PDA

View Full Version : Maddox Online Virtual War



TacticalYak3
12-13-2004, 01:01 PM
With Maddox Games releasing in the new year a WW2 RTS game, it makes me wonder if some day we may see Maddox either releasing a "complete" package, or providing an environment that links their games together, so that folks could engage in a complete virtual war.

For clarity, fly aircraft, or drive vehicles/tanks, or fight as soldiers on the ground depending on what game(s) you owned.

Would be very immersive if we had a sim for each area of operations to the standard of the IL-2 series.

Imagine being called via voice comms by your teammates pinned down by tanks to do an airstrike. There could be squadrons specializing in each theatre of operations, or with folks dedicated to such operations within one large squad.

I know there is an online war venture that tries to accomplish this, and that there games like Battlefield, but what I'm talking about is having the flight component from IL-2, with each of the other "pieces" coming from similar sims, to merge online and create this war experience.

rummyrum
12-13-2004, 01:07 PM
Sounds neat, but Maddox isn't releaing the RTS game you speak of. I belive the devlopers borrowed The IL2 engine for it...not sure though.

VW-IceFire
12-13-2004, 02:01 PM
I think the WWII RTS game borrows some from the IL2 engine and has also developed some technology that will make its way into BoB but I doubt that its 100% compatible.

A tactical ground game and a strategic or even tactical air game still has many different requirements. Just not plausable with current limitations of technology.

Its not just a matter of placing units on a map...suddenly the map gets bigger. Do you have more detail on the ground for the ground guys or less detail in the air so the air guys computers don't die.

Oleg said even BoB, using some of the new features of this WWII RTS game, will have a different implementation designed for speed and optimized for flying...not ground warfare.

So its a tradeoff they have to make alot of the time right now.

What you ask for is entirely cool. People have been trying for a long time to do something like it. Maybe 10 years...maybe less.

harryklein66
12-13-2004, 02:38 PM
"WWII RTS" is now call "Wartime Command"
more info here: http://www.codemasters.co.uk/wartimecommand/

Tooz_69GIAP
12-13-2004, 05:25 PM
Well, lets see, Wartime Command uses IL-2 stuff, and vehicles made by 1C:Maddox I believe.

That Russian PT game uses IL-2 aircraft models, and IL-2 water I think, and 1C:Maddox is credited as a producer(?) or summit.

Recent screenies posted by Oleg of a Pz.II that is gonna be in BoB, is the same model, or an updated model of the Pz.II in Wartime Command.

And Oleg has said that in BoB you will probably be able to drive vehicles as well as fly aircraft (although he didn't elaborate once we cottoned on to his slip of the toungue - if indeed it was a slip http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif ).

All this says to me that one day we could have a Super Sim where the world around you is fully interactive and you can fight the ground and airwar.

But of course that's all just speculation http://forums.ubi.com/images/smilies/mockface.gif

JaBo_HH-BlackSheep
12-13-2004, 05:30 PM
the idear is nice and i think it was already asked about some thing like this (see SHII and Destroyer Command) but the planes you'd need to combine are just to different, altough the idea of something like Rownans BoB Online (with tanks and stuff) with the IL-2 engine sounds interessting i think oleg should concentrate on BoB first, maybe they will sell the engine of Il-2 and a team of modders will try to create an Stratagic game basing on the Il-2 engine which would than allow a combination of Il-2 (AC) with a strategic part, but imagine that huge effort, who the hell should pay that work, it is just too much to be realized i think.

BTW: what's that?
http://www.codemasters.co.uk/games/uploadedimages/goliath_07.jpg

Tooz_69GIAP
12-13-2004, 05:32 PM
That is known as a Goliath. It's an anti tank device.

It is controlled by remote, and rolls under a tank, and blows, taking the tanks with it.

harryklein66
12-14-2004, 05:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tooz_69GIAP:

All this says to me that one day we could have a Super Sim where the world around you is fully interactive and you can fight the ground and airwar.

But of course that's all just speculation http://forums.ubi.com/images/smilies/mockface.gif <HR></BLOCKQUOTE>

Hey Tooz look here http://www5.playnet.com/bv/wwiiol/index.jsp
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

TacticalYak3
12-14-2004, 07:08 AM
Thanks for the comments guys. I mentioned this concept before (as did others). Yes I have been following Wartime Command, but what I'm talking about is different.

I know this isn't what Maddox Games is presently doing, but given where online gaming is going, and this studio's ability/interest in WW2 gaming, this RTS venture got me thinking about it again.

I suppose there are two choices - A Battlefield game that in all likelihood would be somewhat inferior in each operation due to size constraints.

Or, alternatively, a future IL-2 flight sim, with possible future "ground" sim(s). It seems to a non-programmer like myself, that the guy playing the flight sim has a superior aircraft experience, with his version of the ground units (not unlike in IL-2 now). In contrast, the tank/soldier sim player has his superior environment with basic aircraft (non-playable).

The coordination comes in with a common map, and the ability to link these sims together in order to portray where all the units are, and obviously providing the damage that occurs from these units.

Anyway, I do believe that future online war gaming will be more "complete" in the near future. Battlefield is just a glimpse of that type of thing. Either a robust sim with several theatres of operations, or a "mergeable" system would be incredible as it would bring several different sim communities together in a single online conflict.

Perhaps as gamers if we throw around these concepts in time as technology becomes available we will see such innovations.

Regards,
TactS!

LEXX_Luthor
12-14-2004, 10:47 AM
From my looking at the WarTime Command webboard eerlier this yeaer, WTC has maximum 1km square playable maps. And its pure static and strictly "historical" campaign. If you start 1939 German you already know the 1945 outcome of the war. But, those limitations could have changed since then. http://forums.ubi.com/images/smilies/11.gif

Tooz_69GIAP
12-14-2004, 07:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by harryklein66:
Hey Tooz look here http://www5.playnet.com/bv/wwiiol/index.jsp
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>

Aye, I've seen that and tried it some time ago. It's a great arena, and an example of the concept that works fairly well.

But it's hardly up to the standard of IL-2.

DarthBane_
12-14-2004, 11:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tooz_69GIAP:
That is known as a Goliath. It's an anti tank device.

It is controlled by remote, and rolls under a tank, and blows, taking the tanks with it. <HR></BLOCKQUOTE>

No it is known as moderator assasin.