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View Full Version : Possible to add in a creaking metal sound for wingpop?



LeadSpitter_
05-04-2005, 07:40 PM
I was wondering would it be possible to add in a creaking metal sound before wingstress and pop off of wings for the me262, p51, 190d and ta152?

There is devicelink digital gauges but they are not suppost to be used online.

Also 14gs was the rated stress limit of the p51 mustang wings in wind tunnel testing with full drop tanks or 1000 lbs bomb.

How many g's do you have them popping off at, i have not checked the last couple versions but still at 570kmph im able to pop them off.

Its kind of silly to have them pop off so easy with no payload and only 25 fuel.

Seems much lower in game and we shouldnt hit that anyways without fully blacking out correct?

But elevator is way to sensative like many ac high speed.

Im sure you have the data and equations for each aircrafts mach number in which they recieved compressability depending on alt.

Also is it possible to slow down forward stick pressure for all ac so no tight inverted loops with forward stick use which is just silly. Or maybe have the redout come much quicker and last a bit longer slowing down control.

Just some thoughts and i realize easier said then done.

Blackdog5555
05-06-2005, 01:30 PM
I agree LS. There should be some bigtime feedback warning of stress. Very severe buffeting, creaking and pilot groaning/breathing/blackout. Just to pop off like peanut brittle without apparent stress is off. (At least) It would be nice if some stress gauge/ redbar was used.

SlickStick
05-06-2005, 02:06 PM
This was one of the cool features of Jane's WWII Fighters. You could hear the airframe stressing under high G load.http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

LEXX_Luthor
05-06-2005, 06:21 PM
http://forums.ubi.com/images/smilies/35.gif

Pilots probably could not hear metal stressing or the creaking out in the wings over their engine.

Many pilot accounts of "normal" landing and Mechanic pointing out to Pilot that wing was about to fall off. The Pilots never knew until after they landed -- they never heard a thing.

Most likely, any Pilots that actually *heard* a wing stressing out above the sound of their engine probably smashed into the ground a few seconds later (missing one or more wings). So I say add a Stressing sound, but only when the wing snaps. You will hear Sound, but it will be the sound of too late.

You have to do what the real pilots did, know your plane and fly it mindful that a wing failure will *always* be sudden, come as a surprise, and be catastrophic.

VW-IceFire
05-06-2005, 07:01 PM
Maybe they felt it however? Or potentially could feel it...

We can't feel our planes but auditory or visual clues may be a nice feature that fools us into a little extra immersion. Gaming is a psychological thing so using a few tricks would work fine.

SlickStick
05-06-2005, 07:22 PM
Originally posted by LEXX_Luthor:
http://forums.ubi.com/images/smilies/35.gif

Pilots probably could not hear metal stressing or the creaking out in the wings over their engine.

Many pilot accounts of "normal" landing and Mechanic pointing out to Pilot that wing was about to fall off. The Pilots never knew until after they landed -- they never heard a thing.

Most likely, any Pilots that actually *heard* a wing stressing out above the sound of their engine probably smashed into the ground a few seconds later (missing one or more wings). So I say add a Stressing sound, but only when the wing snaps. You will hear Sound, but it will be the sound of too late.

You have to do what the real pilots did, know your plane and fly it mindful that a wing failure will *always* be sudden, come as a surprise, and be catastrophic.

If that's the case, then we shouldn't be hearing other planes around us or their gunfire, right? Maybe it's something they added, as IceFire stated might be a good reason, to help the immersion quality.

Heinz_Schuss
05-06-2005, 08:57 PM
Since we can't feel the Gs, it would be useful to hear them http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

VW-IceFire
05-06-2005, 09:06 PM
Originally posted by Heinz_Schuss:
Since we can't feel the Gs, it would be useful to hear them http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
As far as I'm concerned...we already do. The buffeting noise lets me know what the plane is doing...I don't really "hear it" anymore either...its just become gut instinct.

p1ngu666
05-06-2005, 10:40 PM
unless they change it, its pointless, because the wings snap off 99% of the time from sudden G, not ppl pulling circles and getting even a quarter around it.

p51 gets more sharp with speed, so u can suddenly pull massive G with only slight inputs http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

LEXX_Luthor
05-07-2005, 05:12 AM
Slick::
If that's the case, then we shouldn't be hearing other planes around us or their gunfire, right?
True. Only very close gunfire should be heard. AA explosions too.

You won't hear the sound of metal creaking. You may hear the sound of a wing snapping off. Of course by then its too late to get a warning.

Ya'll are looking for an early warning sign. There was none. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif flighty simmers

SlickStick
05-07-2005, 07:57 AM
Originally posted by LEXX_Luthor:
Ya'll are looking for an early warning sign. There was none. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif flighty simmers

D*a*m*n, I hate it when a game puts something in that is not realistic and confuses us not-so-bright airplane blokes into thinking that is how it was.

Curse you Jane's WWII Fighters!!!! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Werre_Fsck
05-07-2005, 08:30 AM
Well in Clostermann's book he said about his Spit VII that "the whole aircraft creaked and groaned" when he pulled it from dive using trim, at edge of blackout.

LEXX_Luthor
05-07-2005, 05:47 PM
Werre::
Well in Clostermann's book he said about his Spit VII that "the whole aircraft creaked and groaned" when he pulled it from dive using trim, at edge of blackout.
That is probably normal for any plane, and Clostermann should tell what the Mech found after he landed (he did land?). If his wing was about to Snap, this would be great story to tell. They say F~104 (tm) made scary noises just flying straight near Mach~2, This has nothing to do with failing structure just before wing snapoff. It gets worse: nobody knows what a "whole" aircraft is, especially those at teh Edge of the blackout. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Like speedbar, we could get Oleg to mod a stress or strain meter -- the stressbar, paste the numbers on the sky and ease off the Gees when the numbers turn yellow or red. For a single plane Test Pilot sim, or those interested in Extreme simming detail for one plane, this would be neat stuff to experiment with.

LEXX_Luthor
05-07-2005, 06:19 PM
Now, on the other hand, Vibrations may be a different story, and a wing crunching may be possible to feel above normal engine Vibrations. So if we model unheard Vibrations using sound, that I can go for...as long as we admit we are not really hearing any sound. I and most simmers will probably not have ForceFeedback joysticks so we will have no feel anyway. Aactually, I don't run sound either. I Jam the stereo, helps me relax during teh dogfight.

DarkBlueMan
05-10-2005, 01:18 PM
When I had (albeit briefly) CFS3 on my system I'm sure that had creaking metal sounds when you put stress on the aircraft. For how bad it was overall, the sounds in that GAME are much better than IL2...
I wish 1C would address the sounds in this sim...

ebonheart_2_329
05-12-2005, 02:24 PM
The spitfires (early ones atleast) had alot of wood in them... and I belive the wood would creak and stuff.... and I'd say it may be possible for the pilot to hear these noices over the engine and wind noices if there was some sort of damage.. and maybe there is a large part out of place or something... CFS 3 probably went too far on that.

LuckyBoy1
05-12-2005, 02:45 PM
14 G's the airframe may take, but the human body will pass out when anything even gets close to that number. I was considered something like super human because I could withstand 10.5 G's without passing out and most of the best fighter pilots couldn't stand much more than 8.5 to 9.0 G's.

Still, it wouls be nice to hear some creaking or tearing or vibration when stuff gets torn off.

LEXX_Luthor
05-12-2005, 05:26 PM
Lucky::
Still, it wouls be nice to hear some creaking or tearing or vibration when stuff gets torn off.
Yes, a wing Snapping off may make noise over the engine. Sadly, that's not what we were hoping to find in this thread. http://forums.ubi.com/images/smilies/cry.gif

When you hear a wing make noise over the engine noise, its past time to Bail, if you can.

LuckyBoy1
05-12-2005, 05:43 PM
Lexx, excellent point. In real life, you get your plane punched with even one or two holes, it's not like in the movies. yes, we've seen the pictures of the birds that took heavy damage and still made it back, but I can assure you that for the most part, that simply was not true. In real life, you start taking hits and if you wanna live, you get quick with the exit!

Mysticpuma2003
05-13-2005, 10:52 AM
Yes CFS3 does have that creaking "you're pushing me too hard!" sound to let you know that you're flying on the threshold of stability.

Sounded good to me and wasn't at all intrusive.

Not the most important thing on the agenda for me, but would be a nice touch in my '47.

Cheers, Puma.