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Wild.Bill.Kelso
09-26-2007, 08:28 PM
What Single Player Radio Commands do you use the Most....
or Least?

I'm just wondering where I'm wasting my time. Some commands work, some don't... Some are useful, some are not.

1) When I'm flying an IL2, and radio the Squad to go Formation Abreast, they alwasy crash into each other. Even if I tell them to Formation - Loosen, a whole bunch of times and they confirm it!

2) When I tell them to 'Attack Ships', or usually 'Attack All', or anything.... why do they repsond "Cannot Comply!"?? What a waste of time... They won't respond to any requests to even try to attack!!??

If you play any offline/AI games what Radio Commands do you use most or least?

Covino
09-26-2007, 09:23 PM
I fly full real so ground control/vector to target/base are the most used ones for me. I also use wingman/attack all in combat cause I find that wingmen are more useful when they're actually attacking instead of following me around.
The attack commands are tricky but they do work, you really have to be close to your target for your flight to recognize them.

tagTaken2
09-27-2007, 01:46 AM
Alternately, 'go home' and 'help me!'. Neither really seems to make any difference. If you're playing dynamic campaign, the 'go home' is useful, as it stops your schwarm flying into the ground when you land.

bigbossmalone
09-27-2007, 04:52 AM
For my flight; Target all
For my wingman; Cover me or Attack my target

Breeze147
09-27-2007, 05:46 AM
Don't you have to padlock a target before giving the "Attack My Target" command?

SeaFireLIV
09-27-2007, 06:25 AM
Originally posted by Wild.Bill.Kelso:
What Single Player Radio Commands do you use the Most....
or Least?

I'm just wondering where I'm wasting my time. Some commands work, some don't... Some are useful, some are not.


Just about all commands are useful. It`s when and where and how you use them.


Originally posted by Wild.Bill.Kelso:
1) When I'm flying an IL2, and radio the Squad to go Formation Abreast, they alwasy crash into each other. Even if I tell them to Formation - Loosen, a whole bunch of times and they confirm it!



Strange. They go line abreast with me without a problem. this is what i do: I order line Abreast and stay flying straight. I do not manouever about until they`re in formation. At the same time I order `open formation` twice, which is a good safe distance for the AI. that`s it.


I don`t use line abreast too much because it`s not a good offensive formation for fighters. It`s hard for them to avoid once you start jiggling about. Is that what you`re doing? Use echelon left/right or finger four, V or even line astern instead. much better for combat.


Originally posted by Wild.Bill.Kelso:

2)When I tell them to 'Attack Ships', or usually 'Attack All', or anything.... why do they repsond "Cannot Comply!"?? What a waste of time... They won't respond to any requests to even try to attack!!??

When you order an attack on ground/sea targets the AI has to be within a certain altitude from the ground, say about 2000m, 6500 feet I find for fighters. Any higher and they are blind, or maybe just very myopic! You must get a bit lower.


Originally posted by Wild.Bill.Kelso:
If you play any offline/AI games what Radio Commands do you use most or least?

I use nearly every command available.

1.Cover me.

2.Open/close Formation.

3.Echelon left/right/ Vic/ Line astern(for bombing), all formations.

4.Attack fighters.

5.Attack bombers.

6.Attack flak (one of my most used commands in ground attack missions). AI responds very well to it.

7.Attack all Ground. I usually use this after flak is destroyed for ground targets.

8.Attack tanks, attack, ships, attack trains, attack trucks - all used. But you must be at about 2000m(6500feet) alt.

9.Return to base. If leader. Good way to save a pilot.

10.Tower request assistance. Works most times when HQ has planes, but sometimes re-enforcement AI gets intercepted or they have a long way to go and that`s why sometimes no one arrives. Sometimes HQ has no planes available. But it works. I always request assistance early if I expect a tough sortie, sometimes even 5 minutes before the fight, this way assistance arrives just as the battle begins!

11.Previous waypoint, next waypoint all works and with 2 or more Squads if you`re leader.

12. Loiter at this Position. Also works, can be useful for 2nd squad under command.

13. Rejoin. VERY USEFUL. I use a lot on fighter-bombing missions to prevent my AI from dropping bombs to attack nearby bombers or fighters. i`ve snuck past enemy planes with this command and attacked ground targets with this tactic. Only problem is if enemy attacks, your AI will NOT call enemy or fight back until the bullets are battering it. So the Player must watch, but really useful command none-the-less.

14.Help! I use in emergencies and works about 50% of the time. Again, if i`m calling for help in a dogfight it usually means my whole Squad`s in trouble which does not guarantee that any of them can help me. Still a very useful command and should always be tried.

15. Tower request landing. Used for immersion, doesn`t seem to actually stop anything, although sometimes tower says, "No."

16. `Tower request clearance`. Used for immersion mostly. But it does actually work in that tower will tell you if your way is blocked or not. Essential for Carrier operations.

17. Vector to home base. A new, but mightily useful radio command. It is actually possible to get back to base using this as the tower actually will vector you to pretty close to home. No need for that map waypoint any more.

18. Vector to target. Not used much, but seems relatively accurate.

Calls I use least.

1.`Break!` Never seems to do anything. How does the AI know who I mean? They don`t appear to respond. `Rejoin` or `attack fighters` works better.

2.Attack my Target. I never used because I hate padlocking, but sometimes there`s that ONE ground target that my AI crew keep missing, so i`ve started using it for this purpose. It works, but can screw my TIR tracking. I need to figure how to padlock without it over-riding TIR. You do need to use `Attack My target` with padlock. It won`t work otherwise.

p.s. i would also advise using a voice-command program like VoiceFlux or the more known `Shoot` that makes ordering quick and easy in mid combat.

There you go!
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

bigbossmalone
09-27-2007, 07:01 AM
Originally posted by Breeze147:
Don't you have to padlock a target before giving the "Attack My Target" command?
Indeed, Breeze, you need to have a padlocked target.
While we're on the subject of padlocks, at the risk of hijacking the thread, I really think the padlock feature in iL2 is one of the best implemented ones around. The fact that you can still 'lose; the padlock if your target is out of sight for a short while is really cool, not like the 'Superman X-Ray Vision' type padlock that many other flight sims incorporate. It always surprises me that there are so few online servers that allow padlocking. I prefer full real settings, with padlocking. This setup, I see, is very rarely catered for online. Yes, there are many with external views and icons, but to me, this detracts from the realism big time.
Anyway, back to the topic at hand, another favorite command of mine is 'Loose formation' for my flights, especially when flying through flak. This makes things slightly harder for the AAA, seeing as they are already blessed with sniper-like aim/night vision, etc.

tomtheyak
09-27-2007, 07:24 AM
by SeaFireLIV:

1.`Break!` Never seems to do anything. How does the AI know who I mean? They don`t appear to respond. `Rejoin` or `attack fighters` works better.



I think there's an elemnt of 'lost in translation' here;

In English speaking pilots lingo we mean 'break' usually shouted and with a sense of urgency or shock http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif requires the subject of the call to perform a hard turn in defence of an attack. In Il2 I seem to remember reading somewhere a looong while ago that this 'break' call is something different... its more akin to a break off or disengage.

I do remember fondly the break command that MiG Alley featured and it was an absolute gem! Basically if you saw a friendly being bounced and used a hot-key combo (Ctrl-Z if IIRC) it automatically called out the name of the cap you were looking at and told him to break! It was great.

It pains me sometimes that I can see an AI chum being bounced or snuck up upon and you're desperately trying to 'warn' it by telling him to disengage, reform etc, only to see him nobbled.

Wild.Bill.Kelso
09-27-2007, 07:29 AM
Originally posted by SeaFireLIV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wild.Bill.Kelso:
1) When I'm flying an IL2, and radio the Squad to go Formation Abreast, they alwasy crash into each other. Even if I tell them to Formation - Loosen, a whole bunch of times and they confirm it!
Strange. They go line abreast with me without a problem. this is what i do: I order line Abreast and stay flying straight. I do not manouever about until they`re in formation. At the same time I order `open formation` twice, which is a good safe distance for the AI. that`s it.

I don`t use line abreast too much because it`s not a good offensive formation for fighters. It`s hard for them to avoid once you start jiggling about. Is that what you`re doing? Use echelon left/right or finger four, V or even line astern instead. much better for combat. </div></BLOCKQUOTE>No, I'm flying straight and true as an arrow. But they crash every time. I first tell them to loosen formation about 3-4 times, and they confirm that. Then I tell them to go formation Line Abreast. They slowly do that, but then crash into each other. I even tell them to loosen formation 'after' I tell them to go Line Abreast, but they still crash.

I just use this formation for fun, not attacking. I know the Finger 4 or Vic are better for offensive attacks...


Thanks for all the replies.

sgilewicz
09-27-2007, 09:26 AM
"Anybody Help!"

rnzoli
09-27-2007, 11:36 AM
What Single Player Radio Commands
Excuse me, but the same commands work in co-opoerative online missions too http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

So in co-op misssions, I most often use
1. Permissions for takeoff - no need to misalign with runway http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif
2. Vector to base
3. Cover me, attack fighters or bombers, rejoin
4. "Anyone help me" - even when I am not in apparent trouble, but I need a confirmation that no enemy is sneaking up on my tail.
5. RTB - I don't like the AI crashing around the airfield
6. Permission for landing.

crucislancer
09-27-2007, 12:25 PM
It really depends for me. I think I've used most of the commands at one time or another, though I've only used the change radio frequency command once, since it really isn't all that helpful. I only use the change formation commands when I'm going to attack ground targets, or switching back from ground to air targets. The usual stuff like Cover Me, Attack, and Help Me get used quite a bit. If I'm lucky enough to have more then one flight at my disposal, I'll send one after fighters and my flight will take bombers. Vector commands I use allot as well, especially lately since I've been flying with the map options off for the most part.

leitmotiv
09-27-2007, 12:54 PM
I've never used padlock---how do you use it when designating a ground target? I have found if I have my bombers in a tight line behind me they will attack my target right after I drop my bombs. If there is another big target nearby, some will hit it, too.

leitmotiv
09-27-2007, 12:55 PM
Originally posted by SeaFireLIV:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wild.Bill.Kelso:
What Single Player Radio Commands do you use the Most....
or Least?

I'm just wondering where I'm wasting my time. Some commands work, some don't... Some are useful, some are not.


Just about all commands are useful. It`s when and where and how you use them.


Originally posted by Wild.Bill.Kelso:
1) When I'm flying an IL2, and radio the Squad to go Formation Abreast, they alwasy crash into each other. Even if I tell them to Formation - Loosen, a whole bunch of times and they confirm it!



Strange. They go line abreast with me without a problem. this is what i do: I order line Abreast and stay flying straight. I do not manouever about until they`re in formation. At the same time I order `open formation` twice, which is a good safe distance for the AI. that`s it.


I don`t use line abreast too much because it`s not a good offensive formation for fighters. It`s hard for them to avoid once you start jiggling about. Is that what you`re doing? Use echelon left/right or finger four, V or even line astern instead. much better for combat.


Originally posted by Wild.Bill.Kelso:

2)When I tell them to 'Attack Ships', or usually 'Attack All', or anything.... why do they repsond "Cannot Comply!"?? What a waste of time... They won't respond to any requests to even try to attack!!??

When you order an attack on ground/sea targets the AI has to be within a certain altitude from the ground, say about 2000m, 6500 feet I find for fighters. Any higher and they are blind, or maybe just very myopic! You must get a bit lower.


Originally posted by Wild.Bill.Kelso:
If you play any offline/AI games what Radio Commands do you use most or least?

I use nearly every command available.

1.Cover me.

2.Open/close Formation.

3.Echelon left/right/ Vic/ Line astern(for bombing), all formations.

4.Attack fighters.

5.Attack bombers.

6.Attack flak (one of my most used commands in ground attack missions). AI responds very well to it.

7.Attack all Ground. I usually use this after flak is destroyed for ground targets.

8.Attack tanks, attack, ships, attack trains, attack trucks - all used. But you must be at about 2000m(6500feet) alt.

9.Return to base. If leader. Good way to save a pilot.

10.Tower request assistance. Works most times when HQ has planes, but sometimes re-enforcement AI gets intercepted or they have a long way to go and that`s why sometimes no one arrives. Sometimes HQ has no planes available. But it works. I always request assistance early if I expect a tough sortie, sometimes even 5 minutes before the fight, this way assistance arrives just as the battle begins!

11.Previous waypoint, next waypoint all works and with 2 or more Squads if you`re leader.

12. Loiter at this Position. Also works, can be useful for 2nd squad under command.

13. Rejoin. VERY USEFUL. I use a lot on fighter-bombing missions to prevent my AI from dropping bombs to attack nearby bombers or fighters. i`ve snuck past enemy planes with this command and attacked ground targets with this tactic. Only problem is if enemy attacks, your AI will NOT call enemy or fight back until the bullets are battering it. So the Player must watch, but really useful command none-the-less.

14.Help! I use in emergencies and works about 50% of the time. Again, if i`m calling for help in a dogfight it usually means my whole Squad`s in trouble which does not guarantee that any of them can help me. Still a very useful command and should always be tried.

15. Tower request landing. Used for immersion, doesn`t seem to actually stop anything, although sometimes tower says, "No."

16. `Tower request clearance`. Used for immersion mostly. But it does actually work in that tower will tell you if your way is blocked or not. Essential for Carrier operations.

17. Vector to home base. A new, but mightily useful radio command. It is actually possible to get back to base using this as the tower actually will vector you to pretty close to home. No need for that map waypoint any more.

18. Vector to target. Not used much, but seems relatively accurate.

Calls I use least.

1.`Break!` Never seems to do anything. How does the AI know who I mean? They don`t appear to respond. `Rejoin` or `attack fighters` works better.

2.Attack my Target. I never used because I hate padlocking, but sometimes there`s that ONE ground target that my AI crew keep missing, so i`ve started using it for this purpose. It works, but can screw my TIR tracking. I need to figure how to padlock without it over-riding TIR. You do need to use `Attack My target` with padlock. It won`t work otherwise.

p.s. i would also advise using a voice-command program like VoiceFlux or the more known `Shoot` that makes ordering quick and easy in mid combat.

There you go!
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>

Same here.

SeaFireLIV
09-27-2007, 04:53 PM
Originally posted by leitmotiv:
I've never used padlock---how do you use it when designating a ground target? I have found if I have my bombers in a tight line behind me they will attack my target right after I drop my bombs. If there is another big target nearby, some will hit it, too.

Well, i`ve just started using it to designate specific difficult ground targets. I don`t fly bombers, but sometimes I have to do fighter-bomb missions which has to be precise. the AI does a good job generallly and `attack , trucks, tanks, AA` is usually enough, but every now and then there`s that one annoying target which I can`t get cos i`ve run outta ammo.

I press padlock and a little triangle pops up (immersion buster already) then `attack my target.

the real problem is that it takes over TIR and starts tracking it which i don`t want. I only want the target designated for attack b AI, not tracked by me.

there must be a way to fix that.

Stew278
09-27-2007, 05:09 PM
I like using VAC for issuing voice commands. Much quicker than hitting tab,#,#,....

1) attack flak- let the AI pilots soften things up a bit before I attack

2) rejoin- as in "quit trying to steal my kill you jerk"

3) vector to target- convoy? I don't see any convoy

4) attack fighters- you keep the escorts busy while I take the bombers

5) request take off/landing clearance- not that it matters, after 5 min orbiting I'm going to land whether I get clearance or not (at least offline)

6) attack all ground targets

7) anyone help

8) loosen formation

funkster319
09-27-2007, 05:23 PM
Originally posted by leitmotiv:

p.s. i would also advise using a voice-command program like VoiceFlux or the more known `Shoot` that makes ordering quick and easy in mid combat.

Yeah I've been using VAC but I am still on 30 day trial (only 5 to get license if I want though) - It seems good but not tried Voice flux or Shoot - Am I missing out?

SEAFIRE - I agree I wish they would sort out ASSIGN TARGET / TIR - this would be great!

BTW what padlock commands do you use? Every time I use padlock Ground target for example my TIR goes mental and nothing really happens (No triangle) - Although I do recall seeing one many moons ago before TIR.

SeaFireLIV
09-27-2007, 05:46 PM
It`s possible that when you press F4 or F5 for padlock that you`re tripping TIR as well, causing the mess. put your TIR keys onto to something else. My TIR keys are set on my keypad, so they never cross with the F keys in IL2.

bigbossmalone
09-27-2007, 06:25 PM
Originally posted by funkster319:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by leitmotiv:

p.s. i would also advise using a voice-command program like VoiceFlux or the more known `Shoot` that makes ordering quick and easy in mid combat.

Yeah I've been using VAC but I am still on 30 day trial (only 5 to get license if I want though) - It seems good but not tried Voice flux or Shoot - Am I missing out?

</div></BLOCKQUOTE>

funkster - I used to use VAC with an earlier install of iL2, haven't got round to setting it up with my current one yet, but it's certainly a great little program - used in conjunction with TiR, or in my case, freetrack, the immersion factor is nothing short of awesome!
I don't recall having any 'trial period' issues with my VAC program, though - it just worked, without having to pay anything, either!
If you want, PM me and I'll see if I can scratch up my old VAC install and send it to you.

leitmotiv
09-27-2007, 06:27 PM
Will try. Never used padlock because it's an immersion buster all right.

funkster319
09-27-2007, 06:32 PM
bigbossmalone
Cheers m8m thanks for the offer.

I'm using the Vista64 version now and it's great (along with TIR). I don't mind paying the $5 for a great product(which it looks like to me) but just wanted to check that I wasn't missing out on anything special with VoiceFlux /Shoot etc.

As it stands I'm pretty pleased with VAC and would recomend it to anyone reading.