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View Full Version : Cross-game compatibility?



ximo
01-29-2005, 02:25 AM
I really hope we can "import ourselves" from Uru to EoA... It would be nice to explore all the ages within a single game (if you have both installed on your pc, of course) without closing and restarting when you want to link from, say, Todelmer to Teledahn!

It shouldn't be that difficult... I don't think EoA will feature Relto, so Cyan would have just to make the relto book accessible from the usual menu for people who play Uru. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ivanxuereb
01-29-2005, 04:30 AM
http://forums.ubi.com/images/smilies/351.gif
Um, unless you haven't already noticed: Uru is set in the present while Myst V is set in the 1800's. How are you going to set your avatar back in time? Delorian?

GadrenURU
01-29-2005, 05:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ivanxuereb:
http://forums.ubi.com/images/smilies/351.gif
Um, unless you haven't already noticed: Uru is set in the present while Myst V is set in the 1800's. How are you going to set your avatar back in time? Delorian? <HR></BLOCKQUOTE>

where's your soucre for that? we don't know just when EoA will be taking place...we have no official word, so please don't go saying things as fact when there ARE none, and this is just speculation.
so, no need to call him stupid either. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

i doubt we'd be able to import ourselves in EoA back into Uru:
1: Uru didn't have too many sales, so it wouldn't be fincncially viable to do so.
2: EoA is running on a different physics library (they are using something other than Havok, so EoA will work on Macs), and an updated graphics engine (they are using an updated version of the Plasma engine), so (i'm not sure as i'm not very knowledgable asbout this kind of stuff) they probably wouldn't be compatible.

Alahmnat
01-29-2005, 05:14 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ximo:
It shouldn't be that difficult... I don't think EoA will feature Relto, so Cyan would have just to make the relto book accessible from the usual menu for people who play Uru. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>
You know, nothing against you, but it never ceases to amuse me when people say stuff like that... "It shouldn't be that difficult" usually translates into a nightmarish number of hours at work and lines of code and bugs to fix for the development team just to implement a seemingly simple feature (can anybody say "First Person Camera in Uru?"). I would seriously not count on being able to do this, if only for the technological reason that Uru and EoA are using two different versions of the Plasma2 engine (the most notable difference between them being that there's a totally different physics engine so the Mac folks don't get unintentionally shafted again).

ximo
01-29-2005, 06:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Alahmnat:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ximo:
It shouldn't be that difficult... I don't think EoA will feature Relto, so Cyan would have just to make the relto book accessible from the usual menu for people who play Uru. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>
You know, nothing against you, but it never ceases to amuse me when people say stuff like that... "It shouldn't be that difficult" usually translates into a nightmarish number of hours at work and lines of code and bugs to fix for the development team just to implement a seemingly simple feature (can anybody say "First Person Camera in Uru?"). I would seriously not count on being able to do this, if only for the technological reason that Uru and EoA are using two different versions of the Plasma2 engine (the most notable difference between them being that there's a totally different physics engine so the Mac folks don't get unintentionally shafted again). <HR></BLOCKQUOTE>

Sorry for being so superficial about tech issues... My "it shouldn't be that difficult" meant "knowing nothing about this stuff, it doesn't seem difficult to me!" http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Well, at least it's been nice hoping this for a while. http://forums.ubi.com/images/smilies/35.gif

Mowog
01-29-2005, 10:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> My "it shouldn't be that difficult" meant "knowing nothing about this stuff, it doesn't seem difficult to me!" <HR></BLOCKQUOTE>Ha! Funny you'd write that. I'm a fan of the "Dilbert" comic strip, and one of the slogans attributed to their clueless manager is "If I don't understand it, it must be easy." We laughed at that... then a couple years later I found myself jobless when the management of our web development team decided to let the programmers do all the creative bits and interface designs. Suddenly it wasn't so funny anymore. Ah well. It was a nice career.