View Full Version : V-1 Rocket set up

04-21-2005, 10:26 PM
I did a search for this in previous thread but had no luck so I'm asking.

I understand that you need to aim the V-1 and the launcher at the target and set it on what you want to blow up. But what does all the other information mean inside the info box when you select it?


04-22-2005, 12:27 AM
It should all be in the readme.

Period is time between firings, at halftime a new V-1 will appear. I think there is a minimum.

Count is the number of V-1s to fire.

I can't remember what else is there off the top of my head, but there is a minimum distance, something like 30 km, that you will need to pay attention to on the map.

04-22-2005, 07:21 AM

Couldn't resist. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
It says all in README.

Using the V-1 rocket

The V-1 rocket is a completely new object type with a new set of parameters. To use it, open Full Mission Builder, load a map, and in the object browser find a Rocket object set. From here you have a choice of a V-1 Ground and a V-1 Air object. These basically function the same, except the Ground object starts on a rail while the Air object starts in mid-air.

You can place an Air V-1 anywhere, while a ground V-1 should be placed on flat ground. Both should be places with no mountains, hills or buildings immediately in front of its path. Pressing Insert or ctrl-clicking the ground places the rocket under the mouse cursor. This is its starting waypoint, one of only two possible. The final waypoint is not created in the same way as plane or vehicle waypoints. Instead you must go to the Rocket tab of the Object window with the V-1 selected, press the Set button, and drag and click the target waypoint on the target area. You can drag and drop it later to fine-tune the aiming.

The rocket always flies to target at around 2625 +/-200 meters of altitude; thus for Ground V-1s your target should be far enough for it to climb to that altitude. Usually it€s not a good idea to place a V-1 target close to its launch point since it€s very likely to miss in this case.

There are more important parameters you must set in the Rocket tab of the object window, namely the Timeout, Count and Period.
The Timeout parameter sets the initial time between the start of the mission and the launch of the first V-1. The first box is hours, the second is minutes. It€s best to set this value to at least two minutes (0:2) to allow the first V-1 to launch correctly. Setting it to a lower value may cause the first rocket not to launch at all.
The Count parameter sets the total number of V-1s launched from the current point towards the current target. If you want several V-1s to launch from the same point but towards different targets, you must create multiple launch points with different targets, and set their Timeouts to different values.
Finally, the Period parameter sets the time interval between the launches of each subsequent rocket from this point.

The rocket itself appears on the rail at exactly half the Timeout or Period time; during the other half of the interval the rail appears empty. For example, if the Timeout is set to 10 minutes and Period is set to 20, then the rail will appear empty for the first 5 minutes of the mission (timeout / 2); the rocket will appear on it for the next 5 minutes and launch at 00:10 of game time; then the rail will appear empty for the next 10 minutes (Period / 2) and then the rocket will sit on it for the remaining 10 minutes of the Period; etc.

The last important point is that the V-1 is not an airplane but rather a special other type of object; therefore it will not have a plane-like camera attached to it. In order to watch the V-1s take-off and fly you must place ground cameras around its launch point or across its mission path.

But of course the best way to look at V-1s is from an airplane. Our V-1s are €œtippable€. They pack a lot of explosives so it€s not always a good idea to shoot at one; it may take it with you when it explodes. A better historical way to destroy it is to fly alongside it matching your airspeeds, close formation and then gently touch its wingtip with yours. Since the V-1 has no ability to stabilize itself horizontally it will go into a diving turn and hit the ground below instead of exploding in your face. Good luck!

04-22-2005, 04:07 PM

04-22-2005, 04:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by darkhorizon11:

No Need!

You didnt think about the readme, s'not your fault http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif