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View Full Version : 6DOF in action! Watch this new vid...



PriK
12-11-2004, 12:59 PM
Hotdognz made a little movie of the new Vector in action in FS2004 which really shows it off nicely. Keep in mind that the low framerate is due to using FRAPS to capture the video and is a lot smoother in-game.

Oh yeah, it's probably better to right-click save-as than streaming it. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://homepages.nildram.co.uk/~hotdognz/Files/fs96DOF.wmv

http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

WhiskeyBravo
12-11-2004, 01:22 PM
Thats an awesome demonstration, I cant wait to try it out.

A question for you Prik: If the aircraft had a canopy would the view have been more restricted?

Shame about PF not supporting it though http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Well who knows, maybe, just maybe we might get lucky.

WB.

PriK
12-11-2004, 02:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WhiskeyBravo:
A question for you Prik: If the aircraft had a canopy would the view have been more restricted?

WB. <HR></BLOCKQUOTE>

In the case of FS2004 the answer is no. With that sim no longer being developed it is something that NaturalPoint has done using the TIR-enhanced interface already present. In other words NaturalPoint use one set of view limits for ALL of the planes.

Obviously because of this there are some planes in FS2004 that will show missing polys, generally outside of the cockpit. Fortunately this does little to distract you since it is at the very extremes of the generous view limits they set.

In BoB I suspect that Oleg will put 6DOF in such that it "fits" each specific plane or include a collision detection system.

CKY_86
12-11-2004, 02:14 PM
excuse me for being such a dumba** but what is 6DOF

BuzzU
12-11-2004, 02:24 PM
That's pretty cool. I'm glad I ordered it. Even if I can only use it in FS2004.

PriK
12-11-2004, 02:24 PM
The video above should explain it mostly by itself but check here:

http://www.naturalpoint.com/trackir/products/vector.html

btw, 6DOF stands for Six Degrees Of Freedom and is basically a description of the technology whereas Vector Expansion is the name of the product that uses it. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

CKY_86
12-11-2004, 02:27 PM
wow http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif i hope we can use that in bob

PriK
12-11-2004, 02:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by CKY_86:
wow http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif i hope we can use that in bob <HR></BLOCKQUOTE>

Yes. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

RevvinUK
12-11-2004, 02:38 PM
Good job on the movie, that really shows off how good this new development in the TrackIR series is. My missus is buying me the setup for Christmas to replace my TIR2..I can't wait! shame it's not going to make it into IL-2/PF but we have to respect Oleg's decision to leave it out for the reasons he has stated.

LeadSpitter_
12-11-2004, 04:10 PM
looks good for fs9, i see it for cfs3 and looks so bad it bends the plane in half like < . Hopefully for BOB and would be great for bomber gunners

PriK
12-11-2004, 04:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LeadSpitter_:
looks good for fs9, i see it for cfs3 and looks so bad it bends the plane in half like < . Hopefully for BOB and would be great for bomber gunners <HR></BLOCKQUOTE>

I think that's because of how zoomed out it is giving a fisheye distorted look to it.

Charlie_52ndVFW
12-11-2004, 09:05 PM
My favorite thing to do now in FS2004 is to look over my right shoulder, lean a little to the side, and flick boogers at my passengers. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

402Cdn.Valkyrie
12-12-2004, 03:51 AM
I agree that this is a great feature but, and a BIG but, i really hope that if it is ever put into this game the field of movement will be greatly improved, at some points in that movie the pilot vere at places with his head that would be impossible to reach, some maybe if you let go of the stick, and i for one will not get it if it is like that when it gets to this game.

Miki40
12-12-2004, 04:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by PriK:
Hotdognz made a little movie of the new Vector in action in FS2004 which really shows it off nicely. Keep in mind that the low framerate is due to using FRAPS to capture the video and is a lot smoother in-game.

Oh yeah, it's probably better to right-click save-as than streaming it. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://homepages.nildram.co.uk/~hotdognz/Files/fs96DOF.wmv

http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif <HR></BLOCKQUOTE>


WELL, What can I say: ... TUSHE Il2 and PF!
I have preordered as well , waiting now impatiently. Have to also buy a copy of CFS3 , I use to have one but I was so disappointed with it at the time that I have took it back to the shop. Will give another go now.! FANTASTIC!

HotelBushranger
12-12-2004, 04:52 AM
its good, yes, but if there has to be tonnes of re-modelling and hassles from it, just bugger it. not 100% necessary.

tHeBaLrOgRoCkS
12-12-2004, 05:15 AM
Yeah great news for the MS series of simulators now you can finaly lean around your chair and flik snot at passengers and hang by your legs from the cockpit of a 1930's bi-plane.

There seems to be very little restriction based on reality with in ms series as to how far the user is actually allowed to lean stand or crouch using this software?

Now for my part thats fine if your using it in a standard civilian aircraft simulator and you just wana get a few helmut cam shots of the 'Pretty' scenery. But in a combat flight sim that is stretching the bounds of credability and realism and I think is part of the reason it wont get implemented to anywhere near that level of freedom by Oleg and team in BOB.

Just for the record I took my father inlaw for a flight in a tigermoth last year and lemme tell you both he and the pilot were strapped in tighter than a nats ****! The amount of freedom of movement was VERY limited and was no where near what you are seeing in this video. Head movement was limited to around 20 to 30 degrees either way at the max. This was also one of the reasons that Tail draggers used an 'S' manuvere when Traveling up the run way. You simply don't have that much ability to lean once you are strapped in.

Anyway its a great promo video for 6dof and will be a useful feature if it is incorporated in BOB but I am ****ed if I am gona shell out for CFS3 just so I can take a wing walk.

Arm_slinger
12-12-2004, 05:56 AM
Would be interesting to see how nicely it works with IL-2. I can imagine it to be quite ugly- rather than see a canopy frame to look around with depth and a sence of actually being a frame, you might see a triangular 'splodge' that represents a canopy frame.

I would also like to see how it deals with being in the pit its self, based on the the vid, would the software detect that a canopy is in the way of the pilots heas and that he can just stick his head out through the widow?

Plus how would it deal with open/ closing canopy's?

StudUK
12-12-2004, 06:17 AM
If more sims adopt this (6DOF) then yep I'll buy it

Rumours are that BoB will adaopt this http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

LeadSpitter_
12-12-2004, 06:44 AM
I hope for 1cs BOB they also implement the pilot model to move his head and leans online with hatswitch, mouse and trackir.

Maybe have a further lean with canopy open for take off and leaning an arm outside the plane.

triggerhappyfin
12-12-2004, 07:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LeadSpitter_:
I hope for 1cs BOB they also implement the pilot model to move his head and leans online with hatswitch, mouse and trackir.

Maybe have a further lean with canopy open for take off and leaning an arm outside the plane. <HR></BLOCKQUOTE>

I agree on this, wouldâ´nt be so hard to make such a feature.

Philipscdrw
12-12-2004, 07:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by PriK:
Hotdognz made a little movie of the new Vector in action in FS2004 which really shows it off nicely. Keep in mind that the low framerate is due to using FRAPS to capture the video and is a lot smoother in-game.

Oh yeah, it's probably better to right-click save-as than streaming it. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://homepages.nildram.co.uk/~hotdognz/Files/fs96DOF.wmv

http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif <HR></BLOCKQUOTE> http://forums.ubi.com/images/smilies/88.gif The Floating Head of Death gains a PPL! And promptly lost it for flying without a seatbelt!

No, flying an aircraft with a view like that video would kill immersion for me. I've flown gliders, and the 5-point harness used makes movement pretty much impossible. I've flown in Cessna and Piper aircraft, which have a 3-point system, and some movement is possible, but nowhere near that much... it isn't possible to put your head between your knees and study the COM panel closeup, or lean your head and half your torso out of the cockpit... if this is what you wanted for PF/BoB you're going to be disappointed.

PriK
12-12-2004, 10:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Philipscdrw:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by PriK:
Hotdognz made a little movie of the new Vector in action in FS2004 which really shows it off nicely. Keep in mind that the low framerate is due to using FRAPS to capture the video and is a lot smoother in-game.

Oh yeah, it's probably better to right-click save-as than streaming it. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://homepages.nildram.co.uk/~hotdognz/Files/fs96DOF.wmv

http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif <HR></BLOCKQUOTE> http://forums.ubi.com/images/smilies/88.gif The Floating Head of Death gains a PPL! And promptly lost it for flying without a seatbelt!

No, flying an aircraft with a view like that video would kill immersion for me. I've flown gliders, and the 5-point harness used makes movement pretty much impossible. I've flown in Cessna and Piper aircraft, which have a 3-point system, and some movement is possible, but nowhere near that much... it isn't possible to put your head between your knees and study the COM panel closeup, or lean your head and half your torso out of the cockpit... if this is what you wanted for PF/BoB you're going to be disappointed. <HR></BLOCKQUOTE>

Your choice and opinion and you are more than welcome to it!

Personally my particular head is on a neck which can shift in just about any direction when I crane it. Also I have these things called "fingers" which work quite well for unbuckling my virtual seatbelt.

But that's just me. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

PriK
12-12-2004, 10:13 AM
Also, the limits are generous in FS2004 because it just isn't going to hurt anybody, like having externals in PF. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

You can easily change your FS2004 profile (or any game for that matter) to restrict your movement further if it bothers you or you want to simulate the seat belt.

Hardly any reason to dismiss the whole technology.

In PF the limits would (if allowed) be made to be just enough to simulate neck movement like you could with the tightest seatbelt. At least that's all I would ask for.