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XyZspineZyX
09-09-2003, 06:42 PM
What is this? Just started playing this IL2-FB and I nearly tossed my cookies all over the keyboard. Has anyone thrown up from playing this game? Maybe this is too much immersion. I feel sick just thinking what those real fighter pilots have to go thru. Pulling 9gs with your heart in cardiac arrest while operating all that radar gadgetry as a f**king heat seeking missile chases your behind!!! There's more civilized ways to kill each other, like maybe run around an open field, lobing grenades at each other or something. Who came up with this air combat sh*t anyway? F**king Wright brothers, man. What the f**k was their problem? They were making bikes for pete's sake. Had to go get all innovative and sh*t. So that, now you gotta fly out in a 30 million dollar jet and fire a $500,000 missile to kill one freakin man, when a 200 dollar gun with a 75 cent bullet would do the same dog damned job! All the evil in this world can't compare to the total waste and fruitlessness of air combat.

But seriously, does anyone have any remedy? I have resolution and details turned up to max and using a 21" LCD screen. I can play falcon4 and CFS2 all day and yes I can handle a roller coaster ride or two. I don't know what it is about this game. Maybe it's that freakin patriotic russian gingle in the background. I don't know.

XyZspineZyX
09-09-2003, 06:42 PM
What is this? Just started playing this IL2-FB and I nearly tossed my cookies all over the keyboard. Has anyone thrown up from playing this game? Maybe this is too much immersion. I feel sick just thinking what those real fighter pilots have to go thru. Pulling 9gs with your heart in cardiac arrest while operating all that radar gadgetry as a f**king heat seeking missile chases your behind!!! There's more civilized ways to kill each other, like maybe run around an open field, lobing grenades at each other or something. Who came up with this air combat sh*t anyway? F**king Wright brothers, man. What the f**k was their problem? They were making bikes for pete's sake. Had to go get all innovative and sh*t. So that, now you gotta fly out in a 30 million dollar jet and fire a $500,000 missile to kill one freakin man, when a 200 dollar gun with a 75 cent bullet would do the same dog damned job! All the evil in this world can't compare to the total waste and fruitlessness of air combat.

But seriously, does anyone have any remedy? I have resolution and details turned up to max and using a 21" LCD screen. I can play falcon4 and CFS2 all day and yes I can handle a roller coaster ride or two. I don't know what it is about this game. Maybe it's that freakin patriotic russian gingle in the background. I don't know.

XyZspineZyX
09-09-2003, 06:43 PM
is there a doctor in the house?

I'm a crappy pilot, but one hell of a shot.

XyZspineZyX
09-09-2003, 06:54 PM
what's in those cookies?

plese send some to me for analyzing/i/smilies/16x16_smiley-happy.gif

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XyZspineZyX
09-09-2003, 07:00 PM
This really is a problem for any visual simulator, because your vestibular system ("inner ear") is not getting the physical cues your visual system is sending. I worked in Human Factors on the F/A-18 program in St. Louis, and even (or I should say *especially*) experienced pilots have a bad time in the 40-foot dome sim they use. Do a Google on "simulator sickness" and you'll see a lot of literature on it out there.

XyZspineZyX
09-09-2003, 07:05 PM
Thanks verizawa. I know about vertigo too. I just don't know why it's with IL-2 and not with other sims. By the way, I didn't mean to offend anyone about the russian gingle thing.

XyZspineZyX
09-09-2003, 07:18 PM
The most likely reason IL-2 bothers you and others don't is that the imagery you are seeing in IL-2 is much closer to something that you can identify with than would be the case for some of the high-powered modern fighter sims (and perhaps the graphics are that much better, too - can't speak to that). The fact that you are using a fairly large monitor gives you a greater degree of "immersion", too.

The F/A-18 sim at McDonnell was not motion-based - there was a cockpit suspended in the middle of a 40-foot dome - you went out on a catwalk to get into the cockpit. The visual cuing was overwhelming - people observing from the rear of the dome would flail around as if they were on a roller coaster when the pilot flying would "yank and bank" it. The WORST thing to see was to be flying at 700+ knots at <100 ft AGL and have the sim operator freeze the sim - you very literally felt as though you should be flung through the windscreen.

As I wrote, there's a lot of material out there on "simulator sickness" and the vestibulo-ocular reflex (VOR). Fascinating subject (to human factors geeks and pilots, anyway....;-)

XyZspineZyX
09-09-2003, 07:52 PM
Yeah if a Barony chair makes you sick then so would flight sims. Your eyes are telling you one thing your body another. Some people don't fair too well.
The Barony chair is a chair they use for pilots which is neat. They put you in positions, and spin you slowly in a direction. Very slowly and then they tell you to make like a touchdown sign like the referee's on TV do throwing your arms in the air.

When you open your eye's and go to do that your eye's are saying you not moving, but everyone freaks out and thinks they're either falling forwards, or backwards depending on which way they were spun.
It's basically a matter of trusting your eye's and ignoring your inner ear. All in al people who have no balance make better pilots than gymnist. lol

XyZspineZyX
09-09-2003, 08:01 PM
If you find yourself stopped on a steep hill behind other cars, stare at the bumper of the car in front of you with the curb as the background. When the car ahead of you moves forward you get the "feeling" you're rolling backwards.

Maybe it's just me /i/smilies/16x16_smiley-very-happy.gif .

Roy Baty
IV/JG51 M├┬Âlders

"Be happy in your work!"
- Col. Saito

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XyZspineZyX
09-09-2003, 09:23 PM
this user is probably from Holland and, we all know what they have for 'special' ingredients in Holland.


The white powder stuff you can buy in special stores /i/smilies/16x16_smiley-wink.gif (so called 'coffee' shops)

/i/smilies/16x16_smiley-happy.gif




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2 For with what judgment ye judge, ye
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XyZspineZyX
09-09-2003, 10:18 PM
roybaty wrote:
- If you find yourself stopped on a steep hill behind
- other cars, stare at the bumper of the car in front
- of you with the curb as the background. When the car
- ahead of you moves forward you get the "feeling"
- you're rolling backwards.
-

Another cool trick: on a cloudy day, walk up to a tall building, with you facing the way the clouds are moving. That is, you walk up, look up, the clouds are moving away, and it looks like the building is falling on you. Walk up right close.

XyZspineZyX
09-09-2003, 10:36 PM
I nearly lost my cookies when I saw a P-39 outclimb a G6/Late and a Rata outclimb a B-239 (co-E situation in the beginning). Pure comedy.



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v1.11 is nice. But it's still flawed. Please fix (in order of importance): LaGG-3 durability, P-39 climb, downgrade Rata a bit, fix G6 weight, give Emil's automation 200rpm more (now it keeps rpm's at 2300rpm with 110% throttle while 2500rpm is safe), downgrade 190 roll, change B-239 speedometer to metric system. More to follow, perhaps.