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View Full Version : Oleg: muzzle flash



XyZspineZyX
08-17-2003, 06:38 PM
Any possibility that the "nuclear" muzzle flashes will be toned down to realistic levels. As they are, it is difficult to aim. I fly the G-10 and it particulary troublesome because all of the armament is down the longitudinal axis.

http://www.stormbirds.com/warbirds/header.jpg


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XyZspineZyX
08-17-2003, 06:38 PM
Any possibility that the "nuclear" muzzle flashes will be toned down to realistic levels. As they are, it is difficult to aim. I fly the G-10 and it particulary troublesome because all of the armament is down the longitudinal axis.

http://www.stormbirds.com/warbirds/header.jpg


<center>http://www.bloggerheads.com/mash_quiz/images/mash_henry_blake.jpg (http://www.bloggerheads.com/mash_quiz/)</center>

XyZspineZyX
08-17-2003, 11:59 PM
Worthy enough to bump.

Leutnant Jaeger, Jagdgeschwader 3 "Udet" I/Gruppe

XyZspineZyX
08-18-2003, 02:23 AM
Hi Folks,

This has already been answerd by Oleg, he has said NO it wont be fixed. something or other about the code makes it too hard to fix.

regards bogie

XyZspineZyX
08-18-2003, 02:36 AM
Muzzle flash ON/OFF.

It's that easy.

I'll bump this.


Lixma,

Blitzpig.

XyZspineZyX
08-18-2003, 02:39 AM
But I do think the muzzle flash is odd-looking, enough to make this look like a WWII-rendition of Star Wars: X-Wing vs. TIE Fighter. I mean, just try firing all the cannons on the Me-262 at once (watch it from the side view).


http://www.world-data-systems.com/aerofiles/albums/userpics/muzzle.jpg


Quite out of hand as you can see...I think it should be corrected.

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"If you put tomfoolery into a computer, nothing comes out of it but tomfoolery. But this tomfoolery, having passed through a very expensive machine, is somehow enobled and no-one dares criticize it." - Pierre Gallois

XyZspineZyX
08-18-2003, 09:13 AM
I have the same problem in the MiG 3 with the cannons in the nose. There's two work-arounds:
1) Turn off the cockpit, and all of the muzzle flashes go away for first-person gameplay.
2) Fire in really short, controlled bursts. Most times, that's how I think I should be firing anyway.

As a third option, sometimes, I fire up FS2004. That has no muzzle flash issues whatsoever.

XyZspineZyX
08-18-2003, 09:40 AM
I can't complain honestly, because fly the K-4, and there are three instances when i fire (if im thinking clearly):

1) I dive down on a bandit, idle engine, and when im about.... 30 feet out, i unload about 5 or so Mk 108's, and enough 13mm to match the timespan... I check to see dmg. of the enemy, and if for some oddity, it's still flying, i repeat if there's time.

2) In a banking / otherwise deflection shot, where i am able to gauge the enemies flight path, but can't neccesarily see them. In these situations, muzzle flash makes no diff, because a) you can't "aim" a deflection once you've made it, per say... and b) you can't see your shots land anyways.

3) in headons, because doing a headon w/ a K-4 is insanity, i find myself enjoying this one frequently (unless im off my game quite a bit). In this instance... i wait untill im about .5 or so out, and then unload untill we pass... same deal as number 1 really...


All in all, the muzzle flash is horridly incorrect, but i don't have any problems dealing w/ it.

XyZspineZyX
08-18-2003, 11:47 AM
I like it. I think it's pretty, and I don't care if it's realistic or not. The big flashes showing to the sides of the cockpit in the sturmovik when you let rip with the 23mm is one of my favourite things in the game, and I'm happy it won't be changed.