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barryward12345
01-02-2008, 01:23 PM
The first scenario in the USN bomber campaign finishes with my SBD-3 being set upon by 3 Zeros at 11500 feet. Looking at ILCompare, it is obvious that the Zero is superior to the SBD in all aspects of performance - except for maximum dive speed(for which there is a 70 knot advantage to the SBD.

So how do I - as a newbie to this game get away from these things.? The next time that I play this scenario , I am planning on going into a vertical dive using full power as soon as the attacking Zeros are announced. It's the only way that I can think of to get away from them

Barry

Xiolablu3
01-02-2008, 01:47 PM
Wow, thats one tough sounding campaign.

Not sure what you can do mate, just like real war, pilots were often in these 'no-win' situations, and IL2 missions are no different.


I would do what you already suggest, abort the mission and dive for the deck hard and fast hoping to find some friendlies, shouting for helping using the comm's all the time.


BTW, I suggest getting online as soon as possible, I know single player is fun, but once you get into multiplayer, you will realise that its like taking single player, but adding intelligent human beings as pilots rather than sometimes stupid bots.

I love UKdedicated servers, Also Spits vs 109's and had a wicked 109F4 session on Warclouds new server with Manu yesterday.

IL2 (full version) online play is simply amazing and addictive. Hope to wing up with you online sometime if you do!

Urufu_Shinjiro
01-02-2008, 01:55 PM
Or you could do like that guy on Dogfights and turn-fight them http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

BSS_Sniper
01-02-2008, 02:03 PM
I would assume that you are in a flight of SBD's and you should have cover. It would be better to just stay in formation and let the flight's guns and fighter cover take care of them. If are you alone, well, you really shouldn't be. lol

Crash_Moses
01-02-2008, 02:04 PM
Yup...but I wouldn't go into a full vertical dive 'cause as soon as you're down on the deck you'll be dead meat. Try a shallow dive...just enough to keep ahead of 'em.

For added fun check out this excerpt from the History Channel show 'Dogfights'. It details an SBD that took on three zeros and actually came out on top...a fun mission to try and duplicate.

http://www.youtube.com/watch?v=zEnDjwXnj3Y&mode=related&search=

And check out this thread over on the PF side of the house:

http://forums.ubi.com/eve/forums/a/tpc/f/26310365/m/4651039865/p/15

About half way down is where the fun starts.

S!

JadehawkII
01-02-2008, 02:07 PM
I watched the History Channel once about a SBD going up against two Zeros and winning. I forget what version the SBD was, but it did not have a bomb load at the time.
When they don't have one, they are pretty maneuverable and supposedly can out turn the zero in a sustained prolonged tight turn as the zero is supposed to not be able to handle that beyond a certain number of G's. http://forums.ubi.com/images/smilies/25.gif

I believe the SBD is rated at somewhere like 9G's max and the Zero about only 6 or 7G's max. I can't remember exactly. Keep in mind, the Zero is supposed to have a problem turning in either the left or right turning direction. Again I forget! http://forums.ubi.com/images/smilies/35.gif
So the trick would be to keep a tight turn with a high G factor and make the Zero make a mistake and peel off. Watch for when it happens and then pull behind it and use the .50 in your nose to good effect. http://forums.ubi.com/images/smilies/784.gif

That's basically what ya can do besides making a maximum dive away from the Zero.
Any others who knows more about this maneuver chime on in as I really don't fly the SBD and fight the zero often. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

SeaFireLIV
01-02-2008, 02:12 PM
Stay in the group (if offline and in command, use `regroup`). Use the mutual cover. Head home once your job is done. You should also have fighter cover to keep the zeros busy long enough to get in and out.

If a zero gets on you, your gunners might at least get 1 or 2. Hope you have NO Instant Missions to `off` which is more realistic.

If you`re on your on your own, RUN and bail as soon as you find friendly waters. Don`t bother trying to fight. Better part of valour will save you frustration.

BSS_Sniper
01-02-2008, 02:45 PM
Originally posted by JadehawkII:
I watched the History Channel once about a SBD going up against two Zeros and winning. I forget what version the SBD was, but it did not have a bomb load at the time.
When they don't have one, they are pretty maneuverable and supposedly can out turn the zero in a sustained prolonged tight turn as the zero is supposed to not be able to handle that beyond a certain number of G's. http://forums.ubi.com/images/smilies/25.gif

I believe the SBD is rated at somewhere like 9G's max and the Zero about only 6 or 7G's max. I can't remember exactly. Keep in mind, the Zero is supposed to have a problem turning in either the left or right turning direction. Again I forget! http://forums.ubi.com/images/smilies/35.gif
So the trick would be to keep a tight turn with a high G factor and make the Zero make a mistake and peel off. Watch for when it happens and then pull behind it and use the .50 in your nose to good effect. http://forums.ubi.com/images/smilies/784.gif

That's basically what ya can do besides making a maximum dive away from the Zero.
Any others who knows more about this maneuver chime on in as I really don't fly the SBD and fight the zero often. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

It's rolling that is affected, not the actual turn I believe.

VW-IceFire
01-02-2008, 03:10 PM
Thing you can try include diving away, turning around and fighting directly with them (this did happen with SBD pilots...there's a great Dogfights episode about that), you can let the AI man the gunner station or you can try and see if you can flame the Zeros before they get you in which case mutual protection of the other SBDs is key as well...not too many other options. Its a tricky place to be...a slow bomber intercepted by preying fighters.

TgD Thunderbolt56
01-03-2008, 09:18 AM
Well, you have a rear gunner that is oftentimes inneffective but there nonetheless. I'd say keep airspeed, roll like a mofo, and turn as hard as you can to get some guns on the zero. Get a good strike and he'll flame up like a Saturday night Texas B-B-Q.

LEBillfish
01-03-2008, 10:04 AM
Well I'm a Zero pilot most often in this situation, so I'll tell you what I want to make happen, and what I don't want to happen.....

You can't outrun/outclimb/out-turn me (and turning is NOT just a tight level circle), and though you can out dive me all I have to do is just follow you down at a safe speed for myself then catch up...

My plan is simple. Break up your formation, pick off those that stray from the group one by one, and stay away from your guns. To stay away from your guns I'll quite simply come up from your 6 below you....Flying underneeth, then pull my nose up and rake your belly. With just my light MG's I can flame you, my cannons will tear you apart.

So 1 by one I'll get the group spread out, wound each, then go in and finish off the cripples (sounding like a Marlin/Billfish slashing through a baitball yet? http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif)...However there is a way to beat me.

Though your rear guns can fire down, they can't from dead 6, however the others in your group are not firing dead 6 if I'm attacking another...That's why I want you broken up and will ALWAYS go after the one furthest from the group......So stay tight, and make a formation that covers one another....

Though to some degree all do, in this case I'd choose diamond to concentrate the fire.....Next, dive for the deck. What that does is make it impossible for me to come up under your groups blind spots....Yes you will be more vulnerable in the regard you have no escape via diving. However, my only attacks now will have to come from the groups 10 & 2, any other and I fall into the area of your guns....I'm also forced to have to stay in that area, as if I make a pass yet fly to any other area (like say from 2 to 8) I'm getting shot at and a single hit can doom me.

What that means is, besides the fact that head on deflection shooting is the hardest, I only get a brief snap shot before I must break off and resetup limitting my fire time to rediculous degrees.

So Diamond formation, tighten formation, keep it tight, dive for the deck......Do NOT order the group to attack fighters, as that will break you up.

Lastly as to the History channel, remember that sometimes, rarely, luck is simply on your side and fear can make it so you make the impossible happen.....However, one mistake, and the tale may never be told. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Genie-
01-03-2008, 10:12 AM
Imagine Saburo Sakai on stereoids...

well that is AI you are facing against http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

DKoor
01-03-2008, 10:53 AM
In a SBD?

You die.

So rather fight and die then just flee and die.

Perhaps your rear gunner scores somtin?

IDF_Raam
01-03-2008, 10:56 AM
All the above.

Remember to give your gunner a good angel for shooting. Try not to let the Zero sneak on the dead spots - behind and bellow.

badaboom.1
01-03-2008, 10:59 AM
Ctrl +E.....that odda do it!! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Choctaw111
01-03-2008, 12:50 PM
Before I even read this thread, having just read the title, I was going to say DIVE! Those Zeros are nimble little planes but should flame easily if you or your gunner can manage to get a few hits on them. I haven't done much in the SBD's but I surely hope that you are not alone against 3 Zekes. Hopefully you will get some help from the AI in your flight.

mortoma
01-03-2008, 12:54 PM
Max dive speeds mean nothing if you are talking AI zeros!! If you are talking human piloted Zeros online then it might help.

But seriously, the max dive is ignored in game by AI piloted aircraft. One time I was in a DO-335 and was trying to escape from a LA-5FN. I was in a semi-shallow dive and had attained about 920kph but the LA-5 was still with me and firing. Later after the sortie I went into QMB to see when a LA started falling apart if I piloted it. It started disintegrating at about 750 to 760Kph!! The AI one was almost 200Kph faster than it should have been!!!

general_kalle
01-03-2008, 02:37 PM
try searching: Dogfights: sweede Vejtesa.
on Youtube.

its 5 parts of 10 minutes

how to kill Zeros in a Dauntless