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womenfly
12-29-2004, 10:12 AM
I noticed when I crash on a carrier deck the plane bounces all over the place, sometimes 100 feet in the air and without even breaking up, before exploding or go in the drink.

Why? Just asking.

Womenfly2

womenfly
12-29-2004, 10:12 AM
I noticed when I crash on a carrier deck the plane bounces all over the place, sometimes 100 feet in the air and without even breaking up, before exploding or go in the drink.

Why? Just asking.

Womenfly2

LEBillfish
12-29-2004, 10:36 AM
Ahh....well rubber decks, what else?

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Weather_Man
12-29-2004, 10:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by womenfly:
I noticed when I crash on a carrier deck the plane bounces all over the place, sometimes 100 feet in the air and without even breaking up, before exploding or go in the drink.

Why? Just asking.

Womenfly2 <HR></BLOCKQUOTE>

You've probably got realistic landings disabled.

VW-IceFire
12-29-2004, 10:38 AM
Interesting...must be the rubber deck plating. Its a kamakazi defense system...the kamakazi fighters ram into the deck and the rubber bounces them back in the air. Most disconcerting for everyone involved.

No, really, I haven't seen this behavior...

Fliger747
12-29-2004, 02:38 PM
"Flubber" (reg. trademark of Disney). Has a modulus of elasticity greater than "1".

badaboom.1
12-29-2004, 04:54 PM
Basket balls are made from old ww2 carrier decks! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Blackdog5555
12-29-2004, 05:12 PM
You are right..gravity and mass aren't modeled too well here at slow speed. Ive seen planes bounce 100 ft in the air or tumble like like a bouncey balloon. if you dont crash its not a factor. but how would you hit a safety net if you are bouncing 40ft. in the air.

SeminoleX
12-29-2004, 06:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>gravity and mass aren't modeled too well <HR></BLOCKQUOTE>

An understatement if ever there was one.

I was driving an Oscar at 15,000 feet and had to dive to escape about 20 Aircobras. I had planned to pick up enough speed to whip around for a climbing snap shot at the tail end Charley.

Overdid it and the ailerons came flying off. The Aircobras flew off too... laughing... and I was left at about 11,000 feet without any control at all.

I shut off the engine and decided to take a break. I came back about 30 minutes latter and the Oscar was still floating around at about 10,000 feet like a leaf floating on the wind.

In disbelief I let it go for another half hour and the plane was still floating like the Hindenberg at 9,800 feet when I called it quits.

LEBillfish
12-29-2004, 06:38 PM
Actually I have seen this....However, I believe what you are simply seeing is the game trying best it can to simulate many things at the same time (mass and speed of the ship hitting the plane at odd angles yet at so perfect an angle it would do little damage blah blah blah yadda yadda).

In other words...Just one of those rare flukes that happens every so often and sometimes often. Yet if changed then affecting the positive things they are meant to induce.

Just a guess, but if it is happening enough it should be reported as bugs are supposed to be.

WTE_Dukayn
12-29-2004, 06:42 PM
Nice misquote there SeminoleX...

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>gravity and mass aren't modeled too well here at slow speed. <HR></BLOCKQUOTE>

I doubt you'd be going very slow in a vertical dive from 15,000 ft but I could be wrong...doubt it though http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I have often seen this behaviour as described in the original post, mostly with Hellcats for some reason. If the landing is screwed up in some way and the plane flips over or something and the aircraft just bounces around the deck like a rubber ball.

And yes, I have realistic landings on, have ever since the game was first installed over 2 years ago. Dunno what causes this, but it's no big deal really. If you screwed up you screwed up, doesn't really matter if you bounce around a bit first, the end result is the same http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

x__CRASH__x
12-29-2004, 07:57 PM
I've seen this, but never without damage. I've bounced, flipped, and spun until the vertigo made me puke all over my keyboard. But I alway had huge parts rip off the aircraft. Usually I end up with just the cockpit and engine cowl to walk away from.

But I walked away, so...

SUCCESS!! http://forums.ubi.com/images/smilies/25.gif


btw, are you cute? Can I flirt with you? http://forums.ubi.com/images/smilies/88.gif


just kidding

SeminoleX
12-29-2004, 08:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WTE_Dukayn:
Nice misquote there SeminoleX...

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>gravity and mass aren't modeled too well here _at slow speed._ <HR></BLOCKQUOTE>

I doubt you'd be going very slow in a vertical dive from 15,000 ft but I _could_ be wrong...doubt it though http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I have often seen this behaviour as described in the original post, mostly with Hellcats for some reason. If the landing is screwed up in some way and the plane flips over or something and the aircraft just bounces around the deck like a rubber ball.

And yes, I have realistic landings on, have ever since the game was first installed over 2 years ago. Dunno what causes this, but it's no big deal really. If you screwed up you screwed up, doesn't really matter if you bounce around a bit first, the end result is the same http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif <HR></BLOCKQUOTE>


Thank you and congratulations on your reading comprehension skills.

WTE_Dukayn
12-29-2004, 08:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SeminoleX:
congratulations on your reading comprehension skills. <HR></BLOCKQUOTE>
Well someone on this forum needs to know how to read...

x__CRASH__x
12-29-2004, 11:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WTE_Dukayn:
Well someone on this forum needs to know how to read... <HR></BLOCKQUOTE>
I think his name is David. But I'm not sure. I read it once, but forgot.

woofiedog
12-30-2004, 12:09 AM
http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif Pulled from Top Secret US Navy Files.
The Formula for Carrier Deck's.
As stated... DON'T TRY THIS AT HOME!!
Time Magazine printed the Disney Special Effects Department's recipe for Flubber, as used in the movie. It read as follows: "To one pound of salt water taffy add one heaping tablespoon polyurethane foam, one cake crumbled yeast. Mix till smooth, allow to rise. Then pour into saucepan over one cup cracked rice with one cup water. Add topping of molasses. Boil till lid lifts and says 'Qurlp'." It is not recorded whether this also carried the standard warning "do not try this at home".

SeminoleX
12-30-2004, 08:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WTE_Dukayn:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SeminoleX:
congratulations on your reading comprehension skills. <HR></BLOCKQUOTE>
Well someone on this forum needs to know how to read... <HR></BLOCKQUOTE>

Anyone past kindergarden can read. It is the ability to grasp the material that counts.

Aaron_GT
12-30-2004, 10:48 AM
"You are right..gravity and mass aren't modeled too well here at slow speed. Ive seen planes bounce 100 ft in the air or tumble like like a bouncey balloon."

I've seen similar effects in other sims - SDOE particularly, sometimes in the CFS series.

WTE_Dukayn
12-30-2004, 03:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SeminoleX:
Anyone past kindergarden can read. It is the ability to grasp the material that counts. <HR></BLOCKQUOTE>
You must have slippery hands then