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View Full Version : What do you like most about IL2 /FB?



fluke39
07-23-2003, 11:15 AM
I don't just mean the great details in the game - but anything -
For me one of the things I like most is managing to fight the controls to bring a crippled plane back to home base - say with a crippled engine and busted up wings - or managing a good landing without the use of elevators or ailerons- (and perhaps having to crank the gear down at the last minute) - for some reason this gives me a great sense of immersion and satisfaction - knowing I've managed to play the odds and get back to fight another day! /i/smilies/16x16_smiley-happy.gif

I'd be interested to hear what others like most. please tell /i/smilies/16x16_smiley-happy.gif


<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>

fluke39
07-23-2003, 11:15 AM
I don't just mean the great details in the game - but anything -
For me one of the things I like most is managing to fight the controls to bring a crippled plane back to home base - say with a crippled engine and busted up wings - or managing a good landing without the use of elevators or ailerons- (and perhaps having to crank the gear down at the last minute) - for some reason this gives me a great sense of immersion and satisfaction - knowing I've managed to play the odds and get back to fight another day! /i/smilies/16x16_smiley-happy.gif

I'd be interested to hear what others like most. please tell /i/smilies/16x16_smiley-happy.gif


<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>

XyZspineZyX
07-23-2003, 11:40 AM
The immersion factor. While I play FB I can pretend that I am actually piloting a vintage a/c. Something that I will never get to do in RL. I just love looking around the cockpit and seeing everything unfold.
Cheers!

<CENTER>


<IMG SRC="http://www.apqa16.dsl.pipex.com/sig5.jpg"


Then a powerful demon, a prowler through the dark,
nursed a hard grievance.

XyZspineZyX
07-23-2003, 11:44 AM
Being able to turn the cockpit off.

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XyZspineZyX
07-23-2003, 11:44 AM
Online dogfighting is what keeps me hanging around - it just never really seems to get boring though I have had some time off lately playing Day of Defeat.

S!

M0NS



"Blow up the outside world"

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My garage!

fluke39
07-23-2003, 11:47 AM
thank you RayBan

if only there was a smiley rolling his eyes and then slapping his forehead.

granted cockpit off makes for some really good deflection shots - but is that really what you like the most about this sim? - is that what keeps you coming back ?

<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>

XyZspineZyX
07-23-2003, 11:55 AM
For me? Yea the immersion factor. The feeling of reality. A lot of people miss the point and go on about flight details to the tiniest degree, but if it doesn`t feel like I`m in a WWII plane fighting in WWII it`s no good. No matter how accurate the `flight model` might be. Although I obviously want the model to be reasonably accurate. But Immersion first.

My little list...

1. It`s sitting on the runway preparing to take off and hearing those Sirens. The wailing Sirens screaming for you to get up outta there before death comes!

2. Oh, and the gear wheels gently rolling to a stop just after taking off- Another impressive touch!

3. I can`t not mention the classic- and it must also be a first: Seeing men diving out of trucks and fleeing as you dive on them in a strafing run! Priceless! /i/smilies/16x16_smiley-happy.gif

There`s of course many more.

XyZspineZyX
07-23-2003, 12:00 PM
fluke39 wrote:
- granted cockpit off makes for some really good
- deflection shots - but is that really what you like
- the most about this sim? - is that what keeps you
- coming back ?

Well, being able to fly is what hooks me. But that is kind of a given. I would say flying online and dominating. Dogfighting a human half way around the world at 4000m. It's doesn't get much better than that.

<img src=http://lafayettefederation.com/screenshots/repository/turo/tn-Numbaone.jpg>
"The Force is strong with this one." -What an ace said of RayBanJockey during a fight when he was still a newbie.
<a href=http://www.theinformationminister.com/press.php?ID=612109283>news update</a>

XyZspineZyX
07-23-2003, 12:06 PM
RayBanJockey wrote:
-
- Dogfighting a human half way around the
- world at 4000m. It's doesn't get much better than
- that.
-

LOL. Are you flying against someone living in Tibet?

<CENTER>


<IMG SRC="http://www.apqa16.dsl.pipex.com/sig5.jpg"


Then a powerful demon, a prowler through the dark,
nursed a hard grievance.

XyZspineZyX
07-23-2003, 12:07 PM
Its community!
It's a game that you always have someone to fight against online!

I'm the kinda guy that gets bored with offline gaming and I would not even play IL2/FB if there was not the HL.

CU

fluke39
07-23-2003, 12:12 PM
wow- actually got a reasonably straight answer - cheers RayBan!

<center><img src=http://mysite.freeserve.com/Angel_one_five/flukelogo.jpg>

XyZspineZyX
07-23-2003, 12:13 PM
My favorite aspect would have to be talking to 6 or 7 complete strangers in a DF room, and organizing coordinated Il2 attackes, or any other plane for that matter. It goves me goosbumps because when your in that situation, you know exactly what your role is, and it gives you a sence of satisfaction.

XyZspineZyX
07-23-2003, 02:28 PM
Just flying around in WW view and watching the plane is what does it for me.



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XyZspineZyX
07-23-2003, 02:32 PM
It is the closest to flying a WW2 combat plane I will ever get. I love the views, the tracks, the community, the FMs & DMs, the sounds, the scenery, the flexibility, the amazing attention to detail, the degree of customization, the fact that it will still work with multiple inputs from different manufacturers with no conflicts....so much....... the fact that each plane flys different and it may take a while to actually see it but they do.

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XyZspineZyX
07-23-2003, 02:42 PM
Knowing that this as real as I am ever going to get to WWII combat. The immersion is unreal in this sim. I love playing full real, cruising around scanning for little black dots that soon break formation and swarm towards me. Trying to keep a cool head and keep good teamwork w/fellow pilots will decide the outcome of the battle. But there is nothing better in this sim- or any sim really, than downing an enemy aircraft. FB is great because of the Damage to a/c. One quick burst of MG can down an enemy plane! The thrill of victory always brings me back.

"Yellow-nosed b@st@rds, 6 o'clock high, coming down now!"

XyZspineZyX
07-23-2003, 02:52 PM
Setting key file so I can't turn cockpit off.

XyZspineZyX
07-23-2003, 03:12 PM
I guess for me, it's being able to fly a vintage WWII aircraft.
The whole aspect of the game is great, the campaigns in single player,multiplayer,mission builders, everything!
I'll never forget that feeling in my gut, when I first got IL-2/FB and flew for the first time in the single player.
Seeing the landscape of "Patrol the Ice Road" in a Russian P-40!
Awesome!

http://www.fightingcolors.com/Me109images/109banner.jpeg

XyZspineZyX
07-23-2003, 06:26 PM
everything

Chin up ..HUTCH

http://images.snapfish.com/337%3B%3B%3A%3B923232%7Ffp8%3Evq%3D3238%3E987%3E95 8%

XyZspineZyX
07-23-2003, 07:22 PM
Great graphics + Great realism (guns&flight models)+ good AI pilots + large scale battlefield (tank battles) + little chance to "hack" flight models + lots of dogfighting (no F&F misiles)

TOTAL= the best combination of the above that I have seen
(Falcon 4.0 comes second)



PS. and when I want to be unserious, I fly my "beefed up" P-51 with 20,000PS and 12x30mm cannons in EAW, LOL

XyZspineZyX
07-23-2003, 07:25 PM
Of course, I love everything, but one special thing is when flying in close formation (not very smart I know) over enemy territory, seeing the puffs of smoke around me and feeling the explosions rock my plane, I love it



/This relatively meaningless post has been brought to you by Ackackman.

Duh!

[No scripts and no Pilots lounge make Ack a dull boy]

XyZspineZyX
07-23-2003, 07:53 PM
Snapping off a shot when I'm right on top of him and pulling up not knowing if I actually hit my opponent, and hearing my wingman say "Great shot, number _! He's going to Hell!"

"Here's your new Mustangs, boys. You can learn to fly'em on the way to the target. Cheers!" - LCOL Don Blakeslee, CO, 4th FG, March, 1944

XyZspineZyX
07-23-2003, 08:50 PM
One more thing in addition to what other people already said here.

It's the ONLY WWII flightsim, that is focused on the "eastern front" action.
This has never been done before !

Thanks to Oleg and team, this flightsim helps to create more public interest to the USSR efforts in the WWII and its
decisive role in defeating the NAZI Germany and it's "axis" satellites.

As a result of the "Cold War" - this part of the WWII is very often unjustfully misrepresented (and sometimes just omitted) in the works of many western historians.

The "Cold War" is over for quite some time. People of the former USSR welcomed and supported the democratic changes, that started with Gorbachov's reforms (known worldwide as "perestroika" and "glasnost").
Now the communist rule and it's totalitarian ideology are gone, the society is open and history is no more affected by any ideological doctrine.

Everything that was officially "taboo" during the communist rule - now is studied in every school in Russia.

Unfortunately, unlike the people of former USSR, "western" public is still not completely free from the "Cold War" cliches and preconceptions in their view of the 20th century history.

This may be an interesting paradox of human psychology. Those people who lived under a authoritarian rule are much more likely to actively search for an alternative view.

What I find so great about IL-2/FB is that it's more than just an entertaining and fun game.

I am confident that this flightsim (and community) can stimulate and help us all to understand history and each other better.



Message Edited on 07/23/0307:53PM by FPS_Stierlitz

XyZspineZyX
07-23-2003, 09:13 PM
Dunkelgrun wrote:
- The immersion factor. While I play FB I can pretend
- that I am actually piloting a vintage a/c. Something
- that I will never get to do in RL. I just love
- looking around the cockpit and seeing everything
- unfold.

Well put. The same for me. Immersion is excellent in this game. I often find myself leaning in my chair during a turn >8)

XyZspineZyX
07-23-2003, 10:06 PM
i will always remember the first campaign mission i flew in the original IL2 -

i was in a 109 and the take-off time was early, the sun had just come up over the hills, as i rose above the early morning mist made pink by the low sun, the surrounding landscape and hills became visible - with a hazy sky and the mist now below us, collected like puddles in the lower areas , i turned my head to see my fellow 109s formating above this beautiful scene - i let it fill my eyes as much as possibly - knowing that soon, i would have other things on my mind
so maybe i 'exaggerate' a bit - but that is almost exactly how i felt on that mission -the landscapes are truly beautiful and that and the many other things give me a deeper sense of immersion than with any other game or sim,

XyZspineZyX
07-23-2003, 10:26 PM
Navigation. Well it's not what I like most, but I certainly like it.

A thing I discovered with FB. I love to fly looking around for rivers to follow to my target. I learned to look at the map before taking off, to know where I go, to plan my path. It's completly different from flying with map icons, and in a campaign you get to really know the map.

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XyZspineZyX
07-23-2003, 10:47 PM
what i like:

looking at the scenery in early morning/dusk

flying very low+fast (especially at dawn/dusk) and being chased by the enemy (i was once chased by 12 fw190's in a lagg3 66 series)

when u've shot all the other planes in the sky down and there's one left and he keeps on jinking and you just can t get a shot in, and then u shoot it down, i like the satisfaction u get when the txt message comes up enemy aircraft: destroyed.

down desperate evasive manoovers (i know i spelt it wrong) low to the ground

the community, that u can talk to people who are interested in the same thing as u

and the after market support that is the BEST EVER contary to what some people say



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XyZspineZyX
07-23-2003, 11:04 PM
Excellent thread fluke39, thanks. Here's my list (not as long as my previously posted b*tch list, but I haven't been composing this one as long.)

Admiration list

Aircraft Models
- Attention to detail. Fw-190s have their inner gear doors removed when carrying the ETC 501 rack. Brass pours out of the aircraft when firing, and from the right locations.
- Everything that should move, moves. That is, flaps, control surfaces, gear (and doors), radiator/cowl flaps, all move.
- AI pilots' heads move in the direction of the target they're currently maneuvering against.

CEM
- Too rich a mixture at altitude produces a brown exhaust stream.
- Prop pitch can be used to slow the aircraft, and coarse pitch increases glide distance by reducing drag.
- Radiator positions accurately affect both engine heat, and airframe drag.

Cockpits
- All the gauges actually work (with a few exceptions.) That as many work as currently do in the sim is more functional than many of the real world aircraft under wartime conditions, where gauges often broke, or weren't connected to anything.
- Each aircraft has an authentic cockpit, with gauges and equipment correct for the aircraft in question.
- Dynamic lighting is both good-looking and tactically useful, especially when trying to put the sun at your back.

FM
- Induced drag, p-factor, torque, yaw induced roll, and control deflection drag are all modeled in the sim.
- Turbulence (in clouds or at low altitude) is both appropriate, and "feels" accurate.
- Physics based (not tab data based) modeling gives the model a more realistic feel. Inertia is accurately modeled, requiring anticipation (as in real aircraft) to fly maneuvers correctly.

AI
- Wingmen will actually help cover you when you request it, intelligently maneuvering to engage a bandit behind you.
- Wingmen and enemy AI will often disengage from their current target if they are bounced, or cannot close to guns range on the target.

Graphics
- Aircraft shadows are both realistic and useful for positioning relative to the sun, and looking for shadows of bandits at deep six o'clock.
- In general, aircraft models, textures, ground objects, terrain, and especially water, all add to the realistic look of this sim. Water and trees are a noticeable improvement over Il-2.

Gunnery
- Weapon-specific ballistics, dispersion, ammunition loadouts and damage effects. Also included is the ability to set convergence, and set separate convergence for cannon and MG's.
- Asymmetric wing guns (due to damage) cause the aircraft to yaw when fired.

DM
- The best, most detailed and accurate ever in a flight sim. This can be used to target specific points of the target aircraft, from fuel tanks, engines, crew or specific parts of the airframe. Self-sealing tanks self-seal, engine damage is progressive with time, and "exotic" damage is also possible, such as control cable cuts, gear dropping etc.


Blotto

"Only the spirit of attack, born in a brave heart, will bring success to any fighter craft, no matter how technically advanced." - A. Galland

"Look, do you want the jets, or would you rather I slap the props back on?" - W. Messerschmitt

XyZspineZyX
07-24-2003, 03:21 AM
all the ground activity really sets it apart,how many combat flight games have minature tank battles going on while you fly overhead

XyZspineZyX
07-24-2003, 04:10 AM
All the little things that you discover while playing that keeps you coming back for more, and finding something new every time.

XyZspineZyX
07-24-2003, 08:08 AM
I still get a kick out of flying in an IL2 against small little convoy trucks, seeing all the little guys run for their lives as I unleash the fury (so Tom Green says in Road Trip) and watch the explosions and bodys fly and just the chaos.

XyZspineZyX
07-24-2003, 09:14 AM
The sheer number of planes, and the differences between them.

One of my favorite things to do is to make a fairly even match in the FMB, and put a wide variety of aircraft on either side. Then play the mission from different flight groups perspectives.

Il2/FB is really one of the few pieces of software around that really pushes PCs in any meaningful way. I don't think even Doom3 recommends 1GB of RAM to run in full detail :> It's nice to see the kind of computing power available nowdays put to good use, under the hood, rather than just drawing pretty monsters.

Sometimes the volume of complaints about the game in here is quite deafening - too many angry, short man syndrome geeks around, screaming for attention, who if not for their interest in WW2 aviation would be having similar screaming limp wristed girly slapping arguments about whether the enterprise could blow up a star destroyer. You know who you are.