-19-2006, 01:41 PM
agreed, while your relishing your kill, you wont be concentrating that hard on the gaurds so it probably wont affect the game that much.<div class="ev_tpc_signature">

There are exceptions to everything, nothing is absolute.

GOLDEN-MAN
12-19-2006, 02:54 PM
i am fhinking the best way is.
after you kiled him you get 3 sce's after you kiled him that there is slow mosin that you can ran away that the best way i think.

Triple-Q
12-21-2006, 02:59 AM
Lets not make it personal here...

Btw those guards have training like every guard in the whole history and nowadays.... If a killer is standing right there killing someone you know.. and you're standing there with a sword.. you're armed... Are you going to just stand there waiting until he's done? Notice in the hitman games how fast guards react and shoot at you the second you attack your target or at least even pull out a weapon... Now thats realistic..

Thinking about you want to be home alive and you dont want to risk your life.. Well thats what a guards job is.. Risk his life for that superior person... Didnh't the guards at JFK took action as fast as they could also? Didn't the guards at MalcolmX took action immediatly? I'm glad civilians take a run for it... And the guards should just attack and take action immediatley.. Or at least then for the gameplays sake they should be shocked or something.. They should make something up.. But just the guards standing there walking like idiots.. looking how the assassin kills the person they MUST PROTECT.... Thats just so unrealistic and even ******ed..

Maybe its for a cinematic feeling.. but do you notice how slow he kills his target.. Its not professional at all.. Just give it a slice.. MAC Main Artery Cutting.. and run for it... Or take him out in that age with a longbow or a crossbow...

If they are trying to make it Ultra realistic.. Then this is not enough.. It is far from realism.. We can take out much more realism from this technology we have nowdays...

Spike___005
12-21-2006, 05:01 AM
Lets not dispute back and forth about what should and shouldn?t (try not to take it so personal) and instead lets identify a concern and then find an answer. Its been addressed that the AI could use some tweaking. What are some suggestions how this could be ?corrected.?

princeofyo
12-21-2006, 01:45 PM
Originally posted by Triple-Q:
Lets not make it personal here...

Btw those guards have training like every guard in the whole history and nowadays.... If a killer is standing right there killing someone you know.. and you're standing there with a sword.. you're armed... Are you going to just stand there waiting until he's done? Notice in the hitman games how fast guards react and shoot at you the second you attack your target or at least even pull out a weapon... Now thats realistic..

Thinking about you want to be home alive and you dont want to risk your life.. Well thats what a guards job is.. Risk his life for that superior person... Didnh't the guards at JFK took action as fast as they could also? Didn't the guards at MalcolmX took action immediatly? I'm glad civilians take a run for it... And the guards should just attack and take action immediatley.. Or at least then for the gameplays sake they should be shocked or something.. They should make something up.. But just the guards standing there walking like idiots.. looking how the assassin kills the person they MUST PROTECT.... Thats just so unrealistic and even ******ed..

Maybe its for a cinematic feeling.. but do you notice how slow he kills his target.. Its not professional at all.. Just give it a slice.. MAC Main Artery Cutting.. and run for it... Or take him out in that age with a longbow or a crossbow...

If they are trying to make it Ultra realistic.. Then this is not enough.. It is far from realism.. We can take out much more realism from this technology we have nowdays...

Oh come on are you serious?

This is such a small minor detail in a vast game and here you are making such a big deal out of it...

The reason the Altair assassination was slow was because it was slowed down on purpose to make the assassination more emotional.

But if the guards attacked the instant Altair assassinated the target, the game would be impossible to beat since Altair could only take one hit.<div class="ev_tpc_signature">

___________________
"Burn out the day, burn out the night. I feel no reason to put up a fight. I'm liven' forgiven' the devil his due. And I'm burnin', I'm burnin for you."
-Burnin' for you, Blue Oyster Cult

Triple-Q
12-22-2006, 05:00 AM
ow okay.. so they can't put emotional things and cinematic things and also realism in one package?

I find that pretty weak..

because when i saw agent 47 telling the postman to go take a tip from the bathroom.. it brought thrills to my spine knowing that it was a trick to kill him and eliminate the risk of the postman knowing about whats written in his letter... Also the music so totally good synchronized with 47's actions... getting a headshot on your target while you hear the opera... looking at the target's friend totally confused and freaked out.. while you coldly put your sniper in your suitcase and walk away so easilly...

It would seriously be so weak if they couldn't put realism, cinematic scenes and emotional acts all together...

I would like you guys to respond to this...

Wherethesnow
12-22-2006, 08:24 AM
how would you know if they were supposed to be trained anyway?
I sure as hell don't. its a game cmon.
All i know is that even later on in history, some pretty well trained standing armies, would miss with their guns even when the enemy was straight in front of them, basicly cause they were too scared and that changed the outcome of the battles.
and it would ruin gameplay

the guards are holding like a meter long swords, they could hit another guard if they all went in at the same time


anyway, im not even sure if the game is gonna stay like that, I'm just making up reasons why the game was showed like that

Triple-Q
12-22-2006, 04:07 PM
Yes, Your first sentence already made me think you made it up..

Somebody that mighty shouldnt be that dumb to hire guards that dont have any training..

''All i know is that even later on in history, some pretty well trained standing armies, would miss with their guns even when the enemy was straight in front of them, basicly cause they were too scared and that changed the outcome of the battles.''

^ How the hell does that have anything to do with what we are talking about? And we already discussed that they should make the guards look horrified if they actually are which would look so dumb.. too..

So they are afraid to hit each other? They might aswell quit the job then...

Could someone please say something smart?

katz_bg
12-22-2006, 04:51 PM
Originally posted by Triple-Q:

because when i saw agent 47 telling the postman to go take a tip from the bathroom.. it brought thrills to my spine knowing that it was a trick to kill him and eliminate the risk of the postman knowing about whats written in his letter... Also the music so totally good synchronized with 47's actions... getting a headshot on your target while you hear the opera... looking at the target's friend totally confused and freaked out.. while you coldly put your sniper in your suitcase and walk away so easilly...
Well about the music you won't have to worry.
Jesper Kyd took care there and he's taking care here.

But I still believe you have a problem defining realism. That's why you're still not convinced at what these people here are saying to you.<div class="ev_tpc_signature">

http://img335.imageshack.us/img335/494/freakazoid1mk.png
Dahaka chase videos - http://tinyurl.com/luons

Punggles87
12-22-2006, 07:12 PM
First of all, the only assassination you have seen is the very first public demo of the game. I'm pretty sure they had the assassination animation just for the effect.
If you were a guard and you saw one of your buddies run at a guy and die horribly would you want to run at him also? About your comment about using a bow, if you had kept up on this game you would know that they only let you kill your targets with the wrist blade.
Lol, dont start talking about realism and Hitman, if your wondering why the guards dont attack in this you must wonder then in Hitman why nobody cares that the same guy comes out of the bathroom and is bald and looks completely different.

Paryniux
12-22-2006, 09:30 PM
Triple, while it's great that you want an experience like none other (we all do!), I think you're seeking it from trivial sources. Also consider the following:

Assassin's Creed is set during a time and place where people are different than they would be now. Death is almost everywhere, but when someone comes from nowhere and kills a high-powered figure in a few seconds, it takes a delay before your mind even processes what just happened.

Now, these guards aren't necessarily highly trained. They're not even guards per se, just soldiers under the targets' authority. You're assuming they are super elite and serving with the single-minded purpose to protect. Well, they're not. They're just men, and any man, sword or not, is going to experience a delay when their leader gets stabbed in the face from nowhere :P

Someone pointed out that they might stand there thinking "Should I go first? Do I even try and fight him? Is he even human?!"

Anyway, point is, there are way too many factors to create true realism and since it is a game environment - that is, an environment to be played by real people - you can only put so much in without ruining the entertainment value.

Granted, it would be intense to have guards jump on you the moment you killed someone, but would that be realistic? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I think the brief respite you get is a reward of sorts for being able to eliminate your target, also see dramatisation.

Speculation of course, remembering we're getting ideas an opinions from a few (teasing, thanks Jade!) demos. Give it time, friends!

It's real enough for me, at least, and I can't wait to kill, bask in the dramatic moment and then run for my life or disapper.<div class="ev_tpc_signature">

http://i35.photobucket.com/albums/d162/paryniux/parySig03.jpg

AKdemon
12-22-2006, 11:16 PM
Realism = yes. Which is a good thing. I like my games to be as realistic as they can be. However, it's a VERY bad idea to treat any video game like life. Nothing is going to be a perfect replica of life. As good as Ubisoft is, and as good as our technology is, there's just no way to perfectly mimic real life.

Paryniux, I completely agree w/ you. I myself anxiously await the release of AC and to make my first kill. I've been a fan of the Hitman games for a while now, but I believe AC will -if nothing blows itself to hell and back between now and release- redefine the way games are played. Or, failing that, at least be the beginning of yet another Ubisoft series that I love so much.
See Splinter Cell and Ghost Recon for details on awesome series.

Triple-Q
12-23-2006, 03:02 PM
Thank you for your great reply's which I enjoyed reading.

Yes, Hitman has its flaws which I totally don't like at all.. And maybe my expectations are too high for AC, maybe I just love AC a little too much...

I hope they will fix this... At least not letting the guards walking there like two ******s..

Thank you all for this great thread.

Regards,

Q

AKdemon
12-24-2006, 02:44 PM
I completely understand. Now you're being rational, and we can work w/ that. All you're lookin' for is for the guards to cease walking around like idiots in the final game's release. I'm sure the pros @ Ubisoft will, at the very least, have them stop and stare in horror (not that you can see their faces all the time), or something to that effect. I actually didn't notice that they continued to walk around in the released trailer. My focus was on how hardcore Altair is and his respect for his prey.
One thing I'll mention in the guards' favor is that I know one of them had started to draw his sword before Altair completely knifed him in the side beneath the arm before leaping and bring down his kill.

Bartek_14
12-27-2006, 09:12 AM
Talking about Hitman: Blood Money's AI, check out this video.


http://youtube.com/watch?v=U1c1opwrsmI


Indeed, great AI . Can't even notice you if you duck in a swimming pool :S

Wherethesnow
12-27-2006, 04:29 PM
lol, with Hitman as AC's rolemodel, altair should bring a bucket filled with water with him and pour the water over him to turn invisible... like a ninja.

the biggest problem i say is the crowd doesnt react well enough when you push them they just stare, no retaliation

RetiredHatch
12-27-2006, 07:08 PM
they do have a year to polish the AI i do hope they fix that though

DarkCrawler90
12-28-2006, 06:47 AM
I'm pretty sure they fix the AI. That is what they said in the video anyway, it wasn't finished.<div class="ev_tpc_signature">

http://img509.imageshack.us/img509/4064/acwu7.gif

RetiredHatch
12-28-2006, 12:01 PM
they could have dumbed it down so they could get through it quickly without wasting too many peoples time maybe there's an option (easy, medium, or hard) where the AI is stupid smart or inbetween? kinda like splinter cell if it's on easy you could stand 1 foot infront of a guy and they won't see ya as long as you're in the dark but if you're on hard they can see ya from across the room?

FARLEYFAN
12-28-2006, 08:03 PM
Originally posted by RetiredHatch:
they could have dumbed it down so they could get through it quickly without wasting too many peoples time maybe there's an option (easy, medium, or hard) where the AI is stupid smart or inbetween? kinda like splinter cell if it's on easy you could stand 1 foot infront of a guy and they won't see ya as long as you're in the dark but if you're on hard they can see ya from across the room?

I http://forums.ubi.com/images/smilies/agreepost.gif....<div class="ev_tpc_signature">

God is a Red Sox Fan

http://67.189.38.217/splintercelldude.jpg http://www.myspaceyo.com/content/misc/gif1/29f.gif

Official Foxhound

FARLEYFAN
12-28-2006, 08:06 PM
But, they could make it to where they react faster if you make a high profile approach at the kill. If you take a smarter, stealthier, quieter approach then they will react a little slower...<div class="ev_tpc_signature">

God is a Red Sox Fan

http://67.189.38.217/splintercelldude.jpg http://www.myspaceyo.com/content/misc/gif1/29f.gif

Official Foxhound

zgubilici
12-28-2006, 10:19 PM
Farleyfan, please don't double post -if you wish to edit something to a post you made, use the edit button.
http://img273.imageshack.us/img273/545/foreditacwrittenarrow6hf.jpg

Thanks.<div class="ev_tpc_signature">


<center>http://img401.imageshack.us/img401/7383/arwensig2iv8.jpghttp://img401.imageshack.us/img401/2598/evenstar4dd7.gif (http://img406.imageshack.us/img406/1973/ah2um4iz1.gif)
<font face = "new century schoolbook" size = 2><font face="new century schoolbook" size = 3>Prince of Persia</font> (http://forums.ubi.com/groupee/forums/a/cfrm/f/747107822), <font face="new century schoolbook" size = 3>Assassin's Creed</font> (http://forums.ubi.com/groupee/forums/a/frm/f/5251069024) <font face="new century schoolbook" size = 3>&</font> <font face = ?new century schoolbook? size = 3>King Kong</font> (http://forums.ubi.com/eve/forums/a/frm/f/4171007123) <font face = "new century schoolbook" size = 2> Moderator</font> (http://img406.imageshack.us/img406/1973/ah2um4iz1.gif)[/i][/b]</font>

<font face = "new century schoolbook" size = 1> "The most precious treasure is inevitably found in the most unexpected and unimaginable of places..."</font>
<font face = "new century schoolbook" size =1>"All we have to decide is what to do with the time that is given to us....and to have fun breaching 'impossible' limits"</font></center>

Shady.1
01-01-2007, 09:27 PM
I like it this way
it gets annoying when 3 guards slash at you at the same time and you get beat down..i like killing each of quick an clean http://forums.ubi.com/images/smilies/shady.gif<div class="ev_tpc_signature">

Signature must be resized to a maximum filesize of 64 kb and max of 500 pxls for width and 150 for height

RetiredHatch
01-02-2007, 04:35 PM
that's true too but they're just kind of walking around like aimless ******s it doesn't look right if i were a guard i'd have tore Altair up the moment i saw him... he takes long enough with the body to be killed... and if they are shocked and confused they should look shocked and confused...

SweetLou280man
01-04-2007, 05:48 PM
OK yah the guards in the demo look a little ******ed and didn't act like a real guard would act. A guard would be shocked and might not move for a second or two...but if they were shocked they wouldn't have drawn their swords. What it is is that Altair takes WAY to long after he stabs the guy to get up. A normal person wouldn't go that slow when he is surrounded by guards. The reason Altair looks freakin awsome when he kills his target and you know closes the guys eyes is that he had already killed of of the surrounding guards. But in the demo if you notice Altair hovers when he jumps off the building to another one...if Ubi messes something that simple up, I think they can fix a character flaw such as that.

RetiredHatch
01-04-2007, 05:51 PM
http://forums.ubi.com/images/smilies/agreepost.gif

SweetLou280man
01-04-2007, 08:23 PM
Thank you...like Jade said It is a DEMO, she even said that their are kinks and glinches they are working on. Once again...UbiSoft...just trust them.

SweetLou280man
01-06-2007, 03:58 PM
I was reading a post, and some guy had a REAL assassins creed picture of a guard climbing up a ladder to chase Altair onto a rooftop...and you are telling me that the AI isn't smart enough to properly gurad the person they are guarding. I mean in the demo, people were looking at you when you were climbing up the side of the building, the guards will do just fine.
I also noticed one more thing...in the X06 demo, during the sword fight sequence i noticed that at the very beginning a guard lunges at Altair, but one of the other guards gets in the way and gets stabbed. i watched it a couple times. this game is going to be very realistic seeing that if an enemy swings at you, misses and hits one of his guys. The guy will die.

RetiredHatch
01-06-2007, 07:29 PM
It also points out that they're not scared to actually hit each other...

Red_Mercury901
01-14-2007, 07:35 AM
I think it would be cool if you somehow kill a squad (or whatever you want to call it) of guards and there's one guy left, that he'd try to run away (and mabye stumble and trip while hes at it). I definately wouldn't throw myself at a guy who just killed over 4 people by himself.<div class="ev_tpc_signature">

Behind this mask is more than flesh; behind this mask is an idea, Mr. Credee, and ideas are bulletproof - V for Vendetta
One could spend one's entire life searching for the perfect blossom, and it would not be a life wasted.
Give a man fire and he will be warm for the night, set a man on fire and he will be warm for the rest of his life.

RetiredHatch
01-14-2007, 10:57 AM
I read in an article somwhere i think in the gameinformer magazine long ago that they did infact have to chase down someone who ran away from a fight and lost him in the crowd but it was just a street thug and he ran away after his friend died when Altair was protecting some lady they were beating up not sure what a guard would do but that's in there http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif