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raaaid
05-05-2007, 05:52 AM
people likeness to introduce celestial navigation has made me thought of this:

when you go at a speed of 8x time delay the response of control surfaces 8 times as well

on this way you could control your plane at whatever time speed what is a must if you want navigation to be fun

and i could finally get the feeling of going at 10000 km h

XyZspineZyX
05-05-2007, 05:54 AM
It's not 8X delay, it's 8X acceleration

but anyway, can't you do what you want to right now, in regards to the feel of going 100000 mph? Just make time scaling 8x, and try to fly

Capt.LoneRanger
05-05-2007, 06:20 AM
How does this improve the game?

It MAY improve the impression to go with 10.000km/h, but honestly, I suggest you choose a free modable game, like FlightSimulator, download a rocket-plane and there you go.

raaaid
05-05-2007, 06:31 AM
yes but at 8x the plane becomes imposible to control

id like something it was done so you could control your plane at 8x

on this way for example you could fly to britain and back in 15 min instead of 2 hours by references

and if navigation is realistically modeled in bob you must be able to fly easily at even 16x or otherwise it will become boring

could you imagine how cool it would be to simulate 1000 km trip on the triangle of bermuda simulate an istrument failure get out your virtual astrocompass and find your mother ship with the sun with an error of 1 or 2 nautic miles

but nobody would try it if it meant 5 hours playing but with the feature i propose it could take 20 min to complete

Hanglands
05-05-2007, 06:47 AM
Real time control while running in time compression mode?

I see your point, it would make trimming adjust ments on long missions easier - ie you wouldnt have to slow down to real time to do it properly.

But running time compression isnt without its pit falls. For example at 8x you can get bounced and on your way to the ground before you know it.
I rarely use time compression, I enjoy long flights. Sometimes I allow myself to use 2x, at least you can still keep formation and have a fairly good idea of whats going on around you at that speed.

raaaid
05-05-2007, 06:58 AM
i practice dogfighting offline at 2x

and at 1/4x you can see how the smoke of the tracer appears 200 m behind the bullet

i think that if you were piloting an antigravity device you would have more the feeling to slow time around you keeping the speed than really increasing speed

raaaid
05-05-2007, 07:09 AM
and how about negative time compression?

on this way you could practice the same shot over and over till you find the perfect way

thats why i think i should leave my research on antig

it could lead to free energy which would be a good thing and worth risking for

but gravity and time are intimately related

and you may be able to reverse gravity reversing time

this might be the reason and not free energy why this tech remains so hidden

Hanglands
05-05-2007, 07:21 AM
Originally posted by raaaid:
and how about negative time compression?


You mean like rewind? That could be useful in QMB dogfights when we're learning. I actually think thats a good idea. http://forums.ubi.com/images/smilies/25.gif

tigertalon
05-05-2007, 07:45 AM
Originally posted by raaaid:
and i could finally get the feeling of going at 10000 km h

you can do this now, by greatly reducing contoller sensitivity in the profile.

DooDaH2007
05-05-2007, 08:56 AM
The next game should have 'instantly move to next waypoint'...
Only to be interrupted by the presence of enemy...

cawimmer430
05-05-2007, 01:53 PM
HUH??? WHAT??? http://www.carspin.net/forums/Smileys/carspin/huh.gif

Dtools4fools
05-05-2007, 02:12 PM
The next game should have 'instantly move to next waypoint'...


http://forums.ubi.com/images/smilies/agreepost.gif

Optional of course; and airstarts as well...

Plus I don't want to have to refly every bloody mission just because didn't complete mission...should always have the choice to accept mission result.

major_setback
05-05-2007, 06:14 PM
Originally posted by raaaid:
and how about negative time compression?

on this way you could practice the same shot over and over till you find the perfect way

thats why i think i should leave my research on antig

it could lead to free energy which would be a good thing and worth risking for

but gravity and time are intimately related

and you may be able to reverse gravity reversing time

this might be the reason and not free energy why this tech remains so hidden

Re: Negative time compression - If by this you mean rewinding the misssion you're playing to a point of your choice, Good Idea!

The rest of this post though is ...welll...I think your fooling with us. You can't really expect us to listen to that stuff and think you mean it raaaid. Sorry, but that post is just too much :

"it could lead to free energy which would be a good thing and worth risking for"

How can adjusting the time scale in this game release energy???? Tell me please.

I think you are trying to create an outcry here.

Hanglands
05-06-2007, 01:21 AM
Originally posted by major_setback:
How can adjusting the time scale in this game release energy???? Tell me please.

I think you are trying to create an outcry here.

If only he could harness the energy released by that outcry, he'd be onto a winner for sure. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

raaaid
05-06-2007, 05:05 AM
i mean it and im honest i suppose im an odd person

the idea of rewinding make me think of time travel and going at 8x of antigravity

im a social being and to keep alive i need to exprees myself and as long as is related with simulations, planes, wwii and so on i do it here just like anybody else

does the fact i have ideas contrary to most people make me a target or should i be free to say those ideas as long as is not hate speech

is allright that the fanatics who say im sure 100% try to silence all the time the person who says maybe theres 1% of posibility of whats considered imposible is true

i freed myself from the media manipulation because i believe what my inner self likes and understands

raaaid
05-06-2007, 05:16 AM
How can adjusting the time scale in this game release energy???? Tell me please.

now are you serious on pretending i meant that where i clearly said that antig could lead to free energy

"You can't really expect us to listen to that stuff and think you mean it raaaid. Sorry, but that post is just too much "

so you suggest im acting like most people, you may act, i dont

Capt.LoneRanger
05-06-2007, 05:23 AM
Originally posted by DooDaH2007:
The next game should have 'instantly move to next waypoint'...
Only to be interrupted by the presence of enemy...


This function is called TimeSkip and it was introduced with PacificFighters.... http://forums.ubi.com/images/smilies/10.gif

To be able to rewind timecompression is pretty nonsense, as timecompression only controls the speed of the game.

For replay, this would be really, really cool, though and is presented in many other games (especially racing games). It would be really good to analyze your maneuvers and stuff. But ingame??? Not really. How do you handle the controls? Are they switched off? Or reversed?

raaaid
05-06-2007, 05:51 AM
obviously you wouldnt have control on negative time compresion

is that what you would like? well according the billiard trick on a wormhole you would have no willing going backwards you couldnt make the shot which will stop the ball before entering the wormhole

the best billiard player wouldnt be able to make the shot, he would probably reflex in his face the anxiety of finding out his will is limited

Dtools4fools
05-06-2007, 06:48 AM
This function is called TimeSkip and it was introduced with PacificFighters.... whisper


Still doesn't do the trick. Sitting in front of a black screen for minutes and minutes is no fun.

Flew an entire 3 missions today (using autopilot, 8x speed and timeskip) without ever any engagement happening... (included transfer flights of DGN...).
Took over an hour.

Went on to quick mission builder aferwards as I Finally wanted some action...

I think it is perfectly right to have transfer flights, escorts, etc where there is nothing happening at all as such flights did happen in real often. Sometimes I enjoy those flights and fly them, looking at the scenery, flying low over villages and towns, getting familiar with the territory below. Helps a lot later on as I often can identify my position looking at the shapes of rivers, lakes, location of towns, brides.
So far so good.

But sometimes I just don't want to sit in front of this bloody screen with an hour nothing happening at all!

So give us a real time wrap in BoB please, one that takes you instantly (read: in 1 second or less) to the next waypoint. Only to be interrupted if enemy planes are nearby (within visual contact; random false visaul contacts could be used not to abuse this function too much as a enemy flight detector, or only flights in a 180? forward arc will be detected or something like that...)

Long campaigns would be much more fun to play this way.
*****

Went out of campaign

Agamemnon22
05-06-2007, 01:58 PM
US Navy Fighters (EA/Origin, 1995) had slowed down controls during time compression. Made things easier, I liked it.

Although I wouldn't say our game is uncontrollable at 8x. I fly at 8x all the time off-line when noone's around.

LStarosta
05-06-2007, 04:35 PM
I fly 8x online sometimes. http://forums.ubi.com/images/smilies/shady.gif

TheGozr
05-06-2007, 04:50 PM
yes many.

raaaid
05-07-2007, 01:45 AM
yes but if delayed controls were introduced you could even fly at 64x

tagTaken2
05-07-2007, 05:15 AM
I've thought before that it would be great to have savepoints in a mission. Particularly after your wingman peels straight into you after a brilliant one.